Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 81 | 102 | 128 |
| 1440p QHD | 97 | 154 | 195 | 246 |
| 1080p Full HD | 153 | 245 | 308 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Measured FPS Breakdown
The recorded data for this Intel Core i7-14700F and NVIDIA GeForce RTX 2060 SUPER combination in Minecraft shows a system that scales predictably with resolution and preset, though the gaps between settings reveal where the GPU starts to strain. At 1920x1080, the database shows an average of 389 FPS on Low, which drops to 308 FPS on Medium, 245 FPS on High, and 153 FPS on Ultra. The Medium preset includes a minimum of 262 FPS and maximum of 355 FPS, giving a clear frame-time window. The step from High to Ultra at 1080p is substantial: a 92 FPS drop, indicating that the Ultra preset introduces a significant workload increase. Every preset at this resolution clears the 60 FPS playable threshold by a wide margin.
Moving to 2560x1440, the average FPS figures are 246 on Low, 195 on Medium, 154 on High, and 97 on Ultra. The Medium preset reports a minimum of 165 FPS and maximum of 224 FPS. The scaling from 1080p to 1440p is nearly linear in terms of pixel count, but the frame rates suggest the RTX 2060 SUPER handles the additional load gracefully. The Low preset loses 143 FPS going from 1080p to 1440p, while Ultra loses 56 FPS over the same resolution change. The Ultra preset at 1440p still holds an average of 97 FPS, comfortably above the 60 FPS threshold.
At 3840x2160, the picture changes notably. The Low preset averages 128 FPS, Medium averages 102 FPS with a minimum of 86 and maximum of 117, and High averages 81 FPS. The Ultra preset falls to an average of 50 FPS, which is below the 60 FPS playable threshold. This is the only resolution and preset combination in the measured data that fails to clear 60 FPS. The drop from High to Ultra at 4K is 31 FPS, a larger absolute gap than the 16 FPS difference between Medium and High at the same resolution. The 4K results indicate that the GPU becomes the limiting factor at the highest settings, whereas the CPU still has headroom.
The data shows a consistent pattern: the RTX 2060 SUPER delivers playable frame rates at all resolutions except 4K Ultra. The 1080p results are exceptionally high, suggesting the CPU is not the bottleneck at that resolution. The 1440p results remain strong across all presets. The 4K results show a clear ceiling where the Ultra preset exceeds what this GPU can deliver at 60 FPS.
FAQ
Q: Can this PC run Minecraft at 60 FPS on Ultra settings at 1920x1080?
A: Yes. The recorded average FPS at 1920x1080 with Ultra settings is 153, which is more than double the 60 FPS playable threshold. The database classifies Ultra as playable at this resolution.
Q: What is the highest settings preset that maintains 60 FPS at 3840x2160?
A: The High preset at 4K averages 81 FPS and is the best playable setting at that resolution. The Ultra preset at 4K averages 50 FPS, which falls below the 60 FPS threshold.
Q: How does the system perform at 2560x1440 compared to 1920x1080?
A: At 1440p, the average FPS ranges from 246 on Low to 97 on Ultra. At 1080p, the range is 389 on Low to 153 on Ultra. The resolution increase from 1080p to 1440p costs roughly 37 percent of the average FPS across presets, but all 1440p presets remain playable.
Q: Is the Ultra preset at 3840x2160 the only unplayable configuration?
A: Yes, based on the measured data. The Ultra preset at 4K is the only combination that averages below 60 FPS. All other presets at 4K, and every preset at 1440p and 1080p, exceed the threshold.
Q: What are the minimum FPS figures recorded for Medium settings?
A: At 1920x1080 Medium, the minimum is 262 FPS. At 2560x1440 Medium, the minimum is 165 FPS. At 3840x2160 Medium, the minimum is 86 FPS. These minimums are all above 60 FPS.
Q: How does this system rank among all tested combinations for Minecraft?
A: This CPU and GPU combination ranks 2556 out of 3710 tested combos in the database for Minecraft. The percentile for the CPU alone is 91 among all CPUs, while the GPU percentile is 62 among all GPUs.
Similar Performance Alternatives
The nearest rivals in the database for the Intel Core i7-14700F are the Intel Xeon 6505P, which scores 53,701 versus the i7-14700F's 53,620 average benchmark score, a delta of -0.2 percent. The AMD Ryzen 9 7900X scores 53,288, which is 0.6 percent behind the i7-14700F. The AMD EPYC 7313P scores 53,206, 0.8 percent behind. The Intel Xeon Phi 7290 scores 53,469, 0.3 percent ahead. In practical terms, any of these CPUs would deliver nearly identical frame rates in Minecraft, since the game at 1080p and 1440p is not CPU-limited with this class of processor. The differences between these CPUs are within 1 percent in aggregate benchmark scores, so users with any of these processors paired with an RTX 2060 SUPER should expect the same measured FPS values within a rounding error.
For the NVIDIA GeForce RTX 2060 SUPER, the nearest rivals include the NVIDIA GeForce RTX 3060 Mobile with an average score of 18,159, which is 0.4 percent lower than the RTX 2060 SUPER's 18,093 average. The AMD Radeon Pro 5700 scores 18,189, 0.5 percent below. The AMD Radeon RX 460 scores 18,373, which is 1.5 percent higher. The Intel Arc A770M scores 18,383, 1.6 percent higher. These deltas are tiny, meaning a system with any of these GPUs and a comparable CPU would produce nearly identical Minecraft performance. The RTX 3060 Mobile, being a laptop part, may have different power constraints, but its raw benchmark score aligns closely with the RTX 2060 SUPER. The RX 460 and Arc A770M, despite their different architectures, land in the same performance band for this game.
The practical implication is that if a user has a system with an RTX 2060 SUPER and any of the rival CPUs listed, or a system with an i7-14700F and any of the rival GPUs listed, the Minecraft performance would be statistically indistinguishable from the measured results. The 4K Ultra preset would still fall below 60 FPS, and the 4K High preset would still average around 81 FPS.
The Verdict
The database verdict for this PC in Minecraft is clear: it can run the game at 60 FPS across nearly all configurations. At 1920x1080, every preset from Low to Ultra clears the threshold, with Ultra averaging 153 FPS. At 2560x1440, every preset also clears 60 FPS, with Ultra averaging 97 FPS. At 3840x2160, the High preset averages 81 FPS and is the most demanding playable setting; the Ultra preset averages 50 FPS and is not playable.
The playable settings list from the database confirms this: at 4K, High, Low, and Medium are playable, while Ultra is excluded. At 1440p and 1080p, all four presets are playable. The best settings per resolution are High at 4K with 81 FPS, Ultra at 1440p with 97 FPS, and Ultra at 1080p with 153 FPS.
The verdict is straightforward for anyone targeting 60 FPS: this system delivers it everywhere except 4K Ultra. For 4K gaming, the user must choose High settings to stay above the threshold. For 1080p and 1440p, the system has enough headroom to run the game at maximum settings with frame rates well above 100 FPS. The 50 FPS average at 4K Ultra is not a marginal miss; it is a 10 FPS deficit that would be noticeable in fast-paced gameplay. The 4K High preset, at 81 FPS, provides a comfortable margin.
CPU and GPU Roles
The measured data allows an analysis of which component matters more for Minecraft at each resolution. The frame rates at 1920x1080 are extraordinarily high, with the Low preset averaging 389 FPS. This indicates the CPU is feeding the GPU enough data to saturate its output, but the GPU is still capable of rendering at that rate. The drop from Low to Ultra at 1080p is 236 FPS, a 61 percent reduction, which shows the GPU workload scaling with settings. The CPU, with 20 cores and 28 threads and a single-core Geekbench score of 2,429, is not a limiting factor at 1080p.
At 2560x1440, the frame rates drop across all presets, but the pattern remains similar. The Low preset averages 246 FPS, and Ultra averages 97 FPS. The resolution increase from 1080p to 1440p reduces FPS by 37 percent on Low and 37 percent on Ultra, a consistent scaling that points to the GPU as the primary driver of the resolution penalty. If the CPU were the bottleneck, the resolution change would have a smaller effect on frame rates. The fact that the FPS drops proportionally with pixel count indicates the GPU is the limiting factor at these resolutions.
At 3840x2160, the GPU role becomes even more pronounced. The Low preset at 4K averages 128 FPS, which is 48 percent lower than the same preset at 1440p. The Ultra preset at 4K drops to 50 FPS, a 48 percent reduction from the 97 FPS at 1440p Ultra. This consistent halving of frame rates with a doubling of pixel count is the signature of a GPU-bound workload. The CPU, with a Cinebench R23 multi-core score of 35,122 and a PassMark multi-thread score of 41,317, has ample headroom. The RTX 2060 SUPER, with 2,176 shading units and a 448.0 GB/s memory bandwidth, is the component that determines whether the game runs at 50 FPS or 81 FPS at 4K.
The settings scaling also points to the GPU. At 4K, the difference between Low and Ultra is 78 FPS, while at 1080p the same settings gap is 236 FPS. The absolute gap narrows at higher resolutions because the GPU is already saturated. The CPU's role is more prominent at lower resolutions and lower settings, where frame rates exceed 240 FPS, but even then, the i7-14700F's single-core performance is sufficient to keep up. Users should understand that for Minecraft with this hardware, the GPU governs the experience at 4K and Ultra settings, while the CPU contributes headroom that prevents frame drops at high refresh rates.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution, based on the measured data, is as follows.
At 1920x1080, the Ultra preset is the best choice, averaging 153 FPS. This is the highest settings option available and it clears the threshold with more than double the required frame rate. There is no reason to drop below Ultra at this resolution, since even the minimum FPS on Medium (262) is far above 60.
At 2560x1440, the Ultra preset also qualifies, averaging 97 FPS. This gives a comfortable margin above 60 FPS. The database confirms that all four presets are playable at 1440p, so users can select Ultra without concern. The 97 FPS average means the game will feel smooth, with headroom for occasional dips.
At 3840x2160, the High preset is the best playable option, averaging 81 FPS. The Ultra preset falls to 50 FPS, which is below the threshold. The Medium preset averages 102 FPS with a minimum of 86 FPS, which is also playable, but High offers better visual quality while still maintaining an 81 FPS average. The 21 FPS gap between Medium and High at 4K is a reasonable trade for the visual improvement, and the 31 FPS gap between High and Ultra is the point where the GPU cannot sustain 60 FPS.
For users who prioritize frame rate stability, the 4K Medium preset with its 86 FPS minimum is the safest choice, but the High preset's 81 FPS average is still well above the 60 FPS floor. The database's verdict selects High as the best setting at 4K, and the measured data supports that choice. At 1080p and 1440p, Ultra is the clear recommendation, with frame rates high enough that no preset downgrade is necessary.