Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 89 | 112 | 143 |
| 1440p QHD | 107 | 173 | 215 | 270 |
| 1080p Full HD | 168 | 271 | 339 | 428 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
The recorded data for Minecraft: Java Edition with the AMD Ryzen 7 5700X and NVIDIA GeForce RTX 2070 SUPER shows a title that runs far above the 60 FPS playability threshold in almost every configuration tested. The measurements cover three resolutions and four quality presets, producing twelve distinct data points. Notably, the database lists average FPS values only, with no minimum or maximum frame time data recorded for any combination.
At 1920x1080, the results are exceptionally high across all settings. The Low preset delivers 428.2 FPS on average, which is the single highest figure recorded for this combination. Medium follows at 338.5 FPS, High at 271.4 FPS, and Ultra settles at 168 FPS. The gap between Low and Ultra is substantial, with Ultra representing a 60.8% reduction in frame rate compared to Low. Even so, every preset at 1080p clears the playability threshold by a wide margin, with the most demanding setting still delivering nearly three times the required frame rate.
Moving to 2560x1440, the pattern remains consistent but with lower absolute numbers. Low produces 269.7 FPS, Medium drops to 215.1 FPS, High reaches 172.8 FPS, and Ultra maintains 106.8 FPS. The scaling from 1080p to 1440p shows an expected decline: Low falls by 37%, Medium by 36.4%, High by 36.3%, and Ultra by 36.4%. The consistency of this reduction across presets indicates a uniform resolution scaling behavior rather than a setting-dependent bottleneck shift.
At 3840x2160, the performance envelope tightens considerably. Low still manages 142.5 FPS, Medium records 112.4 FPS, and High achieves 88.6 FPS. Ultra, however, drops to 54.3 FPS, which falls below the 60 FPS threshold. This is the only configuration in the entire dataset that fails to maintain playable frame rates. The drop from High to Ultra at 4K represents a 38.7% reduction, which is the steepest preset-to-preset decline observed in the measurements.
The data shows no min or max FPS values, so variance and frame pacing cannot be assessed from this dataset. The average figures alone, however, paint a clear picture: this combination is overwhelmingly capable for Minecraft: Java Edition at lower resolutions, with only the absolute maximum settings at 4K presenting a challenge.
CPU and GPU Roles
The measured FPS scaling between resolutions and presets provides insight into which component governs performance in Minecraft: Java Edition. This title is known in the database for being unusually sensitive to CPU performance in many scenarios, and the recorded data supports that characterization.
The evidence lies in the resolution scaling behavior. When moving from 1920x1080 to 2560x1440, the frame rate drops by roughly 36% across all presets. This consistent proportional decline suggests that the rendering load scales predictably with pixel count, which points to GPU-bound operation at these settings. If the CPU were the limiting factor, the frame rate would remain relatively flat across resolutions, since the CPU workload would not increase proportionally with pixel count. The observed decline indicates the GPU is being pushed harder at higher resolutions.
However, the picture changes at 3840x2160. The drop from 1440p to 4K is not uniform across presets. Low falls from 269.7 to 142.5 FPS, a 47.2% reduction. Medium falls from 215.1 to 112.4 FPS, a 47.7% reduction. High falls from 172.8 to 88.6 FPS, a 48.7% reduction. Ultra falls from 106.8 to 54.3 FPS, a 49.2% reduction. The slightly larger percentage declines at 4K indicate that the GPU is being taxed more heavily relative to the CPU at this resolution, which is the expected behavior for a game that becomes more GPU-bound as pixel count rises.
The preset scaling within each resolution also reveals the CPU's role. At 1080p, the difference between Low and Ultra is 260 FPS, which is a massive spread. This wide range indicates that the quality settings have a pronounced effect on the rendering pipeline, and the GPU must work progressively harder as settings increase. The fact that Ultra still achieves 168 FPS at 1080p suggests that neither component is saturated at this resolution; there is headroom in both the CPU and GPU.
The Ryzen 7 5700X, with its 8 cores and 16 threads, provides ample processing power for Minecraft's frequently single-threaded world generation and physics calculations. The database shows this CPU achieving a single-thread benchmark score of 3385 in Passmark, which is a strong indicator of per-core performance. The RTX 2070 SUPER, meanwhile, delivers 9.062 TFLOPS of FP32 performance, which is more than sufficient for the game's relatively modest pixel shading requirements.
The verdict from the data is that the GPU becomes the primary constraint at 4K Ultra, where the 54.3 FPS result falls short of the threshold. At all other tested configurations, the combination of CPU and GPU resources is sufficient to keep frame rates well above the playable mark, with the CPU never appearing to bottleneck the system at any resolution or preset.
Best Settings per Resolution
For each resolution, the database identifies the most demanding preset that maintains an average FPS at or above the 60 FPS playability threshold.
At 1920x1080, all four presets are playable, so the best settings are Ultra, which delivers 168 FPS on average. This is the highest quality preset available in the test suite, and it still provides nearly three times the minimum required frame rate. There is no reason to compromise on visual quality at this resolution.
At 2560x1440, the same situation applies: all four presets clear the threshold. Ultra achieves 106.8 FPS on average, which is comfortably above 60 FPS. The recommendation is therefore Ultra settings, providing the full visual experience with a substantial performance cushion.
At 3840x2160, the options narrow. Ultra falls to 54.3 FPS, which is below the playable threshold. The best playable setting is High, which records 88.6 FPS on average. This provides a significant safety margin above 60 FPS while still offering high visual quality. Medium delivers 112.4 FPS and Low delivers 142.5 FPS, both also playable, but High offers the best balance of quality and performance among the playable options.
The data shows that 4K Ultra is the only configuration where the system cannot maintain 60 FPS. For users who prioritize frame rate over maximum visual fidelity at 4K, High settings are the recommended ceiling. For those who prefer higher resolutions over higher settings, the 1440p Ultra configuration at 106.8 FPS may be a more attractive option than 4K High at 88.6 FPS, offering nearly identical visual quality with better performance.
FAQ
Q: Can this PC run Minecraft: Java Edition at 60 FPS in 1080p?
A: Yes. All presets at 1920x1080 exceed 60 FPS. The lowest recorded average is 168 FPS at Ultra settings, while Low reaches 428.2 FPS.
Q: What is the maximum settings preset that maintains 60 FPS at 4K?
A: High settings at 3840x2160 deliver 88.6 FPS on average. Ultra settings at this resolution drop to 54.3 FPS, which falls below the 60 FPS threshold.
Q: How much performance difference exists between Low and Ultra at 1080p?
A: The difference is substantial. Low averages 428.2 FPS while Ultra averages 168 FPS, representing a 60.8% reduction in frame rate when moving to the highest preset.
Q: Is the system more CPU-bound or GPU-bound at 1440p?
A: The resolution scaling from 1080p to 1440p shows a consistent 36% frame rate drop across all presets, indicating the GPU is the primary scaling factor at this resolution. The CPU does not appear to bottleneck the system.
Q: Does the RTX 2070 SUPER's 8 GB VRAM limit performance in this game?
A: The measured data does not indicate any VRAM-related limitations. The game runs at high frame rates across all resolutions up to 4K High, with only 4K Ultra falling below the playable threshold. The 448.0 GB/s memory bandwidth appears sufficient for the game's requirements.
Q: What frame rate can be expected at 1440p Ultra?
A: The recorded average is 106.8 FPS at 2560x1440 with Ultra settings. This is well above the 60 FPS playability threshold.
The Verdict
The AMD Ryzen 7 5700X paired with the NVIDIA GeForce RTX 2070 SUPER is capable of running Minecraft: Java Edition at playable frame rates in the vast majority of tested configurations. The verdict by resolution from the database confirms this assessment.
At 1920x1080, every preset is playable, including Ultra at 168 FPS. This is the most straightforward recommendation: the system handles 1080p with enormous headroom, and users can enable maximum settings without concern.
At 2560x1440, the same conclusion applies. Ultra delivers 106.8 FPS, which comfortably exceeds the 60 FPS threshold. The system is fully playable at 1440p with all quality options enabled.
At 3840x2160, the verdict is more nuanced. High settings achieve 88.6 FPS and are fully playable. Medium at 112.4 FPS and Low at 142.5 FPS are also playable. Ultra, however, falls to 54.3 FPS, which is below the playable threshold. For 4K gaming, users must choose between High settings at a playable frame rate or Ultra settings with a sub-60 FPS experience.
Overall, this system can run the game at 60 FPS or higher in 11 of the 12 tested configurations. The single exception is 4K Ultra, which represents the extreme edge of the performance envelope. For the vast majority of users playing at 1080p or 1440p, this combination delivers outstanding performance with no compromises required.
How This Combo Ranks
Within the database of tested combinations for Minecraft: Java Edition, this pairing of the Ryzen 7 5700X and RTX 2070 SUPER ranks at position 1050 out of 1727 total combinations. This places it in the upper-middle portion of the distribution, meaning 677 tested combos performed better and 1050 performed worse.
This ranking should be interpreted in context. Minecraft: Java Edition is not an exceptionally demanding title for modern hardware, and the database includes many combinations with newer, more powerful components that achieve even higher frame rates. The 1050th rank out of 1727 does not indicate weak performance; rather, it reflects the broad range of hardware that can run this game well. The fact that this combination achieves playable frame rates in nearly every configuration tested, including 4K High at 88.6 FPS, demonstrates that the rank is more a function of the competitive field than any deficiency in this pairing.
The CPU's percentile ranking of 79 against all processors indicates it outperforms the majority of CPUs in the database. The GPU's percentile ranking of 65 against all graphics cards shows it is above average but not exceptional by current standards. Together, they form a balanced pairing that excels at this particular game's requirements.
Similar Performance Alternatives
The database provides nearest rival comparisons for both the CPU and GPU, which indicate what other hardware would produce similar benchmark scores and, by extension, similar gaming behavior.
For the AMD Ryzen 7 5700X, the closest rival is the Intel Core i5-12600K, which has an identical average benchmark score of 27578 and a delta percentage of 0. This means the two processors perform equivalently in the database's aggregate benchmarks. The AMD Ryzen 7 5800 is nearly identical at 27535, just 0.2% behind. The AMD Ryzen 5 7600X scores 27636, which is 0.2% ahead. The Intel Core Ultra 5 125H scores 27507, 0.3% behind. Any of these processors would be expected to deliver very similar performance in Minecraft: Java Edition, since the game's CPU demands are well within the capabilities of all four chips.
For the NVIDIA GeForce RTX 2070 SUPER, the nearest rivals are all within a narrow performance band. The NVIDIA Quadro M4000M scores 20480, which is 1% behind the RTX 2070 SUPER's 20282 average. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2% ahead. The Intel Arc B570 scores 20556, 1.3% ahead. The Intel Arc A750 scores 20582, 1.5% ahead. These delta percentages are small enough that in-game performance differences would be minimal for a title like Minecraft: Java Edition, which does not heavily stress the GPU in most scenarios.
A system built with any of these alternative components would behave similarly to the tested configuration. The practical implication is that users with a Ryzen 7 5700X or its near-equivalents, paired with an RTX 2070 SUPER or its near-equivalents, should expect comparable frame rates to those recorded in this analysis. The performance envelope is consistent across this cluster of hardware, with all combinations likely to deliver playable frame rates at 1080p and 1440p, and most also handling 4K High without issue.