Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 46 | 57 | 69 |
| 1440p QHD | 50 | 84 | 105 | 134 |
| 1080p Full HD | 80 | 129 | 167 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
The recorded data for the Intel Core i5-9400 paired with the AMD Radeon RX 580 in Minecraft: Java Edition shows a clear performance hierarchy across the three tested resolutions and four quality presets. At 1920x1080, the combo delivers its highest frame rates, with the Low preset reaching an average of 208.5 FPS. Moving up the quality ladder, the Medium preset averages 166.9 FPS, High drops to 129.1 FPS, and the most demanding Ultra preset still manages an average of 79.5 FPS. These figures indicate that the system has substantial headroom at 1080p, even under maximum graphical load, with Ultra remaining comfortably above the 60 FPS playability threshold.
At 2560x1440, the performance scaling becomes more pronounced. The Low preset averages 133.7 FPS, which represents a significant drop from the 1080p Low result but still leaves ample margin. Medium follows at 104.7 FPS, while High settles at 83.5 FPS. The Ultra preset, however, falls below the playable threshold, averaging just 50.2 FPS. This pattern suggests that the transition from 1080p to 1440p imposes a meaningful burden on the GPU, particularly at the highest quality settings, where the frame rate drops by roughly 37% compared to the 1080p Ultra result.
The 3840x2160 results reveal the limits of this configuration. The Low preset averages 69.4 FPS, which is the only setting at this resolution that clears the 60 FPS mark. Medium averages 57.1 FPS, narrowly missing the playable threshold. High drops further to 45.7 FPS, and Ultra falls to 24.4 FPS, a figure that would produce visibly stuttered gameplay. The gap between Low and Ultra at 4K is substantial, with Ultra delivering only about 35% of the Low preset's frame rate. This wide spread indicates that the RX 580's 8 GB GDDR5 memory and 256-bit bus are sufficient for lower settings, but the shading workload at higher presets overwhelms the Polaris 20 chip.
Across all resolutions, the data shows a consistent pattern: the difference between Low and Medium is smaller than the difference between High and Ultra. At 1080p, Low to Medium costs about 41.6 FPS, while High to Ultra costs about 49.6 FPS. At 1440p, the respective gaps are 29.0 FPS and 33.3 FPS. At 4K, Low to Medium costs 12.3 FPS, while High to Ultra costs 21.3 FPS. This suggests that the Ultra preset introduces rendering features that are disproportionately expensive on this hardware, likely related to shadow quality and render distance scaling.
No minimum or maximum frame rate data is available in the recorded measurements, so the analysis relies solely on average FPS values. The absence of frame time variance data means that stutter or micro-hitches cannot be quantified, but the average figures provide a reliable baseline for comparative assessment. The database indicates that this combination ranks 1592 out of 1727 tested combos for this game, placing it in the lower-mid segment of the performance distribution, though the absolute frame rates remain playable at several settings.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 79.5 FPS. This is the highest quality setting available in the test suite, and the fact that it clears the threshold by nearly 20 FPS means users can enable all graphical features without concern. The margin is sufficient to absorb occasional scene complexity spikes, though the lack of minimum FPS data prevents a definitive stutter analysis.
At 2560x1440, the best playable preset is High, averaging 83.5 FPS. The Ultra preset at this resolution falls to 50.2 FPS, which is below the 60 FPS playability threshold. High offers a comfortable 23.5 FPS margin above the threshold, making it the recommended choice for users prioritizing visual quality at 1440p. Medium also clears the threshold at 104.7 FPS, but High provides a better visual experience while still maintaining a robust frame rate.
For 3840x2160, only the Low preset achieves playable performance, averaging 69.4 FPS. Medium sits at 57.1 FPS, just 2.9 FPS below the threshold, which in practice would result in occasional dips below 60 FPS. High and Ultra are not viable at 4K, with averages of 45.7 FPS and 24.4 FPS respectively. The Low preset's 69.4 FPS average provides a modest 9.4 FPS cushion, but users should expect frame rate fluctuations in dense environments or when large numbers of blocks are in view.
FAQ
Q: Can this PC run Minecraft: Java Edition at 1080p with maximum settings?
A: Yes. At 1920x1080 with the Ultra preset, the average frame rate is 79.5 FPS, which exceeds the 60 FPS playability threshold by 19.5 FPS.
Q: What is the best quality setting for 1440p gaming?
A: The High preset at 2560x1440 averages 83.5 FPS and is the most demanding setting that stays above 60 FPS. The Ultra preset at this resolution averages 50.2 FPS, which is below the playable threshold.
Q: Is 4K gaming possible with this hardware?
A: Only at the Low preset, which averages 69.4 FPS. The Medium preset averages 57.1 FPS, slightly below the 60 FPS threshold, while High and Ultra are not playable at 45.7 FPS and 24.4 FPS respectively.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1920x1080, the High preset averages 129.1 FPS, while Ultra averages 79.5 FPS. The 49.6 FPS difference represents a significant performance cost for the additional visual features enabled by Ultra.
Q: What frame rate can I expect at 1440p with Medium settings?
A: The Medium preset at 2560x1440 averages 104.7 FPS, which is 44.7 FPS above the 60 FPS playability threshold and 21.2 FPS higher than the High preset at the same resolution.
Q: Does the Low preset at 4K provide a smooth experience?
A: The Low preset at 3840x2160 averages 69.4 FPS, which is 9.4 FPS above the 60 FPS threshold. While this is technically playable, the margin is smaller than at lower resolutions, so performance may vary more noticeably in busy scenes.
Similar Performance Alternatives
The CPU benchmarks place the Intel Core i5-9400 at the 47th percentile among all tested processors, with an average benchmark score of 2254. Its nearest rivals, as recorded in the database, include the Intel Core i7-1068NG7 with an average score of 2259 (0.2% faster), the Intel Core i3-10305 at 2264 (0.4% faster), the Intel Core i7-10710U at 2248 (0.3% slower), and the AMD Ryzen 5 PRO 1500 at 2246 (0.4% slower). These differences are negligible in real-world gaming terms, meaning any of these CPUs would deliver essentially identical frame rates in Minecraft: Java Edition when paired with the same GPU. The i5-9400's six cores and six threads, combined with a 2.90 GHz base clock and 4.10 GHz boost clock, are more than adequate for this title, which is not heavily multithreaded.
On the GPU side, the AMD Radeon RX 580 sits at the 53rd percentile among all tested graphics cards, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940 (0.1% faster), the NVIDIA GeForce GTX 1660 SUPER at 12986 (0.4% faster), the AMD Radeon 740M at 12870 (0.5% slower), and the AMD FirePro W5100 at 12847 (0.6% slower). The GTX 1660 SUPER, in particular, would offer nearly identical performance in this game, with a score difference of only 58 points. The RTX 3050 Ti Mobile, despite being a mobile part, also matches the RX 580 closely, suggesting that the desktop RX 580's 2304 shading units and 256 GB/s memory bandwidth are well balanced for this workload. Users upgrading from the RX 580 to any of these alternatives would see virtually no change in Minecraft frame rates, as the game's performance at higher resolutions is largely dictated by the GPU's fill rate and memory bandwidth, all of which are similar across these cards.
How This Combo Ranks
The Intel Core i5-9400 and AMD Radeon RX 580 combination ranks 1592 out of 1727 tested combos for Minecraft: Java Edition. This places the system in the bottom 8% of the performance distribution, which may seem surprising given the playable frame rates recorded at most settings. The low rank is a reflection of the database's broader hardware landscape, which includes high-end CPUs and GPUs that achieve far higher frame rates, particularly at lower resolutions where the CPU becomes the limiting factor. At 1080p Low, for example, the 208.5 FPS average is respectable but far below what a top-tier system might achieve, and the rank captures this relative standing.
However, the rank should be interpreted in context. The combo still delivers playable performance at 1080p across all presets, at 1440p up to High, and at 4K on Low. The 1592nd position out of 1727 indicates that there are only 135 combos that perform worse, but the absolute experience remains smooth for a large portion of the tested settings. The gap between this combo and the top performers is most pronounced at 4K Ultra, where the 24.4 FPS average is a fraction of what high-end GPUs achieve. For users targeting 1080p or 1440p, the rank is less consequential than the measured FPS values, which show a system that comfortably handles the game at medium-to-high quality.
The Verdict
The recorded verdict data confirms that this PC can run Minecraft: Java Edition with playable performance at all three tested resolutions, provided the appropriate quality preset is selected. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra averaging 79.5 FPS. This means users can enable the highest quality settings without sacrificing smoothness. At 2560x1440, the High preset averages 83.5 FPS and is the best choice, while Ultra falls to 50.2 FPS and should be avoided. At 3840x2160, the Low preset averages 69.4 FPS, making it the only playable option; Medium at 57.1 FPS is borderline and may dip below 60 FPS in demanding scenes.
The system's strongest showing is at 1080p, where it has significant headroom even at Ultra. The 1440p High result is also solid, with a 23.5 FPS margin above the threshold. The 4K Low result is playable but with a narrower margin, so users with 4K displays should expect occasional frame rate dips. Overall, this is a capable configuration for Minecraft: Java Edition, with the caveat that maximum settings are only viable at 1080p.
CPU and GPU Roles
The data reveals that the GPU is the primary performance determinant at higher resolutions, while the CPU becomes more relevant at lower resolutions and lower presets. At 1920x1080 Low, the average of 208.5 FPS is likely constrained by the CPU's single-thread performance, as the RX 580 has ample headroom at this resolution. The i5-9400's single-core Cinebench R23 score of 935 and Geekbench single-core score of 1389 indicate moderate single-thread capability, which is sufficient for Minecraft's Java-based rendering thread. As the resolution scales to 2560x1440 and 3840x2160, the GPU's workload increases substantially, and the frame rate drops far more steeply across presets, confirming that the RX 580 becomes the bottleneck.
The scaling between presets supports this interpretation. At 1080p, the difference between Low and Ultra is 129.0 FPS, while at 4K the same preset gap is 45.0 FPS. This narrowing suggests that at 4K, the GPU is saturated even at Low settings, leaving less room for additional rendering work to impact the frame rate. At 1080p, the GPU has spare capacity, so enabling Ultra features directly translates into lower frame rates as the GPU takes on more work. The CPU's role is more evident at 1080p Low, where the 208.5 FPS figure approaches what the i5-9400's six threads can sustain for this game's physics and entity processing.
At 1440p, the balance shifts toward the GPU. The High preset's 83.5 FPS and Ultra's 50.2 FPS show that the RX 580's 6.175 TFLOPS of FP32 compute and 193.0 GTexel/s texture rate are insufficient for the highest quality settings at this resolution. The CPU, by contrast, has enough headroom to feed the GPU at these frame rates, as evidenced by the fact that the 1440p High result is nearly identical to what would be expected from a stronger CPU paired with the same GPU. In summary, for Minecraft: Java Edition, the RX 580 dictates performance at 1440p and 4K, while the i5-9400 is the limiting factor only at 1080p with low graphical settings. Users seeking higher frame rates at 1080p would benefit more from a CPU upgrade, while those targeting 1440p or 4K would need a faster GPU.