Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 75 | 117 | 149 | 188 |
| 1440p QHD | 144 | 227 | 284 | 362 |
| 1080p Full HD | 224 | 359 | 450 | 571 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The Intel Core i5-13400F paired with the AMD Radeon RX 7800 XT delivers an exceptionally strong performance profile in Minecraft: Java Edition, ranking 615th out of 1,727 tested combos. This places the pairing in the top 36% of all systems tested, which is a solid result for a game that can be demanding on both CPU and GPU depending on the settings and resolution. The measured frame rates across all resolutions and presets show a system that never dips below the playable threshold of 60 FPS, making it a versatile option for players who prioritize smooth, high-refresh-rate gameplay.
How This Combo Ranks
The combo's rank of 615 out of 1,727 tested combinations indicates that it performs better than a majority of systems in the database. This is a strong showing for a mid-range CPU and upper-mid-range GPU pairing. The percentile data for the individual components reinforces this position: the CPU sits at the 77th percentile when compared to all other CPUs, while the GPU is at the 51st percentile among all GPUs. The CPU is clearly the stronger component in this pairing, contributing a significant advantage in multi-threaded workloads.
This is particularly relevant for Minecraft, where the simulation and world generation logic are heavily single-thread dependent, but the CPU's 3DMark single-thread score of 960 and PassMark single-thread score of 3,634 suggest it has the raw speed required to handle the game's core logic. The GPU, while ranked lower, provides ample raw graphical power for rendering the game's visuals. The delta between the CPU's high percentile and the GPU's more moderate percentile means that the system is well-balanced, with neither component likely to become a severe bottleneck in most scenarios.
CPU and GPU Roles
The benchmark data demonstrates a clear shift in component importance depending on the resolution. At 1920x1080, the CPU is the primary driver of performance. The average FPS at Low settings is 571.4, but this drops to 359 at High settings, a 37% reduction. At Medium settings, the average FPS is 449.9, which is 22% higher than High settings, showing how much headroom the CPU has when the GPU is not fully taxed. The GPU's role becomes more prominent as resolution increases.
Moving to 2560x1440, the demands on the GPU increase, but the CPU remains a strong factor. The average FPS at Low settings is 362.1, which is still very high and indicates that the CPU is keeping pace. The spread between Low and High settings is 37.5%, with High averaging 226.5 FPS. At 3840x2160, the GPU becomes the dominant factor. The average FPS at Low settings is 187.9, which is the lowest Low-settings score across all resolutions, confirming that the resolution is now taxing the GPU. The gap between Low and High settings at 4K is a 37.9% difference, with High averaging 116.7 FPS.
The scaling between presets also reveals the balance. At 1080p, the jump from Low to Medium is 21.4%, and from Medium to High is 20.1%, with the GPU not being stressed. At 1440p, the scaling is similar, with Low to Medium a 21.6% increase, and Medium to High a 20.2% increase. At 4K, the scaling is more pronounced, with Low to Medium being a 20.5% increase, but Medium to High being a 21.8% increase. This suggests that at 4K, both CPU and GPU are being pushed, but the GPU scaling is starting to become the limiting factor.
Measured FPS Breakdown
The measured FPS data provides a detailed look at the system's capabilities. At 1920x1080, the system achieves its highest raw frame rates. With Low settings, the average FPS is 571.4, an extremely high number. Medium settings average 449.9 FPS, High settings average 359.5 FPS, and Ultra settings average 224.1 FPS. Every preset at 1080p is far above the 60 FPS threshold, and even the most demanding Ultra preset is nearly four times that threshold.
At 2560x1440, the performance remains very high. The Low preset averages 362.1 FPS, which is a 36.6% decrease from the 1080p Low score. Medium averages 284.1 FPS, High averages 226.5 FPS, and Ultra averages 144.1 FPS. The Ultra preset at 1440p is still 2.4 times the minimum playable threshold. The scaling from 1080p to 1440p is consistent, with an average FPS drop of about 30-35% across all presets.
At 3840x2160, the system shows its strength but also the limits of the hardware. The Low preset averages 187.9 FPS, which is still very high. Medium averages 149.4 FPS, and High averages 116.7 FPS. The Ultra preset averages 75.1 FPS, which is just above the 60 FPS threshold but still playable. The FPS drop from 1440p to 4K is significant, with the Ultra preset dropping by 48.1% from 144.1 FPS to 75.1 FPS.
FAQ
Q: Can this system run Minecraft at 4K resolution with the Ultra preset?
A: Yes, the benchmark data shows an average FPS of 75.1 at 3840x2160 with Ultra settings. This is above the 60 FPS playable threshold.
Q: What is the best preset to use for a 60 FPS or higher experience at 1440p?
A: The Ultra preset at 2560x1440 averages 144.1 FPS, which is the most demanding setting that still clears the 60 FPS threshold. It is also the best-looking setting that maintains this level of performance.
Q: How much faster is the system at 1080p compared to 1440p?
A: At 1080p with Ultra settings, the average FPS is 224.1, which is 35.7% higher than the 144.1 FPS average at 1440p for the same preset.
Q: Is the CPU or the GPU the main bottleneck at 1080p?
A: At 1920x1080, the CPU is the primary limiting factor. The data shows a 37.9% difference between Low and High settings, but the Ultra preset still achieves 224.1 FPS, indicating that the CPU is the main constraint before the GPU is fully utilized.
Q: Is the system ever unable to achieve 60 FPS at any resolution or setting?
A: The data shows no. The lowest measured average FPS for any preset is 75.1 FPS at 4K Ultra, which is above the 60 FPS threshold. All other presets are higher.
Q: How does the GPU's ranking compare to its performance in this game?
A: The GPU is at the 51st percentile among all GPUs, but its performance in Minecraft is excellent. The game appears to be more sensitive to CPU performance, and the CPU is at the 77th percentile, which is a better indicator of the system's high average FPS.
Best Settings per Resolution
The data indicates that the most demanding preset that stays at or above 60 FPS is the same for all resolutions.
At 1920x1080, the Ultra preset is the best choice, with an average FPS of 224.1. This is the highest quality preset and provides a massive margin of performance over the playable threshold.
At 2560x1440, the Ultra preset is also the best choice, with an average FPS of 144.1. This provides a comfortable 60+ FPS experience with excellent visual quality.
At 3840x2160, the Ultra preset remains the best choice, with an average FPS of 75.1. This is the most demanding setting that still clears the 60 FPS threshold. While the FPS is lower than the other resolutions, it still provides a smooth and playable experience.
The Verdict
The data clearly states that this PC can run Minecraft: Java Edition with exceptional performance across all tested settings and resolutions. The verdictByResolution data confirms that all four playable settings (Low, Medium, High, Ultra) are playable at each resolution, with the "bestSettings" being Ultra for all three. At 1920x1080, the system achieves an average FPS of 224.1 at Ultra, at 2560x1440 it achieves 144.1 FPS at Ultra, and at 3840x2160 it achieves 75.1 FPS at Ultra.
The system is not just playable at 60 FPS; it is playable at over 3x that threshold at 1080p and over 2x at 1440p. Even at 4K Ultra, it maintains a 25% margin above the playable threshold. This makes the combo ideal for high-refresh-rate monitors at 1080p and 1440p, and it is also a solid option for 4K gaming with the highest visual settings. The performance is so robust that players can prioritize visual quality without sacrificing frame rate.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for similar performance. For the CPU, the Intel Core i5-13400F is very closely matched with the AMD Ryzen 9 6900HS, with a deltaPct of 0. This means that a system with the Ryzen 9 6900HS and the same GPU would likely produce near-identical FPS in Minecraft. The Intel Core 5 120 and AMD Ryzen 5 5600X3D are also very close, with deltaPct values of -0.3 and -0.3, respectively. These CPUs offer a similar level of performance, with the Intel Core 5 120 being 0.3% slower and the Ryzen 5 5600X3D being 0.3% slower. The AMD Ryzen 7 6800H is 0.4% faster, making it a slightly more capable alternative.
For the GPU, the AMD Radeon RX 7800 XT is very closely matched with the NVIDIA GeForce GTX 1660, with a deltaPct of -0.5. This is a surprising result, as the GTX 1660 is an older and less powerful card, but the data shows it performs within 0.5% of the RX 7800 XT in this specific game. This suggests that Minecraft is not very GPU-heavy, and the CPU is the main driver of FPS. The AMD Radeon Pro 5500M is 0.9% faster, and the NVIDIA Tesla K20c is 1.3% faster. The AMD Radeon RX 6500 XT is 1.8% slower. These rivals indicate that in Minecraft, the GPU choice matters less than the CPU, and users with a much weaker GPU could still get similar FPS, provided they have a strong CPU like the 13400F.