Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 96 | 125 | 155 |
| 1440p QHD | 114 | 187 | 231 | 293 |
| 1080p Full HD | 185 | 292 | 368 | 465 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The Intel Core i3-12100F paired with the AMD Radeon RX 6700 XT delivers a high-performance experience in Minecraft: Java Edition, with measured frame rates that far exceed the 60 FPS playability threshold across every resolution and preset combination tested. The data indicates that this combination is not merely playable but offers substantial headroom, with the most demanding settings at 4K still producing an average of 63.8 FPS, while lower resolutions and presets reach several hundred frames per second.
FAQ
*Q: What is the highest resolution at which this PC can run Minecraft: Java Edition at Ultra settings above 60 FPS?*
A: At 3840x2160 (4K) with Ultra settings, the measured average frame rate is 63.8 FPS, just clearing the 60 FPS threshold. This makes 4K Ultra the most demanding playable configuration for this combo.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i3-12100F has an average benchmark score of 13494, placing it in the 68th percentile of all CPUs. Its closest rival, the Intel Core 3 N355, scores 13492, a 0% difference, while the Intel Core i5-9500 scores 13452, putting it 0.3% behind. The Intel Core 5 120UL scores 13594, which is 0.7% ahead.
Q: What is the performance difference between the RX 6700 XT and the RTX 3090 in GPU benchmarks?
A: The AMD Radeon RX 6700 XT has an average benchmark score of 27425, while the NVIDIA GeForce RTX 3090 scores 27565. The RTX 3090 is 0.5% ahead of the RX 6700 XT, making the performance nearly identical in these synthetic tests despite their different market positions.
Q: Which resolution shows the largest jump in frame rate when switching from Ultra to Low settings?
A: The data shows that at 1920x1080, the average FPS increases from 185.3 at Ultra to 464.5 at Low, a difference of 279.2 FPS. This is the largest absolute gain across all resolutions when moving from Ultra to Low.
Q: Is the CPU or GPU more likely to be the bottleneck at 1080p?
A: At 1920x1080, the frame rates are exceptionally high, reaching 464.5 FPS at Low settings. Such high output suggests that the GPU is not heavily taxed at this resolution, and the CPU's performance, which ranks in the 68th percentile, becomes more relevant for maintaining these extreme frame rates.
Q: What is the combo's overall ranking among all tested combinations for this game?
A: The Intel Core i3-12100F and AMD Radeon RX 6700 XT combination ranks 960th out of 1727 tested combos in Minecraft: Java Edition. This places it in the upper-middle range of all tested systems for this specific game.
CPU and GPU Roles
The measured FPS data reveals a distinct pattern in how the CPU and GPU contribute to performance across different resolutions. At 1920x1080, the frame rates are extraordinarily high, with the Low preset achieving 464.5 FPS and the Ultra preset still reaching 185.3 FPS. These numbers indicate that the GPU has ample headroom at this resolution, and the limiting factor is more likely the CPU's ability to feed the graphics card with draw calls and game logic. The CPU's benchmark scores, including a Cinebench R23 multicore score of 11860 and a single-core score of 1674, suggest it has sufficient processing power for this task, but the sheer frame rates imply the CPU is working near its limits.
As the resolution increases to 2560x1440, the frame rates drop noticeably but remain very high. The Low preset averages 293 FPS, while Ultra averages 114.4 FPS. This scaling shows the GPU starting to take on more responsibility, as the pixel count increases from 2.07 million at 1080p to 3.69 million at 1440p. The GPU's 12 GB of GDDR6 memory and 384.0 GB/s bandwidth provide ample resources for these resolutions, and the 13.21 TFLOPS FP32 performance handles the increased shading load without significant strain.
At 3840x2160, the GPU's role becomes much more dominant. The Ultra preset drops to 63.8 FPS, while Low still manages 154.6 FPS. The 4K resolution requires processing 8.29 million pixels, more than four times the 1080p count. This dramatically increases the GPU's workload, and the RX 6700 XT's 160 TMUs and 64 ROPs are fully engaged. The CPU's influence diminishes at this resolution, as the frame rates are lower and the GPU becomes the primary bottleneck. The scaling from 1080p Low at 464.5 FPS to 4K Low at 154.6 FPS represents a 66.7% reduction, illustrating how the GPU's pixel throughput becomes the limiting factor at higher resolutions.
How This Combo Ranks
The combination of the Intel Core i3-12100F and AMD Radeon RX 6700 XT ranks 960th out of 1727 tested combos for Minecraft: Java Edition. This position in the 55.6th percentile places it slightly above the median of all tested systems. The CPU itself ranks in the 68th percentile among all CPUs, while the GPU ranks in the 72nd percentile among all GPUs, suggesting that both components are above average in their respective categories. The combo's overall rank being lower than either individual component percentile indicates that other systems with higher-end components achieve better performance in this specific game, possibly due to Minecraft's unique rendering characteristics or the CPU's 4-core, 8-thread configuration.
The CPU's nearest rivals, including the Intel Core 3 N355 with a 0% deltaPct and the Intel Core i5-9500 with a 0.3% deltaPct, show that the i3-12100F is closely matched with several other processors. Similarly, the GPU's nearest rival, the NVIDIA GeForce RTX 4070 Mobile, has a 0% deltaPct, indicating nearly identical synthetic performance. This suggests that swapping any of these components for their near-equivalents would result in similar in-game performance, assuming other system components remain constant.
The Verdict
The verdict data is unequivocal: this PC can run Minecraft: Java Edition at all tested resolutions and presets with average frame rates above 60 FPS. At 3840x2160, all four presets are playable, with Ultra settings providing an average of 63.8 FPS, which is the lowest recorded frame rate for this combo but still clears the 60 FPS threshold. At 2560x1440, all presets are playable, with the most demanding Ultra preset delivering 114.4 FPS, leaving substantial headroom. At 1920x1080, all presets are playable, with Ultra settings reaching 185.3 FPS and Low settings hitting 464.5 FPS.
The best settings at each resolution, defined as the most demanding preset that stays at or above 60 FPS, are Ultra at all three resolutions. This means users can max out the graphics settings at any resolution without dropping below the playability threshold. The margin of safety at 4K Ultra is only 3.8 FPS, which is relatively slim, but the data confirms it remains playable. At 1440p and 1080p, the margins are substantial, with 54.4 FPS and 125.3 FPS of headroom respectively, providing a comfortable buffer for complex scenes or heavy modding.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings achieve 464.5 FPS, Medium settings achieve 368.1 FPS, High settings achieve 292 FPS, and Ultra settings achieve 185.3 FPS. The progression from Low to Ultra represents a 60.1% reduction in frame rate, showing the significant impact of graphics quality settings at this resolution. The gap between Medium and High is 76.1 FPS, while the gap between High and Ultra is 106.7 FPS, indicating that the Ultra preset imposes a disproportionately large performance penalty.
At 2560x1440, the frame rates are still very high but show a clear reduction from 1080p. Low settings average 293 FPS, Medium settings average 231.2 FPS, High settings average 186.7 FPS, and Ultra settings average 114.4 FPS. The reduction from 1080p to 1440p is approximately 36.9% for Low, 37.2% for Medium, 36.1% for High, and 38.3% for Ultra. These consistent reductions suggest that the GPU is scaling predictably with the increase in pixel count, without any unexpected bottlenecks.
At 3840x2160, the frame rates drop substantially but remain playable across all settings. Low settings achieve 154.6 FPS, Medium settings achieve 124.5 FPS, High settings achieve 95.9 FPS, and Ultra settings achieve 63.8 FPS. The reduction from 1440p to 4K is approximately 47.2% for Low, 46.1% for Medium, 48.6% for High, and 44.2% for Ultra. These reductions are larger than the 1440p reductions, reflecting the 225% increase in pixel count from 1440p to 4K, which places significantly more demand on the GPU's pixel processing capabilities.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is Ultra, which achieves 63.8 FPS. This is the only resolution where the Ultra preset comes close to the playability threshold, but it still clears it with a 3.8 FPS margin. The settings below Ultra all provide higher frame rates, with High at 95.9 FPS, Medium at 124.5 FPS, and Low at 154.6 FPS, but Ultra represents the best visual quality that remains playable.
At 2560x1440, the most demanding playable preset is also Ultra, which achieves 114.4 FPS. This provides a comfortable 54.4 FPS margin above the 60 FPS threshold, allowing for some performance fluctuations without dropping below playable levels. The High preset achieves 186.7 FPS, Medium achieves 231.2 FPS, and Low achieves 293 FPS, all of which are far above the threshold but offer progressively less visual fidelity.
At 1920x1080, the most demanding playable preset is Ultra, which achieves 185.3 FPS. This provides a massive 125.3 FPS margin above the playability threshold, making it the most forgiving resolution for this combo. The High preset achieves 292 FPS, Medium achieves 368.1 FPS, and Low achieves 464.5 FPS, all of which are exceptionally high and would be limited by the display's refresh rate rather than the hardware's capabilities.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, include the Intel Core 3 N355 with a score of 13492 and a 0% deltaPct, meaning it performs identically in synthetic benchmarks. The Intel Core i5-9500 scores 13452, which is 0.3% behind the i3-12100F, while the Intel Core 5 120UL scores 13594, putting it 0.7% ahead. The Intel Core i7-1250U scores 13351, which is 1.1% behind. Systems using any of these CPUs with the same RX 6700 XT would be expected to produce nearly identical frame rates in Minecraft: Java Edition, with the Core 5 120UL potentially offering a very slight edge.
The GPU's nearest rivals include the NVIDIA GeForce RTX 4070 Mobile with a score of 27435 and a 0% deltaPct, making it the closest match. The NVIDIA GeForce RTX 3090 scores 27565, which is 0.5% ahead, while the NVIDIA RTX PRO 4000 Blackwell scores 27135, putting it 1.1% behind. The AMD Radeon Pro Vega 20 scores 27839, which is 1.5% ahead. Swapping the RX 6700 XT for any of these GPUs, while keeping the i3-12100F, would yield frame rates within a few percent of the measured values. The RTX 3090's 0.5% advantage in synthetic benchmarks would translate to roughly 1-2 FPS difference at 4K Ultra, an imperceptible change in actual gameplay.