Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 50 | 58 | 76 |
| 1440p QHD | 70 | 88 | 104 | 140 |
| 1080p Full HD | 104 | 138 | 164 | 213 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Minimum (2014) is a third-person shooter whose performance demands are modest by modern standards, and the combination of an AMD Ryzen 5 5600 with an NVIDIA GeForce RTX 5060 proves more than capable across all tested resolutions. The measured data, collected from actual benchmark runs, shows this pairing clearing the 60 FPS playable threshold at every resolution with at least the Low preset, and at 1440p and 1080p, even the most demanding Ultra preset remains comfortably above that mark. The Ryzen 5 5600, a 6-core 12-thread Zen 3 part from the 5000 series, sits in the 74th percentile of all CPUs, while the RTX 5060, a Blackwell 2.0 architecture GPU with 8 GB of GDDR7 memory, occupies the 72nd percentile of all GPUs. Together, they rank 1673rd out of 3712 tested combos in this game, placing them in the upper half of the database. The following analysis breaks down component roles, optimal settings, and exact frame rates.
FAQ
Q: What is the average FPS at 1080p with Ultra settings for this combo?
A: The measured average frame rate is 103.8 FPS at 1920x1080 with Ultra settings, which is well above the 60 FPS playable threshold. This is the highest preset available and still delivers a smooth experience.
Q: Can this system run Minimum at 4K resolution?
A: Yes, but only with the Low preset. At 3840x2160, the Low preset averages 76.1 FPS, while Medium drops to 57.6 FPS (below the 60 FPS threshold) and High to 50.1 FPS. Ultra is not playable at 4K, averaging just 36.5 FPS.
Q: Which component, CPU or GPU, is the bottleneck at higher resolutions?
A: The data indicates the GPU becomes the limiting factor as resolution increases. At 1080p, the CPU’s headroom allows the GPU to push frame rates as high as 212.5 FPS on Low, but at 4K, even the lowest preset only reaches 76.1 FPS, showing the GPU’s workload scaling with pixel count.
Q: How does the RTX 5060 compare to its nearest rival, the AMD Radeon RX 6750 XT?
A: The RTX 5060 has an average benchmark score of 26331, while the RX 6750 XT scores 26011, a delta of 1.2 percent in favor of the RTX 5060. The difference is negligible in practice, meaning the two GPUs would perform nearly identically in this game.
Q: What is the highest playable preset at 1440p for this combo?
A: At 2560x1440, all four presets (Low, Medium, High, Ultra) are playable. The Ultra preset averages 69.6 FPS, which is the best visual quality that still stays above the 60 FPS threshold.
Q: Does the Ryzen 5 5600 have enough single-thread performance for this game?
A: Yes. The CPU scores 882 in 3DMark single-thread and 3256 in PassMark single-thread, and the measured 1080p Low frame rate of 212.5 FPS demonstrates that single-thread performance is not a limiting factor, even at high frame rates.
CPU and GPU Roles
The division of labor between the Ryzen 5 5600 and the RTX 5060 becomes clear when examining frame rate scaling across resolutions and presets. At 1920x1080, the system is heavily GPU-bound at lower presets, but the CPU’s capability is revealed by the enormous frame rates: Low settings produce 212.5 FPS, Medium 164.2 FPS, and High 138.2 FPS. These numbers, all far beyond the 60 FPS threshold, indicate that neither component is stressed. The CPU, with 6 cores and 12 threads, provides ample headroom, and the GPU’s 3840 shading units handle the pixel workload efficiently at this resolution.
Moving to 2560x1440, the frame rates drop by roughly 35-40 percent across presets. Low goes from 212.5 to 140 FPS, Medium from 164.2 to 103.9 FPS, High from 138.2 to 88.1 FPS, and Ultra from 103.8 to 69.6 FPS. This scaling is consistent with GPU-bound behavior, as the CPU’s workload (draw calls, physics, game logic) remains similar while the GPU must render more pixels. The RTX 5060’s 128-bit memory bus and 448.0 GB/s bandwidth become more relevant at this resolution, though the 8 GB GDDR7 frame buffer is sufficient for this 2014 title.
At 3840x2160, the GPU is clearly the dominant factor. The frame rates collapse: Low averages 76.1 FPS, Medium 57.6 FPS, High 50.1 FPS, and Ultra 36.5 FPS. The drop from 1440p to 4K represents roughly 45-50 percent fewer frames at every preset, which is a larger decline than the pixel count increase alone (2.25x) would suggest if scaling were perfect. This indicates that the GPU’s fill rate and memory bandwidth are saturated at 4K, while the CPU still has spare capacity. The Ryzen 5 5600’s boost clock of 4.40 GHz and 32 MB of shared L3 cache are more than sufficient for this game’s single-threaded and lightly threaded workloads, as evidenced by the fact that even at 4K Low, the frame rate is still above 60 FPS.
Preset scaling also reveals component roles. At 1080p, moving from Low to Ultra reduces performance by 51 percent (212.5 to 103.8 FPS), which is a substantial hit but still leaves the game highly playable. At 1440p, the same preset jump cuts frame rates by 50 percent (140 to 69.6 FPS), and at 4K, by 52 percent (76.1 to 36.5 FPS). The consistency of this percentage across resolutions suggests that the visual quality settings (shadows, textures, post-processing) impose a similar relative cost on the GPU regardless of resolution, while the CPU’s role remains constant. The RTX 5060’s 19.18 TFLOPS of FP32 compute and 299.6 GTexel/s texture rate are the key specifications driving these numbers, and the data shows the GPU is the bottleneck at 4K Ultra, where it delivers less than half the frame rate of 1080p Ultra.
Best Settings per Resolution
The playable threshold is defined as 60 FPS average, and the best settings are the most demanding preset that meets or exceeds this threshold. At 1920x1080, the Ultra preset averages 103.8 FPS, so it is the clear choice. This setting combination delivers the highest visual fidelity without any risk of dropping below the playable mark, and given that the minimum frame rate data is not measured, the average of 103.8 FPS provides a substantial safety margin.
At 2560x1440, the Ultra preset averages 69.6 FPS, which is above the 60 FPS threshold but with less headroom than at 1080p. Still, it qualifies as the best setting. The gap between Ultra and High (88.1 FPS) is about 27 percent, but Ultra remains playable, so it is recommended for users who prioritize image quality. The data shows that Medium (103.9 FPS) and Low (140 FPS) are also options for those seeking higher refresh rates, but they do not represent the best visual quality that maintains 60 FPS.
At 3840x2160, the situation changes dramatically. The Low preset averages 76.1 FPS, which is the only preset above 60 FPS. Medium drops to 57.6 FPS, just below the threshold, and High (50.1 FPS) and Ultra (36.5 FPS) are not playable. Therefore, the best settings at 4K are Low, yielding 76.1 FPS average. This is a significant compromise, but it is the only way to achieve a playable frame rate at this resolution. The RTX 5060’s 8 GB of memory is not the issue, as this game’s textures are modest by modern standards, but the GPU’s compute and bandwidth limits are exposed at 4K.
For users with 1080p or 1440p displays, the verdict is straightforward: enable Ultra settings and enjoy frame rates well above 60 FPS. At 4K, the recommendation is to play on Low, accepting reduced visual fidelity for smooth gameplay. The measured FPS values confirm that this combo is overkill for 1080p, comfortable at 1440p, and barely adequate at 4K with minimum settings.
The Verdict
Can this PC run Minimum? Yes, unequivocally. The verdict by resolution is clear: at 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best being Ultra at 103.8 FPS. At 2560x1440, again all presets are playable, with Ultra at 69.6 FPS as the best option. At 3840x2160, only the Low preset clears the 60 FPS threshold, averaging 76.1 FPS. The system’s rank of 1673 out of 3712 tested combos places it in the 55th percentile, which is respectable given that many of the higher-ranked combos likely include much more expensive hardware.
The Ryzen 5 5600, with an average benchmark score of 20468 and a 74th percentile ranking, is more than sufficient for this game. Its nearest rival, the Intel Core Ultra 7 258V, scores 20454 (0.1 percent lower), and the AMD Ryzen 5 8500G scores 20425 (0.2 percent lower), so any of these CPUs would perform nearly identically. The RTX 5060, with an average score of 26331 and a 72nd percentile ranking, is similarly well-matched. Its nearest rivals include the AMD Radeon 860M (26401, -0.3 percent), NVIDIA GeForce MX550 (26421, -0.3 percent), and AMD Radeon RX 6750 XT (26011, 1.2 percent), all of which are within a couple of percentage points.
The practical takeaway is that this build is excellent for 1080p and 1440p gaming, delivering high frame rates at maximum settings. At 4K, it requires a significant settings reduction to remain playable, but the game still runs. There are no hidden bottlenecks: the CPU does not hold back the GPU at any resolution, and the GPU provides consistent scaling as resolution increases. For a game released in 2014, this hardware is far beyond what is necessary, but the measured data confirms that the combo handles the title with ease.
Similar Performance Alternatives
Based on the nearest rivals for both components, several alternative builds would behave almost identically in Minimum. For the CPU, the Intel Core Ultra 7 258V has an average score of 20454, just 0.1 percent lower than the Ryzen 5 5600’s 20468. In gaming, this difference is imperceptible, meaning a system with the Core Ultra 7 258V would produce frame rates within a fraction of a percent of those measured here. Similarly, the AMD Ryzen 5 8500G (20425, 0.2 percent lower) and the AMD EPYC 9454P (20422, 0.2 percent lower) are statistically tied with the Ryzen 5 5600. The AMD EPYC 7713 (20363, 0.5 percent lower) is also close, though server-class chips like the EPYC series would be an unusual choice for gaming.
On the GPU side, the nearest rival is the AMD Radeon 860M, which scores 26401, a 0.3 percent deficit to the RTX 5060’s 26331. This integrated GPU, despite its name, would produce nearly the same frame rates in Minimum. The NVIDIA GeForce MX550 (26421, -0.3 percent) is another close match, as is the AMD Radeon RX 5700 XT 50th Anniversary (26553, -0.8 percent). The AMD Radeon RX 6750 XT (26011, 1.2 percent lower) is slightly behind but still within the same performance tier. For any of these GPU alternatives paired with the Ryzen 5 5600, the measured FPS numbers in this analysis would change by less than 2 percent, which is within run-to-run variance.
It is notably the RTX 5060’s nearest rivals include both integrated and entry-level discrete GPUs, which underscores that this game does not require high-end graphics hardware. However, the RTX 5060’s 8 GB of GDDR7 memory and 448.0 GB/s bandwidth provide future-proofing for more demanding titles, even if those specifications are not fully utilized by Minimum.
How This Combo Ranks
In the database of 3712 tested CPU-GPU combinations, this pairing ranks 1673rd for Minimum, placing it in the top 45 percent of all combos. This rank reflects the balance between the Ryzen 5 5600 and the RTX 5060, neither of which is a top-tier component but both of which are well above average. The CPU’s 74th percentile ranking and the GPU’s 72nd percentile ranking are consistent with a combo that sits in the upper-middle tier of hardware. The rank of 1673 suggests that roughly 54 percent of tested combinations outperform this one, but those combinations typically feature higher-end CPUs or GPUs that would deliver diminishing returns in this specific game.
The combo’s performance in Minimum is not limited by either component. The CPU’s average benchmark score of 20468 and the GPU’s 26331 are both strong, and the measured FPS values reflect this. At 1080p Ultra, the 103.8 FPS average is more than 70 percent above the 60 FPS threshold, and at 1440p Ultra, the 69.6 FPS average shows that even the most demanding preset at a high resolution remains playable. The only weakness is 4K Ultra, where the 36.5 FPS average is far below playable, but this is expected given the GPU’s mid-range positioning.
Compared to the nearest rival combos, this system would rank identically, as the performance differences between the Ryzen 5 5600 and its rivals (0.1-0.5 percent) and between the RTX 5060 and its rivals (0.3-1.2 percent) are too small to change the rank by more than a few positions. In practical terms, any of the alternative CPUs or GPUs listed above would deliver the same playable experience at 1080p and 1440p, and the same 4K limitation.
Measured FPS Breakdown
The complete measured FPS data for this combo is as follows:
At 3840x2160, the Low preset averages 76.1 FPS, Medium averages 57.6 FPS, High averages 50.1 FPS, and Ultra averages 36.5 FPS. No minimum or maximum FPS values are available, so only averages are reported. The progression from Low to Ultra shows a steady decline, with Ultra delivering less than half the frame rate of Low.
At 2560x1440, Low averages 140 FPS, Medium averages 103.9 FPS, High averages 88.1 FPS, and Ultra averages 69.6 FPS. Every preset is above 60 FPS, and the gap between Low and Ultra is 50 percent, consistent with the game’s settings scaling.
At 1920x1080, Low averages 212.5 FPS, Medium averages 164.2 FPS, High averages 138.2 FPS, and Ultra averages 103.8 FPS. This is the resolution where the combo shines, with even Ultra delivering more than 100 FPS. The data shows that the RTX 5060 is not fully utilized at 1080p Low, as the 212.5 FPS is likely CPU-limited, but the Ryzen 5 5600 handles this without issue.
The lack of min/max FPS data means that frame time consistency cannot be assessed, but the average values are consistently above the playable threshold except for 4K Medium, High, and Ultra. For a 2014 third-person shooter, these numbers indicate a smooth experience at all settings below 4K, and at 4K only Low is recommended. The measured data is marked as true, confirming that these are actual benchmark results rather than estimates.