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Minecraft: Java Edition
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Minecraft: Java Edition

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
303 FPS
Ultra 1080p Measured
120 FPS

1440p (2K / QHD)

Low 1440p Measured
188 FPS
Ultra 1440p Measured
77 FPS

4K (Ultra HD)

Low 4K Measured
97 FPS
Ultra 4K Measured
37 FPS
5.3ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 33,226
Your CPU 32,279
Graphics Card
Required 26,068
Your GPU 12,986

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 63 80 97
1440p QHD 77 119 151 188
1080p Full HD 120 189 236 303

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 189
1920x1080 Low 303
1920x1080 Medium 236
1920x1080 Ultra 120
2560x1440 High 119
2560x1440 Low 188
2560x1440 Medium 151
2560x1440 Ultra 77
3840x2160 High 63
3840x2160 Low 97
3840x2160 Medium 80
3840x2160 Ultra 37

Performance Analysis: Minecraft: Java Edition on Your System

FAQ

Q: Can this system run Minecraft: Java Edition at 60 FPS in 4K?

A: Yes, at 4K the combination of the Intel Core i5-14400F and NVIDIA GeForce GTX 1660 SUPER clears the 60 FPS threshold on High, Medium, and Low settings. The best playable preset at 3840x2160 is High, with an average of 63 FPS.

Q: What is the highest settings preset that maintains 60 FPS at 1440p?

A: At 2560x1440, the system can run Ultra settings. The recorded average FPS at Ultra is 77.2, which is above the 60 FPS playable threshold.

Q: How does this combo perform at 1080p?

A: At 1920x1080, all four tested presets (Low, Medium, High, Ultra) are playable. The Ultra preset delivers an average of 120.3 FPS, while Low reaches 303.1 FPS.

Q: What is the combo's overall rank in the database for this game?

A: This CPU and GPU combination ranks 1511 out of 1727 tested combos for Minecraft: Java Edition. This places it in the lower half of the database, though it still achieves playable frame rates at all tested resolutions with the right settings.

Q: Which component is the stronger performer relative to its peers?

A: The CPU is the stronger component. The Intel Core i5-14400F sits at the 83rd percentile among all CPUs, while the GTX 1660 SUPER sits at the 53rd percentile among all GPUs.

Q: Are there any resolutions where this system cannot hit 60 FPS?

A: At 3840x2160 with Ultra settings, the average FPS drops to 36.5, which is below the 60 FPS threshold. Every other resolution and preset combination in the measured data stays at or above 63 FPS.

CPU and GPU Roles

The data for Minecraft: Java Edition shows a clear pattern where the GPU becomes the limiting factor as resolution increases, while the CPU provides sufficient headroom at lower resolutions. The Intel Core i5-14400F, with its 10 cores and 16 threads, delivers strong single-thread performance (3055 in Cinebench R23 single-core) that matters for this game's primary thread-heavy workload. However, the GTX 1660 SUPER's rendering capacity dictates the frame rate ceiling as pixel count grows.

At 1920x1080, the system produces very high frame rates across all presets. The jump from Low (303.1 FPS) to Ultra (120.3 FPS) represents a 60% drop, which indicates the GPU is beginning to feel load from increased shading and draw distance. Still, the CPU is not the bottleneck here; even the most demanding preset at 1080p leaves substantial performance on the table. The GTX 1660 SUPER, with its 5.027 TFLOPS of FP32 compute and 336.0 GB/s memory bandwidth, comfortably feeds frames at this resolution.

Moving to 2560x1440, the scaling shows a tighter relationship between settings and frame rate. Low delivers 188.3 FPS, Medium drops to 151.4 FPS, High reaches 118.8 FPS, and Ultra falls to 77.2 FPS. The delta between Low and Ultra at 1440p is roughly 59%, similar to the 1080p spread. This consistency suggests the GPU is scaling predictably with render load, and the CPU is still keeping up with the frame production demands.

At 3840x2160, the GPU role becomes dominant. The frame rates compress dramatically: Low produces 97 FPS, Medium drops to 79.7 FPS, High reaches 63 FPS, and Ultra collapses to 36.5 FPS. The gap between Medium and High at 4K is 16.8 FPS, while the gap between High and Ultra is 26.5 FPS. This nonlinear drop at Ultra indicates the GPU is hitting a resource ceiling, likely related to memory bandwidth pressure from the 6 GB VRAM buffer and the 192-bit bus. The CPU is no longer the limiting factor at 4K; the GTX 1660 SUPER's 85.68 GPixel/s pixel fill rate and 157.1 GTexel/s texture rate simply cannot sustain Ultra settings at that resolution.

Across all resolutions, the pattern is consistent: the CPU's strong single-thread and multicore scores (21645 in Cinebench R23 multicore) mean it never becomes the binding constraint in this game. The GPU, however, transitions from adequate at 1080p to marginal at 1440p Ultra, and to insufficient at 4K Ultra. For players targeting high refresh rate monitors at 1080p, this combo has ample headroom. For 4K play, the user must accept High settings or below to stay fluid.

Best Settings per Resolution

3840x2160 (4K): The most demanding preset that stays at or above 60 FPS is High, with an average of 63 FPS. Medium is also playable at 79.7 FPS, and Low runs at 97 FPS, but High is the sweet spot for visual quality without dropping below the threshold. Ultra is not viable, averaging only 36.5 FPS.

2560x1440 (1440p): Ultra settings are playable here, delivering an average of 77.2 FPS. This is the best visual preset available, and it clears the 60 FPS bar with 17.2 FPS of margin. High runs at 118.8 FPS, Medium at 151.4 FPS, and Low at 188.3 FPS for users who prefer very high refresh rates.

1920x1080 (1080p): Ultra settings are the best choice, averaging 120.3 FPS. This is well above the 60 FPS threshold and also exceeds the 120 FPS mark, making it suitable for high refresh rate displays. Medium (236.4 FPS) and High (188.5 FPS) are even faster, but Ultra provides the full visual experience without a playability concern.

How This Combo Ranks

The database places this Intel Core i5-14400F + GTX 1660 SUPER combination at rank 1511 out of 1727 tested combos for Minecraft: Java Edition. This ranking reflects a system that is functional but not competitive at the top end. The 83rd percentile CPU ranking versus the 53rd percentile GPU ranking shows a mismatch: the processor is capable of driving much more powerful graphics hardware, but the graphics card holds the system back in aggregate scoring.

In context, this combo sits in the lower 12.5% of all tested configurations. That does not mean the experience is poor, since the measured frame rates show playability at all resolutions except 4K Ultra. Rather, the rank reflects that many other tested combos deliver higher average frame rates, particularly at higher resolutions. The CPU's headroom suggests that pairing the i5-14400F with a stronger GPU would move this combo significantly up the rankings, but as configured, the GTX 1660 SUPER caps the potential.

The rank also implies that for competitive multiplayer or modded gameplay, the frame rate headroom at 1080p is sufficient, but at 4K, users may need to compromise on settings. The measured data confirms this: 4K Ultra is the only configuration that falls below the 60 FPS threshold.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-14400F are closely matched in average benchmark score. The AMD Ryzen 7 PRO 8840U scores 32233, which is 0.1% below the i5-14400F's 32279 average. The Intel Core i9-11900 scores 32226, a 0.2% deficit. The AMD Ryzen 7 6800HS scores 32354, which is 0.2% higher. The Intel Core i7-12800H scores 32121, a 0.5% gap. In practical terms, any of these CPUs would deliver nearly identical frame rates in Minecraft: Java Edition when paired with the same GPU, since the game is not heavily multicore dependent and all these chips have strong single-thread capabilities.

For the NVIDIA GeForce GTX 1660 SUPER, the nearest rivals are also tightly clustered. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, within 0.4% of the GTX 1660 SUPER's 12986 average. The AMD Radeon RX 580 scores 12928, also 0.4% lower. The NVIDIA Tesla M2090 scores 13075, which is 0.7% higher. The AMD Radeon 740M scores 12870, a 0.9% gap. These deltas are all within noise for a game like Minecraft: Java Edition, so a system with any of these GPUs paired with a comparable CPU would behave similarly in terms of average FPS. The RX 580, being a desktop card with similar rasterization throughput, would likely match the GTX 1660 SUPER almost exactly across all presets and resolutions.

The Verdict

Based on the recorded data, this PC can run Minecraft: Java Edition at 60 FPS in every tested resolution and preset combination except one. At 3840x2160, the playable settings are High (63 FPS), Medium (79.7 FPS), and Low (97 FPS). Ultra at 4K is the sole failure point, averaging 36.5 FPS, which is 23.5 FPS below the playable threshold.

At 2560x1440, all four presets are playable, with Ultra delivering 77.2 FPS. This means 1440p users can enable the highest visual settings without compromise. At 1920x1080, Ultra runs at 120.3 FPS, which not only clears 60 FPS but also exceeds 120 FPS, making it suitable for high refresh rate gaming.

The verdict is clear: this is a capable 1080p and 1440p machine for Minecraft: Java Edition, and even at 4K it handles High settings. The only scenario that fails the 60 FPS test is 4K Ultra, which requires a more powerful GPU. The CPU is not the limiting factor in any configuration tested.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 97 FPS average
  • Medium: 79.7 FPS average
  • High: 63 FPS average
  • Ultra: 36.5 FPS average

2560x1440 (1440p):

  • Low: 188.3 FPS average
  • Medium: 151.4 FPS average
  • High: 118.8 FPS average
  • Ultra: 77.2 FPS average

1920x1080 (1080p):

  • Low: 303.1 FPS average
  • Medium: 236.4 FPS average
  • High: 188.5 FPS average
  • Ultra: 120.3 FPS average

The data does not include minimum or maximum FPS values; only averages are recorded. The scaling from 1080p to 4K shows a consistent reduction in frame rate as resolution increases, with the steepest drop occurring between 1440p Ultra (77.2 FPS) and 4K Ultra (36.5 FPS), a 52.7% decline. This reinforces the conclusion that the GTX 1660 SUPER's memory subsystem and compute throughput are the binding constraints at 4K Ultra. At every other preset and resolution, the system maintains a comfortable margin above the 60 FPS playable threshold, with the lowest non-4K-Ultra result being 63 FPS at 4K High.