Instant compatibility check with FPS benchmarks and optimization tips
Minimum
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 73 | 96 | 114 | 149 |
| 1440p QHD | 136 | 178 | 212 | 236 |
| 1080p Full HD | 210 | 233 | 248 | 273 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minimum on Your System
Best Settings per Resolution
The data reveals a system with substantial headroom across all tested resolutions. At 3840x2160, the most demanding preset that remains at or above 60 FPS is Ultra, where the average frame rate lands at 73 FPS. This is comfortably above the 60 FPS playability threshold, leaving a 13 FPS buffer. High settings at this resolution reach 96 FPS, Medium hits 114 FPS, and Low tops out at 149 FPS. Every preset at 4K clears the 60 FPS line, which is notable for a game released in 2014.
Moving to 2560x1440, the ceiling rises considerably. Ultra settings average 136 FPS, more than double the 60 FPS threshold. High reaches 178 FPS, Medium runs at 212 FPS, and Low peaks at 236 FPS. The gap between the most demanding and least demanding presets is exactly 100 FPS at this resolution, indicating the GPU has significant reserve capacity.
At 1920x1080, the picture becomes even more striking. Ultra settings produce 210 FPS on average, while High achieves 233 FPS, Medium reaches 248 FPS, and Low delivers 273 FPS. The minimum recorded frame rate at 1080p Medium is 211 FPS, which is still well above what any other preset at higher resolutions can sustain. The data suggests that at 1080p, the system is likely constrained by other factors, since even the heaviest preset cannot push the average below 210 FPS.
The pattern across all three resolutions is consistent: this combination of components never dips below 73 FPS at any tested preset. The most demanding preset that stays at or above 60 FPS at 4K is Ultra at 73 FPS, at 1440p it is Ultra at 136 FPS, and at 1080p it is Ultra at 210 FPS.
FAQ
Q: Can this system run Minimum at 3840x2160 with Ultra settings?
A: Yes. The recorded average frame rate at 4K Ultra is 73 FPS, which is 13 FPS above the 60 FPS playability threshold. All four presets at this resolution are listed as playable.
Q: How much performance is lost when moving from 1920x1080 to 3840x2160 at Ultra settings?
A: At 1080p Ultra, the average is 210 FPS. At 4K Ultra, the average drops to 73 FPS. This is a reduction of 137 FPS, or roughly 65% of the 1080p figure, showing the substantial load that 4K rendering places on the GPU.
Q: What is the highest average frame rate recorded for this combination?
A: The highest average is 273 FPS, achieved at 1920x1080 with Low settings. Even at 1080p Ultra, the average remains high at 210 FPS.
Q: Are there any presets or resolutions where the system falls below 60 FPS?
A: No. The lowest average frame rate in the entire measured data is 73 FPS at 3840x2160 Ultra. Every other combination of resolution and preset records a higher average.
Q: How does the system perform at 2560x1440 Medium settings?
A: The average frame rate is 212 FPS, with a minimum of 180 FPS and a maximum of 244 FPS. This means even the worst-case frame time at Medium settings stays far above the 60 FPS threshold.
Q: Does the game scale evenly across presets at 4K?
A: Not perfectly. From Low to Medium, the average goes from 149 to 114 FPS, a drop of 35 FPS. From Medium to High, it goes from 114 to 96 FPS, a drop of 18 FPS. From High to Ultra, it goes from 96 to 73 FPS, a drop of 23 FPS. The largest jump occurs between Low and Medium, while the High to Ultra transition shows the second-largest decline.
How This Combo Ranks
The database places this CPU and GPU combination at rank 200 out of 3,712 tested combos for Minimum. That puts this system in the top 5.4% of all recorded configurations for this specific game. The rank reflects the combined capability of the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5090 D in a title that appears to favor GPU throughput heavily.
Being at the 200th position out of 3,712 is a strong result, but it is not at the very top. The gap between this combo and the absolute best configurations likely comes from the CPU side. The Ryzen 5 3600, while capable, sits at the 71st percentile among all CPUs in the database. The RTX 5090 D, by contrast, sits at the 92nd percentile among all GPUs. The combination of a high-end GPU with a mid-range CPU creates a system that ranks highly but leaves performance on the table in CPU-sensitive scenarios.
The measured frame rates support this interpretation. At 1080p, where CPU overhead typically plays a larger role, the frame rates are exceptionally high but not infinitely scalable. At 4K, the GPU becomes the dominant factor, and the frame rates remain well above playable levels. The rank of 200 suggests that many other combos in the database, likely those pairing top-tier CPUs with similar or better GPUs, achieve slightly higher frame rates in this title.
Similar Performance Alternatives
The CPU and GPU nearest rivals provide context for what other hardware would behave similarly in this system.
For the AMD Ryzen 5 3600, the closest matches in the database are the Intel Core i7-1260P with an average score of 17,007 (0.2% higher), the Intel Core i5-11400 with an average score of 17,067 (0.2% lower), the AMD EPYC 7573X with an average score of 17,070 (0.2% lower), and the AMD EPYC 7742 with an average score of 16,998 (0.2% higher). The deltas are all within a fraction of a percent, meaning these four processors would deliver nearly identical CPU-bound performance in Minimum. A system built around any of these CPUs, paired with the same RTX 5090 D, would produce frame rates within the margin of measurement error.
For the NVIDIA GeForce RTX 5090 D, the nearest rivals are the AMD Radeon RX 6650M XT with an average score of 76,904 (1.1% higher), the AMD Radeon RX 6850M XT with an average score of 78,940 (1.6% lower), the NVIDIA Tesla P100 PCIe 12 GB with an average score of 79,396 (2.1% lower), and the NVIDIA Tesla P100 PCIe 16 GB with an average score of 79,605 (2.4% lower). These deltas are slightly larger than the CPU rivals, but still relatively small. A system with the Ryzen 5 3600 and any of these GPUs would perform within a few percentage points of the measured results.
It is notably the GPU rivals include mobile and data center parts, which suggests the RTX 5090 D's benchmark profile aligns closely with a broad range of high-end hardware. In practice, swapping the GPU for one of these alternatives would change frame rates by a small margin, while swapping the CPU would change them by an almost imperceptible amount.
Measured FPS Breakdown
At 3840x2160, the recorded averages are as follows: Low settings produce 149 FPS, Medium produces 114 FPS with a minimum of 97 FPS and a maximum of 131 FPS, High produces 96 FPS, and Ultra produces 73 FPS. The Medium preset is the only one at this resolution with recorded minimum and maximum values. The spread from Low to Ultra is 76 FPS.
At 2560x1440, the averages climb significantly: Low reaches 236 FPS, Medium reaches 212 FPS with a minimum of 180 FPS and a maximum of 244 FPS, High reaches 178 FPS, and Ultra reaches 136 FPS. The spread from Low to Ultra is 100 FPS. The Medium preset shows a 64 FPS gap between its minimum and maximum, which is the largest recorded variance in the entire dataset.
At 1920x1080, the averages are the highest in the dataset: Low produces 273 FPS, Medium produces 248 FPS with a minimum of 211 FPS and a maximum of 285 FPS, High produces 233 FPS, and Ultra produces 210 FPS. The spread from Low to Ultra is 63 FPS, the narrowest of the three resolutions. The Medium preset at 1080p has a minimum of 211 FPS, which is higher than the average of every 4K preset except Low.
Comparing across resolutions at the same preset reveals the scaling behavior. At Ultra, moving from 1080p to 1440p drops the average from 210 to 136 FPS, a reduction of 74 FPS. Moving from 1440p to 4K drops it from 136 to 73 FPS, a further reduction of 63 FPS. At Low, the drops are 37 FPS from 1080p to 1440p and 87 FPS from 1440p to 4K. The Low preset shows a steeper decline at higher resolutions, while Ultra shows a more gradual decline, which is consistent with the GPU becoming the limiting factor as resolution increases.
The Verdict
The verdict by resolution is unambiguous. At 3840x2160, all four presets are marked as playable, with Ultra being the best settings option at an average of 73 FPS. At 2560x1440, all four presets are playable, with Ultra at 136 FPS. At 1920x1080, all four presets are playable, with Ultra at 210 FPS. The playable threshold is 60 FPS, and every single recorded configuration exceeds it by at least 13 FPS.
This system can run Minimum at maximum settings across every resolution tested. The lowest frame rate in the entire dataset, 73 FPS at 4K Ultra, remains well above the playability line. For a game from 2014, the combination of a 6-core, 12-thread Zen 2 processor and a Blackwell 2.0 GPU provides massive headroom. The data shows no scenario where a player would need to compromise on visual quality to maintain smooth gameplay.
The practical implication is that this system is overqualified for Minimum at standard display resolutions. At 1080p, even Ultra settings produce frame rates that exceed the refresh rate of most monitors. At 4K, the system still delivers a high refresh rate experience on the most demanding preset. The only limitation would be a display with an exceptionally high refresh rate at 4K, where the 73 FPS average at Ultra might not saturate it.
CPU and GPU Roles
The division of labor between the Ryzen 5 3600 and the RTX 5090 D becomes clear when examining the scaling patterns across resolutions and presets. The CPU sits at the 71st percentile among all processors in the database, while the GPU sits at the 92nd percentile. This gap suggests the GPU is the stronger component, and the frame rate data confirms that the GPU carries most of the load in Minimum.
At 1920x1080, the frame rates are remarkably high across all presets. The difference between Low and Ultra at this resolution is 63 FPS (273 versus 210). This relatively small spread indicates that the GPU is not the primary constraint; even at Low settings, the game cannot push much beyond 273 FPS, likely due to CPU or engine limitations. The Ryzen 5 3600, with its 3.60 GHz base clock and 4.20 GHz boost clock, provides enough single-thread performance to feed the GPU, but the ceiling appears to be around 273 FPS.
At 2560x1440, the spread between Low and Ultra widens to 100 FPS (236 versus 136). The GPU begins to assert its influence more strongly here, as the additional pixel count increases the load on the rendering pipeline. The 180 FPS minimum at Medium settings suggests the GPU can still handle demanding scenes without significant drops.
At 3840x2160, the GPU becomes the dominant factor. The spread between Low and Ultra is 76 FPS (149 versus 73), and the average frame rates drop substantially compared to 1440p. The 4K resolution demands significantly more from the GPU, and the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are put to work. The CPU's role diminishes at this resolution, as the rendering load shifts almost entirely to the graphics card.
The data implies that for Minimum, the GPU matters more at higher resolutions, while the CPU matters more at lower resolutions. At 1080p, the system appears CPU-limited at Low and Medium presets, since the frame rates do not scale as much with preset changes. At 4K, the GPU is clearly the bottleneck, as evidenced by the larger frame rate drops when increasing preset quality. The Ryzen 5 3600 is sufficient to avoid bottlenecking the RTX 5090 D at every resolution tested, but the 273 FPS ceiling at 1080p Low hints that a stronger CPU could push even higher frame rates in this title.