Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minimum
Third-Person Shooter 2014

Minimum

26%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
95 FPS
Ultra 1080p Measured
46 FPS

1440p (2K / QHD)

Low 1440p Measured
61 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
16 FPS
16.4ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,425
Your CPU 17,507
Graphics Card
Required 27,663
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 61
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 Ultra 46
2560x1440 High 39
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 Ultra 30
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Minimum on Your System

# FAQ

Q: What is the overall performance ranking of this CPU and GPU combo in Minimum?

A: The combo ranks 3299 out of 3712 tested combinations, placing it in the lower 11% of all recorded system pairings for this game.

Q: Can this system run Minimum at 4K resolution with any settings?

A: No. At 3840x2160, the highest average FPS recorded is 33 on Low settings, and Ultra only reaches 16 FPS. None of the four tested presets at this resolution approach the 60 FPS playability threshold.

Q: What is the best playable setting at 1440p?

A: At 2560x1440, only Low settings clear 60 FPS, with an average of 61 FPS. Medium drops to 47 FPS, High to 39 FPS, and Ultra to 30 FPS.

Q: How does the GPU compare to its closest rivals in benchmark scores?

A: The Intel Arc B390 has an average benchmark score of 1482, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443). These are very tight margins, indicating the GPU sits at the very bottom of the performance ladder.

Q: What is the CPU's percentile ranking among all processors?

A: The AMD Ryzen 5 4600G sits at the 71st percentile of all CPUs, with an average benchmark score of 17507. Its closest rival, the AMD Ryzen 3 PRO 5355GE, is only 0.1% behind at 17482.

Q: Does the game support modern graphics APIs on this GPU?

A: The Intel Arc B390 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the hardware is fully capable of running Minimum's API requirements.

# How This Combo Ranks

The recorded data places this AMD Ryzen 5 4600G and Intel Arc B390 pairing at rank 3299 out of 3712 tested combos, meaning roughly 89% of tested systems outperform it in Minimum. The percentile position is the headline number here: this is a decidedly low-end configuration for this specific title.

What makes this ranking interesting is the disconnect between the CPU and GPU. The Ryzen 5 4600G sits at the 71st percentile among all CPUs, with a strong 13593 in Cinebench R23 multi-core and 1919 in single-core, which are respectable mid-range numbers. The Arc B390, however, lands at just the 9th percentile among all GPUs with a single 3DMark Steel Nomad DX12 score of 1482. The GPU is the clear bottleneck, and the combo ranking reflects that limitation rather than any CPU deficiency.

The delta between the GPU and its nearest rivals is remarkably small. The Arc B390 is only 2.7% ahead of the NVIDIA GeForce GT 710, a GPU typically associated with basic display output rather than gaming. When a component sits that close to the bottom of the stack, even modest graphical demands can become insurmountable. The data suggests that any meaningful upgrade path for this system would involve replacing or supplementing the GPU first, since the CPU has ample headroom for more demanding graphics hardware.

# Measured FPS Breakdown

At 3840x2160, the results are uniformly below playability. High settings produce an average of 21 FPS, Medium averages 25 FPS with a minimum of 21 and maximum of 29, Low averages 33 FPS, and Ultra averages just 16 FPS. The spread from best to worst preset is only 17 FPS, which indicates the resolution itself is the dominant constraint rather than the graphics settings.

Moving down to 2560x1440, the picture improves but remains marginal. Low settings hit exactly 61 FPS average, finally crossing the 60 FPS threshold. Medium averages 47 FPS with a 40-54 FPS range, High averages 39 FPS, and Ultra averages 30 FPS. The gap between Low and Ultra is 31 FPS, showing that settings choices matter significantly at this resolution.

At 1920x1080, the system becomes genuinely playable across multiple presets. Low settings average 95 FPS, Medium averages 72 FPS with a 62-83 FPS range, and High averages 61 FPS. Ultra drops to 46 FPS, which falls short of the threshold. The progression from Low to Ultra shows a consistent 49 FPS total drop, confirming that the GPU workload scales predictably with visual fidelity.

Notably, the data includes minimum and maximum FPS values only for Medium presets at each resolution. At 1080p Medium, the minimum of 62 FPS stays above the playability threshold, which means even the worst recorded frames remain smooth. At 1440p Medium, the minimum of 40 FPS would produce noticeable stutter during intense scenes. The lack of min/max data for other presets limits deeper frame-time analysis, but the averages alone tell a clear story of diminishing returns as resolution increases.

# The Verdict

Can this PC run Minimum? The answer depends entirely on the target resolution. At 1920x1080, yes: High settings average 61 FPS, Medium averages 72 FPS, and Low averages 95 FPS, with Medium's minimum FPS of 62 staying above the 60 FPS threshold. The best playable preset at 1080p is High at exactly 61 FPS average.

At 2560x1440, the system barely clears the bar with Low settings at 61 FPS average. Medium falls to 47 FPS and High to 39 FPS, both unplayable. At 3840x2160, no preset achieves playability; the best case is Low at 33 FPS, which is roughly half the required frame rate.

The verdict is straightforward: this is a 1080p machine for Minimum, with a narrow but functional margin at High settings. The 1440p Low result at exactly 61 FPS is too fragile to recommend as a primary configuration, especially since the minimum FPS data for that preset is not recorded. Users who want a consistent experience should stick to 1080p Medium or High, where the recorded minimums stay above 60 FPS.

# CPU and GPU Roles

The benchmark data reveals a stark division of labor between the CPU and GPU in Minimum. The Ryzen 5 4600G, with its 6 cores, 12 threads, and 8 MB of shared L3 cache, is more than adequate for this 2014 title. Its 71st percentile ranking among all CPUs suggests it should handle the game's physics, AI, and scene management without issue. The Arc B390, however, sits at the 9th percentile among GPUs, a position that makes it the limiting factor in nearly every scenario.

The scaling between resolutions confirms this. From 1080p Low at 95 FPS to 1440p Low at 61 FPS, a 36% average FPS drop occurs when pixel count increases by 78%. From 1440p Low to 4K Low, the FPS drops from 61 to 33, a 46% reduction for another 125% pixel increase. These ratios indicate that the GPU is saturated well before the CPU reaches its limits. The CPU's available headroom is further supported by its benchmark scores, which show strong multi-threaded performance (13593 in Cinebench R23 multi-core) that far exceeds what a 2014 shooter would demand.

Settings scaling tells a similar story. At 1080p, moving from Low to Ultra drops FPS from 95 to 46, a 49 FPS penalty that corresponds to increasing GPU workload. The CPU's role remains constant across these settings, yet the FPS changes dramatically, pointing squarely at the GPU as the bottleneck. At 4K, even the lowest settings produce only 33 FPS, meaning the GPU cannot deliver playable frame rates regardless of CPU capability.

The takeaway is that for Minimum, any CPU with comparable or better performance than the Ryzen 5 4600G would behave identically in this pairing. The Arc B390's 7.680 TFLOPS of FP32 compute and 120.0 GTexel/s texture rate are simply insufficient for higher resolutions, and no amount of CPU headroom can compensate for that hardware ceiling.

# Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 61 FPS. Medium also qualifies at 72 FPS, and Low at 95 FPS, but High represents the best visual quality that remains playable. The recorded minimum FPS for High is not available, so users should be aware that average performance meets the threshold with minimal margin.

At 2560x1440, the only playable preset is Low, averaging 61 FPS. This is a razor-thin margin with no recorded minimum FPS data, so frame drops could easily push the experience below 60 FPS during demanding scenes. Medium at 47 FPS and High at 39 FPS are clearly not viable options.

At 3840x2160, no preset qualifies. The best recorded average is Low at 33 FPS, which is far below the 60 FPS threshold. Users targeting 4K would need substantially more powerful graphics hardware, as even the least demanding settings cannot approach playability.

# Similar Performance Alternatives

For the CPU, the Ryzen 5 4600G's nearest rivals in the database are extremely close in average benchmark score. The AMD Ryzen 3 PRO 5355GE scores 17482, just 0.1% lower; the Intel Core 7 150U scores 17395, 0.6% lower; the AMD Ryzen 3 8300GE scores 17614, 0.6% higher; and the Intel Core i3-14100T scores 17648, 0.8% higher. Any of these processors would deliver effectively identical performance in Minimum when paired with the same GPU, since the game's CPU demands are well within the capabilities of all five chips.

For the GPU, the alternatives are dramatically weaker or nearly identical. The NVIDIA GeForce GT 520MX scores 1463, just 1.3% lower; the GeForce 800M scores 1460, 1.5% lower; the GT 625 OEM scores 1446, 2.5% lower; and the GT 710 scores 1443, 2.7% lower. These deltas are so small that swapping the Arc B390 for any of these GPUs would produce practically indistinguishable frame rates in Minimum. The data implies that the Arc B390 is at the very edge of acceptable GPU performance for this game at 1080p, and any of these alternatives would likely fall just below the 60 FPS threshold at High settings.

The broader implication is that users with any of these near-identical GPUs should expect the same fundamental limitation: 1080p playability at medium-to-high settings, 1440p only at low settings, and no viable 4K experience. The CPU choice matters far less than the GPU in this configuration, since the Arc B390's performance class defines the system's overall capability.