Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 63 | 77 | 102 |
| 1440p QHD | 73 | 117 | 150 | 191 |
| 1080p Full HD | 121 | 191 | 237 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
The AMD Ryzen 7 5700X and NVIDIA GeForce GTX 1660 SUPER combination delivers a strong, playable experience in Minecraft: Java Edition, though the margin of comfort depends heavily on the resolution you choose. The recorded data covers average FPS across three resolutions and four presets, with no minimum or maximum frame data available. The overall ranking for this combo is 1512 out of 1727 tested combinations, placing it in the lower-middle portion of the database, yet the actual frame rates tell a more favorable story for this specific title.
Measured FPS Breakdown
At 1920x1080, the combination produces very high frame rates across all presets. The Low preset averages 300.4 FPS, which is the highest recorded figure for this pairing in any configuration. Moving to Medium, the average drops to 236.5 FPS, still a massive margin above the playable threshold of 60 FPS. High settings yield 190.5 FPS, and Ultra settings remain well above 60 with an average of 120.6 FPS. The scaling from Low to Ultra shows a reduction of roughly 180 FPS, but every preset remains comfortably playable, and even the most demanding option more than doubles the playable threshold.
At 2560x1440, the pattern continues but with less headroom. Low settings produce 190.8 FPS, Medium delivers 149.7 FPS, and High reaches 116.9 FPS. Ultra stays above the threshold with 73.3 FPS, meaning all four presets are playable at this resolution. The drop from 1080p to 1440p is consistent across presets: Low falls by about 110 FPS, Medium by about 87 FPS, High by about 74 FPS, and Ultra by about 47 FPS. The relative gap between presets narrows as resolution increases, but every setting still clears the 60 FPS line.
At 3840x2160, the situation changes. Ultra falls below the playable threshold, averaging 39 FPS. High remains playable at 63.2 FPS, Medium at 77.2 FPS, and Low at 101.9 FPS. The recorded data shows that the High preset is the most demanding setting that stays at or above 60 FPS. The margin at High is slim, only 3.2 FPS above the threshold, so players seeking a stable experience might prefer Medium, which offers a 17.2 FPS margin. Low is the only preset with a comfortable lead, delivering roughly 42 FPS above the threshold. Ultra is not playable at 4K, and the gap from Medium to Ultra represents a loss of about 38 FPS.
The recorded data does not include minimum or maximum FPS values, so the analysis relies solely on average frame rates. The absence of min/max figures means no statements can be made about frame time consistency or stuttering. The averages themselves indicate a system that handles the game well at lower resolutions, but the 4K Ultra preset clearly exceeds the capabilities of this combination.
CPU and GPU Roles
The scaling between resolutions reveals the shifting balance between the CPU and GPU. Minecraft: Java Edition is known for its CPU-bound nature, particularly at lower resolutions where the GPU has less work per frame. The data supports this. At 1920x1080, the differences between Low and Ultra are large: 300.4 FPS versus 120.6 FPS, a spread of 179.8 FPS. This suggests that at 1080p, the GPU is not the limiting factor, as even the Heavy Ultra preset only reduces the frame rate by about 60 percent from Low. The CPU, an 8-core, 16-thread Zen 3 part, has ample single-thread performance (the package shows a Cinebench R23 single-core score of 1499 and a Passmark single-thread score of 3385), so the high frame rates here indicate that the workload is not saturated.
As resolution increases to 2560x1440, the GPU begins to take on more responsibility. The FPS drops are proportional: Low goes from 300.4 to 190.8, a 36% reduction. Ultra goes from 120.6 to 73.3, a 39% reduction. The relative consistency of these drops suggests that both components still have headroom, but the GPU is starting to matter more. The GTX 1660 SUPER, with 6 GB of GDDR6 memory and 1408 shading units, is a mid-range part, and its load grows as the pixel count increases.
At 3840x2160, the GPU becomes the dominant limiter. Low at 101.9 FPS is still high, but Ultra at 39 FPS shows the GPU struggling with the pixel workload. The difference between Low and Ultra at 4K is 62.9 FPS, a smaller absolute spread than at 1080p but a larger percentage drop, indicating that the GPU is the wall. The CPU is unlikely to be the bottleneck at 4K, as the same CPU can push 300 FPS at 1080p Low, so the 39 FPS at 4K Ultra points directly to the GPU. In summary, at 1080p the CPU matters more, at 1440p the balance is even, and at 4K the GPU is the decisive factor.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are the Intel Core i5-12600K, AMD Ryzen 7 5800, AMD Ryzen 5 7600X, and Intel Core Ultra 5 125H. The Ryzen 7 5700X has an average benchmark score of 27578, which is identical to the Core i5-12600K, meaning a zero percent difference. The Ryzen 7 5800 scores 27535, a 0.2% lower result. The Ryzen 5 7600X scores 27636, a 0.2% higher result. The Core Ultra 5 125H scores 27507, 0.3% higher than the 5700X. In practical terms, any of these CPUs would deliver nearly identical frame rates in Minecraft: Java Edition, as the game's performance is not sensitive to the small margins between these processors. The Core i5-12600K is the closest match, followed closely by the Ryzen 7 5800 and Ryzen 5 7600X.
For the GPU, the nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile, AMD Radeon RX 580, NVIDIA Tesla M2090, and AMD Radeon 740M. The GTX 1660 SUPER has an average benchmark score of 12986. The RTX 3050 Ti Mobile scores 12940, a 0.4% delta. The RX 580 scores 12928, also a 0.4% delta. The Tesla M2090 scores 13075, which is 0.7% higher. The Radeon 740M scores 12870, a 0.9% difference. For Minecraft, the GTX 1660 SUPER and its GPU rivals will produce similar average FPS at a given resolution and preset. The RX 580 and RTX 3050 Ti Mobile are the closest alternatives, with the Tesla M2090 being slightly faster and the Radeon 740M slightly slower. None of these differences would change the verdict at any resolution, as the playable settings remain the same.
When considering a system with the Ryzen 7 5700X plus one of these rival GPUs, the bottleneck at 4K would remain the GPU, and at 1080p the CPU would remain sufficient. The only notable difference is if a user swapped the GPU for the Tesla M2090, which is not a consumer gaming card, but the benchmark score suggests similar raster performance. The practical advice is that any of these CPUs or GPUs would produce a near-identical experience in Minecraft: Java Edition.
FAQ
Q: Can this combination run Minecraft at 4K with all settings maxed?
A: No. At 3840x2160 with Ultra settings, the average FPS is 39, which is below the playable threshold of 60 FPS. Ultra is not listed in the playable settings for that resolution.
Q: What is the highest preset that stays above 60 FPS at 1440p?
A: The Ultra preset at 2560x1440 averages 73.3 FPS, which is above the 60 FPS threshold. All four presets (Low, Medium, High, Ultra) are playable at 1440p.
Q: How much faster is Low compared to Ultra at 1080p?
A: At 1920x1080, Low averages 300.4 FPS while Ultra averages 120.6 FPS. The Low preset is roughly 2.5 times faster than Ultra.
Q: Is the CPU or the GPU the main bottleneck in this game?
A: At 1080p, the CPU has more influence, since the GPU can push very high frame rates. At 4K, the GPU becomes the primary limiter, as the Ultra preset drops to 39 FPS while the CPU is the same.
Q: Are there any presets that are not playable at 1440p?
A: No. All four presets at 2560x1440 exceed 60 FPS. The lowest of them, Ultra, averages 73.3 FPS.
Q: Does this combination beat the 60 FPS threshold at 4K High?
A: Yes, just barely. At 3840x2160 with High settings, the average FPS is 63.2. This is above 60, but the margin is only 3.2 FPS, so stability is not guaranteed.
How This Combo Ranks
In the database of tested combinations, this CPU-GPU pair holds the 1512th position out of 1727 total combinations. That places it in the lower 12% of all tested systems. However, this ranking is a relative position across a wide variety of games and hardware, not a direct measure of Minecraft performance. The fact that the ranking is low does not mean the game is unplayable; it means that many other combos achieve higher average scores in the synthetic benchmarks. For Minecraft specifically, the measured FPS indicates a fully playable experience at all settings except 4K Ultra.
The ranking is driven by the CPU's 79th percentile versus all CPUs and the GPU's 53rd percentile versus all GPUs. The CPU is above average, while the GPU is roughly average. In a game like Minecraft, which is more CPU-sensitive at lower resolutions, this pairing works well. At 1080p and 1440p, the combination outperforms many systems with stronger GPUs but weaker CPUs. The low overall rank is skewed by the GPU's moderate standing, but the game-specific data shows that the pairing hits the playable threshold at every resolution except for 4K Ultra.
Best Settings per Resolution
At 3840x2160, the best setting that keeps the average FPS at or above 60 is High, with a recorded average of 63.2 FPS. The Medium preset gives a higher average of 77.2 FPS, and Low gives 101.9 FPS, but High is the most demanding preset that stays playable. Ultra is not playable.
At 2560x1440, the best setting is Ultra, with an average of 73.3 FPS. All presets are playable, but Ultra offers the highest visual quality while still clearing the threshold by 13.3 FPS. The alternative is High at 116.9 FPS if a larger safety margin is desired.
At 1920x1080, the best setting is also Ultra, with an average of 120.6 FPS. This is the only resolution where Ultra provides a very comfortable margin above 60 FPS, more than doubling the threshold. Low, Medium, and High all exceed 190 FPS, but Ultra is the most visually demanding option that remains fully playable.
The data suggests that for a 60 FPS target, this combination is suitable for Ultra at 1080p and 1440p, and only High at 4K. For a high refresh rate monitor at 1080p, Medium and High presets provide frame rates above 190 FPS, which is sufficient for 144Hz displays. At 1440p, the High preset at 116.9 FPS is ideal for 100Hz or 120Hz monitors, while Ultra at 73.3 FPS is better suited for 60Hz panels. At 4K, only Low and Medium provide a comfortable cushion, with High being borderline playable.
The overall picture is that this system is well matched for Minecraft: Java Edition at mainstream resolutions. The CPU provides strong single-thread performance, and the GPU is adequate for all but the most extreme 4K settings. The database ranking at 1512 may look low, but the actual game data shows a playable system across nearly all configurations. The only weak point is 4K Ultra, where the frame rate falls to 39 FPS, a figure that is more than 20 FPS below the playable threshold. For anyone playing on a 1080p or 1440p monitor, this combination is a reliable choice. For 4K, it is best to stick with High or Medium presets.