Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
95 FPS
Ultra 1080p Measured
46 FPS

1440p (2K / QHD)

Low 1440p Measured
61 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
16 FPS
16.4ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 37,018
Graphics Card
Required 27,663
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 61
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 Ultra 46
2560x1440 High 39
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 Ultra 30
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Minimum on Your System

Minimum is a third-person shooter that places modest demands on the hardware, and the recorded data for the AMD Ryzen 5 5500X3D paired with the Intel Arc B390 shows a clear pattern: the system is fully capable at 1080p, acceptable at 1440p with lowered settings, and not viable at 4K. The measurements come directly from the database, which tracks average, minimum, and maximum frame rates across four presets at three resolutions. The playable threshold for this analysis is 60 frames per second, and the data shows exactly where this combination crosses that line and where it falls short.

Best Settings per Resolution

The most demanding preset that maintains an average of at least 60 FPS varies by resolution, and the results indicate a steep drop-off as pixel count increases.

At 3840x2160, no preset achieves the 60 FPS target. The database shows no playable settings at this resolution, meaning even the lowest quality option falls below the threshold. The closest approach is the Low preset, which records an average of 33 FPS, but that is still far from playable.

At 2560x1440, the only setting that clears 60 FPS is Low. The recorded average at Low is 61 FPS, which is exactly at the playable mark. Medium drops to 47 FPS, High falls to 39 FPS, and Ultra sits at 30 FPS. So the best playable preset at 1440p is Low, with a measured average of 61 FPS.

At 1920x1080, the situation improves considerably. Three presets are playable: Low, Medium, and High. The most demanding of these that stays at or above 60 FPS is High, which records an average of 61 FPS. Medium is close behind at 72 FPS, and Low reaches 95 FPS. Ultra is the only preset that fails the threshold at 1080p, with an average of 46 FPS. Therefore, the best settings per resolution are High at 1080p, Low at 1440p, and no playable preset at 4K.

CPU and GPU Roles

The Intel Arc B390 is an integrated graphics solution based on the Panther Lake chip with Xe3-LPG architecture, and it has a very low percentile ranking among all GPUs, sitting at the 9th percentile. Its benchmark score is 1482 in the 3DMark Steel Nomad DX12 test, and its nearest rivals include the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, all of which are extremely low-end parts. This indicates that the GPU is the primary constraint in this system. The CPU, by contrast, is a strong desktop processor with an 85th percentile ranking among all CPUs and a Passmark multithread score of 20363, so it is not the bottleneck.

The scaling between resolutions confirms this. At 1920x1080 Low, the average is 95 FPS. Moving to 2560x1440 Low drops the average to 61 FPS, a reduction of 34 FPS. Moving further to 3840x2160 Low drops it to 33 FPS, another reduction of 28 FPS. This pattern shows that the frame rate is heavily dependent on resolution, which is typical of a GPU-bound scenario. The CPU's workload does not change much with resolution, but the GPU's pixel throughput does, and the steep declines indicate the integrated GPU is struggling to fill larger framebuffers.

The preset scaling also points to GPU dominance. At 1080p, going from Low to Medium to High to Ultra produces averages of 95, 72, 61, and 46 FPS respectively. The drop from Low to Ultra is 49 FPS, which is a massive penalty for quality settings. At 1440p, the same progression yields 61, 47, 39, and 30 FPS, and at 4K it yields 33, 25, 21, and 16 FPS. In every case, the frame rate falls roughly by half or more when moving from the lowest to the highest preset, which is characteristic of a GPU that has limited shading units, texture units, and raster operation pipelines. The Arc B390 has 1536 shading units, 48 TMUs, and 24 ROPs, and its FP32 throughput is 7.680 TFLOPS, which is modest for modern gaming.

The CPU role is secondary but not irrelevant. The Ryzen 5 5500X3D has 6 cores and 12 threads with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, and it can handle the game's logic without issue. The data does not show any CPU-specific frame time measurements, but the fact that frame rates scale so tightly with GPU settings and resolution suggests the processor is not the limiting factor. At 1080p Low, the system reaches 95 FPS, which is well above the 60 FPS threshold, and even the most demanding playable preset at 1080p, High, holds at 61 FPS. If the CPU were the bottleneck, the frame rate would plateau regardless of resolution, but instead it falls consistently as resolution rises.

Measured FPS Breakdown

The database provides a full grid of average frame rates, with minimum and maximum values recorded only for the Medium preset at each resolution. The following breakdown covers every combination.

At 3840x2160, the Low preset averages 33 FPS with no recorded minimum or maximum. The Medium preset averages 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. The High preset averages 21 FPS with no bounds recorded. The Ultra preset averages 16 FPS with no bounds recorded. The range from Low to Ultra is 17 FPS, and even the best case at this resolution is less than half of the 60 FPS target.

At 2560x1440, the Low preset averages 61 FPS, which is the only playable result at this resolution. The Medium preset averages 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. The High preset averages 39 FPS, and the Ultra preset averages 30 FPS. The difference between Low and Ultra is 31 FPS, showing that quality settings have a strong impact here. The medium preset's maximum of 54 FPS is still below the 60 FPS threshold, so even the best-case frame time does not make Medium playable at 1440p.

At 1920x1080, the Low preset averages 95 FPS, the highest recorded value for this system. The Medium preset averages 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. The High preset averages 61 FPS, which matches the playable threshold exactly. The Ultra preset averages 46 FPS. The minimum recorded value for Medium at 1080p is 62 FPS, so even the worst frame time stays above the threshold. This is the only resolution where the minimum of a playable preset exceeds 60 FPS.

The Medium preset data is notable because it is the only one with complete min and max values. At 1080p, the spread from min to max is 21 FPS, from 62 to 83. At 1440p, the spread is 14 FPS, from 40 to 54. At 4K, the spread is 8 FPS, from 21 to 29. The narrowing spread at higher resolutions suggests that the GPU is consistently saturated and cannot burst to higher frame rates, which further confirms the GPU-bound nature of the system at 1440p and 4K. At 1080p, the GPU has more headroom and produces a wider range of frame times.

FAQ

Q: Can this PC run Minimum at 1920x1080 with High settings?

A: Yes. The database records an average of 61 FPS at 1080p with the High preset, which meets the 60 FPS playable threshold. This is the most demanding preset that remains playable at this resolution.

Q: What is the best playable preset at 2560x1440?

A: The Low preset is the only playable option at 1440p, with an average of 61 FPS. The Medium preset falls to 47 FPS, which is below the 60 FPS threshold.

Q: Is the Intel Arc B390 the limiting component?

A: The data strongly indicates yes. The GPU ranks at the 9th percentile among all GPUs, and its frame rates drop sharply with resolution and preset quality. The CPU ranks at the 85th percentile, so it is not the bottleneck.

Q: How does the Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12. Its nearest rivals are the NVIDIA GeForce GT 520MX at 1463, the GeForce 800M at 1460, the GT 625 OEM at 1446, and the GT 710 at 1443. The Arc B390 is 1.3% ahead of the GT 520MX and 2.7% ahead of the GT 710.

Q: What frame rate does the system achieve at 4K with the lowest settings?

A: At 3840x2160 with the Low preset, the average is 33 FPS. No preset at this resolution reaches 60 FPS, so the system is not playable at 4K.

Q: What is the highest average frame rate recorded for this combination?

A: The highest average is 95 FPS, recorded at 1920x1080 with the Low preset. The High preset at 1080p follows at 61 FPS.

How This Combo Ranks

The AMD Ryzen 5 5500X3D and Intel Arc B390 combination ranks 3299 out of 3712 tested combos for Minimum. This places it in the lower portion of the database, which is consistent with the GPU's low performance tier. The rank reflects the overall capability of the pair across all tested games, and for Minimum specifically, the result is a system that can play at 1080p and low-to-medium settings but not at higher resolutions.

The CPU alone would rank much higher. The Ryzen 5 5500X3D has an average benchmark score of 37018 and an 85th percentile ranking among all CPUs. Its nearest rivals are the AMD Ryzen 5 5600F at 36945, the AMD Ryzen AI 7 PRO 450 at 37093, the Intel Core Ultra 5 225 at 36938, and the Intel Core i9-12900T at 37112. The 5500X3D is within 0.3% of all of these, meaning the processor is competitive with a wide range of mid-range and upper-mid-range chips.

The GPU, on the other hand, is at the 9th percentile, and its nearest rivals are all ancient or very low-end NVIDIA parts. The combination rank of 3299 out of 3712 is therefore dragged down entirely by the GPU. The CPU has more than enough headroom for Minimum, but the integrated Arc B390 cannot deliver the pixel throughput needed for high resolutions or high presets.

The Verdict

Can this PC run Minimum? The answer depends entirely on the resolution and settings. At 1920x1080, the system is playable on Low, Medium, and High presets. The best playable preset is High with an average of 61 FPS, and Medium offers a more comfortable 72 FPS with a minimum of 62 FPS. At 2560x1440, the system is playable only on Low, with an average of 61 FPS. At 3840x2160, there are no playable settings, and the best average is 33 FPS on Low.

The verdict from the database is clear: the system clears the 60 FPS threshold at 1080p for most presets, barely clears it at 1440p on Low, and fails completely at 4K. Players who want to run Minimum on this hardware should target 1080p with High settings for the best balance of visual quality and performance. Those who need 1440p must accept Low settings, and 4K is not a realistic option. The system is a capable 1080p machine for this game, but nothing more.

Similar Performance Alternatives

For the CPU, the nearest rivals are all within a fraction of a percent in average benchmark score. The AMD Ryzen 5 5600F scores 36945, which is 0.2% lower than the 5500X3D's 37018. The AMD Ryzen AI 7 PRO 450 scores 37093, 0.2% higher. The Intel Core Ultra 5 225 scores 36938, 0.2% lower. The Intel Core i9-12900T scores 37112, 0.3% higher. Any of these processors would behave nearly identically to the 5500X3D in Minimum, since the game is not CPU-bound for this combination.

For the GPU, the alternatives are much weaker in absolute terms, but they are the closest matches in the database. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% lower than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5% lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower. The NVIDIA GeForce GT 710 scores 1443, 2.7% lower. These GPUs would produce frame rates very close to the Arc B390 in Minimum, meaning they would also be limited to 1080p playable settings and would fail at 4K.

The practical takeaway is that the CPU has a wide field of equally capable alternatives, but the GPU is in a performance tier where even the nearest rivals are all low-end parts. Upgrading the GPU would be the only meaningful way to improve the frame rates recorded for this system in Minimum.