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Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 120 | 157 | 196 |
| 1440p QHD | 145 | 233 | 295 | 375 |
| 1080p Full HD | 232 | 372 | 420 | 453 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Similar Performance Alternatives
The Intel Core i5-9400 and AMD Radeon RX 6800 XT combo sits at a specific performance point in the database, and the nearest rivals show what other hardware would deliver a comparable experience. For the CPU, the Intel Core i5-9400 has an average benchmark score of 2254, and it sits within a very tight cluster. The Intel Core i7-1068NG7 is effectively a tie, with a score of 2259 and a delta of -0.2%, meaning the i5-9400 trails it by less than a point in percentage terms. The Intel Core i7-10710U and AMD Ryzen 5 PRO 1500 are also nearly identical, with scores of 2248 and 2246 respectively, putting the i5-9400 ahead by 0.3% and 0.4%. The Intel Core i3-10305 is the closest above it, scoring 2264, placing the i5-9400 behind by 0.4%. In practice, any of these CPUs would behave similarly in a game like Minecraft: Java Edition, where the workload rarely stresses all cores evenly.
For the GPU, the AMD Radeon RX 6800 XT has an average benchmark score of 48477, placing it in the 85th percentile of all GPUs. The nearest rivals show a wider spread. The NVIDIA RTX A1000 Mobile scores 47743, which is 1.5% below the RX 6800 XT. The Intel Arc A550M scores 49737, putting it 2.5% above. The NVIDIA GeForce RTX 5070 Ti scores 49957, which is 3% higher, and the AMD Radeon RX Vega 64 scores 50001, also 3% higher. So the RX 6800 XT is slightly behind those three, but the differences are small enough that in a frame-rate-limited game like Minecraft, the visual results would be nearly indistinguishable. The data suggests that swapping to any of these GPUs would not change the playability verdict at any resolution.
CPU and GPU Roles
The benchmark data reveals a clear pattern for Minecraft: Java Edition: the GPU is the dominant factor at every resolution, but the CPU becomes relatively more important as resolution drops. At 3840x2160, the average frame rates across settings are 120.3 (High), 196.4 (Low), 156.8 (Medium), and 77.1 (Ultra). The spread between Low and Ultra is 119.3 FPS, indicating that the GPU is handling most of the graphical load. Moving to 2560x1440, the averages climb to 233.2 (High), 374.9 (Low), 294.6 (Medium), and 144.8 (Ultra). The jump from 4K to 1440p at the same settings is substantial: High goes from 120.3 to 233.2 FPS, a gain of 112.9 FPS. This is primarily a GPU-bound improvement, as the pixel count drops significantly.
At 1920x1080, the averages are 372.4 (High), 453.1 (Low), 419.5 (Medium), and 231.6 (Ultra). The scaling from 1440p to 1080p is smaller than from 4K to 1440p: High goes from 233.2 to 372.4 FPS, a gain of 139.2 FPS. This still points to the GPU doing most of the work, but the diminishing returns suggest that at 1080p, the CPU begins to limit the maximum achievable frame rate. The i5-9400, with 6 cores and 6 threads and a boost clock of 4.10 GHz, can push high frame rates, but the data implies that at Low settings, where the GPU load is minimal, the CPU becomes the bottleneck. The difference between Low and Medium at 1080p is only 33.6 FPS (453.1 vs 419.5), whereas at 4K the same settings differ by 39.6 FPS (196.4 vs 156.8). This suggests that at 1080p Low, the CPU is already near its limit, and the GPU has headroom that cannot be used.
In summary, the GPU matters more at 4K and 1440p, where the RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are fully exercised. At 1080p, the CPU's role grows, but it never becomes the limiting factor for playability, as all settings remain well above 60 FPS.
Measured FPS Breakdown
The recorded data provides average frame rates for each resolution and settings combination, with no minimum or maximum values captured. At 3840x2160, the results are as follows: Low settings deliver 196.4 FPS, Medium delivers 156.8 FPS, High delivers 120.3 FPS, and Ultra delivers 77.1 FPS. The step from High to Ultra is the largest drop, 43.2 FPS, indicating that Ultra settings impose a significant additional load on the GPU, likely due to higher draw distances and effects.
At 2560x1440, the averages are 374.9 FPS on Low, 294.6 FPS on Medium, 233.2 FPS on High, and 144.8 FPS on Ultra. The scaling from 4K to 1440p is consistent across all settings, with each setting gaining roughly 75 to 85 FPS. For example, Medium goes from 156.8 to 294.6 FPS, a gain of 137.8 FPS, while High goes from 120.3 to 233.2 FPS, a gain of 112.9 FPS. The Ultra setting at 1440p, 144.8 FPS, is more than double the 4K Ultra result of 77.1 FPS.
At 1920x1080, the averages are 453.1 FPS on Low, 419.5 FPS on Medium, 372.4 FPS on High, and 231.6 FPS on Ultra. The gap between Low and Medium at 1080p is 33.6 FPS, which is narrower than the 39.6 FPS gap at 4K and the 80.3 FPS gap at 1440p. This is an interesting anomaly: at 1440p, Low (374.9) and Medium (294.6) differ by 80.3 FPS, but at 1080p, the same settings differ by only 33.6 FPS. This suggests that at 1080p, the CPU is limiting the Low setting, preventing it from scaling as high as it does at higher resolutions. The High to Ultra drop at 1080p is 140.8 FPS (372.4 to 231.6), which is the largest single-settings drop in the entire dataset.
The Verdict
This PC can run Minecraft: Java Edition at all tested resolutions and settings, according to the verdict data. The playability threshold is 60 FPS, and every single measured average exceeds it. At 3840x2160, the lowest average is 77.1 FPS on Ultra, which clears the threshold by 17.1 FPS. At 2560x1440, the lowest is 144.8 FPS on Ultra, more than double the threshold. At 1920x1080, the lowest is 231.6 FPS on Ultra, nearly four times the threshold. The database lists all four settings (Low, Medium, High, Ultra) as playable at each resolution. This means that a user can select Ultra settings at 4K and still maintain a smooth experience, which is a strong result for this combination. The CPU and GPU are both capable, but the GPU's 85th percentile ranking and the CPU's 47th percentile ranking suggest that the GPU is the stronger component, and the data confirms this: the CPU never drags the frame rate below 60 FPS, even at 1080p Low where it is most likely to bottleneck.
How This Combo Ranks
The combo of the Intel Core i5-9400 and the AMD Radeon RX 6800 XT ranks 644 out of 1727 tested combinations in the database for Minecraft: Java Edition. This places it in the 62.7th percentile of all tested combos, meaning it outperforms roughly two-thirds of all systems in the database for this game. The rank is driven primarily by the GPU, which sits in the 85th percentile of all GPUs, while the CPU is in the 47th percentile. The high GPU rank compensates for the mid-range CPU, and the result is a combo that is well above average for this specific game. However, it is not near the top: the 644th rank out of 1727 means there are 1083 combos that perform better. These would likely feature higher-end CPUs paired with similar or better GPUs, but the data does not specify which combos those are. The practical takeaway is that this system is solidly above average, and the frame rates recorded support that position.
Best Settings per Resolution
For each resolution, the best settings are those that deliver the highest visual quality while staying at or above 60 FPS. The database already provides this as the "bestSettings" field, and in every case, it is Ultra. At 3840x2160, the best setting is Ultra with an average of 77.1 FPS. This is the most demanding combination, and it still clears the 60 FPS threshold by 17.1 FPS. At 2560x1440, the best setting is Ultra with an average of 144.8 FPS, which provides a comfortable margin. At 1920x1080, the best setting is Ultra with an average of 231.6 FPS, leaving an enormous margin. There is no resolution where the user must compromise to a lower preset to maintain playability. The only caveat is that these are average frame rates; the data does not include minimum or maximum values, so occasional dips below the average are possible, but the averages are so high that dips would need to be severe to drop below 60 FPS. At 4K Ultra, a dip of 17.1 FPS or more would be required, which is unlikely given the GPU's capabilities, but the lack of min/max data means this cannot be confirmed.
FAQ
Q: Can this PC run Minecraft: Java Edition at 4K Ultra settings?
A: Yes. The measured average frame rate at 3840x2160 with Ultra settings is 77.1 FPS, which is above the 60 FPS playability threshold.
Q: What is the highest frame rate recorded for this combo?
A: The highest average frame rate is 453.1 FPS, achieved at 1920x1080 with Low settings.
Q: How does this combo compare to other tested systems in the database?
A: It ranks 644 out of 1727 tested combos for Minecraft: Java Edition, placing it in the upper third of all tested systems.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The data shows that the GPU is still the primary factor, but the CPU becomes more of a limiter at 1080p Low, where the average of 453.1 FPS is only 33.6 FPS higher than Medium (419.5 FPS), a smaller gap than at higher resolutions.
Q: Which resolution and settings combination gives the best balance of quality and frame rate?
A: The database lists Ultra as the best setting at every resolution. At 2560x1440, Ultra delivers 144.8 FPS, which is a strong balance between visual fidelity and performance.
Q: Are there any settings where the frame rate drops below 60 FPS?
A: No. All measured averages across all resolutions and settings are above 60 FPS. The lowest recorded average is 77.1 FPS at 4K Ultra.