Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 71 | 92 | 120 |
| 1440p QHD | 90 | 139 | 179 | 226 |
| 1080p Full HD | 141 | 223 | 281 | 354 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
The recorded data for Minecraft: Java Edition with the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 2060 shows a wide performance envelope across resolutions and presets. At 1920x1080, the lowest preset examined delivers an average of 353.9 FPS, while the most demanding preset, Ultra, still holds an average of 140.6 FPS. Medium and High sit between these points at 280.7 FPS and 222.5 FPS respectively. The spread between Low and Ultra at this resolution is substantial, with the Ultra preset producing roughly 60% of the Low preset's frame rate, which indicates that the game's rendering load scales steeply with quality settings.
Moving to 2560x1440, the averages remain high. Low runs at 226.4 FPS, Medium at 179.2 FPS, High at 138.8 FPS, and Ultra at 89.9 FPS. The ordering is consistent: each step up in quality costs a meaningful fraction of performance. The gap between Low and Ultra here is even wider in relative terms than at 1080p, with Ultra delivering about 40% of the Low figure. This suggests that at higher pixel counts, the additional shading and texture work from the Ultra preset becomes more taxing on the GPU.
At 3840x2160, the picture changes more dramatically. Low still produces 119.8 FPS, Medium drops to 92 FPS, and High manages 71.4 FPS. Ultra, however, falls to 45.2 FPS, which is the only preset across all three resolutions that dips below the 60 FPS playability threshold. The step from High to Ultra at 4K costs roughly 26 FPS, a larger absolute drop than between any other adjacent preset pair at this resolution. The data shows no min or max frame rates recorded, so the analysis relies solely on average values, but the averages themselves are consistent and stable across the tested configurations.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 140.6 FPS. This leaves considerable headroom above the playability threshold, and the data indicates that even the heaviest settings at this resolution are far from stressing the combination.
At 2560x1440, the best settings remain Ultra, achieving 89.9 FPS. This is comfortably above 60 FPS, though the margin is thinner than at 1080p. The recorded average suggests that Ultra at 1440p is still a smooth experience, but there is less room for frame-time spikes or demanding scenes compared to the 1080p result.
At 3840x2160, the best settings that clear 60 FPS are High, with an average of 71.4 FPS. Ultra at this resolution drops to 45.2 FPS, which fails the playability threshold. Medium at 92 FPS and Low at 119.8 FPS are also viable, but High is the highest quality option that maintains the target frame rate. The verdict data confirms this: for 4K, the playable settings list includes High, Low, and Medium, with High selected as the best option.
CPU and GPU Roles
The benchmark results indicate that both the CPU and GPU contribute to performance, but their relative importance shifts with resolution. The AMD Ryzen 7 5700 has 8 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, and its benchmark scores are strong across single-threaded and multi-threaded workloads. For a game like Minecraft: Java Edition, which is known for relying heavily on a single primary thread for game logic and world simulation, the single-thread performance is critical. The CPU's single-thread score in Cinebench R23 is 2916, and its 3DMark single-thread score is 901. These figures place it well above the median, and the CPU's overall percentile versus all CPUs is 78.
The GPU, an NVIDIA GeForce RTX 2060 with 6 GB of GDDR6 memory and a 192-bit bus, provides 336.0 GB/s of bandwidth and 1920 shading units. Its passmark G3D score is 14111, and its percentile versus all GPUs is 58. At 1920x1080, the frame rates are high enough that the CPU's single-thread capability likely becomes the limiting factor in scenes with complex world generation or many entities, since the GPU has ample headroom. The scaling from Low to Ultra at 1080p shows a drop from 353.9 FPS to 140.6 FPS, which is a 2.5x reduction, but even the lowest figure is far above what the GPU would bottleneck at if the CPU were the constraint.
At 2560x1440, the GPU begins to take on a larger role. The frame rates drop across all presets compared to 1080p, with Ultra falling from 140.6 FPS to 89.9 FPS. This 36% reduction is consistent with a growing pixel load, and the gap between Low and Ultra narrows in absolute terms. The CPU is still likely sufficient to feed the GPU, but the GPU's rendering throughput is now more decisive.
At 3840x2160, the GPU becomes the clear dominant factor. The Ultra preset drops to 45.2 FPS, below the 60 FPS threshold, while High stays at 71.4 FPS. The fact that Low still produces 119.8 FPS at 4K shows that the CPU is not the limiting factor even at this resolution; the GPU simply cannot handle the combined load of 4K pixels and the most demanding settings. The scaling from 1440p to 4K at Ultra (89.9 to 45.2 FPS) represents a 50% reduction, which is steeper than the pixel count increase alone would suggest, indicating that the Ultra preset's additional effects (shadows, reflections, draw distance) are disproportionately expensive at high resolutions.
The Verdict
Can this PC run Minecraft: Java Edition? The data says yes, with qualifications. At 1920x1080, every preset from Low to Ultra clears 60 FPS by a wide margin, with Ultra averaging 140.6 FPS. At 2560x1440, the same is true: Ultra averages 89.9 FPS, which is well above the playable threshold. At 3840x2160, High settings average 71.4 FPS and are playable, but Ultra drops to 45.2 FPS, which fails the 60 FPS target. The verdictByResolution data confirms this: 4K has playable settings of High, Low, and Medium, with High as the best option at 71.4 FPS; 1440p has all four presets playable, with Ultra at 89.9 FPS; and 1080p has all four presets playable, with Ultra at 140.6 FPS.
The combination ranks 1410 out of 1727 combinations in the database for this game, which places it in the upper-middle range. It is not a top-tier pairing, but it is clearly sufficient for smooth gameplay at standard and high resolutions. For users targeting 4K, the recommendation is to stick with High settings or below; for 1440p and 1080p, the Ultra preset is viable and delivers a comfortable margin above the threshold.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 7 5700, based on average benchmark scores, include the Intel Xeon D-2752TER, which scores 25530 versus the Ryzen's 25517, a delta of -0.1%. The AMD Ryzen 5 7640U scores 25485, a delta of 0.1%, meaning it is effectively identical in performance. The AMD Ryzen 5 6600H scores 25550, a delta of -0.1%, and the AMD Ryzen 7 5825U scores 25446, a delta of 0.3%. In practical terms, all four rivals are within 0.3% of the Ryzen 7 5700, so users with any of these CPUs should expect nearly identical frame rates in Minecraft: Java Edition, assuming the same GPU and settings.
For the NVIDIA GeForce RTX 2060, the nearest rivals are the NVIDIA GeForce GTX 580 with an average score of 15283, a delta of 0%; the AMD Radeon 680M at 15270, a delta of 0.1%; the NVIDIA GeForce RTX 3050 OEM at 15199, a delta of 0.6%; and the AMD Radeon RX 7600 at 15171, a delta of 0.8%. These deltas are all under 1%, so the RTX 2060's performance is closely matched by each of these alternatives. Users with a GTX 580, Radeon 680M, RTX 3050 OEM, or RX 7600 should see very similar results in this game, with the RX 7600 being the closest in raw score but still trailing by less than 1%. The RTX 2060 itself sits at the 58th percentile of all GPUs, which is below the CPU's 78th percentile, reinforcing the idea that the GPU is the more likely bottleneck in demanding settings.
FAQ
Q: What is the highest playable setting at 1920x1080?
A: Ultra, with an average of 140.6 FPS.
Q: Can this system handle 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 45.2, which is below the 60 FPS playable threshold. High settings at 4K average 71.4 FPS and are playable.
Q: How much faster is 1080p Low compared to 1080p Ultra?
A: 1080p Low averages 353.9 FPS, while 1080p Ultra averages 140.6 FPS. Low is roughly 2.5 times faster.
Q: Which component is more important at 3840x2160?
A: The GPU. The CPU's single-thread performance is strong, but the RTX 2060's rendering throughput limits performance at 4K, especially on Ultra settings where the frame rate drops below 60 FPS.
Q: What are the playable settings at 2560x1440?
A: All four presets (Low, Medium, High, Ultra) clear 60 FPS. The best is Ultra, averaging 89.9 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 7 5700 has an average benchmark score of 25517. Its nearest rivals, the Intel Xeon D-2752TER, AMD Ryzen 5 7640U, AMD Ryzen 5 6600H, and AMD Ryzen 7 5825U, are all within 0.3% of that score, so performance differences in-game would be negligible.