Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 91 | 148 | 186 | 232 |
| 1440p QHD | 179 | 280 | 355 | 448 |
| 1080p Full HD | 276 | 447 | 559 | 665 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 4070 SUPER delivers exceptional performance in Minecraft: Java Edition, clearing the 60 FPS threshold by a wide margin at every tested resolution and preset. The data shows a system that is overwhelmingly overqualified for this title, with the weakest recorded average of 90.9 FPS occurring at 4K Ultra, which is still 50% above the playability threshold. This combination does not merely run the game; it dominates it across the board.
Measured FPS Breakdown
At 1920x1080, the results are staggering. The Low preset produces an average of 664.7 FPS, which is the highest figure recorded in the entire dataset. Moving to Medium, the average drops to 558.7 FPS, still a massive frame rate. The High preset yields 446.8 FPS, while the most demanding Ultra preset still manages an average of 275.9 FPS. The scaling between presets here is steep but consistent, with Ultra representing a 58% reduction in average FPS compared to Low, yet it remains far beyond any display's refresh rate capabilities.
At 2560x1440, the performance scales down predictably but remains extraordinary. The Low preset averages 448.2 FPS, which is still higher than the 1080p High preset. Medium follows at 355.3 FPS, and High at 280.4 FPS. The Ultra preset delivers 179.2 FPS, which is a 35% drop from the 1080p Ultra figure, but still triples the 60 FPS threshold. The delta between Low and Ultra at this resolution is 269 FPS, indicating that Minecraft's settings have a profound impact on the engine's workload.
At 3840x2160, the system finally shows some strain, though the numbers remain impressive. The Low preset hits 232.4 FPS, Medium drops to 185.5 FPS, and High settles at 148.2 FPS. The Ultra preset produces 90.9 FPS, which is the only result in the entire dataset below the 100 FPS mark. The gap between Low and Ultra at 4K is 141.5 FPS, the narrowest absolute spread across all resolutions, suggesting that at this pixel count, the GPU is beginning to become the limiting factor rather than the CPU.
Comparing across resolutions, the data reveals a clear pattern. The 1080p Low preset's 664.7 FPS is nearly triple the 4K Low preset's 232.4 FPS. The 1440p results consistently sit roughly 30-35% below their 1080p counterparts, while the 4K results are another 45-50% lower than 1440p. The Ultra preset shows the most dramatic resolution scaling, going from 275.9 FPS at 1080p to 90.9 FPS at 4K, a 67% reduction, which indicates that the Ultra settings amplify the cost of higher pixel counts.
CPU and GPU Roles
The benchmark data indicates a system where the CPU is the primary performance driver at lower resolutions, with the GPU becoming increasingly relevant as resolution climbs. At 1920x1080, the difference between Low and Ultra is 388.8 FPS, a massive swing that points to the CPU's ability to feed frames rapidly when the GPU is not the bottleneck. The Ryzen 7 5800XT, with its 8 cores and 16 threads, demonstrates strong single-threaded performance that Minecraft's Java engine heavily relies upon.
At 2560x1440, the CPU still holds sway, but the GPU begins to exert more influence. The scaling from 1080p to 1440p at the Low preset is a 216.5 FPS drop, while at Ultra it is a 96.7 FPS drop, showing that lower presets remain CPU-bound while higher presets start to shift the load toward the GPU. The RTX 4070 SUPER's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth become more relevant here, though the frame rates suggest it is still not fully taxed.
At 3840x2160, the GPU's role becomes dominant. The resolution scaling from 1440p to 4K at Low is 215.8 FPS, and at Ultra it is 88.3 FPS. The fact that the 4K Ultra result drops to 90.9 FPS while 4K Low remains at 232.4 FPS demonstrates that the combination of high pixel count and demanding settings finally saturates the GPU's capabilities. The data shows that at 4K, the RTX 4070 SUPER's 7168 shading units are working at near capacity, whereas at 1080p they are largely idle, waiting on the CPU to deliver draw calls.
The preset scaling at each resolution reinforces this split. At 1080p, going from Low to Ultra reduces FPS by 58.5%. At 1440p, the same transition reduces FPS by 60.0%. At 4K, the reduction is 60.9%. This consistency suggests that the CPU is still providing enough headroom even at 4K for the settings to scale the GPU load proportionally, but the absolute numbers indicate the GPU is the binding constraint at 4K Ultra.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the clear choice, delivering an average of 275.9 FPS. This is more than four times the 60 FPS playability threshold, leaving immense headroom for any future content updates or heavy mod packs. The data shows that even the most demanding settings at this resolution cannot stress this combination.
At 2560x1440, the Ultra preset also proves optimal, with an average of 179.2 FPS. This represents a 35% reduction from the 1080p Ultra figure, but it remains comfortably above 60 FPS by a factor of three. Users with high-refresh-rate 1440p monitors will find this combination capable of driving the panel to its limits.
At 3840x2160, the Ultra preset is still the best choice, achieving an average of 90.9 FPS. This is the only resolution where the frame rate dips below 100 FPS, but it still clears the 60 FPS threshold by 51%. For a game like Minecraft, this level of performance at 4K Ultra is exceptional, and the data suggests that no compromise is necessary even at this demanding resolution.
FAQ
Q: Can this PC run Minecraft: Java Edition at 60 FPS on Ultra settings at 4K?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 90.9 FPS, which is 30.9 FPS above the 60 FPS playable threshold.
Q: What is the highest average FPS this combination achieves?
A: The highest recorded average is 664.7 FPS, achieved at 1920x1080 resolution with the Low preset.
Q: How does performance scale between Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset averages 448.2 FPS while the Ultra preset averages 179.2 FPS, representing a 269 FPS difference or a 60% reduction in frame rate.
Q: Is the RTX 4070 SUPER the bottleneck at 1080p?
A: No. The data shows that at 1920x1080, even the Ultra preset produces 275.9 FPS, indicating the CPU is the limiting factor at this resolution. The GPU only becomes the primary constraint at 4K with demanding settings.
Q: What is the lowest average FPS recorded in the entire dataset?
A: The lowest average FPS is 90.9, which occurs at 3840x2160 resolution with the Ultra preset. This is still 50% above the 60 FPS playability threshold.
Q: How does the 4K Ultra result compare to the 1080p Ultra result?
A: The 4K Ultra average of 90.9 FPS is 185 FPS lower than the 1080p Ultra average of 275.9 FPS, a 67% reduction in performance when moving from 1080p to 4K at the highest settings.
The Verdict
This PC can absolutely run Minecraft: Java Edition, and it does so with extraordinary headroom. The verdict data confirms that all four settings presets—Low, Medium, High, and Ultra—are playable at every resolution tested, with no exceptions. At 1920x1080, the Ultra preset delivers 275.9 FPS, making this combination ideal for 240Hz or even 360Hz displays. At 2560x1440, the Ultra preset's 179.2 FPS comfortably drives high-refresh-rate gaming. At 3840x2160, the Ultra preset's 90.9 FPS remains well above the 60 FPS threshold, providing a smooth 4K experience.
The system is overkill for this title at 1080p and 1440p, where the CPU limits performance far before the GPU is stressed. Even at 4K Ultra, the RTX 4070 SUPER maintains a 51% margin above the playability threshold. The data indicates that users could enable demanding shaders or heavy mod packs and still expect playable frame rates, though the measured results are based on the vanilla game. There is no resolution or preset in the dataset that fails to meet the 60 FPS standard, making this a definitive pass for Minecraft: Java Edition.
How This Combo Ranks
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4070 SUPER combination ranks 271st out of 1727 tested combos for Minecraft: Java Edition, placing it in the top 15.7% of all systems evaluated. This high ranking is driven by the CPU's exceptional single-threaded performance, as evidenced by its Passmark single-thread score of 3535 and Cinebench R23 single-core score of 3359, which are critical for Minecraft's Java-based engine.
The CPU's nearest rivals in overall benchmark scores include the AMD Ryzen 7 7840H (deltaPct 0), AMD Ryzen 7 8845HS (deltaPct -0.3), and AMD Ryzen 5 9600X (deltaPct 0.6), all of which are within a single percentage point of the 5800XT's average score of 29879. This places the 5800XT in a highly competitive bracket, with its 81st percentile ranking among all CPUs.
The GPU's nearest rivals, including the NVIDIA Quadro M6000 24 GB (deltaPct -0.1) and NVIDIA GeForce RTX 4090 Mobile (deltaPct -1), show that the RTX 4070 SUPER is closely matched with these alternatives in overall GPU benchmarks. The GPU's 83rd percentile ranking and Passmark G3D score of 29995 confirm its high-end status. Given that the system ranks 271st out of 1727, it outperforms the vast majority of tested configurations, and the data suggests that only systems with top-tier CPUs like the Ryzen 7 9800X3D or higher-end GPUs would surpass it in this specific title.