Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 79 | 100 | 125 |
| 1440p QHD | 99 | 152 | 195 | 243 |
| 1080p Full HD | 153 | 245 | 310 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The Intel Core i5-11400F paired with the AMD Radeon RX 6600 XT demonstrates a clear capacity for high refresh rate gameplay in Minecraft: Java Edition, with the data indicating that the primary constraint at higher resolutions is the graphics card, while at 1080p the CPU’s strong single-thread performance comes to the forefront. The recorded measurements show this combination delivers playable frame rates across nearly every setting and resolution tested, with only the most demanding 4K preset falling below the 60 FPS threshold.
Best Settings per Resolution
The benchmark data identifies the most demanding preset that maintains an average frame rate at or above 60 FPS for each resolution. At 1920x1080, the Ultra preset is the optimal choice, delivering a recorded average of 152.6 FPS. This represents a substantial performance buffer over the playability threshold, indicating that players can enable the highest visual fidelity without sacrificing smoothness. The jump from High to Ultra at this resolution results in a performance cost, but the resulting average remains comfortably high.
For 2560x1440, the Ultra preset also emerges as the best playable option, with an average of 99.1 FPS. This is a significant achievement, as it shows the hardware can handle the highest settings at a higher pixel density while still maintaining a frame rate well above 60 FPS. The data confirms that at this resolution, the GPU has enough headroom to accommodate the most demanding settings.
At 3840x2160, the situation changes. The High preset is the most demanding option that stays at or above 60 FPS, posting an average of 78.8 FPS. The Ultra preset at 4K drops to an average of 48.8 FPS, which falls below the playable threshold. Therefore, users targeting 4K resolution will need to select the High preset or lower to ensure a consistent experience. The Medium preset at this resolution offers an average of 100.1 FPS, providing an alternative for those who prefer higher frame rates over maximum fidelity.
CPU and GPU Roles
Analyzing the performance scaling across resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080, the CPU plays a more significant role, as the lower pixel count reduces the strain on the graphics card. This is evident in the frame rates: the Low preset at 1080p achieves 388.6 FPS, which is exceptionally high. The scaling from Low to Ultra at this resolution shows a performance drop of roughly 60%, from 388.6 FPS down to 152.6 FPS, indicating that the GPU is becoming more involved as settings increase, but the CPU’s capability to feed frames is a limiting factor at the very high end.
Moving to 2560x1440, the GPU’s role expands. The Low preset still delivers a very high 243.4 FPS, but the relative drop to Ultra (99.1 FPS) is more pronounced. This suggests that the increased pixel count is beginning to saturate the GPU’s resources. The CPU, with its 6 cores and 12 threads and a boost clock of 4.40 GHz, continues to provide adequate frame data, but the rendering load is now more balanced between the two components.
At 3840x2160, the GPU becomes the dominant bottleneck. The Low preset drops to 125.4 FPS, and the Ultra preset falls to 48.8 FPS. The performance difference between Low and Ultra at 4K is a 62% reduction, demonstrating that the RX 6600 XT’s compute resources are heavily taxed by the sheer number of pixels. The CPU’s influence diminishes here, as the frame rate is primarily determined by the GPU’s rasterization and pixel processing capabilities. The data indicates that for this game, the CPU is sufficient for all tested resolutions, but the GPU dictates the achievable settings at higher pixel counts.
Measured FPS Breakdown
The recorded data provides a detailed look at the average frame rates for each resolution and preset combination. At 1920x1080, the performance is exceptionally strong across the board. The Low preset leads with 388.6 FPS, followed by Medium at 309.7 FPS, High at 245.1 FPS, and Ultra at 152.6 FPS. These figures show a clear and consistent scaling, with each step up in settings costing a measurable amount of performance. For competitive or high refresh rate play, even the Ultra preset provides more than enough headroom for a 144Hz monitor.
At 2560x1440, the performance remains impressive but shows the expected decline due to the larger pixel count. The Low preset records 243.4 FPS, Medium achieves 194.7 FPS, High reaches 151.7 FPS, and Ultra drops to 99.1 FPS. The pattern is similar to 1080p, but the absolute numbers are lower. The Ultra preset at this resolution still clears the 60 FPS threshold by a wide margin, making it a viable option for users with high refresh rate 1440p displays.
At 3840x2160, the performance landscape changes significantly. The Low preset delivers 125.4 FPS, which is still highly playable. Medium follows at 100.1 FPS, and High at 78.8 FPS. The Ultra preset, however, falls to 48.8 FPS, failing to meet the 60 FPS playability standard. This is the only tested configuration that misses the target. The data suggests that 4K gaming is possible with this hardware, but only with reduced settings. The gap between Medium and Ultra at this resolution is substantial, indicating a heavy demand on the GPU’s fill rate and memory bandwidth.
Similar Performance Alternatives
The database provides context on how this CPU and GPU compare to other hardware based on their average benchmark scores. The Intel Core i5-11400F has an average benchmark score of 17177, placing it in the 71st percentile of all CPUs. Its nearest rivals, based on score, include the AMD EPYC 7H12 with a score of 17120, which is 0.3% lower, and the Intel Core i5-12450H with a score of 17239, which is 0.4% higher. The AMD Ryzen 3 PRO 8300G (17278) is 0.6% faster, while the Intel Core Ultra 7 164U (17074) is 0.6% slower. These rivals represent a similar level of processing capability, meaning that systems built with these CPUs would likely exhibit comparable frame rates in CPU-bound scenarios.
For the GPU, the AMD Radeon RX 6600 XT has an average benchmark score of 24442, placing it in the 70th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 1630 with a score of 24277, which is 0.7% lower, and the Intel Arc A350M with a score of 24647, which is 0.8% higher. The NVIDIA GeForce GTX 780 Ti scores 24236 (0.8% lower), and the NVIDIA GeForce RTX 2080 SUPER scores 24170 (1.1% lower). These figures suggest that a system using any of these GPUs would produce similar results in Minecraft: Java Edition, with the RX 6600 XT holding a slight edge over most of its direct competitors in synthetic benchmarks.
How This Combo Ranks
The combined performance of the Intel Core i5-11400F and AMD Radeon RX 6600 XT is ranked 1277 out of 1727 tested combos in the database for this specific game. This places the pairing in the 74th percentile of all tested configurations. This ranking reflects the balance between the CPU’s strong single-core performance, which is critical for Minecraft’s primary thread, and the GPU’s ample graphics processing power. While the rank is not at the very top, it indicates that this combination sits above the majority of systems tested, providing a solid foundation for a high-performance gaming experience in this title. The ranking suggests that there are faster configurations, but this pairing is far from the bottom of the hierarchy, and its in-game performance data supports a capable position.
The Verdict
Based on the measured data, this PC can run Minecraft: Java Edition effectively across most resolutions and settings. At 1920x1080, the system achieves a playable frame rate at all four tested presets, with the Ultra preset delivering an average of 152.6 FPS. This makes it an excellent choice for high refresh rate monitors. At 2560x1440, the verdict is equally positive, with all presets, including Ultra, staying above the 60 FPS threshold. The Ultra preset at this resolution produces an average of 99.1 FPS, which is ideal for smooth, high-fidelity gameplay.
At 3840x2160, the system is partially successful. The High, Medium, and Low presets all achieve playable frame rates, with High averaging 78.8 FPS. However, the Ultra preset fails to maintain 60 FPS, averaging only 48.8 FPS. Therefore, the verdict for 4K is that the game is playable, but users must avoid the highest settings. The data confirms that this combination of CPU and GPU is well-suited for 1080p and 1440p gaming, offering a high level of performance that will satisfy most players. For 4K, the system is capable, but a reduction in visual fidelity is necessary to maintain smooth gameplay. The overall picture is one of a balanced, high-performing setup that excels at standard high refresh rate resolutions.