Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 104 | 130 | 161 |
| 1440p QHD | 119 | 197 | 245 | 309 |
| 1080p Full HD | 195 | 309 | 389 | 490 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
The recorded data for Minecraft: Java Edition with the Intel Core i5-12400 and AMD Radeon RX 6750 XT shows a consistent pattern: higher resolutions reduce frame rates, but the combination remains highly capable across all tested configurations. At 1920x1080, the lowest tested resolution, the average frame rates are exceptionally high. Low settings deliver 489.5 FPS, Medium settings reach 388.9 FPS, High settings produce 308.7 FPS, and Ultra settings hold at 194.5 FPS. The gap between Low and Ultra at this resolution is 295 FPS, indicating that the preset choice has a substantial impact on performance, though even the most demanding setting clears the 60 FPS threshold by a wide margin.
Moving to 2560x1440, the frame rates remain far above playable levels. Low settings average 308.7 FPS, Medium settings produce 245.3 FPS, High settings reach 197 FPS, and Ultra settings deliver 118.8 FPS. The decline from 1920x1080 to 2560x1440 is noticeable but not severe. For instance, Ultra settings drop from 194.5 FPS to 118.8 FPS, a reduction of 75.7 FPS, which represents a 38.9% decrease. Low settings show a similar proportional drop, falling from 489.5 FPS to 308.7 FPS. This scaling suggests that the GPU is taking on more work at the higher resolution, but the headroom remains substantial.
At 3840x2160, the performance still exceeds the 60 FPS target for every preset. Low settings average 161.2 FPS, Medium settings produce 130.3 FPS, High settings reach 103.8 FPS, and Ultra settings hold at 64 FPS. The Ultra preset at 4K is the only configuration in the entire dataset that approaches the playable threshold, with a margin of just 4 FPS above 60. The progression from 2560x1440 to 3840x2160 shows a sharper decline for the higher presets. Ultra drops from 118.8 FPS to 64 FPS, a 46.1% reduction, while High falls from 197 FPS to 103.8 FPS, a 47.3% reduction. Low settings are less affected, dropping from 308.7 FPS to 161.2 FPS, a 47.8% reduction, which still leaves ample performance.
The min and max FPS fields are not populated in the database for any resolution or preset, so the analysis relies solely on average frame rates. The absence of these values means the data cannot speak to frame time consistency or stuttering, but the averages alone indicate that the system delivers smooth performance in nearly all scenarios. The only borderline case is 3840x2160 with Ultra settings, where the 64 FPS average leaves little room for dips below 60 in demanding scenes, though the recorded average does clear the threshold.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: The highest average FPS is 489.5, recorded at 1920x1080 with Low settings.
Q: Does the system maintain 60 FPS at 3840x2160 with the most demanding preset?
A: Yes, the Ultra preset at 3840x2160 averages 64 FPS, which is 4 FPS above the 60 FPS playable threshold.
Q: How much performance is lost when moving from 1920x1080 to 2560x1440 at Ultra settings?
A: The average FPS drops from 194.5 to 118.8, a reduction of 75.7 FPS, which is a 38.9% decrease.
Q: Which resolution shows the smallest gap between Low and Ultra settings?
A: At 3840x2160, the gap is 97.2 FPS (161.2 FPS on Low versus 64 FPS on Ultra), which is the smallest absolute difference among the three resolutions.
Q: Are there any tested configurations where the average FPS falls below 60?
A: No, every recorded configuration across all resolutions and presets has an average FPS at or above 64, so none fall below the 60 FPS threshold.
Q: How does the Ultra preset at 2560x1440 compare to the High preset at 3840x2160?
A: The Ultra preset at 2560x1440 averages 118.8 FPS, while the High preset at 3840x2160 averages 103.8 FPS, making the former 15 FPS faster despite the higher quality setting.
CPU and GPU Roles
The data reveals how the balance between the Intel Core i5-12400 and the AMD Radeon RX 6750 XT shifts across resolutions. At 1920x1080, the frame rates are so high that the CPU likely becomes a limiting factor, especially at Low settings where the 489.5 FPS average suggests the processor is feeding the GPU as fast as it can. The relatively small difference between Low and Medium settings at this resolution (489.5 FPS versus 388.9 FPS) indicates that the GPU is not fully saturated, and the CPU's single-thread performance, which scores 3456 in PassMark single-thread tests, is what enables such high frame rates. The Core i5-12400 has 6 cores and 12 threads, and its Cinebench R23 single-core score of 2257 points to strong per-thread capability, which matters for Minecraft's Java Edition engine that relies heavily on one primary thread.
At 2560x1440, the frame rates remain high but the scaling between presets becomes more pronounced. The drop from Low to Ultra is 189.9 FPS (308.7 to 118.8), which is larger than the 100.6 FPS drop at 1920x1080 (489.5 to 194.5). This pattern suggests the GPU begins to take on more responsibility as the pixel count increases, though the CPU still has enough headroom to avoid becoming a bottleneck. The RX 6750 XT, with 12 GB of GDDR6 memory and a 192-bit bus delivering 432.0 GB/s of bandwidth, provides ample memory throughput for the higher resolution, and its 2560 shading units handle the increased pixel workload.
At 3840x2160, the GPU clearly becomes the dominant factor. The Ultra preset averages 64 FPS, which is just above the playable threshold, and the gap between Low and Ultra is 97.2 FPS (161.2 to 64). The scaling from 2560x1440 to 3840x2160 at Ultra shows a 46.1% reduction, indicating that the RX 6750 XT is nearing its limits at 4K with maximum settings. The CPU's role diminishes at this resolution because the frame rates are lower, so the processor has less work to do per second. However, the Core i5-12400 still needs to keep up with the game's simulation and world-generation tasks, and its 18 MB of shared L3 cache helps maintain consistency. The data shows that at 1920x1080, the CPU is the primary constraint, at 2560x1440 the balance shifts toward the GPU, and at 3840x2160 the GPU is the clear limiting factor.
The Verdict
The recorded data confirms that this combination can run Minecraft: Java Edition at all tested resolutions and presets, with every configuration clearing the 60 FPS threshold. At 3840x2160, the verdict is positive but with a cautious note: the Ultra preset averages 64 FPS, which is only 4 FPS above the playable threshold. The High preset at this resolution averages 103.8 FPS, providing a comfortable margin, while Low and Medium presets deliver 161.2 FPS and 130.3 FPS respectively. The database lists all four settings as playable at 4K, with Ultra being the best setting at 64 FPS.
At 2560x1440, the system performs with substantial headroom. The Ultra preset averages 118.8 FPS, which is nearly double the playable threshold, and the High preset reaches 197 FPS. Low and Medium settings produce 308.7 FPS and 245.3 FPS respectively, indicating that the combination is far from stressed at this resolution. The verdict for 2560x1440 is unequivocally positive, with all presets delivering smooth performance and the best setting, Ultra, maintaining 118.8 FPS.
At 1920x1080, the performance is exceptional. The Ultra preset averages 194.5 FPS, more than three times the playable threshold, and the High preset reaches 308.7 FPS. Low settings hit 489.5 FPS, which is near the upper limit of most display refresh rates. The verdict for 1920x1080 is that the system is overqualified for this resolution, with even the most demanding preset leaving massive headroom. The overall conclusion from the data is that this PC can run the game at any resolution up to 3840x2160, and at 4K users should prefer High settings for a comfortable margin or Ultra if they accept the slim 4 FPS buffer above 60 FPS.
Best Settings per Resolution
The best setting is defined as the most demanding preset that stays at or above 60 FPS average. At 3840x2160, the Ultra preset qualifies with an average of 64 FPS. This is the only resolution where the best setting sits close to the threshold, so users who want more stability might choose High at 103.8 FPS, but the data confirms Ultra is playable. At 2560x1440, the Ultra preset delivers 118.8 FPS, which is well above the threshold and represents the best visual quality available. The margin of 58.8 FPS above 60 gives ample room for frame dips without falling below playable levels. At 1920x1080, the Ultra preset averages 194.5 FPS, making it the clear choice for maximum quality. The margin here is 134.5 FPS, so even the most demanding scenes are unlikely to cause issues.
For each resolution, the recommended preset is the highest one tested, because all of them clear the 60 FPS requirement. The database identifies the best settings as Ultra for 3840x2160, Ultra for 2560x1440, and Ultra for 1920x1080, with corresponding average FPS values of 64, 118.8, and 194.5. The only consideration is at 4K, where the 64 FPS average at Ultra leaves a narrow buffer, but the recorded data shows it is still playable.
How This Combo Ranks
The Intel Core i5-12400 and AMD Radeon RX 6750 XT combination ranks 792 out of 1727 tested combos in Minecraft: Java Edition, placing it in the upper half of the database. This percentile position reflects the strong performance shown in the measured FPS data, where even the most demanding 4K Ultra preset clears 60 FPS. The rank is driven by the CPU's high single-thread performance, which is critical for Minecraft's Java engine, and the GPU's ability to handle 4K resolutions with sufficient frame rates. The combo's position at 792 out of 1727 means it outperforms roughly 54% of all tested combinations, which is a strong showing given that many of those combos likely include higher-end GPUs. The data indicates that this pairing is well-balanced for this game, with neither component dragging down the overall result. The CPU's percentile rank among all CPUs is 72, and the GPU's percentile rank among all GPUs is 71, meaning both components sit above average in their respective categories. This alignment explains why the combo performs consistently across resolutions rather than being bottlenecked by one part.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-12400, based on average benchmark scores, include the AMD EPYC 7643 with an average score of 18697 and a delta of -0.1%, meaning it performs nearly identically. The Intel Core i7-1355U scores 18730 with a delta of -0.3%, the AMD Ryzen AI 5 330 scores 18811 with a delta of -0.7%, and the Intel Core i3-14100F scores 18519 with a delta of 0.9%. These deltas indicate that the i5-12400's closest CPU alternatives are within 0.9% of its average score, so any of these processors would deliver very similar performance in Minecraft: Java Edition. The i3-14100F is slightly slower by 0.9%, while the Ryzen AI 5 330 is slightly faster by 0.7%, but these differences are negligible in practice.
For the AMD Radeon RX 6750 XT, the nearest rivals are the AMD Radeon R9 M395X with an average score of 25891 and a delta of 0.5%, the AMD FirePro W7100 scoring 25856 with a delta of 0.6%, the AMD FirePro D700 scoring 25842 with a delta of 0.7%, and the NVIDIA GeForce RTX 3080 Ti Mobile scoring 25740 with a delta of 1.1%. These GPUs all perform within 1.1% of the RX 6750 XT's average score, meaning a user swapping to any of these would see nearly identical frame rates in Minecraft. The RTX 3080 Ti Mobile is the closest competitor in terms of brand recognition, but its mobile form factor may have different thermal characteristics, while the R9 M395X, FirePro W7100, and FirePro D700 are older workstation or mobile parts. The data shows that the RX 6750 XT sits in a performance cluster where several alternatives would behave similarly, so the choice among them would not meaningfully change the measured FPS results.