Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 100 | 159 | 198 | 248 |
| 1440p QHD | 186 | 297 | 376 | 475 |
| 1080p Full HD | 296 | 471 | 568 | 617 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
This PC configuration—AMD Ryzen 7 5700G paired with NVIDIA GeForce RTX 4070 Ti SUPER—delivers exceptional performance in Minecraft: Java Edition, exceeding the 60 FPS playability threshold at every tested resolution and preset. The data reveals a system that is not merely adequate but massively overqualified, with frame rates that reach into the triple digits even under the most demanding settings at 4K.
Measured FPS Breakdown
The measured FPS data presents a clear picture of dominance across all tested scenarios. At 1920x1080, the lowest resolution tested, the system produces staggering frame rates. The Low preset averages 617.1 FPS, which is over ten times the 60 FPS playability threshold. Moving up the preset ladder, Medium delivers 567.5 FPS, High drops slightly to 471.3 FPS, and Ultra still maintains 296.1 FPS. Even at Ultra, the frame rate is nearly five times higher than the playable threshold, indicating that the system's bottleneck is not performance but likely the display's refresh rate.
At 2560x1440, the performance scales down from 1080p, but the results remain remarkably high. The Low preset averages 474.5 FPS, while Medium hits 376.2 FPS. High settings produce 297.1 FPS, and Ultra requires 185.9 FPS. The transition from 1080p to 1440p represents a significant pixel count increase, yet the frame rate drop is relatively modest, with the Ultra preset falling from 296.1 to 185.9 FPS. This suggests that the GPU is not heavily taxed by this game at these settings.
The 3840x2160 resolution, commonly known as 4K, shows the most substantial performance impact, but even here, the system remains far above the playable threshold. The Low preset averages 248 FPS, Medium achieves 198 FPS, and High delivers 159 FPS. The Ultra preset is the only one to drop below the 200 FPS mark, but it still produces an average of 99.9 FPS, which is comfortably above 60 FPS. This means that even at the most demanding combination of resolution and settings, the system maintains a frame rate that is over 66% higher than the playable threshold.
It is important to note that the data does not include min or max FPS values, only averages. This means we cannot assess frame time consistency or 1% low performance. However, given the massive headroom above the 60 FPS threshold, even significant frame dips would likely not compromise playability.
Similar Performance Alternatives
According to the benchmark data, this CPU and GPU combo has specific nearest rivals that would behave similarly. The AMD Ryzen 7 5700G has an average benchmark score of 27051, which places it in the 79th percentile of all CPUs. Its nearest rival is the Intel Core i9-9900K, which scores 27097, a delta of -0.2%, meaning the AMD chip is effectively tied with it. The AMD Ryzen AI 7 445 scores 26936, a 0.4% delta, while the Intel Core i5-14400T scores 27166, a -0.4% delta, and the Intel Core i7-1370P scores 26900, a 0.6% delta. Any of these CPUs would deliver nearly identical CPU-bound performance in Minecraft: Java Edition.
On the GPU side, the NVIDIA GeForce RTX 4070 Ti SUPER has an average benchmark score of 31087, placing it in the 76th percentile of all GPUs. Its nearest rival is the NVIDIA Quadro M5000, which scores 31206, a delta of -0.4%. The NVIDIA GRID M60-1Q scores 31220, also -0.4%, while the NVIDIA RTX PRO 4500 Blackwell scores 31532, a -1.4% delta, and the NVIDIA TITAN RTX scores 31676, a -1.9% delta. For this game, swapping to any of these GPUs would produce frame rates that are within 2% of the RTX 4070 Ti SUPER, making them practical alternatives from a performance standpoint.
However, there is a notable difference in the performance profiles of these components. The CPU's nearest rivals are a mix of older and newer architectures, including the i9-9900K from 2018 and the Ryzen AI 7 445 from a newer generation. The GPU rivals, by contrast, include the Quadro M5000 and GRID M60-1Q, which are professional-grade products, and the TITAN RTX, which is a previous-generation enthusiast card. This suggests that for this specific game, the GPU's raw compute power is less relevant than its driver-level performance, as the game is known to be CPU-sensitive. The data supports this, as the CPU's percentile ranking (79th) is slightly higher than the GPU's (76th), indicating the CPU is a more critical factor in this game's performance.
CPU and GPU Roles
The benchmark results clearly indicate that for Minecraft: Java Edition, the CPU and GPU roles are not evenly balanced. The data shows notable scaling between resolutions and presets, which reveals which component is the limiting factor. At 1920x1080, the frame rates are extremely high, suggesting the game is primarily CPU-bound. This is evident in the relatively small performance drop when moving from Low to Ultra at 1080p. The Low preset averages 617.1 FPS, while Ultra averages 296.1 FPS, a drop of 320 FPS or roughly 52%. However, the CPU is likely the limiting factor here, as the GPU can render frames faster than the CPU can issue draw calls.
As the resolution increases to 2560x1440, the load shifts more toward the GPU, but the CPU still dominates. The Low preset drops from 617.1 to 474.5 FPS, a 23% reduction, while Ultra drops from 296.1 to 185.9 FPS, a 37% reduction. This shows that the GPU is starting to become more relevant, but the CPU still sets the upper limit. At 3840x2160, the GPU becomes the primary bottleneck. The Low preset drops to 248 FPS, a 48% reduction from 1440p, and Ultra drops to 99.9 FPS, a 46% reduction. This is consistent with a GPU-bound scenario, where the increased pixel count demands more from the graphics card.
The settings scaling also reveals the balance. At 4K, the difference between Low and Ultra is 248 vs 99.9 FPS, a 2.5x difference. At 1440p, the same comparison yields 474.5 vs 185.9 FPS, a 2.55x difference. At 1080p, the difference is 617.1 vs 296.1, a 2.08x difference. This consistency suggests that the GPU is handling the additional shading work in the Ultra preset, while the CPU is handling the game logic.
The data conclusively shows that the CPU is the more relevant component for this game. The Ryzen 7 5700G has a 79th percentile ranking, while the RTX 4070 Ti SUPER has a 76th percentile ranking. More importantly, the fact that the system can still achieve 99.9 FPS at 4K Ultra means that the CPU is not a bottleneck at any resolution, and the GPU is only became the limiting factor at the highest resolution and preset combination. In other words, the game is CPU-limited at 1080p and 1440p, and becomes GPU-limited only at 4K.
FAQ
Q: Can this system run Minecraft: Java Edition at 4K Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 99.9 FPS, which is above the 60 FPS playable threshold.
Q: What is the best resolution for this system if a player prefers the highest possible frame rate?
A: The data shows that 1920x1080 with Low settings yields the highest average FPS at 617.1, which is ideal for competitive play or high-refresh-rate displays.
Q: How does this system perform at 1440p compared to 1080p?
A: The performance drops are noticeable. At 1080p, the Ultra preset averages 296.1 FPS, while at 1440p it averages 185.9 FPS, a 37% reduction. The Low preset drops from 617.1 to 474.5, a 23% reduction.
Q: Is the RTX 4070 Ti SUPER or the Ryzen 7 5700G the more important component in this game?
A: The data shows that the CPU is the more critical component. The CPU has a higher percentile ranking (79th) than the GPU (76th), and the frame rates are very high at all resolutions, indicating the CPU is the primary bottleneck, particularly at the lower resolutions.
Q: Can the system handle the Ultra preset at 4K while maintaining a 60 FPS minimum?
A: The data provides only average FPS, which is 99.9 at 3840x2160 Ultra. While we cannot confirm the minimum FPS, the average is well above the 60 FPS threshold.
Q: How does this system compare to other configurations for this game?
A: The system ranks in the 237th position out of 1727 combinations, placing it in the top 14% of all tested setups for Minecraft: Java Edition.
The Verdict
The answer is a resounding yes. This PC can run Minecraft: Java Edition exceptionally well. The verdictByResolution data shows that all four settings presets—Low, Medium, High, and Ultra—are playable at every resolution tested. The playable threshold is 60 FPS, and the system exceeds this value in all cases.
At 1920x1080, the system produces the highest frame rates, with even the Ultra preset averaging 296.1 FPS. This performance is more than sufficient for any monitor, including high-refresh-rate displays. At 2560x1440, the system maintains an average of 185.9 FPS at Ultra, which is still far above the playable threshold. At 3840x2160, the Ultra preset produces 99.9 FPS, which is remarkably high for 4K gaming. The lowest average FPS across all presets is 99.9 FPS, which occurs at 4K Ultra. This is the only setting that dips below the 100 FPS mark, but it is still a very comfortable margin above the 60 FPS playable threshold.
The system is also classified as having dataIsMeasured: true, meaning the results are from actual testing rather than estimation. The combo rank of 237 out of 1727 combinations indicates that this system is in the top 14% of all tested combos for this game. The overall verdict is that the system is highly capable, with the 4K Ultra setting being the only configuration that drops below the 100 FPS mark. Players can expect a smooth, high-frame-rate experience at any resolution.
Best Settings per Resolution
Based on the measured FPS data, the most demanding preset that stays at or above the 60 FPS playable threshold is the Ultra preset at every resolution. The system is so powerful that it can handle the maximum quality settings without any concern for playability.
- 1920x1080: The best settings are Ultra, which averages 296.1 FPS. This is the highest quality preset available, and it still produces a frame rate that is 4.9x higher than the 60 FPS threshold.
- 2560x1440: The best settings are Ultra, which averages 185.9 FPS. This is a 37% reduction from the 1080p Ultra performance, but it still leaves a massive 126 FPS headroom over the playable threshold.
- 3840x2160: The best settings are Ultra, which averages 99.9 FPS. This is the first resolution where the frame rate drops below 100 FPS, but it is still 39.9 FPS above the 60 FPS threshold.
In summary, for any of the three resolutions, the Ultra preset is always the most demanding setting that maintains 60 FPS. There is no need to lower the settings for this system, as it is capable of delivering a high-quality experience at the highest preset level. The system is so powerful that a player could even consider applying shader mods, though the performance of those is not covered in this data. The data indicates that the system never falls below 99.9 FPS, which means all presets are playable at all resolutions.