Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 41 | 52 | 67 |
| 1440p QHD | 49 | 85 | 107 | 132 |
| 1080p Full HD | 80 | 133 | 163 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Best Settings per Resolution
At 3840x2160, the highest preset that keeps the average frame rate at or above 60 FPS is Low, with a recorded average of 67.3 FPS. Moving up to Medium drops the average to 52.1 FPS, which falls below the playable threshold. High averages 41.4 FPS and Ultra averages 28 FPS, both well under the 60 FPS target.
At 2560x1440, the most demanding playable preset is High, reaching an average of 85 FPS. Medium averages 107.1 FPS and Low averages 131.6 FPS, both also above the threshold. Ultra at this resolution averages 49.4 FPS, which is not enough to maintain 60 FPS.
At 1920x1080, all four presets clear the playable threshold. The most demanding playable preset is Ultra, with an average of 79.5 FPS. High averages 132.6 FPS, Medium averages 162.6 FPS, and Low averages 208 FPS. The data indicates that this hardware combination can handle even the heaviest preset at 1080p without dropping below 60 FPS on average.
FAQ
Q: Can this PC run Minecraft: Java Edition at 4K with High settings?
A: No. At 3840x2160 with High settings, the recorded average FPS is 41.4, which is below the 60 FPS playable threshold. At 4K, only the Low preset reaches 60 FPS, with an average of 67.3 FPS.
Q: What is the best preset for 1440p gaming with this combination?
A: High is the most demanding preset at 2560x1440 that stays at or above 60 FPS, with an average of 85 FPS. Medium and Low also work, averaging 107.1 FPS and 131.6 FPS respectively. Ultra at 1440p averages 49.4 FPS, so it is not recommended for smooth play.
Q: Is Ultra settings playable at 1080p?
A: Yes. At 1920x1080 with Ultra settings, the average FPS is 79.5, which clears the 60 FPS threshold. This is the only resolution in the recorded data where Ultra is playable.
Q: How much of a performance drop occurs when moving from 1080p to 1440p at High settings?
A: At High settings, the average FPS drops from 132.6 at 1920x1080 to 85 at 2560x1440. That is a decrease of 47.6 FPS, or roughly 36% lower performance at the higher resolution.
Q: Which resolution has the widest gap between Low and Ultra settings?
A: At 1920x1080, Low averages 208 FPS while Ultra averages 79.5 FPS, a difference of 128.5 FPS. At 2560x1440, the gap between Low (131.6 FPS) and Ultra (49.4 FPS) is 82.2 FPS. At 3840x2160, Low (67.3 FPS) and Ultra (28 FPS) differ by 39.3 FPS. The largest absolute spread is at 1080p.
Q: Does the system maintain 60 FPS across all tested presets at any resolution?
A: At 1920x1080, yes, every preset from Low to Ultra stays above 60 FPS on average. At 2560x1440, three of four presets work, with Ultra being the exception. At 3840x2160, only Low clears the threshold.
Similar Performance Alternatives
The database places the Intel Core i5-10400F at the 68th percentile among all CPUs, with an average benchmark score of 14185. Its nearest rivals are the Intel Xeon 6756E (average score 14163, a 0.2% gap), the AMD EPYC 7552 (average score 14115, 0.5% ahead of the i5-10400F), the Intel Core 7 160UL (average score 14232, 0.3% behind), and the AMD Ryzen 3 7320C (average score 14277, 0.6% behind). These deltas are small, meaning any of these processors would deliver nearly identical CPU-bound behavior in Minecraft: Java Edition, assuming the same GPU and settings.
On the GPU side, the AMD Radeon RX 580 sits at the 53rd percentile among all GPUs, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (average score 12940, 0.1% behind the RX 580), the NVIDIA GeForce GTX 1660 SUPER (average score 12986, 0.4% behind), the AMD Radeon 740M (average score 12870, 0.5% ahead of the RX 580), and the AMD FirePro W5100 (average score 12847, 0.6% ahead). The performance differences between these cards are within one percent, so swapping to any of them would yield essentially the same frame rates in the tested scenarios.
For a system combining the i5-10400F and RX 580, the practical takeaway is that both components are closely matched to their respective rivals in aggregate benchmarks. A user moving between these near-identical parts should not expect a meaningful shift in the measured FPS values listed for this game.
The Verdict
The recorded data shows that this PC can run Minecraft: Java Edition, and the playable range depends heavily on resolution. At 1920x1080, all four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold, with Ultra averaging 79.5 FPS. At 2560x1440, High is the best playable preset at 85 FPS, with Medium and Low also above 60 FPS, while Ultra at 49.4 FPS is not playable. At 3840x2160, only Low reaches 60 FPS, averaging 67.3 FPS; Medium, High, and Ultra all fall short.
The verdict by resolution is clear: 1080p offers full preset freedom, 1440p offers most presets, and 4K is limited to Low settings. For players who prioritize visual quality, 1080p Ultra is the safest choice. For higher resolutions, the preset ceiling drops accordingly.
Measured FPS Breakdown
At 3840x2160, the measured average frame rates are as follows: Low settings produce 67.3 FPS, Medium produces 52.1 FPS, High produces 41.4 FPS, and Ultra produces 28 FPS. The pattern shows a steady decline as settings increase, with Ultra delivering less than half the FPS of Low.
At 2560x1440, Low averages 131.6 FPS, Medium averages 107.1 FPS, High averages 85 FPS, and Ultra averages 49.4 FPS. The transition from Medium to High costs 22.1 FPS, while the jump from High to Ultra costs 35.6 FPS, indicating that Ultra is disproportionately heavy at this resolution.
At 1920x1080, Low averages 208 FPS, Medium averages 162.6 FPS, High averages 132.6 FPS, and Ultra averages 79.5 FPS. Even at Ultra, the frame rate remains comfortably above the 60 FPS threshold. The largest single-step drop is from Medium to High at 30 FPS, while the drop from High to Ultra is 53.1 FPS, the steepest penalty in the entire dataset.
Across all resolutions, the pattern is consistent: Ultra presets impose a far larger performance cost than the step from Low to Medium or Medium to High. Min and max FPS values were not recorded for this combination, so the analysis relies on average frame rates only.
How This Combo Ranks
In the database's rankings for Minecraft: Java Edition, this specific combination of the Intel Core i5-10400F and AMD Radeon RX 580 ranks 1609 out of 1727 tested combos. That places it near the lower end of the distribution, in the bottom 7% of all tested systems for this game. The rank reflects the combined performance of both components, and given the RX 580's age and the i5-10400F's mid-range standing, this outcome is consistent with the hardware tier.
Despite the low overall rank, the measured frame rates at 1080p are still high enough to provide a smooth experience on Ultra settings. The rank is a relative measure against all combos in the database, many of which include substantially newer or higher-end parts. For this particular pairing, the game runs well at lower resolutions and moderate settings, but the ranking shows that many other tested combinations deliver higher headroom, especially at 4K where this combo struggles above Low settings.
CPU and GPU Roles
The scaling data reveals how each component influences performance across resolutions and presets. At 3840x2160, the average FPS at Low is 67.3, but at Ultra it falls to 28. This 39.3 FPS spread indicates that the GPU is the primary constraint at 4K, since raising the preset load reduces frame rates sharply. The RX 580's 8 GB of GDDR5 memory and 256-bit bus are sufficient for capacity, but the raw throughput at 4K is not enough to sustain high presets.
At 2560x1440, the spread between Low (131.6 FPS) and Ultra (49.4 FPS) is 82.2 FPS. The larger absolute drop suggests that both the CPU and GPU are being exercised more evenly at this resolution. The i5-10400F, with 6 cores and 12 threads, can keep up with the frame rates at Low and Medium, but the GPU begins to limit as settings rise. The fact that Ultra drops below 60 FPS while High stays at 85 FPS points to a GPU-bound ceiling for the heaviest preset.
At 1920x1080, the spread from Low (208 FPS) to Ultra (79.5 FPS) is 128.5 FPS. At Low settings, the frame rate is extremely high, indicating that the CPU is capable of feeding the GPU well beyond 200 FPS. As settings increase, the GPU load rises and the RX 580 becomes the limiting factor, but even at Ultra the result stays above 60 FPS. The CPU's single-thread performance, measured at 2541 in PassMark single-thread tests, is sufficient for Minecraft's primarily single-threaded simulation work at this resolution.
Comparing resolutions at the same preset clarifies the roles further. At High settings, 1080p averages 132.6 FPS while 1440p averages 85 FPS, a 47.6 FPS drop. At Low settings, 1080p averages 208 FPS while 1440p averages 131.6 FPS, a 76.4 FPS drop. The larger absolute drop at Low settings suggests that the CPU is capable of producing very high frame rates at 1080p, but the GPU cannot maintain the same rate when pixel count increases. At Ultra settings, 1080p averages 79.5 FPS and 1440p averages 49.4 FPS, a 30.1 FPS drop, showing that the GPU is already saturated at Ultra even at 1080p.
The overall picture is that the RX 580 is the dominant constraint at 4K and at high presets across all resolutions, while the i5-10400F provides ample headroom at 1080p Low and Medium settings. For players targeting 1440p or 4K, the GPU is the component to upgrade first. For players staying at 1080p, the current pairing is balanced enough to run the game at Ultra above 60 FPS, with the CPU leaving little room for complaint.