Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 103 | 126 | 161 |
| 1440p QHD | 123 | 193 | 245 | 311 |
| 1080p Full HD | 191 | 307 | 386 | 478 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
At 1920x1080, the Intel Core i5-10400F with the AMD Radeon RX 6750 XT delivers exceptionally high frame rates across the board. The Low preset reaches an average of 477.6 FPS, while Medium sits at 385.9 FPS, and High at 306.6 FPS. The most demanding Ultra preset still maintains an average of 190.6 FPS. These figures indicate that at 1080p, the combination is far beyond the playable threshold, with even the heaviest settings leaving substantial headroom.
Stepping up to 2560x1440, the frame rates remain very strong but show the expected scaling impact. Low averages 311 FPS, Medium drops to 245.4 FPS, and High produces 192.6 FPS. Ultra, the most demanding preset, still delivers 122.6 FPS on average. The reduction from 1080p to 1440p is noticeable, roughly a 35% decrease on the Ultra preset, but the system continues to operate well above any performance concerns.
At 3840x2160, the picture changes more significantly. Low averages 160.7 FPS, Medium drops to 126 FPS, and High falls to 102.7 FPS. Ultra, the most demanding configuration, averages 64.3 FPS. While this is still above the 60 FPS threshold, it is the only resolution and preset combination where the margin becomes relatively narrow. The data shows a clear progression: each resolution step demands more from the hardware, but the system remains playable at every tested setting.
The recorded data includes only average FPS values; no minimum or maximum frame time data was captured for any resolution or preset. The average figures are consistent and smooth across all tests, with no anomalous spikes or drops indicated in the measurements.
CPU and GPU Roles
The scaling between resolutions reveals how the workload distributes between the CPU and GPU. At 1920x1080, the frame rates are extremely high, with the Low preset exceeding 477 FPS. Such high output suggests that the CPU, a 6-core, 12-thread Comet Lake part with a boost clock of 4.30 GHz, is capable of feeding the GPU sufficiently at lower resolutions. The GPU, RDNA 2.0 architecture with 2560 shading units, is not the limiting factor at 1080p; the CPU's single-thread performance, reflected in a Passmark single-thread score of 2541, becomes more relevant as frame rates climb.
Moving to 2560x1440, the average FPS drops across all presets, but the margins between settings remain proportionally similar. The GPU begins to take on more responsibility as pixel count increases. The RX 6750 XT, with 12 GB of GDDR6 memory and a 432.0 GB/s bandwidth, scales effectively with the higher resolution. The CPU's role diminishes relative to the GPU at this resolution, as the frame rates, while lower, still exceed 120 FPS on Ultra.
At 3840x2160, the GPU is clearly the dominant factor. The Ultra preset drops to 64.3 FPS, a 47% reduction from the 1440p result. This is consistent with the GPU being pushed to its limits at 4K, while the CPU has ample headroom. The difference between Low and Ultra at 4K is 96.4 FPS, compared to 188.4 FPS at 1440p and 287 FPS at 1080p. This compression of the preset gap at higher resolutions indicates that the GPU becomes the primary bottleneck, as the CPU's performance ceiling is no longer the constraint.
Benchmark results indicate that for this game, the CPU matters most at lower resolutions where frame rates are extremely high, while the GPU takes over as the limiting factor at 4K. The system's 14 nm CPU process node and 7 nm GPU process node reflect the generational difference, but the practical impact is that this combo is balanced enough to avoid severe CPU bottlenecks at any tested resolution.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 190.6 FPS. Every preset tested at this resolution clears the 60 FPS threshold, so the Ultra setting is the recommended choice for maximum visual quality without performance concerns.
At 2560x1440, Ultra again qualifies as the best setting, averaging 122.6 FPS. The gap between Ultra and the next preset, High at 192.6 FPS, is 70 FPS, but both remain comfortably above the playable threshold. The data shows no reason to compromise on settings at this resolution.
At 3840x2160, Ultra remains the best setting, with an average of 64.3 FPS. This is the tightest margin in the entire dataset, as the Ultra preset barely clears the 60 FPS threshold. High averages 102.7 FPS, providing a safer buffer if frame time consistency is a concern, but the recorded average for Ultra is still playable. The verdict across all resolutions is consistent: the Ultra preset is always the best choice, with no need to drop to lower settings to achieve playable performance.
The Verdict
This PC can run Minecraft: Java Edition at all tested resolutions and presets. The verdict by resolution is clear: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the best being Ultra at 64.3 FPS. At 2560x1440, all presets clear 60 FPS, with Ultra at 122.6 FPS as the best setting. At 1920x1080, all presets are well above the threshold, with Ultra at 190.6 FPS.
The playable threshold is defined as 60 FPS, and the recorded data shows that every single resolution and preset combination exceeds this. The lowest recorded average is 64.3 FPS at 4K Ultra, which is still 4.3 FPS above the threshold. The system never dips below playable performance, even under the most demanding configuration. For users seeking maximum fidelity, the Ultra preset at any resolution is the recommended choice, as the frame rates remain high enough for smooth gameplay.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: The highest average FPS is 477.6, achieved at 1920x1080 with the Low preset.
Q: Can this system run Minecraft at 4K with the Ultra preset?
A: Yes, the 3840x2160 Ultra preset averages 64.3 FPS, which is above the 60 FPS playable threshold.
Q: How much performance drops from 1440p to 4K on the Ultra preset?
A: The Ultra preset drops from 122.6 FPS at 2560x1440 to 64.3 FPS at 3840x2160, a reduction of 58.3 FPS.
Q: Which preset provides the largest margin above the playable threshold at 1080p?
A: The Low preset at 1920x1080 averages 477.6 FPS, which is 417.6 FPS above the 60 FPS threshold.
Q: Is the Ultra preset at 1440p significantly slower than High at the same resolution?
A: Yes, Ultra averages 122.6 FPS while High averages 192.6 FPS, a difference of 70 FPS.
Q: Does the system ever fall below 60 FPS in any tested configuration?
A: No, the lowest recorded average FPS is 64.3 at 3840x2160 Ultra, which is still above the 60 FPS threshold.
How This Combo Ranks
The combination of the Intel Core i5-10400F and AMD Radeon RX 6750 XT ranks 864 out of 1727 tested combos in the database for this game. This places it in the upper half of all tested systems, specifically at the 50th percentile or slightly above. Given that the CPU sits at the 68th percentile against all CPUs and the GPU at the 71st percentile against all GPUs, the combo rank reflects a well-matched pairing that performs consistently with its component positions.
The rank of 864 out of 1727 indicates that while many systems outperform this combo, a substantial number also fall below it. The data shows that for a game like Minecraft: Java Edition, which is not particularly demanding on modern hardware, this combination delivers playable performance at all resolutions, and the rank is more a reflection of the absolute performance ceiling rather than any practical deficiency. The system's ability to maintain over 64 FPS at 4K Ultra is a strong indicator that the rank position is sufficient for real-world use.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i5-10400F has an average benchmark score of 14185. The closest alternatives are the Intel Xeon 6756E with an average score of 14163, a 0.2% difference, and the AMD EPYC 7552 at 14115, a 0.5% difference. On the other side, the Intel Core 7 160UL scores 14232, which is 0.3% higher, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher. These processors would behave within a fraction of a percent of the i5-10400F in synthetic benchmarks, meaning gameplay differences would be negligible.
For the GPU, the AMD Radeon RX 6750 XT has an average benchmark score of 26011. The nearest rivals include the AMD Radeon R9 M395X at 25891, a 0.5% difference, and the AMD FirePro W7100 at 25856, a 0.6% difference. The AMD FirePro D700 scores 25842, 0.7% lower, while the NVIDIA GeForce RTX 3080 Ti Mobile scores 25740, 1.1% lower. These GPUs would produce nearly identical frame rates in this game, with the RTX 3080 Ti Mobile being the most divergent at just over one percent slower.
The data suggests that swapping to any of these alternatives would yield almost indistinguishable performance in Minecraft: Java Edition. The CPU alternatives are all within 0.6% of the i5-10400F's average score, and the GPU alternatives are all within 1.1% of the RX 6750 XT's average score. For practical purposes, any of these pairings would produce the same playable experience across all resolutions and presets, with frame rates differing by only a few FPS at most.