Can I Run It?

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Minecraft: Java Edition
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Minecraft: Java Edition

64%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
300 FPS
Ultra 1080p Measured
115 FPS

1440p (2K / QHD)

Low 1440p Measured
191 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
97 FPS
Ultra 4K Measured
42 FPS
5.3ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 33,226
Your CPU 26,324
Graphics Card
Required 26,068
Your GPU 12,986

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 64 78 97
1440p QHD 72 121 151 191
1080p Full HD 115 187 235 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 187
1920x1080 Low 300
1920x1080 Medium 235
1920x1080 Ultra 115
2560x1440 High 121
2560x1440 Low 191
2560x1440 Medium 151
2560x1440 Ultra 72
3840x2160 High 64
3840x2160 Low 97
3840x2160 Medium 78
3840x2160 Ultra 42

Performance Analysis: Minecraft: Java Edition on Your System

Best Settings per Resolution

At 1920x1080, the data shows a remarkably comfortable margin across the entire settings range. The most demanding preset, Ultra, still delivers an average of 115.4 FPS, which clears the 60 FPS playability threshold by a wide margin. Lower settings push performance much higher: Medium averages 235.2 FPS, High averages 187 FPS, and Low reaches 300.4 FPS. The recorded numbers indicate that no setting at this resolution falls anywhere near the playability floor, so the choice of preset can be driven entirely by visual preference rather than performance constraints.

Moving to 2560x1440, the picture remains strong but the gap between presets narrows. Ultra still averages 71.9 FPS, which stays above the 60 FPS line, making it the best settings choice at this resolution. High averages 121.4 FPS, Medium averages 151.2 FPS, and Low reaches 190.6 FPS. The interesting shift here is that Ultra drops from 115.4 FPS at 1080p to 71.9 FPS at 1440p, a substantial reduction that shows the resolution scaling penalty is real but not crippling. The verdict data confirms that all four presets remain playable at this resolution.

At 3840x2160, the situation changes meaningfully. Ultra falls to 41.5 FPS, which is below the 60 FPS threshold and therefore not playable under the database's criteria. The best settings choice at 4K is High, which averages 64.2 FPS. Medium averages 77.8 FPS and Low averages 97 FPS, both clearing the threshold comfortably. The data suggests that 4K users should avoid Ultra entirely, as the gap between Medium and High is only 13.6 FPS, while the jump from High to Ultra costs 22.7 FPS and drops below the playable line.

CPU and GPU Roles

The scaling behavior across resolutions reveals how this specific CPU and GPU combination splits its workload in Minecraft: Java Edition. The most telling observation comes from the 1080p to 1440p transition. At 1080p Ultra, the combo averages 115.4 FPS. At 1440p Ultra, it averages 71.9 FPS. That is a 43.5 FPS drop, or roughly a 38% reduction, just from raising the resolution. The GPU is clearly the dominant constraint at the highest settings, since the pixel count increase directly pressures the GTX 1660 SUPER's rendering throughput.

However, the CPU's role becomes visible when comparing presets at the same resolution. At 1080p, Low averages 300.4 FPS while Ultra averages 115.4 FPS. The fact that Low can reach 300.4 FPS suggests the CPU is capable of feeding the GPU far more frames than the GPU can render at higher settings. This is consistent with the CPU's strong single-threaded benchmark scores, including a 3dmark_single_thread score of 999 and a passmark_single_thread score of 3910. Minecraft's Java Edition is known to be sensitive to single-threaded performance, and the Ryzen 5 7600's data supports the idea that it is not the limiting factor at lower presets.

At 4K, the GPU's dominance becomes even clearer. Low averages 97 FPS, Medium averages 77.8 FPS, and High averages 64.2 FPS, while Ultra drops to 41.5 FPS. The monotonic decrease with each settings tier indicates that the GPU is being progressively more saturated. The CPU's contribution is still present, but the resolution load has shifted the bottleneck almost entirely onto the graphics card.

A useful cross-check is the 1440p versus 4K comparison at the same preset. At High settings, 1440p averages 121.4 FPS while 4K averages 64.2 FPS. That is nearly a halving of performance with a doubling of pixel count, which is a strong indicator that the GPU's fill rate and memory bandwidth are the governing factors at higher resolutions. The GTX 1660 SUPER's 336.0 GB/s memory bandwidth and 85.68 GPixel/s pixel rate are the relevant specifications here, and the measured data aligns with those limits.

Measured FPS Breakdown

The complete measured FPS table for this combo, as recorded in the database, is as follows.

At 1920x1080:

  • Low: 300.4 average
  • Medium: 235.2 average
  • High: 187 average
  • Ultra: 115.4 average

At 2560x1440:

  • Low: 190.6 average
  • Medium: 151.2 average
  • High: 121.4 average
  • Ultra: 71.9 average

At 3840x2160:

  • Low: 97 average
  • Medium: 77.8 average
  • High: 64.2 average
  • Ultra: 41.5 average

The database did not record minimum or maximum FPS values for any of these configurations, so the analysis relies on average FPS as the primary metric. The pattern across all three resolutions is consistent: each step from Low to Medium to High to Ultra reduces the average FPS, but the magnitude of the reduction grows as resolution increases. At 1080p, the difference between Low and Ultra is 185 FPS. At 1440p, that same spread is 118.7 FPS. At 4K, it shrinks to 55.5 FPS. This compression at higher resolutions is a classic sign of GPU saturation, where the graphics card becomes the bottleneck and settings changes have less relative impact on the final frame rate.

Another notable detail is the relationship between Medium and High at each resolution. At 1080p, Medium is 235.2 FPS and High is 187 FPS, a 48.2 FPS gap. At 1440p, Medium is 151.2 FPS and High is 121.4 FPS, a 29.8 FPS gap. At 4K, Medium is 77.8 FPS and High is 64.2 FPS, a 13.6 FPS gap. The diminishing returns of stepping up from Medium to High at higher resolutions suggest that the GPU's resources are being consumed by the resolution itself, leaving less headroom for settings-driven performance differences.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU in this combo provide a useful frame of reference for what other hardware might behave similarly in this game.

For the AMD Ryzen 5 7600, the database lists four close competitors. The AMD Ryzen 9 6900HX has an average benchmark score of 26274, which is 0.2% higher than the Ryzen 5 7600's 26324 average. The AMD Ryzen 7 7435HS scores 26402, putting it 0.3% ahead. The Intel Core i9-11900KF scores 26212, which is 0.4% behind. The AMD Ryzen 5 8540U scores 26187, 0.5% behind. All four rivals sit within a very tight band around the Ryzen 5 7600's performance, meaning any of them would likely produce near-identical CPU-limited frame rates in Minecraft: Java Edition, particularly at lower resolutions and presets where the CPU matters more.

For the NVIDIA GeForce GTX 1660 SUPER, the nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile with an average score of 12940, just 0.4% higher than the GTX 1660 SUPER's 12986 average. The AMD Radeon RX 580 scores 12928, 0.4% lower. The NVIDIA Tesla M2090 scores 13075, 0.7% higher. The AMD Radeon 740M scores 12870, 0.9% lower. These four GPUs are all within roughly 1% of each other in average benchmark score, so in a GPU-bound scenario like 4K Ultra in Minecraft, any of them would be expected to land in the same general FPS range as the GTX 1660 SUPER.

The implication for this combo is that swapping the CPU to any of its rivals would barely change the measured frame rates, and swapping the GPU to any of its rivals would similarly produce only marginal differences. The bottleneck dynamics described earlier would remain essentially unchanged.

The Verdict

The verdict data is clear: this PC can run Minecraft: Java Edition at 60 FPS or above in most configurations, but not all.

At 1920x1080, all four settings presets are playable. The best settings choice is Ultra, which averages 115.4 FPS. This is more than enough headroom above the 60 FPS threshold, and even the most demanding preset leaves the system with substantial performance to spare.

At 2560x1440, all four presets are also playable. Ultra averages 71.9 FPS, which clears the threshold by 11.9 FPS. This is the tightest margin among the playable configurations, but it remains comfortably above the line. The database lists Ultra as the best settings at this resolution, and the recorded 71.9 FPS average supports that recommendation.

At 3840x2160, only three presets are playable: Low at 97 FPS, Medium at 77.8 FPS, and High at 64.2 FPS. Ultra is not playable, as its 41.5 FPS average falls well below the 60 FPS threshold. The best settings choice at 4K is High, with its 64.2 FPS average providing a modest but real margin above the playability line.

The overall verdict is that this combo is a capable 1080p and 1440p machine for Minecraft: Java Edition, with enough performance to run even the heaviest presets at those resolutions. At 4K, the system can still play the game, but users must be selective about their settings and avoid Ultra.

FAQ

Q: Can this PC run Minecraft: Java Edition at 4K with Ultra settings?

A: No. The measured average FPS at 3840x2160 with Ultra settings is 41.5 FPS, which is below the 60 FPS playability threshold.

Q: What is the best settings preset for 1440p?

A: Ultra is the best settings choice at 2560x1440, with an average of 71.9 FPS. All four presets at this resolution are above the 60 FPS threshold.

Q: How much performance drops when moving from 1080p to 1440p at Ultra settings?

A: At 1920x1080 Ultra, the average is 115.4 FPS. At 2560x1440 Ultra, the average is 71.9 FPS. That is a drop of 43.5 FPS.

Q: Is the CPU or GPU more important at 4K in this game?

A: The GPU is the dominant factor at 4K. The measured FPS drops steadily from Low at 97 FPS to Ultra at 41.5 FPS, showing that settings changes have a large impact. The CPU's single-threaded strength, reflected in its 999 3dmark_single_thread score, still matters, but the resolution load primarily stresses the GTX 1660 SUPER.

Q: Which GPUs would perform similarly to the GTX 1660 SUPER in this combo?

A: The nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile, AMD Radeon RX 580, NVIDIA Tesla M2090, and AMD Radeon 740M. All are within 0.9% of the GTX 1660 SUPER's average benchmark score.

Q: What is the lowest average FPS recorded for this combo?

A: The lowest recorded average is 41.5 FPS at 3840x2160 with Ultra settings. The highest recorded average is 300.4 FPS at 1920x1080 with Low settings.

How This Combo Ranks

The database ranks this combination at 1526 out of 1727 tested combos for Minecraft: Java Edition. That places it in the lower portion of the overall distribution, which is an interesting result given how well it performs in absolute terms. The rank reflects the fact that many other tested systems, likely with more powerful GPUs, achieve higher frame rates, particularly at 4K where the GTX 1660 SUPER's limitations become apparent.

The percentile data for the individual components helps contextualize this rank. The CPU sits at the 78th percentile among all tested CPUs, indicating it is a strong processor relative to the broader pool. The GPU sits at the 53rd percentile among all tested GPUs, placing it near the middle of the distribution. The combination of a high-percentile CPU with a mid-range GPU produces a system that is CPU-rich and GPU-constrained, which explains why the 4K Ultra preset falls below the playability line while lower resolutions perform so strongly.

The rank of 1526 out of 1727 means roughly 88% of tested combos rank higher in this game. That sounds discouraging at first, but the measured FPS data tells a more nuanced story. At 1080p and 1440p, this combo delivers frame rates well above the playability threshold at every preset. The lower rank is driven primarily by the 4K Ultra result, where the GPU's mid-pack standing becomes a hard limit. For users targeting 1080p or 1440p, the rank should not be a concern. For 4K enthusiasts, the data suggests that a GPU from the upper percentiles would be necessary to unlock the highest settings.