Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 78 | 98 | 124 |
| 1440p QHD | 93 | 149 | 188 | 237 |
| 1080p Full HD | 148 | 237 | 298 | 376 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
FAQ
Q: What is the average FPS for this Intel Core i7-12700K and Intel Arc B580 combination in Minecraft at 1080p Ultra settings?
A: The recorded average FPS is 148 at 1920x1080 with Ultra settings, which is well above the 60 FPS playable threshold.
Q: Which preset at 4K resolution is not playable for this combo?
A: At 3840x2160, the Ultra preset produces an average of 49 FPS, which falls below the 60 FPS playable threshold. The High, Medium, and Low presets all remain playable at this resolution.
Q: What is the largest performance gap between presets at any resolution in the measured data?
A: At 1920x1080, the difference between Low (376 FPS) and Ultra (148 FPS) is 228 FPS, representing the largest preset-to-preset drop recorded for this combination.
Q: How does the CPU score compare to its nearest rival in the database?
A: The Intel Core i7-12700K has an average benchmark score of 35287, which is 0.1% behind the Intel Core i5-13600T (35305) and 0.2% behind the Intel Core i7-12700KF (35365). All four nearest rivals are within 0.4% of each other.
Q: What is the GPU's percentile ranking among all GPUs in the database?
A: The Intel Arc B580 sits at the 68th percentile for all GPUs, with an average benchmark score of 23021. Its closest rival, the AMD Radeon RX 580 2048SP, scores 23061, a difference of only 0.2%.
Q: What is the highest average FPS recorded for this combo across all tested configurations?
A: The highest average is 376 FPS, achieved at 1920x1080 with Low settings.
Similar Performance Alternatives
The Intel Core i7-12700K's nearest rivals in the database are clustered within a very tight margin. The Intel Core i5-13600T scores 35305, just 0.1% ahead, while the Intel Core i7-12700KF scores 35365 (0.2% ahead). The Intel Core i7-13700T records 35403 (0.3% ahead), and the Intel Core 5 213PE completes the group at 35428 (0.4% ahead). These four alternatives would deliver nearly identical CPU-bound behavior in Minecraft; the delta between the slowest and fastest in this cluster is only 0.4%, which is effectively indistinguishable in gameplay terms.
For the GPU side, the Intel Arc B580's nearest rivals are similarly close. The AMD Radeon RX 580 2048SP posts an average score of 23061, just 0.2% ahead. The NVIDIA GeForce RTX 2080 sits at 22895, which is 0.6% behind. The NVIDIA GeForce RTX 3080 scores 23172 (0.7% ahead), and the NVIDIA P106-100 records 23249 (1.0% ahead). The spread here is slightly wider at 1.7% total, but still minor. Any of these four GPUs paired with the i7-12700K would produce similar frame rates in Minecraft, provided the game is not bottlenecked by other system components.
The practical implication for benchmark comparisons is that neither the CPU nor the GPU has a single dominant near-neighbor; both components sit in tightly packed performance bands where small measurement variance can reorder the ranking. Users comparing systems from these rival lists should expect essentially equivalent Minecraft performance.
Measured FPS Breakdown
At 1920x1080, the combination delivers its highest absolute frame rates. The Low preset averages 376 FPS. Medium averages 298 FPS with a recorded minimum of 253 and maximum of 343. High averages 237 FPS. Ultra averages 148 FPS. All four presets remain far above the 60 FPS threshold, with even the most demanding preset leaving a 88 FPS margin.
Moving to 2560x1440, the frame rates scale downward but remain strong. Low averages 237 FPS. Medium averages 188 FPS with a minimum of 160 and maximum of 216. High averages 149 FPS. Ultra averages 93 FPS. The drop from 1080p to 1440p is consistent: each preset loses roughly 37-40% of its average FPS, which aligns with the increased pixel count of 1.78x. The Ultra preset still clears the threshold by 33 FPS.
At 3840x2160, the data shows a sharper divergence. Low averages 124 FPS. Medium averages 98 FPS with a minimum of 84 and maximum of 113. High averages 78 FPS. Ultra averages 49 FPS, which is the only measured configuration that fails the 60 FPS playable threshold. The scaling from 1440p to 4K shows a 47-48% reduction in average FPS across presets, except for Ultra, which drops 47% from 93 to 49. The minimum FPS data is only available for the Medium preset at each resolution: 253 at 1080p, 160 at 1440p, and 84 at 4K. These minimums indicate that even the lowest frame dips remain above 60 FPS for Medium settings at all resolutions.
The pattern across resolutions suggests that the game's rendering load scales predictably with pixel count, but the Ultra preset introduces a disproportionately heavy cost at 4K. The 1080p Ultra score of 148 FPS drops to 93 FPS at 1440p (a 55 FPS loss) and then to 49 FPS at 4K (a further 44 FPS loss). The gap between High and Ultra widens at higher resolutions: 89 FPS at 1080p, 56 FPS at 1440p, but 29 FPS at 4K. This indicates that Ultra at 4K crosses a resource threshold that the other presets do not.
The Verdict
The recorded data confirms that this combination can run Minecraft comfortably at all three tested resolutions with the right preset selection. At 1920x1080, the verdict is fully playable across every preset: Low (376 FPS), Medium (298 FPS), High (237 FPS), and Ultra (148 FPS) all clear the 60 FPS threshold with substantial margin. At 2560x1440, the same holds true: Low (237 FPS), Medium (188 FPS), High (149 FPS), and Ultra (93 FPS) are all playable. At 3840x2160, the verdict is playable for Low (124 FPS), Medium (98 FPS), and High (78 FPS), but Ultra (49 FPS) falls short of the 60 FPS line.
The verdict table from the database specifies the best playable setting at each resolution: High at 4K with 78 FPS, Ultra at 1440p with 93 FPS, and Ultra at 1080p with 148 FPS. The 4K Ultra failure is the only disqualifying result in the entire dataset. Users targeting 4K should select High or lower, while 1440p and 1080p users can max out the preset without concerns. The 49 FPS average at 4K Ultra is not a marginal miss; it is 11 FPS below the threshold, and no minimum FPS data was recorded for that configuration to assess frame-time consistency.
CPU and GPU Roles
The scaling data between resolutions and presets reveals which component drives Minecraft's performance at each tier. At 1920x1080, the CPU's strength is evident: the single-thread score of 1043 in 3dmark and 4013 in Passmark single-thread tests support the high frame rates, since Minecraft's core loop is largely single-threaded. The 1080p Low score of 376 FPS is so high that the GPU is unlikely to be the primary limiter at this resolution; the CPU and memory subsystem handle most of the load.
At 2560x1440, the GPU begins to assert more influence. The average FPS drops by roughly 37-40% across all presets, which closely tracks the 1.78x pixel count increase. This proportional scaling indicates that the GPU's fill rate and memory bandwidth become more relevant, but the CPU still provides enough headroom to maintain 93 FPS even at Ultra. The Arc B580's 456.0 GB/s memory bandwidth and 427.2 GTexel/s texture rate are sufficient for this workload.
At 3840x2160, the GPU becomes the decisive factor. The 4K Ultra preset at 49 FPS is the only configuration where the system fails to reach 60 FPS, suggesting that the GPU's 13.67 TFLOPS FP32 throughput and 213.6 GPixel/s pixel rate are stretched too thin by the combination of 4K resolution and Ultra effects. The CPU's performance at 4K is less critical because the frame rate ceiling is lower; the i7-12700K's 19784 Cinebench R23 multicore score and 20 threads are not the bottleneck when the GPU cannot keep up.
The preset scaling reinforces this split. At 1080p, the difference between Low and Ultra is 228 FPS, a 60% reduction, indicating that CPU-side game logic and draw call overhead scale with preset complexity. At 4K, the same Low-to-Ultra gap is only 75 FPS, a 60% reduction in relative terms but a much smaller absolute difference. The GPU's pixel throughput becomes the limiting resource as resolution climbs, while the CPU's role diminishes proportionally.
How This Combo Ranks
The Intel Core i7-12700K and Intel Arc B580 combination ranks 2754 out of 3710 tested combos in the Minecraft database, placing it in the 74th percentile of all recorded systems. This rank reflects the overall average performance across all measured configurations, not just the presets listed here. The CPU's 84th percentile among all CPUs and the GPU's 68th percentile among all GPUs combine to produce a system that is above average but not exceptional for this title.
The rank suggests that many other combinations deliver higher frame rates in Minecraft, likely due to GPUs with stronger rasterization throughput or CPUs with higher single-thread performance. The i7-12700K's 84th percentile CPU rank is solid, but the Arc B580's 68th percentile GPU rank pulls the combo down relative to systems with higher-tier graphics cards. The 4K Ultra failure at 49 FPS is consistent with this ranking: about 26% of tested combos achieve better overall results, and many of those would likely handle 4K Ultra without dropping below 60 FPS.
The delta between this combo and its nearest rivals in the individual component rankings is small, but the combo rank aggregates both components, so a system pairing the same CPU with a stronger GPU would rank higher. Likewise, a system with a weaker CPU but a stronger GPU might also outrank this combo in Minecraft, given the game's sensitivity to GPU throughput at higher resolutions. The data indicates that this combo is a mid-to-upper-tier performer for Minecraft, capable of high frame rates at mainstream resolutions but not top-tier for 4K Ultra.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 78 FPS. The next step up, Ultra, drops to 49 FPS and fails the threshold. Medium averages 98 FPS and Low averages 124 FPS, both playable, but High is the optimal choice for visual quality while maintaining the 60 FPS requirement.
At 2560x1440, the most demanding playable preset is Ultra, delivering 93 FPS average. Since Ultra is the highest available preset, no further scaling is possible. High (149 FPS), Medium (188 FPS), and Low (237 FPS) all exceed 60 FPS, but Ultra provides the maximum visual fidelity within the playable envelope.
At 1920x1080, the most demanding playable preset is also Ultra, with an average of 148 FPS. This is the strongest result of any configuration: the combination achieves nearly 2.5x the 60 FPS threshold at maximum settings. High (237 FPS), Medium (298 FPS), and Low (376 FPS) all offer higher frame rates, but Ultra at 1080p is the clear recommendation for users prioritizing visual quality over raw FPS, given the 88 FPS margin above the threshold.