Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 60 | 76 | 99 |
| 1440p QHD | 76 | 120 | 149 | 192 |
| 1080p Full HD | 116 | 185 | 238 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
At 1920x1080, this combination delivers very high frame rates across the board. The Low preset reaches an average of 302.3 FPS, which is an exceptional result for a game like Minecraft: Java Edition. Moving to Medium, the average drops to 238 FPS, still far above any practical display refresh rate. High settings produce 185.4 FPS, and the most demanding Ultra preset still maintains 115.5 FPS. The scaling from Low to Ultra at 1080p shows a drop of roughly 62%, but every preset clears the 60 FPS threshold by a wide margin.
At 2560x1440, the results remain strong. Low settings average 192.1 FPS, Medium drops to 149.2 FPS, and High sits at 120.3 FPS. Ultra at 1440p still achieves 75.5 FPS, which means even the heaviest preset remains comfortably playable. The gap between Low and Ultra at this resolution is approximately 61%, similar to the 1080p scaling. The data shows that resolution scaling from 1080p to 1440p costs roughly 30-40% of the average frame rate depending on the preset, but the absolute numbers remain high.
At 3840x2160, the picture changes. Low settings average 98.5 FPS, Medium drops to 76.4 FPS, and High falls to 59.8 FPS, just barely under the 60 FPS playability threshold. Ultra at 4K averages only 41.5 FPS, which is noticeably below the playability line. The scaling from 1440p to 4K costs about 49% of the average frame rate on Low settings, and the Ultra preset loses roughly 45% of its 1440p performance. The measured data shows a clear pattern: 4K Ultra is the only configuration in the entire dataset that falls significantly short of smooth gameplay.
It is importantly the database records only average FPS values for this game, with no minimum or maximum frame time data available. The verdicts below rely on average FPS, which for Minecraft: Java Edition tends to be a reliable indicator given the game's relatively stable frame pacing on modern hardware.
CPU and GPU Roles
The scaling between resolutions reveals how this game distributes its workload. Minecraft: Java Edition is known to be heavily dependent on single-threaded CPU performance, and the AMD Ryzen 7 5800XT's strong single-core results align with that expectation. The CPU's 3DMark single-thread score of 959 and Cinebench R23 single-core score of 3359 indicate robust per-core performance, which matters greatly for a game that runs most of its simulation on one thread.
However, the GPU becomes increasingly important as resolution rises. At 1920x1080, the GTX 1660 SUPER is likely not the limiting factor at Low and Medium presets, where the CPU's ability to feed the render thread determines the ceiling. The jump from 302.3 FPS at 1080p Low to 192.1 FPS at 1440p Low suggests that pixel fill rate and memory bandwidth start to matter more at higher resolutions. The GTX 1660 SUPER offers 336.0 GB/s of memory bandwidth and 5.027 TFLOPS of FP32 performance, which explains why it can sustain high frame rates at 1080p and 1440p but struggles at 4K Ultra.
The 4K results reveal the GPU's limitations most clearly. At 3840x2160, the Ultra preset drops to 41.5 FPS, while the High preset sits at 59.8 FPS. This is a classic sign of GPU-bound performance, where the pixel throughput demands of 4K exceed what the GTX 1660 SUPER can deliver. The 85.68 GPixel/s pixel rate and 157.1 GTexel/s texture rate are simply insufficient for the heaviest 4K workloads in this game.
The CPU's role is more pronounced at lower resolutions and lighter presets. At 1080p Low, the 302.3 FPS result is close to what the CPU can produce given its 3DMark 2-thread score of 1879 and 4-thread score of 3603. Minecraft's rendering thread benefits from high clock speeds, and the 5800XT's 4.80 GHz boost clock helps keep frame rates high when the GPU is not the bottleneck. At 4K Ultra, however, the CPU has plenty of headroom, and the GPU becomes the sole constraint.
The measured data suggests a balanced pairing for most use cases. The CPU provides enough single-threaded power for high frame rates at 1080p and 1440p, while the GPU handles the increased pixel load at higher resolutions. The only configuration where both components are insufficient is 4K Ultra, where neither the CPU's strengths nor the GPU's capabilities can compensate for the raw pixel count.
FAQ
Q: Can this PC run Minecraft: Java Edition at 60 FPS on a 4K monitor?
A: Yes, but not at every preset. The database shows 98.5 FPS at Low settings and 76.4 FPS at Medium settings in 4K. High settings average 59.8 FPS, just below the 60 FPS threshold, and Ultra drops to 41.5 FPS.
Q: What is the best preset for 1440p gaming?
A: Ultra settings at 2560x1440 average 75.5 FPS, which clears the 60 FPS playability threshold. This makes Ultra the most demanding preset that remains playable at this resolution.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Low settings, the average frame rate drops from 302.3 FPS at 1080p to 98.5 FPS at 4K, a reduction of about 67%. At Ultra settings, the drop is from 115.5 FPS to 41.5 FPS, which is roughly 64%.
Q: Is the CPU or GPU more important for this game?
A: At 1080p and lighter presets, the CPU's single-threaded performance appears to be the limiting factor, as frame rates are very high and resolution scaling is modest. At 4K, the GPU becomes the clear bottleneck, especially at Ultra settings where the frame rate falls to 41.5 FPS.
Q: Does the GTX 1660 SUPER support the graphical features Minecraft uses?
A: The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which covers the rendering APIs that Minecraft: Java Edition can utilize. The 6 GB of GDDR6 memory is also sufficient for the game's texture and chunk data at all tested resolutions.
Q: What frame rate can be expected at 1080p with High settings?
A: The database records 185.4 FPS average at 1080p High. This is well above the 60 FPS playability threshold and leaves headroom for demanding scenes or modded gameplay.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1660 SUPER ranks 1524 out of 1727 tested combos in the database for Minecraft: Java Edition. This places it in the lower portion of the ranking, which is interesting given the high absolute frame rates measured. The rank reflects the fact that many other tested combinations use more powerful GPUs that can push even higher frame rates, particularly at 1080p where the CPU allows very high ceilings.
The rank of 1524 out of 1727 means roughly 88% of tested combos perform better in this game. This is not a criticism of the hardware, but rather an indication that Minecraft: Java Edition rewards both strong single-threaded CPUs and high-end GPUs. The GTX 1660 SUPER sits at the 53rd percentile among all GPUs in the database, while the Ryzen 7 5800XT ranks at the 81st percentile among all CPUs. The mismatch between the CPU's high percentile and the GPU's mid-range percentile explains why this combo ranks relatively low: the CPU is capable of far more, but the GPU limits the final frame rate at higher resolutions and presets.
The rank also reflects the game's nature. Minecraft: Java Edition can produce extremely high frame rates on modest hardware, so the competition at the top of the ranking is fierce. Combos with higher-end GPUs can reach 300+ FPS even at 1440p, while this pairing achieves that only at 1080p Low. The data shows that the 5800XT is not the limiting factor in most scenarios, but the GTX 1660 SUPER prevents the combo from climbing higher in the rankings.
Similar Performance Alternatives
The nearest rivals for the Ryzen 7 5800XT in the database are the AMD Ryzen 7 7840H with an average score of 29868 and a delta of 0%, the AMD Ryzen 7 8845HS and Ryzen 7 7840HS both at 29955 with a delta of -0.3%, and the AMD Ryzen 5 9600X at 29713 with a delta of 0.6%. These CPUs would behave nearly identically to the 5800XT in Minecraft: Java Edition, with performance differences well under 1%. The 8845HS and 7840HS are laptop processors, but their benchmark scores indicate they would produce similar frame rates in this game.
For the GPU, the nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile with an average score of 12940 and a delta of 0.4%, the AMD Radeon RX 580 at 12928 with a delta of 0.4%, the NVIDIA Tesla M2090 at 13075 with a delta of -0.7%, and the AMD Radeon 740M at 12870 with a delta of 0.9%. The RX 580 is particularly relevant as a desktop alternative with similar performance characteristics. The RTX 3050 Ti Mobile, despite being a laptop part, scores within 0.4% of the GTX 1660 SUPER, suggesting similar frame rates in this game.
A system pairing the 5800XT with an RX 580 would likely produce almost identical results to the measured data, given the 0.4% performance delta between the two GPUs. Similarly, swapping the CPU for a Ryzen 7 8845HS would change little, as the -0.3% delta indicates near-identical processing power. These alternatives give users a sense of what hardware would feel indistinguishable in practice.
The Verdict
The data shows that this PC can run Minecraft: Java Edition at playable frame rates in most configurations. At 1920x1080, all four presets clear the 60 FPS threshold, with even the heaviest Ultra preset averaging 115.5 FPS. At 2560x1440, all presets also remain playable, with Ultra at 75.5 FPS and High at 120.3 FPS. At 3840x2160, the playable settings are Low at 98.5 FPS and Medium at 76.4 FPS, while High falls just short at 59.8 FPS and Ultra drops to 41.5 FPS.
The verdict by resolution is clear: 1080p and 1440p are fully playable at any preset, while 4K requires dropping to Medium or lower for a smooth experience. The High preset at 4K is borderline, with an average just below the 60 FPS threshold, so players seeking a consistent 60 FPS should choose Medium instead. The Ultra preset at 4K is not recommended, as the 41.5 FPS average falls well below smooth gameplay standards.
For players with 1080p or 1440p displays, this system offers excellent performance with no compromises. For 4K players, the system is capable but requires preset adjustments to maintain playability. The GTX 1660 SUPER's 6 GB of GDDR6 memory and 336.0 GB/s bandwidth are sufficient for the game's needs at Medium 4K settings, and the CPU's strong single-threaded performance ensures that chunk generation and world simulation do not become bottlenecks.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which averages 115.5 FPS. This preset delivers the highest visual quality while still maintaining a frame rate that is nearly double the 60 FPS playability threshold. Players with high refresh rate monitors can even consider High settings at 185.4 FPS for maximum smoothness, but Ultra remains the best balance of quality and performance.
At 2560x1440, the best settings are also Ultra, averaging 75.5 FPS. This clears the 60 FPS threshold with some headroom, making it the most demanding preset that remains playable at this resolution. The 75.5 FPS average suggests that most scenes will stay above 60 FPS, though particularly complex areas with many entities or redstone contraptions could see dips.
At 3840x2160, the best settings are Medium, averaging 76.4 FPS. Low settings at 98.5 FPS offer an even larger margin, but Medium provides a meaningful visual upgrade while still staying well above the playability threshold. High settings at 59.8 FPS are just under the line and not recommended for consistent 60 FPS gameplay. Ultra at 41.5 FPS is too demanding for this GPU at 4K.
The recommended configurations are therefore Ultra at 1080p, Ultra at 1440p, and Medium at 4K. These settings maximize visual quality while ensuring the average frame rate stays at or above 60 FPS, based on the measured data in the database.