Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 40 | 48 | 63 |
| 1440p QHD | 48 | 72 | 92 | 117 |
| 1080p Full HD | 71 | 121 | 148 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Best Settings per Resolution
At 1920x1080, the highest preset that maintains at least 60 FPS on average is Ultra, which delivers 71.4 FPS. This means the full visual feature set, including maximum render distance and fancy graphics options, is accessible at this resolution without falling below the playable threshold.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is High, with an average of 72.1 FPS. The step down from Ultra to High is necessary here; Ultra drops to 48 FPS, which is below the 60 FPS playable line. Medium at 91.7 FPS and Low at 117.3 FPS are also viable, but High offers the best visual quality among playable options.
At 3840x2160, only Low clears the 60 FPS threshold, averaging 62.6 FPS. Medium falls to 48 FPS, High to 40.2 FPS, and Ultra to 22.9 FPS. At 4K, the GPU is the limiting factor, and users must accept minimal settings to keep the game smooth. The data shows a steep drop in performance as settings increase at this resolution, which is typical for a GPU with 4 GB of memory and a 256-bit bus.
FAQ
Q: Can this PC run Minecraft: Java Edition at 1920x1080 with Ultra settings?
A: Yes. The recorded average FPS at 1920x1080 with Ultra settings is 71.4, which is above the 60 FPS playable threshold.
Q: What is the best playable setting at 2560x1440?
A: High is the best playable setting at 2560x1440, with an average of 72.1 FPS. Ultra at this resolution averages 48 FPS, which is below the playable threshold.
Q: Is 4K gaming possible with this combination?
A: Only at Low settings. At 3840x2160 with Low settings, the average FPS is 62.6. Medium, High, and Ultra all fall below 60 FPS, with averages of 48, 40.2, and 22.9 FPS respectively.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-13400F has an average benchmark score of 25292. Its nearest rival, the AMD Ryzen 9 6900HS, scores 25284, a negligible difference. The Intel Core 5 120 scores 25362, which is 0.3% higher, and the AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher. The AMD Ryzen 7 6800H scores 25201, which is 0.4% lower.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Radeon RX 570 has an average benchmark score of 28766. The AMD Radeon RX 6800M scores 28874, 0.4% higher, while the AMD Radeon R9 M295X scores 28580, 0.7% lower. The AMD Radeon RX 470 scores 28996, 0.8% higher, and the NVIDIA Quadro RTX 8000 scores 28421, 1.2% lower.
Q: What is the combo rank for this CPU and GPU pairing in Minecraft: Java Edition?
A: This combination ranks 1652 out of 1727 tested combos, placing it in the lower portion of the database for this specific game.
Measured FPS Breakdown
The recorded FPS data for this combination covers three resolutions and four settings levels. All figures are average FPS values; minimum and maximum FPS were not recorded in the database.
At 1920x1080, the lowest setting yields an average of 191.1 FPS. Medium delivers 148.1 FPS, High delivers 120.7 FPS, and Ultra delivers 71.4 FPS. The scaling from Low to Ultra shows a gradual reduction in performance, with the largest single drop occurring between Medium and Ultra, a difference of 76.7 FPS. The jump from Low to Medium is 43 FPS, and from Medium to High is 27.4 FPS. This indicates that each settings tier has a meaningful impact on frame rate, but even at Ultra, the game remains comfortably above the 60 FPS threshold.
At 2560x1440, Low averages 117.3 FPS. Medium averages 91.7 FPS, High averages 72.1 FPS, and Ultra averages 48 FPS. The gap between Low and Medium is 25.6 FPS, between Medium and High is 19.6 FPS, and between High and Ultra is 24.1 FPS. The transition from High to Ultra is the point where the system crosses below the playable threshold. This resolution shows a more balanced distribution of performance loss across settings compared to 1080p, where the Ultra setting takes a proportionally larger hit.
At 3840x2160, Low averages 62.6 FPS, Medium averages 48 FPS, High averages 40.2 FPS, and Ultra averages 22.9 FPS. The drop from Low to Medium is 14.6 FPS, from Medium to High is 7.8 FPS, and from High to Ultra is 17.3 FPS. Only Low remains above the 60 FPS threshold, and the margin is thin at 2.6 FPS. The performance degradation at 4K is severe, with Ultra delivering less than half the frame rate of Low. This pattern suggests that memory bandwidth and fill rate constraints become dominant at this resolution.
Comparing across resolutions at the same settings, the scaling is consistent. At Low, 1080p delivers 191.1 FPS, 1440p delivers 117.3 FPS, and 4K delivers 62.6 FPS. At Medium, the numbers are 148.1, 91.7, and 48 FPS. At High, they are 120.7, 72.1, and 40.2 FPS. At Ultra, they are 71.4, 48, and 22.9 FPS. The relative drop from 1080p to 1440p is roughly consistent across settings, while the drop from 1440p to 4K becomes more pronounced at higher settings, particularly at Ultra where the frame rate falls by more than half.
The data shows that this combination is heavily resolution-dependent. At 1080p, even Ultra is playable. At 1440p, High is the ceiling. At 4K, only Low is playable. The absence of minimum and maximum FPS values in the database means that frame time consistency cannot be assessed, but the average figures provide a clear picture of overall capability.
The Verdict
The recorded data indicates that this PC can run Minecraft: Java Edition at 1920x1080 with all four settings presets above 60 FPS. Ultra averages 71.4 FPS, which is 11.4 FPS above the playable threshold. This makes 1080p the only resolution where the full settings range is available.
At 2560x1440, the system can run Low, Medium, and High settings above 60 FPS. High averages 72.1 FPS, which is the best visual quality available while maintaining playability. Ultra at 48 FPS is not playable according to the 60 FPS threshold.
At 3840x2160, only Low settings achieve playable performance, with an average of 62.6 FPS. Medium, High, and Ultra all fall below the threshold, with averages of 48, 40.2, and 22.9 FPS respectively. The margin at Low is small, so users should expect occasional dips near the boundary, although minimum FPS data is not available to confirm this.
The verdict by resolution is clear: 1080p is fully playable across all settings, 1440p is playable up to High, and 4K is playable only at Low. The CPU and GPU combination is sufficient for the game at mainstream resolutions, but 4K requires significant compromises. The overall combo rank of 1652 out of 1727 tested combinations places this system in the lower quartile of the database, which aligns with the 4K limitations observed.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within a narrow performance band. The AMD Ryzen 9 6900HS matches the Intel Core i5-13400F almost exactly, with a delta of 0%. The Intel Core 5 120 and AMD Ryzen 5 5600X3D are both 0.3% higher in average benchmark score, meaning they would behave nearly identically in CPU-bound scenarios. The AMD Ryzen 7 6800H is 0.4% lower. In Minecraft: Java Edition, which is known to be sensitive to single-thread performance, the Core i5-13400F's single-thread score of 960 in 3dmark and 3191 in Cinebench R23 suggests that any of these rivals would produce similar frame rates in CPU-limited situations. The practical difference between these processors is negligible for this game.
For the GPU, the AMD Radeon RX 570 sits close to several alternatives. The AMD Radeon RX 6800M is 0.4% higher in average benchmark score, which is a marginal difference. The AMD Radeon R9 M295X is 0.7% lower, and the AMD Radeon RX 470 is 0.8% higher. The NVIDIA Quadro RTX 8000 is 1.2% lower. In Minecraft: Java Edition, the GPU's role is primarily in rendering distance and chunk loading, and the RX 570's 4 GB memory and 224.0 GB/s bandwidth are the key constraints. A user considering an upgrade or a comparable build could expect the RX 470 or RX 6800M to deliver nearly identical FPS at the same settings and resolutions, given the small deltas in synthetic scores.
The combination of a Core i5-13400F with any of these rival GPUs would likely produce FPS numbers within a few percent of the measured values. Similarly, pairing the RX 570 with any of the rival CPUs would not meaningfully change the outcome, since the CPU is not the primary bottleneck at higher resolutions. At 1080p, where the CPU has more influence due to higher frame rates, the rival CPUs' close scores suggest no perceptible difference.
How This Combo Ranks
The Intel Core i5-13400F and AMD Radeon RX 570 combination ranks 1652 out of 1727 tested combos in Minecraft: Java Edition. This places the system in the bottom 5% of the database for this specific game. The rank reflects the GPU's age and memory capacity rather than the CPU, which is a modern 13th-generation part with strong synthetic scores. The CPU places in the 77th percentile against all CPUs, while the GPU places in the 74th percentile against all GPUs, but the game's performance is clearly limited by the GPU at higher resolutions.
The low rank is driven by the 4K results, where only Low settings are playable. At 1080p, the system performs well, with Ultra exceeding 70 FPS, but the database rank weights all resolutions equally. Many other combinations in the database likely achieve higher FPS at 4K, pushing this combo down the list. The rank also indicates that the GPU is the weaker component; the CPU alone would rank higher if paired with a more capable GPU.
For context, the combo rank of 1652 out of 1727 means that 75 tested combinations perform worse, while 1651 perform better. This is a below-average result for the game, but the playable settings at 1080p and 1440p show that the system is not unusable. The rank is a summary metric that masks the fact that the system handles the game well at mainstream resolutions.
CPU and GPU Roles
The division of labor between the CPU and GPU in Minecraft: Java Edition is evident from the FPS scaling across resolutions and settings. At 1920x1080, the CPU has a more significant role. The difference between Low and Ultra is 119.7 FPS, and the system reaches 191.1 FPS at Low, which is well beyond what the GPU alone could sustain. This suggests that at 1080p, the CPU is able to feed the GPU with enough draw calls and chunk updates to keep frame rates high, and the GPU becomes the limiting factor only at Ultra settings.
At 2560x1440, the GPU begins to assert more influence. The Low setting still delivers 117.3 FPS, but the gap between High and Ultra is 24.1 FPS, and Ultra falls to 48 FPS. This indicates that the GPU's fill rate and memory bandwidth are becoming limiting at higher settings. The CPU is still capable, as evidenced by the high frame rates at Low and Medium, but the GPU cannot sustain Ultra.
At 3840x2160, the GPU is clearly the dominant constraint. Even Low settings only reach 62.6 FPS, and the frame rate drops to 22.9 FPS at Ultra. The CPU has plenty of headroom at this resolution, as the frame rates are low enough that draw call processing is not a bottleneck. The GPU's 4 GB memory and 224.0 GB/s bandwidth are insufficient for high-detail rendering at 4K, leading to the steep performance cliff.
The scaling between resolutions reinforces this interpretation. At Low settings, moving from 1080p to 1440p reduces FPS by 73.8, and from 1440p to 4K reduces FPS by 54.7. At Ultra settings, the corresponding drops are 23.4 and 25.1 FPS. The fact that the absolute FPS drops are smaller at Ultra is misleading; the percentage drop is much larger because the baseline is lower. The GPU is the limiting factor across all resolutions, but the CPU is more relevant at 1080p Low and Medium where frame rates are high enough to expose CPU limitations.
The benchmark data shows that the Intel Core i5-13400F is not challenged by this game. Its 10 cores and 16 threads, with a boost clock of 4.60 GHz, are far more than Minecraft: Java Edition requires, especially since the game is primarily single-threaded for world generation and physics. The GPU, on the other hand, is a 2017 Polaris part that was mid-range at launch and is now end-of-life. The RX 570's 2048 shading units and 32 ROPs are sufficient for 1080p and 1440p at moderate settings, but not for 4K at high detail.
In practical terms, users should treat this as a GPU-limited system for Minecraft: Java Edition. The CPU will not prevent the game from reaching its potential, but the GPU will determine the maximum playable settings at each resolution. Upgrading the GPU would yield the largest FPS improvement, while upgrading the CPU would have little effect on this game's performance. The database rankings support this conclusion: the GPU's nearest rivals are all within 1.2% of its score, and the CPU's rivals are within 0.4%, but the game's FPS varies far more with resolution and settings than it would with a different CPU or GPU in the same performance class.