Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 60 | 80 | 98 |
| 1440p QHD | 76 | 118 | 150 | 191 |
| 1080p Full HD | 120 | 191 | 237 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
Measured FPS Breakdown
At 3840x2160, the AMD Ryzen 5 4600G with the NVIDIA GeForce GTX 1660 SUPER delivers an average of 59.8 FPS on High settings, which sits just below the 60 FPS playable threshold. Dropping to Medium improves the average to 79.6 FPS, while Low reaches 98 FPS. Ultra is the most demanding preset at this resolution, producing an average of 41.4 FPS, which falls clearly under the playable mark.
Moving to 2560x1440, the combination shows substantially more headroom. High settings average 117.7 FPS, Medium reaches 150 FPS, and Low hits 190.7 FPS. Even Ultra, the most demanding preset, maintains an average of 76.4 FPS, clearing the 60 FPS threshold with a comfortable margin. The spread from Low to Ultra at this resolution is roughly 114 FPS, indicating that the preset choice has a significant impact on frame delivery.
At 1920x1080, the pair performs at its best. Low settings average 298.9 FPS, Medium delivers 236.6 FPS, and High reaches 191.2 FPS. Ultra still holds at 120.1 FPS, which is double the playable threshold. The recorded data shows no minimum or maximum frame values, so the analysis relies on average FPS only. The scaling from 1080p to 1440p at Ultra drops from 120.1 FPS to 76.4 FPS, a reduction of about 36%, while going from 1440p to 2160p at Ultra falls further to 41.4 FPS, another 46% reduction.
How This Combo Ranks
The database places this specific CPU and GPU pairing at rank 1510 out of 1727 tested combinations for Minecraft: Java Edition. That places it in the lower portion of the field, roughly in the 13th percentile of all tested combos, meaning about 87% of tested systems deliver higher average FPS in this title. The rank reflects the combination's overall capability across all resolutions and presets, not just a single configuration.
Given the measured results, the ranking makes sense. At 1080p, the combo is strong, but the game is not particularly demanding, so many other systems can match or exceed these numbers. At 4K Ultra, the 41.4 FPS average drags the overall standing down, since a large number of tested combos likely handle that preset more comfortably. The CPU's percentile versus all CPUs is 71, and the GPU's percentile versus all GPUs is 53, so the processor is relatively stronger than the graphics card in the broader database. Still, the game's performance characteristics mean the GPU becomes the limiting factor at higher resolutions.
CPU and GPU Roles
The data shows a clear shift in which component matters more depending on resolution. At 1920x1080, the GPU is not heavily stressed, as even Ultra averages 120.1 FPS. This suggests the CPU, with its 6 cores and 12 threads, is providing adequate instruction throughput for the game's logic and world generation. The Ryzen 5 4600G scores 13593 in Cinebench R23 multi-core and 1919 in single-core, which are solid numbers for a desktop processor in this class. At 1080p, the gap between Low and Ultra is 178.8 FPS, indicating that the preset scaling is mostly GPU-bound, but the CPU keeps up without bottlenecking.
At 2560x1440, the GPU begins to take a larger role. The drop from Low (190.7 FPS) to Ultra (76.4 FPS) is 114.3 FPS, a smaller absolute gap than at 1080p. This is consistent with the GTX 1660 SUPER's specifications: 1408 shading units, 6 GB of GDDR6 memory on a 192-bit bus, and 336.0 GB/s of bandwidth. The GPU's PassMark G3D score of 12699 places it in the 53rd percentile, and its raw compute of 5.027 TFLOPS is moderate by current standards. At 1440p, the render load increases enough that the GPU's fill rate and memory bandwidth start to matter more.
At 3840x2160, the GPU is clearly the dominant constraint. The average FPS on Ultra is 41.4, and even High only reaches 59.8. The CPU's contribution is comparatively minor at this resolution, as the game's frame rate is governed by pixel throughput and shading work. The GTX 1660 SUPER's pixel rate of 85.68 GPixel/s and texture rate of 157.1 GTexel/s are the relevant limits here. The scaling from 1440p to 2160p at Medium, from 150 FPS to 79.6 FPS, shows how quickly the GPU saturates as resolution climbs. In short, at 1080p the CPU is more influential, at 1440p the balance shifts toward the GPU, and at 2160p the GPU dictates the outcome.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are close in average benchmark score. The AMD Ryzen 3 PRO 5355GE scores 17482, which is 0.1% below the Ryzen 5 4600G's 17507 average. The Intel Core 7 150U scores 17395, 0.6% lower. On the higher side, the AMD Ryzen 3 8300GE scores 17614, 0.6% above, and the Intel Core i3-14100T scores 17648, 0.8% above. These deltas are all within about 1%, so any of these processors would behave nearly identically in Minecraft: Java Edition when paired with the same GPU. The 4600G's 6-core, 12-thread layout with 8 MB of shared L3 cache is broadly similar in gaming impact to these rivals, since the game does not heavily stress more than a few threads.
For the GPU, the nearest rivals are similarly tight. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, 0.4% above the GTX 1660 SUPER's 12986 average. The AMD Radeon RX 580 scores 12928, also 0.4% above. The AMD Radeon 740M scores 12870, 0.9% below, while the NVIDIA Tesla M2090 scores 13075, 0.7% above the GTX 1660 SUPER. In practice, swapping the GTX 1660 SUPER for any of these would produce FPS differences within a few percent across all resolutions. The RX 580, for instance, has similar rasterization throughput and memory bandwidth, so 1080p and 1440p results would be nearly indistinguishable. The RTX 3050 Ti Mobile, despite being a mobile part, lands in the same performance band according to the database.
FAQ
Q: Can this system run Minecraft: Java Edition at 4K?
A: Yes, but not at the highest preset. At 3840x2160, Low averages 98 FPS and Medium averages 79.6 FPS. High averages 59.8 FPS, just below the 60 FPS playable threshold, and Ultra averages 41.4 FPS.
Q: What is the best preset at 1440p for a smooth experience?
A: Ultra is playable at 2560x1440 with an average of 76.4 FPS. All four presets, Low (190.7 FPS), Medium (150 FPS), High (117.7 FPS), and Ultra (76.4 FPS), clear the 60 FPS threshold.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 4600G has an average benchmark score of 17507. The AMD Ryzen 3 PRO 5355GE is 0.1% lower, the Intel Core 7 150U is 0.6% lower, the AMD Ryzen 3 8300GE is 0.6% higher, and the Intel Core i3-14100T is 0.8% higher.
Q: Is the GPU or CPU more important for this game at 1080p?
A: At 1920x1080, the CPU is more influential because the GPU is not heavily loaded. The frame rate on Low is 298.9 FPS and on Ultra is 120.1 FPS, suggesting the CPU can feed the GPU adequately at this resolution.
Q: What GPU performance level is comparable to the GTX 1660 SUPER?
A: The database lists the NVIDIA GeForce RTX 3050 Ti Mobile at 0.4% higher average score, the AMD Radeon RX 580 at 0.4% higher, the AMD Radeon 740M at 0.9% lower, and the NVIDIA Tesla M2090 at 0.7% higher. Any of these would produce similar frame rates.
Q: Does the system struggle at any resolution?
A: At 3840x2160 with Ultra settings, the average FPS is 41.4, which is below the 60 FPS playable threshold. High at 4K also sits slightly under at 59.8 FPS. All other resolution and preset combinations meet or exceed 60 FPS.
The Verdict
The data indicates that this PC can run Minecraft: Java Edition at all three tested resolutions, but with qualifications at 4K. At 1920x1080, every preset clears 60 FPS, with Ultra averaging 120.1 FPS and Low reaching 298.9 FPS. At 2560x1440, every preset also clears 60 FPS, with Ultra at 76.4 FPS. At 3840x2160, only Low (98 FPS) and Medium (79.6 FPS) are playable. High barely misses the threshold at 59.8 FPS, and Ultra falls short at 41.4 FPS.
The verdict by resolution is clear: 1080p and 1440p are fully playable at any preset, while 4K requires sticking to Medium or lower. The GPU is the limiting factor at 4K, and the CPU is sufficient for the game's demands at lower resolutions. For a player targeting 60 FPS, the system delivers at 1080p and 1440p without compromise, and at 4K with a moderate preset reduction.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 79.6 FPS. High falls to 59.8 FPS, which is below the playable threshold, and Ultra drops to 41.4 FPS.
At 2560x1440, Ultra is the best choice, averaging 76.4 FPS. This is the highest preset available and it still clears 60 FPS comfortably. Low, Medium, and High all exceed 60 FPS as well, but Ultra provides the best visual quality without sacrificing smoothness.
At 1920x1080, Ultra is also the best setting, delivering an average of 120.1 FPS. This is more than double the 60 FPS threshold, leaving ample headroom for demanding scenes or modded gameplay. The recorded data shows no minimum or maximum FPS values, so the average is the only metric for judgment, but the margin at 1080p Ultra is substantial enough to recommend it without hesitation.