Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 73 | 96 | 114 | 149 |
| 1440p QHD | 136 | 178 | 212 | 258 |
| 1080p Full HD | 210 | 255 | 271 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 D combination delivers an exceptional performance profile for Minimum, a 2014 third-person shooter that is clearly not stressing this hardware. The measured data shows that this pairing is capable of running the game at extremely high frame rates across all tested resolutions and settings, with the primary limitation being the engine's ability to output frames rather than any deficiency in the components. This analysis breaks down the benchmark results, contextualizes the combo's standing among other tested systems, and provides actionable guidance on the best settings for different display resolutions.
Measured FPS Breakdown
The measured FPS data reveals a clear pattern of performance scaling across resolutions and settings. At 3840x2160 (4K), the combo starts with an average of 149 FPS on Low settings, which drops to 114 FPS on Medium (with a min of 97 FPS and max of 131 FPS), further to 96 FPS on High, and finally to 73 FPS on Ultra. Notably, only the Medium preset at 4K provides complete min/max data, while the others only list the average, suggesting the benchmark focused on sustained performance rather than frame time consistency for those configurations. The step from Low to Ultra at 4K represents a substantial 76 FPS drop, indicating that the Ultra preset introduces significant additional rendering work, yet the average of 73 FPS remains comfortably above the 60 FPS playable threshold.
Moving to 2560x1440 (1440p), the performance scales up considerably. Low settings produce an average of 258 FPS, while Medium averages 212 FPS with a min of 180 FPS and max of 244 FPS. High settings average 178 FPS, and Ultra still manages an impressive 136 FPS. The gap between Low and Ultra at 1440p is 122 FPS, which is a larger absolute difference than at 4K, but the minimum on Medium (180 FPS) is already far beyond what any standard display can show. The data indicates that at 1440p, the GPU is not the bottleneck; the frame rates are approaching the limits of what the CPU can feed to the renderer.
At 1920x1080 (1080p), the performance becomes almost absurdly high. Low settings reach 299 FPS average, Medium hits 271 FPS (min 231 FPS, max 312 FPS), High averages 255 FPS, and Ultra still delivers 210 FPS. The remarkably small variance between settings at 1080p — only 89 FPS separates Low from Ultra — strongly suggests that the game becomes CPU-limited or engine-limited at this resolution. The RTX 5090 D is clearly capable of much higher raw output, but the Ryzen 5 5600F's single-thread performance, which scores 2872 in Passmark, becomes the limiting factor. The fact that even Ultra at 1080p holds 210 FPS means the visual quality settings are not the primary constraint at this resolution.
FAQ
*Q: Is the AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 D combo capable of running Minimum at 4K with the Ultra preset?*
A: Yes. The measured data shows the Ultra preset at 3840x2160 achieves an average of 73 FPS, which is above the 60 FPS playable threshold. While this is the lowest average across all tested configurations, it still provides a smooth experience for a third-person shooter.
Q: What is the best settings preset for 1440p if I want the highest visual quality without dropping below 60 FPS?
A: The Ultra preset at 2560x1440 delivers an average of 136 FPS, which is far above the 60 FPS threshold. The data confirms that even the most demanding settings at 1440p are not a challenge for this combo, so you can safely select Ultra for maximum visual fidelity.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: The difference is substantial. For example, at Ultra settings, the average FPS drops from 210 FPS at 1920x1080 to 136 FPS at 2560x1440 and then to 73 FPS at 3840x2160. This represents a 137 FPS reduction from 1080p to 4K, highlighting the significant GPU load increase at higher resolutions.
Q: Does the RTX 5090 D's massive compute power translate to playable frame rates at 4K?
A: Yes, but the scaling is not linear. While the GPU has a Passmark G3D score of 44065, the measured 4K performance ranges from 73 FPS (Ultra) to 149 FPS (Low). The data indicates that even at 4K, the game's engine and CPU interaction limit the GPU from reaching its full potential, especially at lower settings where the average FPS is not proportionally higher.
Q: Are there any settings where the combo fails to reach 60 FPS?
A: No. All tested settings across all three resolutions — 1920x1080, 2560x1440, and 3840x2160 — produce average frame rates above 60 FPS. The lowest recorded average is 73 FPS at 4K Ultra, which still exceeds the playable threshold.
*Q: What is the combo's ranking among all tested systems for Minimum?*
A: The combo ranks 153rd out of 3712 tested combinations. This places it in the top 4.1% of all tested systems, which is consistent with the extremely high frame rates observed in the benchmark data.
How This Combo Ranks
The combo's rank of 153 out of 3712 tested combos places it in the upper echelon of systems evaluated for Minimum. This ranking is particularly noteworthy because the game is from 2014, and the data suggests that the RTX 5090 D (which ranks in the 92nd percentile of all GPUs) is vastly overqualified for this title. The CPU, which sits in the 85th percentile of all CPUs, also provides ample processing power for the game's physics and logic.
The fact that this combo is not ranked higher (e.g., top 10) indicates that other combinations with even more powerful CPUs or more optimized pairings can achieve marginally higher frame rates, especially at lower resolutions where the CPU becomes the bottleneck. However, the absolute performance is so high that the rank difference is largely academic. At 4K Ultra, the 73 FPS average is well above the 60 FPS threshold, and at 1080p, the 210 FPS average on Ultra is beyond the refresh rate of most monitors. The rank of 153 should be interpreted as a signal of the combo's raw power, but also as a signal that for this particular game, the hardware is not being fully utilized.
The performance data also shows that the combo's strength is in its consistency across settings. Unlike some systems that might see dramatic FPS drops when enabling Ultra, this combo maintains a relatively narrow band of performance. For instance, at 1440p, the range from Low (258 FPS) to Ultra (136 FPS) is 122 FPS, but even the lowest value is more than double the playable threshold. This suggests that the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are more than sufficient for any texture or geometry load the game can present.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU and GPU provides context for what other hardware might deliver similar results. The AMD Ryzen 5 5600F has an average benchmark score of 36945, with its closest rivals being the Intel Core Ultra 5 225 (36938, 0% delta), the AMD Ryzen 5 5500X3D (37018, -0.2% delta), the AMD Ryzen AI 7 PRO 450 (37093, -0.4% delta), and the Intel Core i9-12900T (37112, -0.5% delta). These CPUs are all within 0.5% of each other in average benchmark scores, meaning that swapping the Ryzen 5 5600F for any of these would produce nearly identical performance in Minimum. The data indicates that the game is not sensitive to the small differences in CPU compute power, as even the -0.5% delta would translate to a negligible FPS change.
On the GPU side, the NVIDIA GeForce RTX 5090 D averages 77712 in benchmarks, with nearest rivals being the AMD Radeon RX 6650M XT (76904, 1.1% delta), the AMD Radeon RX 6850M XT (78940, -1.6% delta), the NVIDIA Tesla P100 PCIe 12 GB (79396, -2.1% delta), and the NVIDIA Tesla P100 PCIe 16 GB (79605, -2.4% delta). These GPUs are all within a 3.5% range of the RTX 5090 D's average score, which is remarkable given the architectural differences between consumer and workstation cards. However, it is important to note that the Tesla P100 models are not designed for gaming, and their driver support and feature sets would likely not match the RTX 5090 D's DirectX 12 Ultimate support. In practice, the AMD Radeon RX 6650M XT and RX 6850M XT are mobile GPUs, so their desktop equivalents would be the more realistic alternatives. The 1.1% delta for the RX 6650M XT suggests that a desktop card with similar performance would produce almost identical FPS in Minimum, though the RTX 5090 D's 32 GB memory and 104.8 TFLOPS FP32 performance would still give it an edge in other, more demanding titles.
For a user seeking similar performance in Minimum, any of the CPUs listed above paired with a GPU in the same performance bracket would deliver the same experience. The game's low requirements mean that even the 1.1% faster RX 6650M XT would not provide a noticeable advantage, as the frame rates are already far above display refresh rates.
Best Settings per Resolution
For each resolution, the data identifies the most demanding preset that maintains an average FPS at or above 60 FPS. At 3840x2160, the Ultra preset achieves 73 FPS average, which is the highest quality setting that meets the threshold. This is the recommended configuration for 4K, as it provides the best visual fidelity while still delivering a smooth experience. The other presets (High at 96 FPS, Medium at 114 FPS, Low at 149 FPS) all exceed the threshold, but Ultra is the optimal choice for maximum quality.
At 2560x1440, the Ultra preset delivers 136 FPS average, which is more than double the 60 FPS threshold. This makes Ultra the clear choice for 1440p, as there is no performance penalty that would justify dropping to a lower preset. The data shows that even the most demanding settings at 1440p are easily handled, so users should select Ultra without hesitation.
At 1920x1080, the Ultra preset achieves 210 FPS average, which is exceptionally high. Similar to 1440p, Ultra is the recommended setting for 1080p, as the performance headroom is enormous. The 210 FPS average means that even with a high-refresh-rate monitor (e.g., 240Hz), the combo can keep the frame rate close to the display's maximum output. In all cases, the Ultra preset is the best settings choice because it provides the highest visual quality while maintaining frame rates that are far above the playable threshold.
The Verdict
The verdict is unambiguous: this PC can run Minimum at every resolution and preset tested. The verdictByResolution data confirms that all four settings — High, Low, Medium, and Ultra — are playable at each of the three resolutions. At 3840x2160, the Ultra preset averages 73 FPS, which clears the 60 FPS threshold. At 2560x1440, the Ultra preset averages 136 FPS, and at 1920x1080, the Ultra preset averages 210 FPS. There is no configuration in the measured data where the average FPS falls below 60 FPS, and the lowest value recorded is 73 FPS at 4K Ultra.
This means that users can set the game to its highest visual quality at any resolution and expect a smooth, playable experience. The fact that the game is from 2014 and the hardware is from 2025 (with the GPU's launch MSRP of 2,299 USD) means that the combo is massively overprovisioned for this title. The data implies that the game's engine is the limiting factor, not the hardware. For 4K Ultra, the 73 FPS average is a solid result, but it is clear that the GPU is not fully utilized, as the frame rate does not scale linearly with the resolution's pixel count. The verdict is that this is a top-tier configuration for Minimum, and any performance concerns are effectively non-existent.
CPU and GPU Roles
The data reveals an interesting division of labor between the CPU and GPU across resolutions. At 1920x1080, the performance is almost certainly CPU-limited. The average FPS on Low is 299 FPS, which is very close to the 300 FPS mark that is often associated with engine-level frame rate caps. The fact that Ultra only drops to 210 FPS (a 30% reduction) compared to the 49% reduction seen at 4K (from 149 FPS Low to 73 FPS Ultra) suggests that the CPU's single-thread performance, scoring 2872 in Passmark, is the primary constraint at 1080p. The Ryzen 5 5600F's 6 cores and 12 threads are more than enough for the game's multithreading, but the game's main thread likely cannot exceed a certain number of draw calls per second, capping the frame rate.
At 2560x1440, the balance shifts slightly toward the GPU, but the CPU still plays a significant role. The average FPS on Low is 258 FPS, which is 41 FPS lower than at 1080p, indicating that the GPU is starting to become more involved. However, the drop from Low to Ultra at 1440p is 122 FPS (47% reduction), which is similar to the relative reduction at 4K. This suggests that the GPU's workload is increasing, but the CPU is still able to keep up with the rendering demands.
At 3840x2160, the GPU becomes the dominant factor. The Low preset averages 149 FPS, which is a 50% reduction from the 299 FPS at 1080p. The Ultra preset drops to 73 FPS, which is a 51% reduction from the 149 FPS at Low. This indicates that the GPU's pixel processing and memory bandwidth are now the primary bottleneck. The RTX 5090 D's 1.79 TB/s bandwidth and 423.6 GPixel/s pixel rate are being taxed by the 4K resolution, but the frame rates remain high because the game's graphics are relatively simple compared to modern titles.
In summary, the CPU is the limiting factor at 1080p, while the GPU becomes more important as resolution increases. The data shows that at 1080p, the game is likely CPU-bound, as the frame rate does not scale much with settings. At 4K, the game is GPU-bound, with a clear 76 FPS difference between Low and Ultra. At 1440p, the system is balanced, with both components contributing to the overall performance. For users with high-refresh-rate 1080p monitors, the CPU is the component that matters most, while for 4K users, the GPU's capabilities are the key to maintaining high frame rates.