Instant compatibility check with FPS benchmarks and optimization tips
Minecraft: Java Edition
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 82 | 101 | 129 |
| 1440p QHD | 96 | 152 | 196 | 244 |
| 1080p Full HD | 152 | 247 | 308 | 386 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft: Java Edition on Your System
How This Combo Ranks
The AMD Ryzen 5 4600G paired with the AMD Radeon RX 6600 XT ranks 1270th out of 1727 tested combinations for Minecraft: Java Edition. This places the combo in the lower-middle portion of the database, which is notable because the individual components sit much higher in their own percentile rankings. The CPU ranks in the 71st percentile against all tested CPUs, while the GPU ranks in the 70th percentile against all tested GPUs. The gap between component-level standing and in-game combo ranking suggests that Minecraft: Java Edition does not scale as aggressively with raw hardware capability as other titles in the database.
The recorded data shows that this pairing is heavily constrained by game engine behavior rather than by a weak link in the component chain. At 1920x1080 with Low settings, the combo produces 385.7 FPS on average, which is an extremely high figure. At 3840x2160 with Ultra settings, the average drops to 47.5 FPS, which falls below the 60 FPS playability threshold. The spread between these two extremes, from 385.7 FPS down to 47.5 FPS, is a span of 338.2 FPS across resolution and preset changes. This wide range indicates that the combo has substantial headroom at lower resolutions but eventually meets a wall at 4K with maximum settings.
Best Settings per Resolution
At 1920x1080, every preset clears the 60 FPS threshold. The most demanding preset that remains playable is Ultra, which delivers an average of 151.7 FPS. This is more than double the playability threshold, leaving considerable margin for scene complexity or background tasks.
At 2560x1440, the situation is similar. All four presets stay above 60 FPS, with Ultra averaging 96.4 FPS. The High preset averages 152 FPS, Medium averages 196.2 FPS, and Low averages 244.1 FPS. The Ultra preset at this resolution is the best choice for visual fidelity while still maintaining nearly 100 FPS on average.
At 3840x2160, the Ultra preset falls to 47.5 FPS, which is below the 60 FPS threshold. The most demanding playable preset at 4K is High, averaging 82.1 FPS. Medium averages 100.7 FPS and Low averages 128.7 FPS, so there is still a wide range of playable options at 4K, but maximum settings are not viable.
CPU and GPU Roles
The data indicates that the GPU becomes the limiting factor primarily at 3840x2160 with Ultra settings, where the average FPS drops to 47.5. At every other resolution and preset combination, the combo exceeds 60 FPS, often by a wide margin. The scaling pattern between resolutions reveals how the workload shifts. Moving from 1920x1080 to 2560x1440 at Ultra settings reduces the average from 151.7 FPS to 96.4 FPS, a drop of 55.3 FPS. Moving from 2560x1440 to 3840x2160 at Ultra reduces it further to 47.5 FPS, a drop of 48.9 FPS. The proportional decline accelerates at 4K, which is consistent with a GPU-bound scenario at the highest pixel count.
At lower presets, the CPU plays a more prominent role. The jump from Low to Ultra at 1920x1080 is 234 FPS (from 385.7 down to 151.7), which suggests that the CPU can feed frames quickly when the GPU is not heavily loaded. The Ryzen 5 4600G has 6 cores and 12 threads, with a boost clock of 4.20 GHz, and its single-thread benchmark scores are strong enough to keep the render pipeline saturated at 1080p. However, the game's performance at 4K Ultra points to the RX 6600 XT being the primary constraint in that regime. The GPU has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth, and its PassMark G3D score of 16461 places it in the 70th percentile, but that is not sufficient for maxed-out 4K in this title.
The scaling between Medium and High at each resolution further clarifies the balance. At 2560x1440, Medium averages 196.2 FPS while High averages 152 FPS, a difference of 44.2 FPS. At 3840x2160, Medium averages 100.7 FPS while High averages 82.1 FPS, a difference of 18.6 FPS. The smaller absolute gap at 4K suggests that the GPU is approaching its ceiling, and preset changes have less impact on the final frame rate when the render resolution is already demanding.
Similar Performance Alternatives
Looking at the nearest rivals in the database, the CPU and GPU each have close neighbors that would produce similar overall behavior. The Ryzen 5 4600G's nearest rival is the AMD Ryzen 3 PRO 5355GE, which has an average benchmark score of 17482, a delta of 0.1 percent from the 4600G's 17507. The Intel Core 7 150U scores 17395, a 0.6 percent difference. The Intel Core i3-14100T scores 17648, a negative 0.8 percent delta. The AMD Ryzen 3 8300GE scores 17614, a negative 0.6 percent delta. Any of these CPUs would sit within roughly one percent of the 4600G in average benchmark performance, meaning the in-game frame rates would be nearly indistinguishable in CPU-bound scenarios.
On the GPU side, the RX 6600 XT's nearest rivals include the NVIDIA GeForce GTX 1630 with an average score of 24277, a 0.7 percent delta from the 6600 XT's 24442. The Intel Arc A350M scores 24647, a negative 0.8 percent delta. The NVIDIA GeForce GTX 780 Ti scores 24236, a 0.8 percent delta. The NVIDIA GeForce RTX 2080 SUPER scores 24170, a 1.1 percent delta. Notably, the RTX 2080 SUPER is listed as a nearest rival despite being a much higher-tier card in general perception; the database's average benchmark scores place it within 1.1 percent of the RX 6600 XT. A system built with the RX 6600 XT and any of these GPUs would deliver very similar average frame rates in Minecraft: Java Edition, provided the CPU is not the limiting factor.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low settings produce 385.7 FPS, Medium produces 308.1 FPS, High produces 247.2 FPS, and Ultra produces 151.7 FPS. The step from Low to Medium is a drop of 77.6 FPS, from Medium to High a drop of 60.9 FPS, and from High to Ultra a drop of 95.5 FPS. The largest absolute penalty occurs when moving from High to Ultra, indicating that the Ultra preset imposes a significant additional load.
At 2560x1440, Low averages 244.1 FPS, Medium averages 196.2 FPS, High averages 152 FPS, and Ultra averages 96.4 FPS. The differences are 47.9 FPS between Low and Medium, 44.2 FPS between Medium and High, and 55.6 FPS between High and Ultra. The pattern is more uniform at this resolution, with each preset tier costing roughly 45 to 56 FPS.
At 3840x2160, Low averages 128.7 FPS, Medium averages 100.7 FPS, High averages 82.1 FPS, and Ultra averages 47.5 FPS. The gaps are 28 FPS between Low and Medium, 18.6 FPS between Medium and High, and 34.6 FPS between High and Ultra. The Ultra preset at 4K is the only configuration in the entire measured set that falls below 60 FPS, and it does so by a margin of 12.5 FPS.
No minimum or maximum FPS values are recorded in the database for any resolution or preset, so the analysis relies entirely on average frame rates.
The Verdict
This PC can run Minecraft: Java Edition comfortably at 1920x1080 and 2560x1440 with every preset, including Ultra. At 1080p Ultra, the average is 151.7 FPS, which is 91.7 FPS above the playability threshold. At 1440p Ultra, the average is 96.4 FPS, which is 36.4 FPS above the threshold. The verdict data confirms that all four presets are playable at both of these resolutions.
At 3840x2160, the verdict is more nuanced. High, Medium, and Low presets are all playable, with High averaging 82.1 FPS, Medium averaging 100.7 FPS, and Low averaging 128.7 FPS. The Ultra preset is not playable, as its 47.5 FPS average falls below the 60 FPS threshold. The best playable setting at 4K is High, which maintains an average of 82.1 FPS. Users with a 4K display should select High rather than Ultra to stay comfortably above the playability line.
In summary, the combo handles the game well across the vast majority of tested configurations. The only failure case is 4K Ultra, which is a demanding combination that this hardware cannot sustain at 60 FPS.
FAQ
Q: Can this combo run Minecraft: Java Edition at 1920x1080 with Ultra settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 151.7, which is well above the 60 FPS playability threshold.
Q: What is the best playable setting at 3840x2160?
A: High is the best playable setting at 4K, with an average of 82.1 FPS. Ultra at 4K drops to 47.5 FPS, which is below the 60 FPS threshold.
Q: How does the combo perform at 2560x1440 with Ultra settings?
A: The average FPS at 2560x1440 with Ultra settings is 96.4, which clears the 60 FPS threshold by 36.4 FPS.
Q: Which component is more likely to limit performance at 4K?
A: The data shows that the only sub-60 FPS result occurs at 3840x2160 with Ultra settings, and the GPU is the component with the heaviest load at that resolution. The RX 6600 XT's benchmark percentile is 70, and its performance characteristics align with the 4K Ultra drop.
Q: How close is the Ryzen 5 4600G to its nearest CPU rival?
A: The closest rival is the AMD Ryzen 3 PRO 5355GE, which has an average benchmark score of 17482, a 0.1 percent delta from the 4600G's 17507.
Q: Does the combo exceed 60 FPS at 1920x1080 with Low settings?
A: Yes, by a very large margin. The average FPS at 1080p Low is 385.7, which is more than six times the playability threshold.