Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 98 | 157 | 194 | 245 |
| 1440p QHD | 186 | 294 | 373 | 472 |
| 1080p Full HD | 290 | 467 | 590 | 693 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
# FAQ
Q: What is the maximum FPS this combo can achieve in Minecraft: Java Edition?
A: The highest measured average FPS is 692.7 at 1920x1080 with Low settings. The lowest measured average FPS is 97.6 at 3840x2160 with Ultra settings, which still comfortably exceeds the 60 FPS playable threshold.
Q: Can this system run Minecraft at 4K Ultra settings?
A: Yes. At 3840x2160 with Ultra settings, the combo achieves an average of 97.6 FPS, which is well above the 60 FPS playable threshold. All four settings presets (Low, Medium, High, Ultra) at 4K are listed as playable in the verdict data.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 8400F has an average benchmark score of 25005, placing it 0.2% above the AMD Ryzen 5 7500F (24964) and 0.3% above the Intel Core i7-11850H (24935). It is 0.4% ahead of the Intel Core i7-13620H (24911) and 0.4% behind the AMD EPYC 9474F (25103).
Q: How does the GPU compare to similarly scoring alternatives?
A: The NVIDIA GeForce RTX 4070 Ti has an average benchmark score of 44795, which is 0.8% below the NVIDIA GeForce RTX 5090 Mobile (45152) and 1.3% below the AMD Radeon Pro 5500 XT (45384). It sits 1.6% above the NVIDIA RTX A6000 (44075) and 1.7% below the Intel Arc A730M (45592).
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset delivers 692.7 FPS average, while Ultra delivers 290.4 FPS average. This represents a drop of 402.3 FPS when moving from Low to Ultra, which is a 58% reduction in frame rate.
Q: Is the frame rate consistent across all resolutions and settings?
A: The data shows all measured FPS values are averages with no minimum or maximum values recorded. However, every single resolution and settings combination in the measured FPS table exceeds the 60 FPS playable threshold, suggesting strong consistency across the board.
# Similar Performance Alternatives
The AMD Ryzen 5 8400F posts an average benchmark score of 25005, with its nearest rival being the AMD Ryzen 5 7500F at 24964 (0.2% slower). The Intel Core i7-11850H scores 24935 (0.3% slower), and the Intel Core i7-13620H scores 24911 (0.4% slower). On the higher end, the AMD EPYC 9474F scores 25103, which is 0.4% faster. In practical terms, any of these CPUs would deliver nearly identical frame rates in Minecraft: Java Edition, as the differences are within measurement noise.
For the GPU side, the NVIDIA GeForce RTX 4070 Ti achieves an average benchmark score of 44795. The NVIDIA GeForce RTX 5090 Mobile scores 45152 (0.8% higher), meaning it would perform essentially the same in this game. The AMD Radeon Pro 5500 XT scores 45384 (1.3% higher), while the NVIDIA RTX A6000 scores 44075 (1.6% lower). The Intel Arc A730M scores 45592 (1.7% higher). All of these GPUs are within a 2% performance band, so swapping between them would produce indistinguishable results in Minecraft: Java Edition.
When considering the entire platform, the combination of a CPU in the 24900-25100 average score range with a GPU in the 44000-45600 range means that any of these nearby alternatives would yield essentially identical gameplay experiences. The CPU is operating at the 77th percentile among all CPUs, while the GPU sits at the 84th percentile among all GPUs, indicating both components are well above average in their respective categories.
# How This Combo Ranks
This specific CPU-GPU combination ranks 212th out of 1727 tested combos in Minecraft: Java Edition. That places it in the top 12.3% of all configurations tested for this game. The rank reflects the combined performance of the AMD Ryzen 5 8400F and NVIDIA GeForce RTX 4070 Ti, with the CPU scoring at the 77th percentile and the GPU at the 84th percentile relative to all other hardware.
The high rank is consistent with the measured FPS data, which shows every resolution and settings combination exceeding the 60 FPS playable threshold by a substantial margin. Even the most demanding scenario — 4K Ultra — produces an average of 97.6 FPS, which is 62.7% above the playable threshold. At 1080p Low, the system produces 692.7 FPS, which is over 11 times the minimum playable frame rate.
The ranking suggests that this combo is heavily overqualified for Minecraft: Java Edition. With 1727 total tested combos, being 212th means there are only 211 configurations that perform better, and many of those likely involve flagship-class hardware. For a game that is primarily CPU-bound in many scenarios, the Ryzen 5 8400F's single-thread performance (3dmark_single_thread score of 951) and the RTX 4070 Ti's massive GPU headroom combine to push frame rates far beyond what most gamers would ever need.
# The Verdict
Can this PC run Minecraft: Java Edition? The data is unambiguous: yes, and with extraordinary headroom. According to the verdictByResolution data, all three resolutions — 3840x2160, 2560x1440, and 1920x1080 — have all four settings presets (Low, Medium, High, Ultra) marked as playable. The playable threshold is set at 60 FPS.
At 4K, the best settings preset is Ultra, delivering an average of 97.6 FPS. This means even at the highest resolution with maximum settings, the system maintains a frame rate 62.7% above the playable threshold. At 1440p, Ultra settings achieve 185.9 FPS average, and at 1080p, Ultra delivers 290.4 FPS average.
The lowest FPS recorded across all tests is 97.6 (4K Ultra), which is still well above 60 FPS. The data shows no scenario where this combo dips below the playable threshold. For gamers with high refresh rate monitors, the 1080p results are particularly noteworthy — even Ultra settings produce 290.4 FPS, which exceeds most monitors' refresh rate capabilities.
# CPU and GPU Roles
The data shows interesting scaling patterns that reveal which component matters more at different resolutions. At 1080p, the FPS ranges from 290.4 (Ultra) to 692.7 (Low). At 1440p, the range is 185.9 (Ultra) to 472.1 (Low). At 4K, the range narrows to 97.6 (Ultra) to 244.9 (Low).
The scaling between resolutions is revealing. Moving from 1080p Low (692.7 FPS) to 1440p Low (472.1 FPS) represents a 31.8% drop, and then to 4K Low (244.9 FPS) another 48.1% drop. This pattern suggests that at lower settings, the CPU is the primary bottleneck — the GPU has plenty of headroom, and the frame rate is limited by how fast the CPU can feed it geometry and game logic.
However, at Ultra settings, the drop from 1080p (290.4 FPS) to 1440p (185.9 FPS) is 36.0%, and to 4K (97.6 FPS) is 47.5%. The more moderate absolute FPS values at Ultra settings, combined with the fact that the 4K Ultra result (97.6 FPS) is still far above 60 FPS, indicate that the GPU begins to take on more significance at higher resolutions and presets — but the CPU remains strong enough to never become a limiting factor.
The fact that even the most demanding configuration (4K Ultra) produces nearly 100 FPS suggests that this game is not particularly demanding on either component for this hardware tier. The RTX 4070 Ti's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are far beyond what Minecraft: Java Edition requires, and the Ryzen 5 8400F's 16 MB of shared L3 cache and 4.70 GHz boost clock provide ample single-thread performance.
# Best Settings per Resolution
The data identifies the best settings preset (the most demanding that still clears 60 FPS) for each resolution:
- 1920x1080: Ultra settings with an average of 290.4 FPS. This is 4.8 times the playable threshold of 60 FPS. The Low preset achieves 692.7 FPS, but there is no reason to sacrifice visual quality when Ultra is so far above the threshold.
- 2560x1440: Ultra settings with an average of 185.9 FPS. This is 3.1 times the playable threshold. The gap between Ultra and High (294.2 FPS) is significant, but Ultra's 185.9 FPS is still massively above what is needed for smooth gameplay.
- 3840x2160: Ultra settings with an average of 97.6 FPS. This is 1.6 times the playable threshold. At 4K, Ultra is still the recommended preset, though the margin over 60 FPS is narrower than at lower resolutions. The High preset at 157 FPS offers more headroom if desired, but Ultra is confirmed playable.
In every case, the most demanding setting is also the best setting. This combo has enough performance headroom that users never need to compromise on visual quality to achieve 60 FPS.
# Measured FPS Breakdown
The complete measured FPS data across all resolutions and settings is as follows:
3840x2160 (4K):
- Low: 244.9 FPS average
- Medium: 194 FPS average
- High: 157 FPS average
- Ultra: 97.6 FPS average
2560x1440 (1440p):
- Low: 472.1 FPS average
- Medium: 373.3 FPS average
- High: 294.2 FPS average
- Ultra: 185.9 FPS average
1920x1080 (1080p):
- Low: 692.7 FPS average
- Medium: 589.8 FPS average
- High: 467.3 FPS average
- Ultra: 290.4 FPS average
The scaling from Low to Ultra at each resolution is substantial. At 1080p, Ultra delivers 41.9% of the Low preset's frame rate. At 1440p, that ratio is 39.4%, and at 4K it is 39.9%. The consistency of this ratio across resolutions suggests that the performance cost of each settings tier is predictable, regardless of resolution.
The resolution scaling at each settings level is also notable. For Low settings, 4K delivers 35.4% of the 1080p frame rate. For Medium, that ratio is 32.9%. For High, it is 33.6%, and for Ultra, it is 33.6%. The consistent ~33% figure across settings implies that pixel count scaling is the dominant factor, rather than settings-dependent bottlenecks.
All 12 measured configurations exceed the 60 FPS playable threshold by a minimum of 62.7% (4K Ultra). The maximum headroom is at 1080p Low, which delivers 11.5 times the playable threshold. No minimum or maximum FPS values were recorded in the data, so only average frame rates are available for analysis.