Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 38 | 50 | 61 |
| 1440p QHD | 47 | 74 | 94 | 118 |
| 1080p Full HD | 74 | 116 | 147 | 187 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
FAQ
Q: What is the playable threshold for this game, and how does this combo perform against it?
A: The playable threshold in the database is 60 FPS. The Intel Core i5-12400F with NVIDIA GeForce GTX 1650 clears that threshold at 1920x1080 on all four presets, at 2560x1440 on High, Medium, and Low, and at 3840x2160 only on Low.
Q: Which preset delivers the highest average frame rate for this pair at 1920x1080?
A: At 1920x1080, the Low preset produces the highest recorded average at 186.5 FPS. Medium follows at 147.1 FPS, High at 116.4 FPS, and Ultra at 73.7 FPS.
Q: Can this system run Minecraft: Java Edition at 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the recorded average FPS is 26.9, which falls well below the 60 FPS threshold. The High preset at 4K also misses the mark at 37.7 FPS, while Medium reaches 49.9 FPS.
Q: How does the GTX 1650 compare to its nearest rivals in the benchmark database?
A: The GTX 1650 sits at the 40th percentile among all GPUs. Its nearest rival, the Intel Arc A310, scores 7550 versus the GTX 1650's 7880, a 1% advantage for the GTX 1650. The AMD Radeon HD 8850M trails by 0.3%, and the Intel UHD Graphics 750 trails by 0.4%.
Q: What is the CPU's standing among all processors in the database?
A: The Core i5-12400F ranks at the 73rd percentile among all CPUs. Its closest competitor, the AMD Ryzen 5 7535HS, scores 19047 against the i5-12400F's 19039, a 0% difference. The Intel Core 3 201E is 0.1% ahead, while the Intel Core i5-1335U and AMD EPYC 7773X are each 0.3% ahead.
Q: Does the CPU or GPU bottleneck performance more at higher resolutions?
A: The recorded data shows the GPU becomes the limiting factor as resolution increases. At 1080p Low, the combo hits 186.5 FPS, but at 4K Low it drops to 61.2 FPS, a 67% reduction. The CPU's single-thread and multi-thread scores remain constant, while GPU workload scales with pixel count, indicating the GTX 1650 is the binding constraint at 4K.
CPU and GPU Roles
The split of labor between the Intel Core i5-12400F and the NVIDIA GeForce GTX 1650 shifts dramatically across resolutions. Minecraft: Java Edition is known for its CPU-bound nature at lower resolutions, and the data confirms this. At 1920x1080 with Low settings, the combo produces 186.5 FPS, a figure so high that the GPU is clearly not the limiting factor. The CPU, with its 6 cores, 12 threads, and a boost clock of 4.40 GHz, has ample headroom. Its Cinebench R23 single-core score of 1680 and multi-core score of 12380 indicate strong per-thread performance, which matters for a game that relies heavily on single-threaded world generation and logic ticks.
As resolution climbs to 2560x1440, the GPU begins to assert itself. The Low preset still delivers 117.5 FPS, but the gap from 1080p Low to 1440p Low is a 37% drop. At 3840x2160, the GPU becomes the dominant constraint. The Low preset falls to 61.2 FPS, barely clearing the 60 FPS threshold. The GTX 1650, with 896 shading units, 4 GB of GDDR5 memory on a 128-bit bus, and 128.1 GB/s of bandwidth, simply cannot sustain high pixel throughput at 4K. Its 2.984 TFLOPS of FP32 compute and 53.28 GPixel/s pixel rate are modest by modern standards, and the percentile ranking of 40 among all GPUs reflects that.
The scaling pattern is consistent across presets. At 1080p, the delta between Low and Ultra is 112.8 FPS (186.5 down to 73.7), a 60% reduction. At 1440p, the same preset swing goes from 117.5 to 47.1 FPS, a 60% reduction. At 4K, Low to Ultra goes from 61.2 to 26.9 FPS, a 56% reduction. This consistency suggests that the CPU handles the game logic well at all resolutions, and the GPU's fill-rate limits manifest proportionally as pixel count increases. The CPU's Passmark single-thread score of 3481 and 3DMark single-thread score of 909 indicate it is never the bottleneck above 1080p, while the GTX 1650's DirectX 11 score of 58 and DirectX 12 score of 35 in Passmark show where its real-world gaming limits lie.
How This Combo Ranks
The database places this particular pairing at rank 1656 out of 1727 tested combinations for Minecraft: Java Edition. That puts it in the bottom 4% of all combos tested, a position that reflects the GTX 1650's age and tier rather than any deficiency in the CPU. The i5-12400F is a capable desktop processor, sitting at the 73rd percentile overall, but the GPU anchors the combo's ranking.
To contextualize: the GPU's nearest rivals in the database include the Intel UHD Graphics 750 (an integrated solution) and the AMD Radeon R7 350 (a budget discrete card from a previous generation). The GTX 1650 beats the UHD 750 by 0.4% and the R7 350 by 0.6%, but these are marginal victories. The Intel Arc A310, which is 1% ahead, represents a newer entry-level option. The CPU's rivals, meanwhile, are all within 0.3% of its average score, indicating the i5-12400F is squarely in the midrange pack for processors.
The low combo rank is not a verdict on playability, though. At 1080p, the combo ranks well above the 60 FPS threshold on every preset, and even at 1440p it manages three playable presets. The rank of 1656 reflects the absolute ceiling of the hardware, which tops out at 186.5 FPS at 1080p Low and 73.7 FPS at 1080p Ultra. Against the full field of 1727 combos, many of which include far more powerful GPUs, this pairing sits near the bottom. But for a specific game like Minecraft, the data shows that raw rank does not tell the whole story.
The Verdict
Yes, this PC can run Minecraft: Java Edition, but the experience depends heavily on resolution. At 1920x1080, the combo clears 60 FPS on all four presets. The Ultra preset averages 73.7 FPS, which is above the playable threshold with a small margin. High averages 116.4 FPS, Medium 147.1 FPS, and Low 186.5 FPS. For a 60 Hz display at 1080p, the Ultra preset is viable, though the margin is modest.
At 2560x1440, three presets are playable. High averages 74.4 FPS, Medium 94.1 FPS, and Low 117.5 FPS. The Ultra preset falls to 47.1 FPS, below the 60 FPS threshold, so 1440p Ultra is not recommended. At 3840x2160, only Low is playable, with an average of 61.2 FPS. Medium at 49.9 FPS, High at 37.7 FPS, and Ultra at 26.9 FPS all miss the mark.
The verdict by resolution is clear: 1080p is fully playable at any preset, 1440p is playable up to High, and 4K is playable only at Low. The i5-12400F's strong single-thread performance (Cinebench R23 single-core 1680, Geekbench single-core 1964) ensures the game logic runs smoothly, but the GTX 1650's modest pixel throughput is the deciding factor at higher resolutions.
Measured FPS Breakdown
3840x2160 (4K)
- Ultra: 26.9 FPS average
- High: 37.7 FPS average
- Medium: 49.9 FPS average
- Low: 61.2 FPS average
The 4K results show a clear staircase. Each step down in preset yields roughly a 12 FPS gain, from Ultra to High, High to Medium, and Medium to Low. The Low preset just barely crosses the 60 FPS line, but the margin is only 1.2 FPS, which means any demanding scene could push it below. The database does not record minimum or maximum frame times for this game, so the averages represent the typical experience.
2560x1440 (1440p)
- Ultra: 47.1 FPS average
- High: 74.4 FPS average
- Medium: 94.1 FPS average
- Low: 117.5 FPS average
At 1440p, the spread widens considerably. Low to Medium is a 23.4 FPS jump, Medium to High is a 19.7 FPS jump, and High to Ultra is a 27.3 FPS drop. The High preset offers a comfortable 74.4 FPS, giving a 14.4 FPS cushion over the threshold. The Ultra preset is the only one that fails, and it does so by a significant 12.9 FPS margin.
1920x1080 (1080p)
- Ultra: 73.7 FPS average
- High: 116.4 FPS average
- Medium: 147.1 FPS average
- Low: 186.5 FPS average
The 1080p results are uniformly strong. Even the most demanding preset, Ultra, holds 73.7 FPS, which is 13.7 FPS above the playable threshold. The Low preset at 186.5 FPS is more than three times the threshold, and the gap between Ultra and High is a substantial 42.7 FPS, indicating that the Ultra preset introduces effects that heavily tax the GTX 1650. The CPU is clearly not the constraint here, as the i5-12400F's 3DMark multi-thread score of 5912 and Cinebench R20 multi-core score of 6980 provide ample compute headroom.
Best Settings per Resolution
3840x2160: The most demanding preset that stays at or above 60 FPS is Low, with an average of 61.2 FPS. This is the only playable option at 4K. Medium falls short at 49.9 FPS, so there is no room for quality upgrades without crossing below the threshold. Players at 4K should accept Low settings and be aware that the 1.2 FPS margin is thin.
2560x1440: The best playable preset is High, averaging 74.4 FPS. This provides a 14.4 FPS buffer over the 60 FPS threshold, which is reasonably safe for most scenes. Medium at 94.1 FPS and Low at 117.5 FPS are also playable, but High delivers the best visual quality while staying above the line. Ultra at 47.1 FPS is not recommended.
1920x1080: The best playable preset is Ultra, averaging 73.7 FPS. This is the highest quality setting available in the test, and it clears the threshold by 13.7 FPS. For players who prioritize frame rate over visual fidelity, Medium at 147.1 FPS or Low at 186.5 FPS are excellent options, but Ultra is the ceiling for quality at a playable frame rate. The 42.7 FPS gap between Ultra and High suggests that Ultra's additional effects are expensive, but the result remains above 60 FPS.