Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 72 | 96 | 115 |
| 1440p QHD | 89 | 140 | 181 | 225 |
| 1080p Full HD | 141 | 222 | 284 | 355 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The Intel Core i5-12400 and AMD Radeon RX 6600 combination, with a launch MSRP of $199 for the CPU and 329 USD for the GPU, delivers strong performance in Minecraft: Java Edition. Measured data shows that this system clears the 60 FPS playability threshold at all tested settings up to 1440p, and at 4K it remains playable up to High settings. The dataset provides average FPS only; minimum and maximum frame times were not recorded. The combo ranks 1398 out of 1727 tested combinations, placing it in the upper portion of the field.
Measured FPS Breakdown
The following table lists the average FPS for each resolution and preset combination. All values are taken directly from the measured data.
| Resolution | Settings | Average FPS |
|------------|----------|-------------|
| 3840x2160 | High | 72.2 |
| 3840x2160 | Low | 115.1 |
| 3840x2160 | Medium | 95.6 |
| 3840x2160 | Ultra | 44.4 |
| 2560x1440 | High | 140.3 |
| 2560x1440 | Low | 224.8 |
| 2560x1440 | Medium | 181.1 |
| 2560x1440 | Ultra | 89.1 |
| 1920x1080 | High | 221.5 |
| 1920x1080 | Low | 354.5 |
| 1920x1080 | Medium | 283.6 |
| 1920x1080 | Ultra | 141.1 |
At 1080p, the system is exceptionally fast. Even the most demanding Ultra preset produces an average of 141.1 FPS, while Low reaches 354.5 FPS. Moving to 1440p, the same presets yield 89.1 FPS at Ultra and 224.8 FPS at Low. The 4K results show a clear drop: Ultra falls to 44.4 FPS, below the 60 FPS threshold, while High maintains 72.2 FPS. The scaling from 1080p to 4K is substantial across all presets, with the Low preset dropping from 354.5 to 115.1 FPS and Ultra from 141.1 to 44.4 FPS. This pattern indicates that the GPU becomes the dominant factor as resolution increases.
CPU and GPU Roles
The data reveals a clear division of labor between the Intel Core i5-12400 and the AMD Radeon RX 6600. At 1080p, the system produces extremely high frame rates—354.5 FPS on Low and 141.1 FPS on Ultra—which suggests that the CPU is not a limiting factor at this resolution. The i5-12400, with 6 cores and 12 threads, posts a Cinebench R23 single-core score of 2257 and a multicore score of 15989, placing it in the 72nd percentile of all CPUs. This strong single-thread performance is well suited to the game's engine, which appears to scale efficiently with the CPU's capabilities.
As resolution climbs to 1440p and 4K, the GPU's role becomes more pronounced. The RX 6600, with 8 GB of GDDR6 memory and a Passmark G3D score of 15096 (63rd percentile), shows its limits at 4K Ultra, where the average FPS drops to 44.4. The scaling between resolutions is consistent with GPU-bound behavior: at 4K Low, the system still manages 115.1 FPS, but the gap between Low and Ultra widens to 70.7 FPS (115.1 vs. 44.4). At 1080p, the same preset gap is 213.4 FPS (354.5 vs. 141.1), indicating that the CPU can feed the GPU effectively at lower resolutions, but the GPU's raw throughput becomes the bottleneck at higher pixel counts.
The CPU's percentile ranking (72nd) is higher than the GPU's (63rd), reinforcing the interpretation that the GPU is the more limiting component in this pairing. At 1080p, the CPU's headroom allows the GPU to run at its full potential, but at 4K, the GPU's compute capacity is insufficient to maintain 60 FPS on the Ultra preset. The data shows that the system is CPU-bound at 1080p only in the sense that the CPU is capable of driving frame rates far beyond the GPU's output; the actual bottleneck at 1080p is the GPU's ability to render frames, but the CPU is not holding it back.
Best Settings per Resolution
The most demanding preset that maintains an average of at least 60 FPS at each resolution is as follows:
- 3840x2160: High settings, with an average of 72.2 FPS. Ultra falls to 44.4 FPS, below the playable threshold.
- 2560x1440: Ultra settings, with an average of 89.1 FPS. All presets exceed 60 FPS at this resolution.
- 1920x1080: Ultra settings, with an average of 141.1 FPS. Every preset clears 60 FPS comfortably.
These results indicate that the system is fully playable at 1080p and 1440p with maximum settings, while 4K requires a step down to High to stay above 60 FPS. The 4K Ultra preset is the only configuration that fails to meet the playability threshold.
FAQ
Q: Can this system run Minecraft: Java Edition at 4K?
A: Yes, up to High settings, which averages 72.2 FPS. The Ultra preset drops to 44.4 FPS, below the 60 FPS threshold.
Q: What is the best setting for 1440p?
A: Ultra, with an average of 89.1 FPS. All presets at 1440p exceed 60 FPS, so Ultra is the most demanding playable option.
Q: How does the system perform at 1080p?
A: All settings are well above 60 FPS. The Ultra preset averages 141.1 FPS, while Low reaches 354.5 FPS.
Q: Is the CPU or GPU more limiting?
A: At 1080p, the high frame rates suggest the CPU is not a bottleneck. At 4K Ultra, the GPU is clearly the limiting factor, as the average drops to 44.4 FPS. The CPU's 72nd percentile ranking versus the GPU's 63rd percentile supports this.
Q: What is the combo's overall rank?
A: The combination ranks 1398 out of 1727 tested configurations.
Q: Are there similar performing alternatives?
A: Yes. The CPU's nearest rivals include the AMD EPYC 7643, Intel Core i7-1355U, AMD Ryzen AI 5 330, and Intel Core i3-14100F. The GPU's nearest rivals include the NVIDIA Quadro K6000, GeForce RTX 4050 Mobile, Tesla K20m, and RTX 2000 Ada Generation.
Similar Performance Alternatives
The Intel Core i5-12400 has an average benchmark score of 18683. Its nearest rivals, based on average score, are the AMD EPYC 7643 (18697, -0.1% delta), Intel Core i7-1355U (18730, -0.3%), AMD Ryzen AI 5 330 (18811, -0.7%), and Intel Core i3-14100F (18519, +0.9%). These CPUs all fall within 1% of the i5-12400's average score, meaning they would likely produce nearly identical frame rates in Minecraft: Java Edition, assuming the same GPU and system configuration.
The AMD Radeon RX 6600 has an average benchmark score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 (19030, 0% delta), GeForce RTX 4050 Mobile (19049, -0.1%), Tesla K20m (19089, -0.3%), and RTX 2000 Ada Generation (18954, +0.4%). These GPUs are within 0.4% of the RX 6600's average score, so they would deliver essentially the same performance in this game. Users with any of these alternative components can expect similar FPS results at each resolution and preset.
The Verdict
The Intel Core i5-12400 and AMD Radeon RX 6600 can run Minecraft: Java Edition with strong performance. At 1920x1080, every preset exceeds 60 FPS, with Ultra averaging 141.1 FPS. At 2560x1440, all presets also clear 60 FPS, and Ultra averages 89.1 FPS. At 3840x2160, the system remains playable up to High settings, which averages 72.2 FPS; the Ultra preset falls to 44.4 FPS and is not playable. The data confirms that this combination is well suited for high-refresh-rate gaming at 1080p and 1440p, and it can handle 4K with a moderate settings reduction.