Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 82 | 105 | 130 |
| 1440p QHD | 96 | 155 | 193 | 244 |
| 1080p Full HD | 156 | 242 | 310 | 391 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
How This Combo Ranks
The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 2060 SUPER ranks 1187th out of 1727 tested combinations in Minecraft: Java Edition. This places the combo in the 31st percentile of all recorded configurations, meaning roughly 69% of tested systems deliver higher average frame rates in this title. The ranking reflects the game's unusual performance profile: Minecraft: Java Edition is heavily single-thread bound, and while the Ryzen 5 5600X posts strong single-core results (1541 in Cinebench R23 single-core, 254 in Cinebench R15 single-core), the RTX 2060 SUPER's mid-range position (62nd percentile among all GPUs) limits overall standing. The combo's average FPS across all measured settings and resolutions is not a simple average of the 12 data points, but the pattern is clear: at 1080p the system is GPU-limited at Ultra, while at 4K the CPU becomes less relevant and the GPU's 7.181 TFLOPS FP32 throughput governs performance.
FAQ
Q: Can this system maintain 60 FPS at 4K with High settings?
A: Yes. The measured average at 3840x2160 High is 82.3 FPS, which clears the 60 FPS playability threshold by 37%. The database lists High, Low, and Medium as playable at 4K; only Ultra falls below 60 FPS (51.8 FPS average).
Q: What is the best preset at 1440p?
A: Ultra is fully playable at 2560x1440 with an average of 96.2 FPS. All four presets (Low 243.8, Medium 192.7, High 155.3, Ultra 96.2) exceed 60 FPS, so the most demanding option is the recommended target.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5600X posts an average benchmark score of 21771. Its closest competitor, the AMD Ryzen 7 4800H, scores 21749, a delta of 0.1%. The AMD Ryzen 5 PRO 6650U and Intel Core i7-11700 both score within 0.5% (21874 and 21891 respectively). The AMD EPYC 9554P is 0.6% ahead at 21899.
Q: Is the RTX 2060 SUPER meaningfully faster than its nearest GPU rivals?
A: No. The RTX 2060 SUPER's average benchmark score is 18093. The NVIDIA GeForce RTX 3060 Mobile scores 18159 (0.4% higher), the AMD Radeon Pro 5700 scores 18189 (0.5% higher), and the AMD Radeon RX 460 scores 18373 (1.5% higher). The Intel Arc A770M leads at 18383, 1.6% above. These differences are within run-to-run variance.
Q: What frame rate can I expect at 1080p with Medium settings?
A: The measured average is 309.6 FPS at 1920x1080 Medium. This is 5.2x the 60 FPS threshold, indicating substantial headroom for high-refresh-rate monitors.
Q: Does the GPU's 8 GB VRAM ever become a limiting factor?
A: The recorded data shows no VRAM-related performance cliff. At 4K Ultra, the average drops to 51.8 FPS, but this is consistent with the GPU's compute throughput rather than memory capacity, as the same 8 GB pool handles 4K High at 82.3 FPS without issue.
Measured FPS Breakdown
At 1920x1080, the system demonstrates exceptional performance across all presets. Low settings yield 391.1 FPS average, Medium drops to 309.6 FPS, High reaches 241.9 FPS, and Ultra still maintains 155.7 FPS. The scaling from Low to Ultra represents a 60% reduction in frame rate, but even the most demanding preset operates 2.6x above the 60 FPS threshold. The data shows no minimum or maximum FPS values recorded at any resolution, so the averages represent the full picture.
At 2560x1440, performance remains comfortably high. Low settings produce 243.8 FPS, Medium delivers 192.7 FPS, High achieves 155.3 FPS, and Ultra sustains 96.2 FPS. The transition from 1080p to 1440p costs roughly 38% of performance at each preset, which aligns with the 78% increase in pixel count. The Ultra preset at 1440p still nearly doubles the 60 FPS target.
At 3840x2160, the performance curve steepens. Low settings reach 129.5 FPS, Medium hits 104.8 FPS, and High manages 82.3 FPS. Ultra drops to 51.8 FPS, falling below the playability threshold. The gap between High and Ultra at 4K is 30.5 FPS, a 37% penalty, which is larger than the 1440p High-to-Ultra gap (59.1 FPS, 38%) or the 1080p High-to-Ultra gap (86.2 FPS, 36%). This indicates that the Ultra preset's additional effects scale disproportionately with resolution.
The Verdict
This combination can run Minecraft: Java Edition at 60 FPS in most configurations. At 1920x1080, all four presets clear the threshold, with Ultra delivering 155.7 FPS average. At 2560x1440, Ultra remains playable at 96.2 FPS, and even the most demanding settings stay well above the 60 FPS line. At 3840x2160, three of four presets are playable: High at 82.3 FPS, Medium at 104.8 FPS, and Low at 129.5 FPS. The only configuration that fails the 60 FPS test is 4K Ultra, which averages 51.8 FPS. For users targeting 4K, High is the recommended ceiling; for 1440p and below, the system has enough headroom for Ultra settings plus high refresh rates.
Similar Performance Alternatives
The CPU's nearest rivals in the database are the AMD Ryzen 7 4800H, AMD Ryzen 5 PRO 6650U, Intel Core i7-11700, and AMD EPYC 9554P. All four fall within 0.6% of the Ryzen 5 5600X's average benchmark score, so in Minecraft: Java Edition, where single-thread performance dominates, any of these CPUs would produce nearly identical frame rates when paired with the same GPU. The Ryzen 7 4800H is a mobile part with the same average score, while the Core i7-11700 is a desktop chip that offers comparable single-thread behavior.
On the GPU side, the RTX 2060 SUPER's nearest rivals are the NVIDIA GeForce RTX 3060 Mobile, AMD Radeon Pro 5700, AMD Radeon RX 460, and Intel Arc A770M. The RTX 3060 Mobile is within 0.4% of the 2060 SUPER's average score, making it a direct substitute in this game. The AMD Radeon RX 460, despite being a lower-tier part, scores 1.5% higher in the database's aggregate benchmarks, although its architectural differences could alter Minecraft-specific behavior. Users with any of these GPUs paired with a similarly performing CPU should expect frame rates within a few percent of the measurements recorded here.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 155.7 FPS. This gives over 2.5x the playability threshold, allowing for high-refresh-rate displays or significant headroom for demanding mods.
At 2560x1440, Ultra is again the best choice, averaging 96.2 FPS. This is 1.6x the 60 FPS target, still leaving room for occasional dips or heavy scene complexity without falling below playable levels.
At 3840x2160, High is the most demanding playable preset, averaging 82.3 FPS. Ultra is not viable at this resolution, as its 51.8 FPS average misses the 60 FPS requirement by 13.7%. Users who prioritize visual fidelity over frame rate can still choose Ultra, but the data indicates it will not maintain a smooth experience.
CPU and GPU Roles
At 1920x1080, the CPU plays the dominant role. The Ryzen 5 5600X's single-thread score of 1541 in Cinebench R23 and 917 in 3DMark single-thread drives performance, as evidenced by the massive frame rates at Low (391.1 FPS) and Medium (309.6 FPS). These numbers far exceed what the RTX 2060 SUPER's 7.181 TFLOPS would typically produce in a GPU-bound title, indicating that Minecraft's Java-based renderer is heavily dependent on CPU throughput. The GPU becomes relevant only at Ultra, where the 155.7 FPS average still suggests CPU headroom remains.
At 2560x1440, the balance shifts toward the GPU, but the CPU still matters. The frame rate drop from 1080p to 1440p is roughly 38% across all presets, which matches the pixel count increase. However, the absolute values (243.8 FPS at Low, 96.2 FPS at Ultra) remain high enough that neither component is fully saturated. The CPU's 32 MB L3 cache and 6 cores with 12 threads provide ample processing for the game's world-generation and entity logic, while the GPU's 448.0 GB/s memory bandwidth handles the increased pixel workload.
At 3840x2160, the GPU becomes the limiting factor. The 4K Ultra result of 51.8 FPS is 33% below the 1440p Ultra result of 96.2 FPS, a larger drop than the 2.25x pixel increase would predict, suggesting the Ultra preset's effects (likely shadow resolution and draw distance) disproportionately tax the GPU's 2176 shading units and 64 ROPs. The CPU's role diminishes at this resolution: even with a faster CPU, the RTX 2060 SUPER's raw throughput caps performance. The data shows that upgrading the GPU would yield larger gains at 4K, while CPU upgrades would have minimal impact above 1440p.