Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 64 | 81 | 98 |
| 1440p QHD | 73 | 119 | 150 | 190 |
| 1080p Full HD | 120 | 191 | 239 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
FAQ
Q: Can this system run Minecraft: Java Edition at 60 FPS?
A: Yes. The recorded data shows playable performance at every tested resolution. At 1920x1080, all four presets (Low, Medium, High, Ultra) clear 60 FPS. At 2560x1440, the same is true. At 3840x2160, Low, Medium, and High all pass the 60 FPS threshold, with only Ultra falling short at 40.8 FPS average.
Q: What is the best preset to use at 4K with this hardware?
A: The most demanding preset that stays at or above 60 FPS at 3840x2160 is High, which delivers an average of 63.5 FPS. Ultra drops to 40.8 FPS average, so it is not advisable at this resolution. Low yields 97.9 FPS and Medium yields 80.9 FPS.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The AMD Ryzen 7 5700X3D has an average benchmark score of 24709, which places it in the 77th percentile of all CPUs. Its closest competitor, the AMD Ryzen 5 7600X3D, scores 24728, a difference of only -0.1%. The AMD Ryzen 9 5900HX scores 24822 (-0.5%), while the Intel Core i5-12450HX scores 24576 (+0.5%) and the Intel Core i5-11600 scores 24563 (+0.6%).
Q: How does the GPU compare to its nearest rivals in benchmark scores?
A: The NVIDIA GeForce GTX 1660 SUPER has an average benchmark score of 12986 and sits in the 53rd percentile of all GPUs. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940 (+0.4%), the AMD Radeon RX 580 scores 12928 (+0.4%), the NVIDIA Tesla M2090 scores 13075 (-0.7%), and the AMD Radeon 740M scores 12870 (+0.9%). Performance is essentially clustered within a 1% band.
Q: What is the FPS difference between Low and Ultra at 1080p?
A: At 1920x1080, Low settings produce an average of 298.5 FPS, while Ultra produces 120.1 FPS. That is a drop of 178.4 FPS, roughly 60% lower, when moving from the least to the most demanding preset. Medium sits at 239 FPS and High at 190.6 FPS.
Q: Does the system maintain 60 FPS at Ultra in 1440p?
A: Yes. At 2560x1440 with Ultra settings, the average FPS is 72.7, which is comfortably above the 60 FPS playable threshold. This is the highest preset at that resolution and the only resolution where Ultra remains playable alongside 1080p.
Similar Performance Alternatives
The CPU and GPU each have nearby hardware that would deliver comparable performance in this game, based on the benchmark database's nearest rival analysis.
For the AMD Ryzen 7 5700X3D, the closest match is the AMD Ryzen 5 7600X3D, which scores 24728 versus 24709, a delta of -0.1%. This means the Ryzen 5 7600X3D is statistically indistinguishable in overall CPU workload. The AMD Ryzen 9 5900HX, a mobile part, scores 24822, which is 0.5% higher, so it would behave nearly identically in Minecraft: Java Edition where single-thread and cache performance matter. On the Intel side, the Core i5-12450HX scores 24576 (+0.5%) and the Core i5-11600 scores 24563 (+0.6%). All four rivals sit within a 0.6% band of the 5700X3D, so any of them would produce essentially the same frame rates in this game.
For the GPU, the nearest rivals are even tighter. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, just 0.4% above the GTX 1660 SUPER's 12986. The AMD Radeon RX 580 scores 12928, also 0.4% higher. The NVIDIA Tesla M2090 scores 13075, which is 0.7% lower, while the AMD Radeon 740M scores 12870, 0.9% lower. In practical terms, swapping the GTX 1660 SUPER for any of these cards would yield nearly identical frame rates in Minecraft: Java Edition, since the game at these settings is not heavily GPU-bound except at 4K Ultra.
Combining these, a system with a Ryzen 5 7600X3D and an RX 580 would be the closest drop-in equivalent to this build. A laptop with a Ryzen 9 5900HX and RTX 3050 Ti Mobile would also behave similarly, though the mobile GPU's power envelope differs. The database shows that the entire cluster of rivals stays within 1% of the tested components, so users with any of these alternatives should expect the same playability verdicts at each resolution.
CPU and GPU Roles
Minecraft: Java Edition is known for being CPU-sensitive, and the data from this combination confirms that pattern, but with an interesting twist at higher resolutions.
At 1920x1080, the CPU is the dominant factor. The Ryzen 7 5700X3D, with its 96 MB of shared L3 cache, drives average FPS from 298.5 at Low to 190.6 at High, and 120.1 at Ultra. The GTX 1660 SUPER is not the bottleneck at these settings; even at Ultra, the frame rate is triple the 60 FPS threshold. The scaling from Low to Ultra shows a 178.4 FPS drop, which is primarily due to increased draw distance and entity complexity that stress the CPU's single-thread performance.
Moving to 2560x1440, the GPU begins to take a larger role. Low settings produce 190 FPS, Medium 150 FPS, High 119.1 FPS, and Ultra 72.7 FPS. The percentage drop from Low to Ultra at 1440p is about 62%, similar to 1080p, but the absolute numbers are lower. At 1440p, the GTX 1660 SUPER's 6 GB of GDDR6 memory and 336.0 GB/s bandwidth start to matter more, especially at Ultra where the framerate falls to just above the playable threshold.
At 3840x2160, the GPU becomes the clear limiting factor. Ultra drops to 40.8 FPS, which is below the 60 FPS threshold, while High holds at 63.5 FPS. The difference between High and Ultra at 4K is 22.7 FPS, the largest single-preset gap in the dataset. This indicates that Ultra settings at 4K require more graphics throughput than the GTX 1660 SUPER's 5.027 TFLOPS FP32 performance can deliver. Low settings at 4K yield 97.9 FPS, showing that when the GPU load is reduced, the CPU is still capable of pushing well above 60 FPS even at 2160p.
The data shows a clear shift: at 1080p and 1440p, the Ryzen 7 5700X3D's strong single-thread and cache performance keeps the game playable at all presets, while at 4K, the GTX 1660 SUPER's rasterization limits determine which presets are viable. The CPU's 77th percentile ranking versus all CPUs and the GPU's 53rd percentile ranking versus all GPUs align with this interpretation.
The Verdict
Yes, this PC can run Minecraft: Java Edition, and it does so at 60 FPS or above in most configurations. The verdict by resolution is as follows.
At 1920x1080, all four settings presets are playable: Low (298.5 FPS), Medium (239 FPS), High (190.6 FPS), and Ultra (120.1 FPS). The best settings at 1080p are Ultra, with an average of 120.1 FPS, which is double the playable threshold.
At 2560x1440, all four presets also clear 60 FPS: Low (190 FPS), Medium (150 FPS), High (119.1 FPS), and Ultra (72.7 FPS). The best settings are Ultra at 72.7 FPS.
At 3840x2160, three of four presets are playable. Low (97.9 FPS), Medium (80.9 FPS), and High (63.5 FPS) all pass 60 FPS. Ultra fails, averaging 40.8 FPS. The best settings at 4K are High, with 63.5 FPS average, which narrowly clears the threshold.
The database's playable threshold is 60 FPS. Across all resolutions, the system meets or exceeds this threshold at every preset except 4K Ultra. For a game like Minecraft: Java Edition, which is often played with mods that increase CPU load, the Ryzen 7 5700X3D's 96 MB L3 cache provides headroom, but the GTX 1660 SUPER's 6 GB VRAM may become a constraint at 4K with heavy texture packs, even though the base data shows High remains playable.
Measured FPS Breakdown
The recorded measurements cover three resolutions and four settings presets each, for a total of twelve data points. All values are average FPS; minimum and maximum FPS were not recorded in the dataset.
3840x2160 (4K):
- Low: 97.9 FPS
- Medium: 80.9 FPS
- High: 63.5 FPS
- Ultra: 40.8 FPS
The progression from Low to Ultra shows a steady decline of roughly 17 FPS per preset step. The gap between High and Ultra is the largest at 22.7 FPS, indicating a sharp increase in GPU workload at the highest preset.
2560x1440 (1440p):
- Low: 190 FPS
- Medium: 150 FPS
- High: 119.1 FPS
- Ultra: 72.7 FPS
The drop from High to Ultra at 1440p is 46.4 FPS, the biggest single-step reduction in this resolution. Low to Medium drops 40 FPS, Medium to High drops 30.9 FPS. The pattern shows diminishing returns as settings increase, with Ultra costing significantly more than High.
1920x1080 (1080p):
- Low: 298.5 FPS
- Medium: 239 FPS
- High: 190.6 FPS
- Ultra: 120.1 FPS
At 1080p, the steps are roughly 59.5 FPS between Low and Medium, 48.4 FPS between Medium and High, and 70.5 FPS between High and Ultra. The High to Ultra penalty is the largest, consistent with the 1440p pattern. Even at Ultra, the frame rate remains well above the 60 FPS threshold.
Comparing across resolutions, 1080p Low produces 298.5 FPS, 1440p Low produces 190 FPS, and 4K Low produces 97.9 FPS. This represents a 68% drop from 1080p to 1440p and a 48% drop from 1440p to 4K at the same preset. The scaling is not linear, reflecting the GPU's growing bottleneck as pixel count increases.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average of at least 60 FPS is as follows.
3840x2160: The best settings are High, with an average of 63.5 FPS. This is the only 4K preset that clears the threshold while being the highest quality option. Medium (80.9 FPS) and Low (97.9 FPS) are also playable, but High offers the best visual quality while staying above 60 FPS. Ultra is not recommended at this resolution, as it drops to 40.8 FPS.
2560x1440: The best settings are Ultra, with an average of 72.7 FPS. All four presets are playable, and Ultra provides the maximum visual quality while maintaining a 12.7 FPS margin above the threshold. High (119.1 FPS), Medium (150 FPS), and Low (190 FPS) are all viable alternatives for users prioritizing frame rate over quality.
1920x1080: The best settings are Ultra, with an average of 120.1 FPS. This is exactly double the playable threshold, so there is substantial headroom. All presets at 1080p clear 60 FPS by a wide margin, with even the most demanding setting leaving no doubt about playability.
The data shows that the system can handle Ultra at 1080p and 1440p, but at 4K, users should settle for High to keep the frame rate above 60. The 4K High result of 63.5 FPS is close to the threshold, so any additional background load or complex in-game scene could push it lower, but the average measurement supports its use.
How This Combo Ranks
In the benchmark database's rankings for Minecraft: Java Edition, this combination of AMD Ryzen 7 5700X3D and NVIDIA GeForce GTX 1660 SUPER ranks 1507 out of 1727 tested combos. This places it in the lower 46th percentile of all tested systems, despite the fact that it achieves playable frame rates at all resolutions except 4K Ultra.
The rank of 1507 out of 1727 may seem low, but it reflects the database's inclusion of many high-end systems with newer GPUs and CPUs that push much higher frame rates, especially at 1080p where the game is CPU-bound. The GTX 1660 SUPER's 53rd percentile GPU ranking and the Ryzen 7 5700X3D's 77th percentile CPU ranking combine to produce a system that is solidly mid-range in this specific title.
What is notable is that the rank does not correlate with playability. A system ranked 1507th can still deliver 120 FPS at 1080p Ultra, because Minecraft: Java Edition's requirements are modest compared to the hardware's capabilities. The rankings are driven by absolute FPS, where systems with RTX 4090-class GPUs and top-end CPUs exceed 500 FPS at 1080p, skewing the percentile downward for this combo.
In practical terms, the combo rank indicates that there are 220 systems in the database that score lower, and 1507 that score higher. However, since the playable threshold is 60 FPS, and this system clears that at 11 out of 12 tested configurations, the rank should be interpreted as a measure of raw performance headroom rather than playability. For users who value high refresh rates at 1080p, this combo is adequate but not exceptional. For users who play at 1440p or 4K with moderate settings, it is fully sufficient based on the measured data.