Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 89 | 112 | 141 |
| 1440p QHD | 105 | 168 | 215 | 272 |
| 1080p Full HD | 171 | 273 | 341 | 432 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Similar Performance Alternatives
The CPU and GPU in this pairing each sit near distinct benchmark neighbors, and those neighbors suggest what other hardware would deliver comparable frame behavior in Minecraft: Java Edition.
For the Intel Core i5-11400F, the database places it at the 71st percentile among all tested CPUs, with an average benchmark score of 17177. The nearest rival is the AMD EPYC 7H12, which scores 17120, a delta of only 0.3%. That is essentially a dead heat. The Intel Core i5-12450H scores 17239, sitting 0.4% higher, while the AMD Ryzen 3 PRO 8300G reaches 17278, about 0.6% above the i5-11400F. On the lower side, the Intel Core Ultra 7 164U scores 17074, which is 0.6% behind. In practical terms, any of these four processors would land within a fraction of a percent in synthetic workloads, so the in-game experience with this CPU should be nearly interchangeable with those parts.
The GPU side is similar but with a different flavor. The NVIDIA GeForce RTX 2070 SUPER sits at the 65th percentile among all GPUs, with an average benchmark score of 20282. Its nearest rival is the NVIDIA Quadro M4000M at 20480, 1% ahead. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2% higher. Two Intel Arc parts also cluster nearby: the Arc B570 at 20556 (1.3% higher) and the Arc A750 at 20582 (1.5% higher). The deltas here are slightly wider than on the CPU side, but still within a small band. A system built with any of these GPU alternatives would likely produce frame rates within a few percent of the RTX 2070 SUPER in Minecraft, assuming the CPU stays constant.
What this means for the pairing as a whole: the i5-11400F and RTX 2070 SUPER combination is not an outlier. It sits inside a dense cluster of mid-to-upper tier hardware. Users coming from a machine with an RTX 3070 Mobile or an Arc A750 should expect similar headroom, while those stepping down from a faster part would notice only modest differences. The data suggests this combo behaves like a well-populated neighborhood of components, not a unique or extreme configuration.
CPU and GPU Roles
Minecraft: Java Edition is often described as CPU-sensitive in community discussions, but the recorded measurements here tell a more nuanced story. The frame rate scaling across resolutions and presets reveals how the workload shifts between the processor and the graphics card.
At 1920x1080, the lowest resolution tested, the CPU is clearly the dominant constraint. The Low preset hits 431.6 FPS, Medium reaches 340.9 FPS, High lands at 272.9 FPS, and Ultra drops to 170.5 FPS. The gap between Low and Ultra is 261.1 FPS, a 153% swing. That is a massive range, and it shows that at 1080p, the GPU has plenty of headroom to render frames quickly while the CPU is managing the game simulation, chunk loading, and entity logic. The fact that even Ultra stays above 170 FPS indicates both components are strong, but the CPU is setting the ceiling.
Moving to 2560x1440, the GPU begins to take on more responsibility. Low runs at 271.6 FPS, Medium at 214.7 FPS, High at 168.4 FPS, and Ultra at 104.5 FPS. The spread from Low to Ultra is 167.1 FPS, narrower than at 1080p. The resolution increase forces the GPU to work harder per frame, so the gap between presets compresses. Still, every preset clears 100 FPS, which means the RTX 2070 SUPER is not yet the bottleneck at 1440p.
At 3840x2160, the GPU becomes the primary limiting factor. Low produces 140.7 FPS, Medium drops to 111.7 FPS, High reaches 88.9 FPS, and Ultra falls to 55.4 FPS. The spread from Low to Ultra is 85.3 FPS, the smallest of the three resolutions. More importantly, Ultra at 4K is the only configuration in the entire dataset that falls below the 60 FPS playable threshold. This is the clearest sign that the RTX 2070 SUPER is now the limiting component. The CPU is still feeding frames fast enough, but the GPU cannot keep up with the combined load of 4K resolution and Ultra settings.
The scaling pattern is consistent: at 1080p, preset choice matters enormously because the CPU is the ceiling. At 1440p, the balance shifts but both parts remain comfortable. At 4K, the GPU takes over as the deciding factor, and the Ultra preset crosses below the playable line. For users who play at 1080p or 1440p, the CPU and GPU are both contributing, but the CPU is the more critical component at lower resolutions. At 4K, the GPU is what determines whether the game stays smooth.
FAQ
Q: Can this system run Minecraft at 4K Ultra settings?
A: No. The measured average frame rate at 3840x2160 with Ultra settings is 55.4 FPS, which falls below the 60 FPS playable threshold.
Q: What is the best playable setting at 4K?
A: High settings at 3840x2160 deliver 88.9 FPS average, which clears the 60 FPS threshold. Low (140.7 FPS) and Medium (111.7 FPS) are also playable at 4K, but High is the most demanding preset that stays above 60 FPS.
Q: How does the system perform at 1440p?
A: Every preset at 2560x1440 is playable. Ultra settings run at 104.5 FPS, High at 168.4 FPS, Medium at 214.7 FPS, and Low at 271.6 FPS.
Q: Is the CPU or GPU more important for this game?
A: At 1920x1080, the CPU is the primary constraint, as shown by the wide frame rate spread across presets (170.5 to 431.6 FPS). At 3840x2160, the GPU becomes the limiting factor, with Ultra dropping to 55.4 FPS.
Q: What is the highest average frame rate recorded for this combo?
A: The highest is 431.6 FPS at 1920x1080 with Low settings.
Q: How does this combo rank among all tested configurations in this game?
A: It ranks 1041 out of 1727 tested combos, placing it in the upper portion of the database but not near the top.
The Verdict
Yes, this PC can run Minecraft: Java Edition, and it does so comfortably at most settings. The verdict by resolution is clear from the measured data.
At 1920x1080, every preset is playable. The lowest result is Ultra at 170.5 FPS, which is nearly three times the 60 FPS threshold. At 2560x1440, the story is similar: all four presets clear 60 FPS, with Ultra at 104.5 FPS as the lowest. At 3840x2160, three of the four presets are playable. High runs at 88.9 FPS, Medium at 111.7 FPS, and Low at 140.7 FPS. Only Ultra at 4K fails to reach 60 FPS, landing at 55.4 FPS.
The practical conclusion is that this system is more than adequate for Minecraft at 1080p and 1440p with maximum settings, and it can handle 4K with High settings or below. The single failure point is 4K Ultra, which misses the 60 FPS mark by a small margin. Users who want 4K Ultra would need more GPU headroom, but for the vast majority of play scenarios, this combo delivers a smooth experience.
Best Settings per Resolution
For each resolution, the most demanding preset that stays at or above 60 FPS average is as follows:
At 3840x2160, the best playable setting is High, which produces 88.9 FPS. Medium runs at 111.7 FPS and Low at 140.7 FPS, but High is the heaviest preset that still clears the threshold. Ultra at 55.4 FPS is not playable.
At 2560x1440, the best playable setting is Ultra at 104.5 FPS. This is the maximum preset available, and it remains well above 60 FPS. High (168.4 FPS), Medium (214.7 FPS), and Low (271.6 FPS) are also playable but offer no advantage over Ultra in terms of smoothness.
At 1920x1080, the best playable setting is Ultra at 170.5 FPS. Again, this is the highest preset, and it runs far above the playable line. High (272.9 FPS), Medium (340.9 FPS), and Low (431.6 FPS) are all playable as well.
The pattern is straightforward: at 1080p and 1440p, users can max out the game. At 4K, they must step down one notch from Ultra to High to stay above 60 FPS.
How This Combo Ranks
In the database for Minecraft: Java Edition, this combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 2070 SUPER ranks 1041 out of 1727 tested combos. That places it in the upper portion of the field, roughly in the 60th percentile of all tested systems.
The ranking reflects the balance between the two components. The CPU sits at the 71st percentile among all CPUs, while the GPU sits at the 65th percentile among all GPUs. Neither part is a top-tier flagship, but both are solidly above average. The combined result is a system that handles Minecraft well at most resolutions and settings, as the measured frame rates confirm.
There are 686 tested combos that rank below this one, which means a substantial number of systems in the database would perform worse in this game. The 1041st position out of 1727 is a respectable showing, especially given that the game runs above 170 FPS at 1080p Ultra and above 100 FPS at 1440p Ultra. The rank is dragged down slightly by the 4K Ultra result, which falls below the playable threshold, but the overall position still indicates a capable gaming machine for this title.
Measured FPS Breakdown
The recorded measurements cover three resolutions and four settings each, for a total of 12 data points. All values are average frame rates, with no minimum or maximum data recorded.
At 1920x1080, the frame rates are high across the board. Low settings produce 431.6 FPS, Medium reaches 340.9 FPS, High runs at 272.9 FPS, and Ultra drops to 170.5 FPS. The step from Low to Medium is a reduction of 90.7 FPS, from Medium to High is 68.0 FPS, and from High to Ultra is 102.4 FPS. The largest single drop occurs between High and Ultra, which suggests the Ultra preset adds significant GPU load even at 1080p.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low runs at 271.6 FPS, Medium at 214.7 FPS, High at 168.4 FPS, and Ultra at 104.5 FPS. The drop from Low to Medium is 56.9 FPS, from Medium to High is 46.3 FPS, and from High to Ultra is 63.9 FPS. Again, the Ultra preset causes the largest step down.
At 3840x2160, the numbers compress further. Low produces 140.7 FPS, Medium runs at 111.7 FPS, High reaches 88.9 FPS, and Ultra falls to 55.4 FPS. The drop from Low to Medium is 29.0 FPS, from Medium to High is 22.8 FPS, and from High to Ultra is 33.5 FPS. This is the only resolution where any preset falls below 60 FPS, and it is also the only resolution where the Low to Ultra spread is less than 100 FPS.
Comparing across resolutions at the same settings shows the scaling cost. At Low, dropping from 1080p to 1440p reduces frame rate by 160.0 FPS, and dropping from 1440p to 4K reduces it by another 130.9 FPS. At Ultra, the same resolution steps cost 66.0 FPS and 49.1 FPS respectively. The resolution penalty is smaller at higher presets because the GPU is already working harder, but the overall trend is consistent: higher resolution and higher settings both reduce frame rate, and the 4K Ultra configuration is the only point where the system fails to maintain 60 FPS.