Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

29%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
95 FPS
Ultra 1080p Measured
46 FPS

1440p (2K / QHD)

Low 1440p Measured
61 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
16 FPS
16.4ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 19,593
Graphics Card
Required 27,663
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 61
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 Ultra 46
2560x1440 High 39
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 Ultra 30
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Minimum on Your System

Measured FPS Breakdown

The recorded data for Minimum with the AMD Ryzen 5 5500 and Intel Arc B390 shows a clear scaling pattern across resolutions and presets. At 1920x1080, the Low preset delivers an average of 95 FPS, the Medium preset averages 72 FPS with a minimum of 62 FPS and a maximum of 83 FPS, the High preset averages 61 FPS, and the Ultra preset drops to an average of 46 FPS. This means that at 1080p, the combination can hold above the 60 FPS threshold through the High preset, but Ultra falls short by a meaningful margin.

Moving to 2560x1440, the Low preset averages 61 FPS, which just clears the playable threshold. Medium averages 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS. High drops to 39 FPS on average, while Ultra averages only 30 FPS. The step from Low to Medium at this resolution costs 14 FPS on average, and the step from Medium to High costs another 8 FPS. The gap between High and Ultra is 9 FPS, showing that the Ultra preset imposes a heavy load on the GPU at 1440p.

At 3840x2160, none of the presets reach the 60 FPS threshold. Low averages 33 FPS, Medium averages 25 FPS with a minimum of 21 FPS and a maximum of 29 FPS, High averages 21 FPS, and Ultra averages just 16 FPS. The scaling from Low to Ultra at 4K is severe, with a 17 FPS difference between the lowest and highest presets. The minimum recorded frame rate at 4K Medium, 21 FPS, is below the average of every other resolution and preset combination except for 4K High and 4K Ultra.

The data shows that the biggest performance jump occurs when dropping from 1440p to 1080p at the same preset. For example, High settings jump from 39 FPS at 1440p to 61 FPS at 1080p, an improvement of 22 FPS. Low settings jump from 61 FPS at 1440p to 95 FPS at 1080p, an improvement of 34 FPS. Medium settings jump from 47 FPS to 72 FPS, an improvement of 25 FPS. Ultra settings jump from 30 FPS to 46 FPS, an improvement of 16 FPS. The relative improvement from resolution scaling is consistent across presets, though the absolute gains are larger at lower settings.

CPU and GPU Roles

The benchmark data indicates that the Intel Arc B390 is the dominant constraint in this pairing. The GPU ranks in the 9th percentile among all tested graphics cards, while the CPU ranks in the 73rd percentile among all tested processors. This disparity suggests that the graphics component is far more limiting for Minimum than the processor.

The resolution scaling patterns support this interpretation. When moving from 1080p to 1440p, average frame rates drop by roughly 35 to 40 percent across presets. When moving from 1440p to 4K, frame rates drop by another 45 to 50 percent. These large drops with increasing resolution are characteristic of a GPU-bound scenario, where the rendering workload grows faster than the processor can feed the graphics pipeline.

The CPU's performance profile is strong enough that it is unlikely to be the bottleneck at any resolution tested. The Ryzen 5 5500 has 6 cores and 12 threads, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its multi-threaded benchmark scores, such as 16,429 in Cinebench R23 multicore and 19,330 in Passmark multithread, place it well above the level typically needed for a third-person shooter. The single-thread score of 2,319 in Cinebench R23 and 3,058 in Passmark single-thread also indicate adequate per-core performance for game logic and physics.

The GPU, by contrast, has a 3DMark Steel Nomad DX12 score of 1,482, and its nearest rivals in the database include the NVIDIA GeForce GT 520MX with a score of 1,463, the NVIDIA GeForce 800M at 1,460, the NVIDIA GeForce GT 625 OEM at 1,446, and the NVIDIA GeForce GT 710 at 1,443. These are all very low-end graphics solutions, and the Arc B390 sits just slightly above them. The GPU's FP32 throughput is 7.680 TFLOPS, its texture rate is 120.0 GTexel/s, and its pixel rate is 60.00 GPixel/s, but these figures do not translate into high frame rates in Minimum at higher resolutions.

The setting scaling also points to GPU dominance. At 1080p, the difference between Low and Ultra is 49 FPS on average. At 1440p, the difference is 31 FPS. At 4K, the difference is 17 FPS. The shrinking absolute gap at higher resolutions is typical of a GPU that is already saturated, where raising settings has less impact because the card is struggling to maintain even the lowest preset.

The CPU's role becomes more apparent only at the lowest resolution and lowest preset, where the GPU has less work to do. At 1080p Low, the average of 95 FPS suggests that the CPU can push the frame rate well beyond the GPU's typical range, but even here the GPU remains the primary limiter because the frame rate is still relatively modest compared to what the CPU could theoretically support. The data does not include any scenarios where the CPU causes a frame rate plateau, so the recorded numbers are almost entirely a function of GPU capability.

Similar Performance Alternatives

Looking at the nearest rivals in the database for the CPU, the AMD Ryzen 5 5500 has an average benchmark score of 19,593. The AMD Ryzen AI 5 430 scores 19,617, which is 0.1 percent higher. The Intel Core i5-12500 scores 19,668, which is 0.4 percent higher. The Intel Core i7-10700F scores 19,499, which is 0.5 percent lower. The Intel Core i5-11600KF scores 19,723, which is 0.7 percent higher. Any of these processors would behave nearly identically to the Ryzen 5 5500 in this game, since the differences in average score are all within one percent. The CPU is not the limiting factor here, so swapping among these chips would produce essentially the same frame rates.

For the GPU, the Intel Arc B390 has an average benchmark score of 1,482. The nearest rivals are the NVIDIA GeForce GT 520MX at 1,463, which is 1.3 percent lower, the NVIDIA GeForce 800M at 1,460, which is 1.5 percent lower, the NVIDIA GeForce GT 625 OEM at 1,446, which is 2.5 percent lower, and the NVIDIA GeForce GT 710 at 1,443, which is 2.7 percent lower. These cards are all extremely close in performance, meaning that a system built with any of them would deliver nearly the same frame rates in Minimum. The differences are small enough that they would not change which resolutions and presets clear the 60 FPS threshold.

The practical implication is that the Arc B390 behaves like a very low-end discrete GPU from several generations ago. Users with any of these nearby GPUs should expect the same playability profile: 1080p up to High settings, 1440p only at Low settings, and no playable settings at 4K. The CPU choice among the listed rivals would not alter this outcome.

The Verdict

The recorded data provides a clear answer for whether this PC can run Minimum. At 1920x1080, the combination clears the 60 FPS threshold at High, Low, and Medium presets. The High preset averages 61 FPS, which is just above the playable threshold. The Medium preset averages 72 FPS with a minimum of 62 FPS, so it stays above 60 FPS even in the worst recorded frames. The Low preset averages 95 FPS. The Ultra preset at 1080p averages 46 FPS, which is below the threshold.

At 2560x1440, only the Low preset clears 60 FPS, with an average of 61 FPS. Medium averages 47 FPS, High averages 39 FPS, and Ultra averages 30 FPS, all below the playable threshold. At 3840x2160, no preset clears 60 FPS. The best 4K result is Low at 33 FPS, followed by Medium at 25 FPS, High at 21 FPS, and Ultra at 16 FPS. The verdict is that this system is playable at 1080p with High settings, playable at 1440p only with Low settings, and not playable at 4K under any settings.

The data also shows that the High preset at 1080p is the most demanding setting that still maintains at least 60 FPS on average. The Medium preset at 1080p offers more headroom with an average of 72 FPS and a minimum of 62 FPS, making it the safer choice for maintaining smooth gameplay during intense scenes. At 1440p, the Low preset just barely clears the threshold, so users should expect occasional dips below 60 FPS even at the lowest settings.

How This Combo Ranks

The combination of the AMD Ryzen 5 5500 and the Intel Arc B390 ranks 3,299 out of 3,712 tested combinations in Minimum. This places the system in the lower portion of the database, roughly in the 11th percentile of all tested hardware pairings. The ranking reflects the GPU's low position in the overall graphics hierarchy, since the CPU is comparatively strong.

The rank is consistent with the measured frame rates. Most tested combinations in the database presumably achieve higher frame rates at 1080p or support higher resolutions at playable frame rates. The fact that this combo only manages 61 FPS at 1440p Low and cannot reach 60 FPS at 4K at any setting places it well behind the median. The data does not specify how many combinations are below this rank, but the relative position indicates that this is a low-end gaming setup by current standards.

The CPU's percentile ranking of 73 versus the GPU's percentile ranking of 9 highlights the imbalance. The processor is above average, but the graphics card is far below average. This means the combo rank is dragged down almost entirely by the GPU, and the same CPU paired with a stronger graphics card would rank much higher. Conversely, the same GPU paired with a weaker CPU would likely rank similarly, since the GPU is the bottleneck in almost every scenario.

Best Settings per Resolution

At 1920x1080, the best settings that stay at or above 60 FPS on average are High, with an average of 61 FPS. The High preset is the most demanding option that still clears the threshold. Medium is also viable with an average of 72 FPS and a minimum of 62 FPS, which provides better frame pacing and more margin for demanding scenes. Low is the fastest option at 95 FPS. Ultra is not recommended because it averages 46 FPS, which falls below the playable threshold.

At 2560x1440, the best settings that stay at or above 60 FPS are Low, with an average of 61 FPS. This is the only preset at this resolution that clears the threshold. Medium drops to 47 FPS, High drops to 39 FPS, and Ultra drops to 30 FPS. Users who prioritize visual quality over frame rate could use Medium at 47 FPS, but the data shows that this is below the playable standard.

At 3840x2160, there are no settings that stay at or above 60 FPS. The highest average frame rate is 33 FPS at Low, followed by 25 FPS at Medium, 21 FPS at High, and 16 FPS at Ultra. None of these are playable according to the 60 FPS threshold used in the database. The best a user could do at 4K is run Low for the highest frame rate, but even that falls far short of smooth gameplay.

The overall recommendation from the data is to run Minimum at 1920x1080 with High settings for the best balance of visual quality and frame rate, or drop to Medium for additional headroom. At 1440p, Low settings are the only playable option. At 4K, the system cannot deliver playable performance regardless of settings.