Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 83 | 102 | 130 |
| 1440p QHD | 99 | 152 | 195 | 246 |
| 1080p Full HD | 154 | 244 | 308 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 2060 SUPER is a distinctly asymmetric combination for Minecraft: Java Edition: a CPU sitting in the 84th percentile of all processors in the database against a GPU in the 62nd percentile. The recorded data shows this pairing nonetheless clears the 60 FPS playability threshold at every tested resolution, with only a single preset combination falling short. Below is the full breakdown of measured frame rates, the settings that make sense at each resolution, and how nearby hardware would behave in the same game.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, delivering an average of 154.3 FPS. The same holds at 2560x1440, where Ultra averages 98.8 FPS and remains comfortably above the threshold. At 3840x2160 the situation changes: Ultra drops to 47.7 FPS, below the playable line, so the most demanding viable preset becomes High, which averages 83.1 FPS. In short: Ultra at 1080p and 1440p, High at 4K.
CPU and GPU Roles
Minecraft: Java Edition, as measured here, behaves like a GPU-bound title on this configuration. The evidence is in the scaling between resolutions: at the Ultra preset, average frame rates fall from 154.3 FPS at 1920x1080 to 98.8 FPS at 2560x1440 to 47.7 FPS at 3840x2160. That is a drop of roughly a third when moving to 1440p and roughly half again when moving to 4K, which is the signature of a graphics card whose throughput is being consumed by the increased pixel count rather than a processor running out of headroom.
If the CPU were the limiter, frame rates would plateau across resolutions, because render resolution does not meaningfully change CPU workload. The recorded data shows no such plateau: every preset scales downward steeply as resolution rises. The i7-12700K, with its single-thread score of 1043 in the database's synthetic thread tests and 2308 in single-core Geekbench measurements, provides ample per-core speed for a Java-based game, and the data indicates it is not the component constraining frame rates at any tested setting.
There is one nuance. At 1080p Low, the combo averages 388.7 FPS, and presets this light are where CPU limits typically appear in practice. But since that figure is far above any playability concern, the distinction is academic: for playable settings, the RTX 2060 SUPER is the component that matters, and the i7-12700K is simply never the bottleneck that the measurements can detect.
Measured FPS Breakdown
All figures below are average frame rates recorded in the database; minimum and maximum values were not captured for this configuration, so analysis relies on averages.
At 1920x1080:
- Low: 388.7 FPS
- Medium: 308.4 FPS
- High: 244.1 FPS
- Ultra: 154.3 FPS
At 2560x1440:
- Low: 245.6 FPS
- Medium: 194.9 FPS
- High: 151.9 FPS
- Ultra: 98.8 FPS
At 3840x2160:
- Low: 130.3 FPS
- Medium: 102.2 FPS
- High: 83.1 FPS
- Ultra: 47.7 FPS
The pattern is consistent and monotonic: each step up in preset or resolution costs frame rate, with no anomalous inversions. The largest single penalty in the entire dataset is the jump from 1440p High (151.9 FPS) to 4K High (83.1 FPS), reflecting the quadrupled pixel count. The smallest penalty between adjacent presets is at 4K, where Medium to High costs 19.1 FPS, while Ultra at 4K is the only recorded result anywhere in the matrix below 60 FPS.
Similar Performance Alternatives
On the CPU side, the database lists four nearest rivals to the i7-12700K, and all are effectively indistinguishable in aggregate score. The Intel Core i5-13600T averages 35305 against the 12700K's 35287, a difference of 0.1 percent in the i5's favor. The Core i7-12700KF sits at 35365, the Core i7-13700T at 35403, and the Core 5 213PE at 35428, deltas of 0.2 to 0.4 percent. Any of these processors would deliver an effectively identical experience in this game given how little the CPU matters here; the 12700KF in particular is the same silicon family and behaves as a direct substitute.
On the GPU side, the nearest rivals cluster similarly tightly, though one entry is instructive. The NVIDIA GeForce RTX 3060 Mobile averages 18159 against the RTX 2060 SUPER's 18093, a 0.4 percent gap, meaning a laptop-class 3060 would produce frame rates within rounding error of this desktop card in Minecraft. The AMD Radeon Pro 5700 sits at 18189, half a percent ahead. The AMD Radeon RX 460 and Intel Arc A770M appear in the list at 18373 and 18383 respectively, deltas of 1.5 and 1.6 percent, and either would land within a couple of frames at 4K Ultra in practice. The takeaway: virtually any GPU in this performance neighborhood will reproduce the results above, and the 4K Ultra result of 47.7 FPS will track closely across all of them.
The Verdict
Yes, this PC runs Minecraft: Java Edition, and runs it well. The verdict by resolution is unambiguous:
- 1920x1080: playable at all four presets (Low, Medium, High, Ultra). Best setting: Ultra at 154.3 FPS average.
- 2560x1440: playable at all four presets. Best setting: Ultra at 98.8 FPS average.
- 3840x2160: playable at Low, Medium, and High. Best setting: High at 83.1 FPS average. Ultra at 47.7 FPS falls short of the 60 FPS threshold.
Eleven of the twelve measured resolution-and-preset combinations clear 60 FPS. A 165 Hz-class 1080p or 1440p monitor would be well served: at 1440p Medium the combo averages 194.9 FPS, and even 1440p High exceeds 151.9 FPS, so high-refresh play is on the table. Only players targeting 4K Ultra need to compromise, and even there the fix is a single preset step down to High.
FAQ
Q: Can the i7-12700K and RTX 2060 SUPER run Minecraft: Java Edition at 4K?
A: Yes, at Low, Medium, and High presets. High averages 83.1 FPS, Medium 102.2 FPS, and Low 130.3 FPS. Only 4K Ultra fails, averaging 47.7 FPS.
Q: What is the best-looking setting that still hits 60 FPS at 1080p?
A: Ultra, averaging 154.3 FPS, more than double the 60 FPS threshold.
Q: Which component limits performance in this game?
A: The GPU. Frame rates scale steeply with resolution (154.3 to 98.8 to 47.7 FPS at Ultra across 1080p, 1440p, and 4K), the signature of a graphics-bound workload rather than a CPU-bound one.
Q: How many FPS does 1080p Ultra deliver?
A: An average of 154.3 FPS, enough for high-refresh-rate 1080p gaming.
Q: Would a laptop RTX 3060 perform similarly?
A: The database places the RTX 3060 Mobile 0.4 percent ahead of the RTX 2060 SUPER in aggregate score (18159 versus 18093), so yes, effectively identical results.
Q: Is 1440p Ultra playable?
A: Yes, at an average of 98.8 FPS, comfortably above the 60 FPS threshold.
How This Combo Ranks
Within the database's tested configurations for Minecraft: Java Edition, this pairing ranks 1213 out of 1727 combos. That placement is consistent with the hardware split described above: the i7-12700K is a strong processor (84th percentile versus all CPUs), but the RTX 2060 SUPER sits at the 62nd percentile versus all GPUs and is the determinant of in-game frame rate. A comparably ranked result is what any of the near-tied rival GPUs listed above would produce. The ranking also frames the upgrade path clearly: because the game is GPU-bound on this system, improving the rank meaningfully means improving the graphics card, while the processor already carries more throughput than this title asks of it.