Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
283 FPS
Ultra 1080p Measured
181 FPS

1440p (2K / QHD)

Low 1440p Measured
238 FPS
Ultra 1440p Measured
117 FPS

4K (Ultra HD)

Low 4K Measured
128 FPS
Ultra 4K Measured
63 FPS
4.2ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 17,507
Graphics Card
Required 27,663
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 82 98 128
1440p QHD 117 153 182 238
1080p Full HD 181 237 257 283

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 237
1920x1080 Low 283
1920x1080 Medium 257
1920x1080 Ultra 181
2560x1440 High 153
2560x1440 Low 238
2560x1440 Medium 182
2560x1440 Ultra 117
3840x2160 High 82
3840x2160 Low 128
3840x2160 Medium 98
3840x2160 Ultra 63

Performance Analysis: Minimum on Your System

The pairing of an AMD Ryzen 5 4600G with an NVIDIA GeForce RTX 5080 is an unusual one for the database: a six-core, twelve-thread Zen 2 APU from the 4000 series feeding one of the most capable Blackwell-era GPUs on record. Minimum, a third-person shooter originally released in mid-2014, is exactly the kind of title where that imbalance stops mattering. The recorded data shows this combination clearing the 60 FPS playable threshold at every tested resolution and every preset, including Ultra at 3840x2160. The question the numbers invite is not whether the game runs, but where the CPU finally becomes the limiting factor.

FAQ

Q: Can the Ryzen 5 4600G + RTX 5080 run Minimum at 4K with Ultra settings?

A: Yes. The database records an average of 63 FPS at 3840x2160 on Ultra, which sits just above the 60 FPS playable threshold. Every other preset at 4K is faster still, with Low reaching 128 FPS.

Q: What frame rate does this combo deliver at 1080p?

A: Between 181 and 283 FPS depending on the preset. Ultra averages 181 FPS, High 237, Medium 257 (with a recorded minimum of 218 and maximum of 295), and Low 283.

Q: Which component is the bottleneck?

A: At the lower resolutions the data points toward the CPU. The jump from 1080p Ultra at 181 FPS to 1440p Ultra at 117 FPS shows heavy GPU scaling, but the relatively modest spread between Low and Ultra at 1080p (283 versus 181) suggests the Ryzen 5 4600G caps how high frame rates can climb regardless of settings.

Q: How does this combination rank against others tested in Minimum?

A: It ranks 352 out of 3712 tested combinations in this game, placing it in roughly the top ten percent of recorded pairings.

Q: What CPU is the Ryzen 5 4600G comparable to?

A: Its nearest rivals in the database are statistically almost identical: the AMD Ryzen 3 PRO 5355GE (0.1 percent difference), the AMD Ryzen 3 8300GE (0.6 percent slower), the Intel Core 7 150U (0.6 percent faster), and the Intel Core i3-14100T (0.8 percent slower).

Q: What GPU would behave similarly to the RTX 5080?

A: The AMD Radeon 8060S sits 0.6 percent behind it in average score, the Radeon RX 6750 GRE 12 GB is 0.7 percent behind, the Radeon Pro W5700X is 2.3 percent behind, and the Radeon RX 9070 GRE is 2.2 percent ahead. All four should deliver near-identical results in a title this light.

CPU and GPU Roles

Minimum is an old third-person shooter by GPU standards, and the recorded scaling makes the division of labor clear. From 1080p to 1440p, Medium drops from 257 FPS to 182 FPS and Ultra from 181 FPS to 117 FPS: roughly a 30 to 36 percent loss for a 78 percent increase in pixel count. That is characteristic of a GPU-bound transition, where the RTX 5080 is doing most of the work and frame rates fall almost in proportion to resolution.

From 1440p to 4K the pattern continues but flattens in an interesting way. Medium falls from 182 to 98 FPS and Ultra from 117 to 63 FPS. The fact that the 4K numbers never collapse to unplayable territory reflects how undemanding the game engine is relative to a GPU with 10752 shading units, 84 ray tracing cores, and 16 GB of GDDR7 on a 256-bit bus delivering 960 GB/s of bandwidth.

Where the CPU matters is at the bottom of the resolution ladder. At 1080p, the spread between Low and Ultra is only 102 FPS (283 versus 181). Compare that to 4K, where the same spread is 65 FPS (128 versus 63). A purely GPU-bound system would show a much wider settings sensitivity at low resolutions; the compression of that spread at 1080p suggests the Ryzen 5 4600G, with a 1919 Cinebench R23 single-core score and a 13593 multi-core score, is applying a ceiling. The game dates from 2014 and its engine was never designed to exploit twelve modern threads, so per-core throughput, not core count, is what the 4600G brings to the table.

The counterpoint is that the ceiling sits well above 60 FPS, and above most refresh rates besides. At 1080p Medium, the recorded minimum frame rate is 218 FPS. The CPU is the limiter only in the sense that it prevents the RTX 5080 from posting truly absurd numbers, numbers no display scenario in this dataset demands.

Measured FPS Breakdown

All figures below are recorded database measurements for this exact pairing.

At 1920x1080:

  • Low: 82 average FPS is the 4K figure, so to be precise, 1080p Low averages 283 FPS (minimum and maximum not recorded).
  • Medium: 257 average FPS, 218 minimum, 295 maximum.
  • High: 237 average FPS (minimum and maximum not recorded).
  • Ultra: 181 average FPS (minimum and maximum not recorded).

At 2560x1440:

  • Low: 238 average FPS (minimum and maximum not recorded).
  • Medium: 182 average FPS, 155 minimum, 210 maximum.
  • High: 153 average FPS (minimum and maximum not recorded).
  • Ultra: 117 average FPS (minimum and maximum not recorded).

At 3840x2160:

  • Low: 128 average FPS (minimum and maximum not recorded).
  • Medium: 98 average FPS, 83 minimum, 113 maximum.
  • High: 82 average FPS (minimum and maximum not recorded).
  • Ultra: 63 average FPS (minimum and maximum not recorded).

The Medium preset is the only one with full min/avg/max triples recorded, and those triples tell a consistent story. At 1080p the minimum of 218 is 15 percent below the average, a tight frame-time envelope. At 1440p the minimum of 155 against an average of 182 is a similar ratio. At 4K the minimum of 83 against an average of 98 again holds. Stability scales proportionally with load rather than degrading at the top end, which indicates no stutter-inducing bottlenecks emerging under pressure.

One caveat worth flagging: the 4K Ultra average of 63 FPS is only 3 FPS above the playable threshold. The 4K Medium minimum of 83 FPS suggests that if Ultra frame times dip proportionally, momentary dips below 60 are plausible, even though the average clears the bar.

The Verdict

Yes, and decisively. Every resolution and every preset in the recorded data clears the 60 FPS threshold:

  • 1920x1080: all four presets playable, best setting Ultra at 181 FPS average.
  • 2560x1440: all four presets playable, best setting Ultra at 117 FPS average.
  • 3840x2160: all four presets playable, best setting Ultra at 63 FPS average.

The only marginal case is 4K Ultra, where 63 FPS leaves little headroom. Players wanting a safety margin at 4K can drop to High for 82 FPS or Medium for 98 FPS with a recorded minimum of 83, either of which guarantees smooth play. At 1080p and 1440p the question of playability does not even arise; the numbers are far into high-refresh territory.

Similar Performance Alternatives

On the CPU side, the Ryzen 5 4600G's average benchmark score of 17507 places it in the 71st percentile of all CPUs in the database. Its four nearest rivals are effectively interchangeable with it: the AMD Ryzen 3 PRO 5355GE at 17482 (0.1 percent behind), the AMD Ryzen 3 8300GE at 17614 (0.6 percent ahead), the Intel Core 7 150U at 17395 (0.6 percent behind), and the Intel Core i3-14100T at 17648 (0.8 percent ahead). Any of these processors paired with a comparable GPU would produce Minimum frame rates within a rounding error of the figures above, since the CPU ceiling in this title is generational throughput rather than exotic feature support.

On the GPU side, the RTX 5080 carries an average score of 56083 and sits in the 87th percentile of all GPUs. Its nearest rivals are all AMD parts: the Radeon 8060S at 55757 (0.6 percent behind), the Radeon RX 6750 GRE 12 GB at 55698 (0.7 percent behind), the Radeon Pro W5700X at 54828 (2.3 percent behind), and the Radeon RX 9070 GRE at 57367 (2.2 percent ahead). Given that Minimum at 4K Ultra only demands enough from the GPU to produce 63 FPS, all of these alternatives would be expected to deliver near-identical results, likely differing by single-digit frame rates at the most demanding setting.

How This Combo Ranks

Against the 3712 combinations tested in Minimum, this pairing ranks 352nd. That placement in roughly the top ten percent raises a question the data answers indirectly: with a GPU in the 87th percentile and a CPU in the 71st, why is the combo not ranked even higher? The answer lies in the game itself. A 2014 third-person shooter with frame rates already capped by modest CPU throughput does not separate a top-tier GPU from merely good ones, and the ranking compresses accordingly. Combinations that rank above this one likely pair faster CPUs with similarly capable GPUs, letting the game's engine reach higher frame rate ceilings at 1080p where the 4600G begins to limit.

The rank is nonetheless strong, and it reflects real performance: no tested preset at any resolution falls below 60 FPS.

Best Settings per Resolution

Based on the recorded averages, the most demanding preset that stays at or above 60 FPS at each resolution:

  • 1920x1080: Ultra, averaging 181 FPS.
  • 2560x1440: Ultra, averaging 117 FPS.
  • 3840x2160: Ultra, averaging 63 FPS.

In other words, maximum settings are the correct choice at every resolution in this dataset. The 4K Ultra figure of 63 FPS is the one result worth monitoring: it clears the threshold, but with a margin of only 3 FPS. Players sensitive to occasional dips at 4K would find High at 82 FPS, or Medium at 98 FPS with a recorded minimum of 83, a more comfortable ceiling. At 1080p and 1440p, Ultra is not merely playable but abundant, and the recorded 1080p Medium minimum of 218 FPS confirms that frame-time consistency holds even at the settings where the CPU is working hardest relative to the GPU.