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Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 105 | 168 | 212 | 267 |
| 1440p QHD | 201 | 321 | 405 | 511 |
| 1080p Full HD | 318 | 509 | 598 | 651 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Minecraft is a famously light workload for modern hardware, and the measured data for the Intel Core i5-12400 paired with the NVIDIA GeForce RTX 4080 SUPER confirms that expectation emphatically. This combination clears the 60 FPS playable threshold at every tested resolution and every preset, including Ultra at 3840x2160, where it averages 105 FPS. The pairing is unbalanced on paper — a 65 W six-core CPU feeding a 320 W flagship-class GPU — but for this sandbox title the data shows no bottleneck that matters. Below is a breakdown of how this combo ranks against other tested configurations, what each resolution delivers, and which component actually drives Minecraft performance here.
Similar Performance Alternatives
For CPUs behaving like the Core i5-12400, the nearest-rivals data is tightly clustered around its average benchmark score of 18683. The AMD EPYC 7643 sits at 18697, a deltaPct of just -0.1, meaning it scores essentially identically in aggregate benchmark terms despite being a very different class of part. The Intel Core i7-1355U averages 18730 (deltaPct -0.3), and the AMD Ryzen AI 5 330 averages 18811 (deltaPct -0.7), both marginally ahead. The Intel Core i3-14100F is the only listed rival behind the i5-12400, averaging 18519 with a deltaPct of 0.9. Any of these processors would deliver aggregate compute performance within a fraction of a percent of the i5-12400, though Minecraft's sensitivity to single-thread throughput — where the i5-12400 posts 910 in 3DMark single-thread, 2257 in Cinebench R23 single-core, and 3456 in PassMark single-thread — is worth noting when extrapolating.
On the GPU side, the RTX 4080 SUPER averages 54209 across its benchmark suite and lands in the 86th percentile of all GPUs. Its nearest rival is the non-SUPER NVIDIA GeForce RTX 4080 at 54247 (deltaPct -0.1), effectively an identical performer. The AMD Radeon Pro W5700X averages 54828 (deltaPct -1.1), the AMD Radeon RX 6750 GRE 12 GB averages 55698 (deltaPct -2.7), and the AMD Radeon 8060S averages 55757 (deltaPct -2.8). Anyone running the RTX 4080 or, to a lesser degree, the W5700X should expect Minecraft frame rates in the same ballpark as the numbers recorded here.
FAQ
Q: Can the i5-12400 + RTX 4080 SUPER run Minecraft at 4K with Ultra settings?
A: Yes. At 3840x2160 on Ultra, the combo averages 105 FPS, comfortably above the 60 FPS playable threshold.
Q: What is the highest frame rate recorded for this combo in Minecraft?
A: 651 FPS average, at 1920x1080 on Low settings.
Q: How does this pairing rank among tested Minecraft configurations?
A: It ranks 297 out of 3710 tested combos — inside the top tier of the database for this game.
Q: Is the RTX 4080 SUPER still in production?
A: No. Its production status is listed as End-of-life, with the GeForce 50 series as its successor.
Q: Does the CPU or GPU matter more for Minecraft here?
A: The data indicates GPU-bound scaling at lower resolutions: frame rates fall sharply as resolution and presets rise, which points to the GPU as the limiting factor rather than the six-core i5-12400.
Q: What memory does each component support?
A: The i5-12400 supports DDR4 and DDR5 on a dual-channel bus; the RTX 4080 SUPER carries 16 GB of GDDR6X on a 256-bit bus with 736.3 GB/s of bandwidth.
How This Combo Ranks
The i5-12400 + RTX 4080 SUPER ranks 297 out of 3710 combinations tested in Minecraft. That places it in roughly the top eight percent of tested pairings for this game, which tracks with the component-level percentiles: the CPU sits in the 72nd percentile of all CPUs while the GPU sits in the 86th percentile of all GPUs. The rank is driven overwhelmingly by the GPU — the RTX 4080 SUPER's 52.22 TFLOPS of FP32 compute, 10240 shading units, and 816.0 GTexel/s texture rate give it far more rasterization headroom than Minecraft demands. Because the rank counts all tested combos, many of which pair far weaker GPUs with similar CPUs, this configuration's position reflects the GPU doing the heavy lifting while the mid-tier CPU simply keeps up.
The Verdict
Yes — this PC runs Minecraft without compromise. The verdict data is unambiguous: at every one of the three tested resolutions, all four presets clear the 60 FPS playable threshold. At 1920x1080, the best setting is Ultra at 318 FPS average. At 2560x1440, Ultra again, at 201 FPS average. At 3840x2160, Ultra still clears the bar at 105 FPS average. There is no resolution-and-preset combination in the dataset where this combo dips below triple digits, let alone near 60. For a game released in 2011, running on hardware a decade-plus newer, the result is a foregone conclusion, but the margins are still worth recording: even the most demanding tested configuration delivers 75 percent more than the playable threshold.
Measured FPS Breakdown
At 1920x1080, the measured averages are 651 FPS on Low, 598 FPS on Medium (with a recorded minimum of 509 and maximum of 688), 509 FPS on High, and 318 FPS on Ultra. The Medium numbers are instructive: even the worst recorded frame time in that run stayed above 500 FPS.
At 2560x1440, averages drop to 511 FPS on Low, 405 FPS on Medium (minimum 344, maximum 466), 321 FPS on High, and 201 FPS on Ultra. The step up in pixel count costs roughly a fifth of the frame rate on the lighter presets and about 37 percent on Ultra relative to 1080p.
At 3840x2160, the combo averages 267 FPS on Low, 212 FPS on Medium (minimum 180, maximum 243), 168 FPS on High, and 105 FPS on Ultra. The Ultra result at 4K is the only data point that even approaches conventional hardware limits, and it still clears 100 FPS average. Note that min/max figures were captured only on Medium runs at each resolution; the Low, High, and Ultra entries carry averages only.
Two patterns stand out. First, Low-to-High scaling is compressed at 1080p (651 down to 509) and stretched at 4K (267 down to 168), indicating the GPU absorbs more of the load as resolution rises. Second, Ultra imposes a disproportionate penalty at every resolution — dropping 1080p from 509 to 318 and 4K from 168 to 105 — which suggests the highest preset enables effects that scale steeply with pixel count.
Best Settings per Resolution
- 1920x1080: Ultra, at 318 FPS average — the most demanding preset that stays at or above 60 FPS, with over five times the required headroom.
- 2560x1440: Ultra, at 201 FPS average — more than triple the playable threshold.
- 3840x2160: Ultra, at 105 FPS average — the only preset/resolution pair that comes close to the threshold, and still clears it by 45 FPS.
In short, Ultra is the correct setting at every resolution tested. There is no scenario in this dataset where a lower preset is necessary to reach 60 FPS, and players who prefer maximum frame rates for high-refresh displays can drop to Medium at 1440p for 405 FPS average, or to Medium at 4K for 212 FPS average, without meaningful visual sacrifice in a voxel-based sandbox.
CPU and GPU Roles
The scaling data identifies the GPU as the dominant factor at every tested resolution, with the CPU comfortably out of the way. The evidence: going from 1920x1080 Ultra to 2560x1440 Ultra costs 117 FPS (318 to 201), and going from 1440p Ultra to 3840x2160 Ultra costs another 96 FPS (201 to 105). If the i5-12400 were the limiter, raising resolution would leave frame rates largely unchanged, because CPU load is effectively resolution-independent. Instead, frame rate falls steadily with pixel count — the signature of GPU-bound behavior.
Within a fixed resolution, the preset scaling tells the same story. At 1080p, moving Low to Ultra cuts the average from 651 to 318 FPS, a near-halving that reflects shader and effect load rather than draw-call or simulation load. The i5-12400's strong single-thread showing — 1848 in Geekbench single-core and 947 in Cinebench R20 single-core — means the game logic and chunk updates, which lean on one fast core, are handled without strain, while its 12 threads absorb the rest.
That said, the CPU is not irrelevant to the overall picture. Its percentile of 72 against all CPUs means roughly 28 percent of tracked processors outrank it, and its aggregate rivals cluster within a percent of its 18683 average score. In Minecraft, that deficit never manifests: even at 1080p Low, where CPU limits would appear first if they existed anywhere, the combo sustains 651 FPS. The conclusion is that the RTX 4080 SUPER — with its 80 RT cores, 320 tensor cores, and 285.6 GPixel/s pixel rate — sets the performance ceiling at all three resolutions, and the i5-12400 is a fully sufficient partner for this title at any setting a player is likely to choose.