Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minecraft
Sandbox 2011

Minecraft

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
560 FPS
Ultra 1080p Measured
362 FPS

1440p (2K / QHD)

Low 1440p Measured
480 FPS
Ultra 1440p Measured
229 FPS

4K (Ultra HD)

Low 4K Measured
304 FPS
Ultra 4K Measured
119 FPS
2.1ms Frame Time
3ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,554
Your CPU 17,177
Graphics Card
Required 26,954
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 119 191 241 304
1440p QHD 229 366 442 480
1080p Full HD 362 474 515 560

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 474
1920x1080 Low 560
1920x1080 Medium 515
1920x1080 Ultra 362
2560x1440 High 366
2560x1440 Low 480
2560x1440 Medium 442
2560x1440 Ultra 229
3840x2160 High 191
3840x2160 Low 304
3840x2160 Medium 241
3840x2160 Ultra 119

Performance Analysis: Minecraft on Your System

How This Combo Ranks

The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 5090 sits at rank 288 out of 3710 tested combos in the database for Minecraft. That places this configuration in the top 7.8% of all recorded system pairings, which is an exceptionally strong result for a game that is often considered lightly threaded. The ranking reflects the fact that Minecraft's performance ceiling is being pushed very high by the GPU, while the CPU still holds the system back from reaching even higher frame rates in certain scenarios.

To contextualize the CPU side, the Core i5-11400F lands in the 71st percentile when compared against all CPUs in the database. Its average benchmark score is 17177, which puts it right next to the AMD EPYC 7H12 (17120, 0.3% slower), the Intel Core i5-12450H (17239, 0.4% faster), the AMD Ryzen 3 PRO 8300G (17278, 0.6% faster), and the Intel Core Ultra 7 164U (17074, 0.6% slower). This tells us the processor is a solid mid-range part, but it is not a top-tier performer by any means.

On the GPU side, the RTX 5090 sits in the 92nd percentile among all GPUs, with an average benchmark score of 79842. Its nearest rivals in the database are the NVIDIA Tesla P100 PCIe 16 GB (79605, 0.3% slower), the NVIDIA Tesla P100 PCIe 12 GB (79396, 0.6% slower), the AMD Radeon RX 6850M XT (78940, 1.1% slower), and the AMD Radeon Pro Vega 64X (80959, 1.4% faster). The RTX 5090 is clearly a flagship-class graphics card, and the data shows it is doing the heavy lifting in this pairing.

The combination of a 71st percentile CPU with a 92nd percentile GPU produces a system that is heavily GPU-centric in most games, but Minecraft's unique rendering pipeline means the CPU still matters a great deal. The recorded frame rates in this database entry are exceptionally high across all resolutions, which indicates the system is never truly bottlenecked to the point of being unplayable. The rank of 288 out of 3710 is a strong showing, though it is not at the very top because the CPU does limit the absolute maximum frame rates the GPU could theoretically deliver.

CPU and GPU Roles

The data reveals a clear pattern where the GPU becomes more dominant as resolution increases, while the CPU has a larger relative influence at lower resolutions. Looking at the measured FPS values, the gap between the best and worst presets narrows as resolution drops, which is a classic sign of CPU limitation at high frame rates.

At 3840x2160, the average FPS ranges from 119 at Ultra to 304 at Low. The difference between Ultra and Low is 185 FPS, which shows the GPU is heavily taxed by the higher settings. The RTX 5090 is still delivering well over 100 FPS at 4K Ultra, but the scaling between presets indicates that GPU workload is the primary factor here. The CPU has enough headroom to feed the GPU at these frame rates, so the rendering load dominates.

At 2560x1440, the range expands significantly. Low settings produce 480 FPS on average, while Ultra produces 229 FPS. The spread of 251 FPS between the lowest and highest presets shows that the GPU is still the main constraint, but the absolute frame rates are now high enough that the CPU begins to matter more. The jump from 304 FPS at 4K Low to 480 FPS at 1440p Low is a 176 FPS increase, which is a 58% improvement. This is larger than the pixel count difference would suggest, indicating that the CPU can keep up with the GPU's increased output at this resolution.

At 1920x1080, the pattern shifts further. Low settings hit 560 FPS, High hits 474 FPS, and Ultra hits 362 FPS. The difference between Low and Ultra is 198 FPS, but the more interesting detail is that the gap between 1440p Low (480 FPS) and 1080p Low (560 FPS) is only 80 FPS, or 17%. This is far smaller than the pixel count reduction would imply, which strongly suggests the CPU is now the limiting factor. The RTX 5090 could theoretically render far more frames at 1080p, but the i5-11400F cannot issue draw calls fast enough to keep up.

The same CPU limitation appears when comparing Medium presets across resolutions. At 4K Medium the average is 241 FPS, at 1440p Medium it is 442 FPS, and at 1080p Medium it is 515 FPS. The jump from 4K to 1440p is 201 FPS, but the jump from 1440p to 1080p is only 73 FPS. This confirms that the CPU is approaching its ceiling around 500 to 560 FPS in this game, regardless of how much GPU headroom is available.

For a practical interpretation, at 4K the GPU is the dominant component, and the CPU has minimal impact on the result. At 1440p, both components are contributing, with the GPU still being the primary factor. At 1080p, the CPU becomes the bottleneck, and the RTX 5090 is being held back by the i5-11400F. The High preset at 1080p (474 FPS) versus the Low preset at 1080p (560 FPS) shows only an 86 FPS difference, while at 4K the same preset comparison shows a 113 FPS difference, reinforcing that the CPU caps the system at lower resolutions.

Best Settings per Resolution

The verdict data in the database marks every preset at every resolution as playable, since all recorded averages are above the 60 FPS threshold. The best settings, meaning the most demanding preset that still stays at or above 60 FPS, are therefore always Ultra.

At 3840x2160, the Ultra preset delivers an average of 119 FPS. This is well above the 60 FPS playable threshold, and it is the most visually demanding option available. The recorded data shows no minimum or maximum FPS for this preset, but the average alone indicates a comfortable margin for smooth gameplay. This is the recommended setting for 4K displays.

At 2560x1440, the Ultra preset delivers an average of 229 FPS. This is nearly double the 4K result, and it provides a very high refresh rate experience on 1440p monitors. The minimum FPS is not recorded for this preset, but the average of 229 FPS leaves enormous headroom above the 60 FPS threshold. There is no reason to drop below Ultra at this resolution.

At 1920x1080, the Ultra preset delivers an average of 362 FPS. This is the highest average among the three resolutions for the Ultra preset, and it is more than six times the playable threshold. Even if frame pacing is inconsistent, the average is so far above 60 FPS that any dips would still leave the game comfortably playable. The database records no minimum FPS for this preset, but the margin is substantial.

For players with high refresh rate monitors, the Low and Medium presets offer even higher averages. At 1080p Low, the system reaches 560 FPS, and at 1080p Medium it reaches 515 FPS. These are useful for competitive play where maximum frame rates matter more than visual fidelity. However, the question of the best settings is answered by the Ultra preset, as it provides the highest visual quality while remaining far above the playable threshold at every resolution.

Similar Performance Alternatives

Looking at the nearest rivals in the database provides context for what other hardware would behave similarly to this combo. The CPU and GPU each have their own set of comparable parts, and mixing these alternatives would produce systems with similar performance characteristics.

For the Intel Core i5-11400F, the closest matches in the database are the AMD EPYC 7H12, the Intel Core i5-12450H, the AMD Ryzen 3 PRO 8300G, and the Intel Core Ultra 7 164U. The EPYC 7H12 scores 17120, which is 0.3% lower than the i5-11400F, making it effectively identical in CPU-bound scenarios. The Core i5-12450H scores 17239, 0.4% higher, so it would produce nearly the same frame rates in Minecraft. The Ryzen 3 PRO 8300G scores 17278, 0.6% higher, and the Core Ultra 7 164U scores 17074, 0.6% lower. All four of these CPUs would behave almost identically to the i5-11400F in this game, meaning the measured FPS values would be within a very small margin.

For the NVIDIA GeForce RTX 5090, the nearest rivals are the NVIDIA Tesla P100 PCIe 16 GB (79605, 0.3% lower), the NVIDIA Tesla P100 PCIe 12 GB (79396, 0.6% lower), the AMD Radeon RX 6850M XT (78940, 1.1% lower), and the AMD Radeon Pro Vega 64X (80959, 1.4% higher). The Tesla P100 cards are datacenter parts, but their benchmark scores suggest they would produce nearly identical GPU-bound performance in Minecraft. The RX 6850M XT is a laptop GPU that scores slightly lower, so it would be a small step down in frame rates. The Radeon Pro Vega 64X scores slightly higher, so it would be a marginal improvement.

The practical takeaway is that swapping the i5-11400F for any of its four nearest rivals would change the measured FPS by less than 1% in CPU-limited scenarios. Swapping the RTX 5090 for its nearest rivals would change GPU-bound performance by roughly 1.4% in either direction. A system built with, for example, an Intel Core i5-12450H and an NVIDIA Tesla P100 PCIe 16 GB would produce Minecraft frame rates that are nearly indistinguishable from those recorded for the i5-11400F and RTX 5090 combination.

The data also shows that the RTX 5090 has much larger performance gaps to its next-tier rivals than the CPU does. The CPU rivals are all within 0.6% of the i5-11400F, while the GPU rivals span a 1.4% range. This suggests that the CPU slot has more interchangeable options, while the GPU slot has slightly more variance between comparable parts.

Measured FPS Breakdown

The recorded data provides a full picture of performance across three resolutions and four settings presets. Each entry lists average FPS, with minimum and maximum values available for the Medium preset at each resolution.

At 3840x2160:

  • Low: 304 FPS average, no min or max recorded
  • Medium: 241 FPS average, 205 FPS minimum, 277 FPS maximum
  • High: 191 FPS average, no min or max recorded
  • Ultra: 119 FPS average, no min or max recorded

The 4K results show a clear progression from Low to Ultra, with each step up in quality costing a significant number of frames. The Medium preset has a recorded range of 72 FPS between its minimum and maximum, which indicates some frame time variance but nothing that would cause stuttering. The gap from Medium to High is 50 FPS, and from High to Ultra is another 72 FPS. The Ultra preset at 119 FPS is the lowest average in the entire dataset, but it remains far above the 60 FPS playable threshold.

At 2560x1440:

  • Low: 480 FPS average, no min or max recorded
  • Medium: 442 FPS average, 375 FPS minimum, 508 FPS maximum
  • High: 366 FPS average, no min or max recorded
  • Ultra: 229 FPS average, no min or max recorded

The 1440p results show a similar pattern but with higher absolute values. The Medium preset records a range of 133 FPS between its minimum of 375 and maximum of 508. This wider variance is likely due to CPU limitations at these high frame rates, where occasional hitches in the game logic can cause temporary drops. The step from Low to Medium is only 38 FPS, while the step from Medium to High is 76 FPS, and from High to Ultra is 137 FPS. The Ultra preset at 229 FPS is still extremely high, and the Low preset at 480 FPS approaches the CPU ceiling.

At 1920x1080:

  • Low: 560 FPS average, no min or max recorded
  • Medium: 515 FPS average, 438 FPS minimum, 592 FPS maximum
  • High: 474 FPS average, no min or max recorded
  • Ultra: 362 FPS average, no min or max recorded

The 1080p results show the system at its peak. The Low preset averages 560 FPS, which is the highest figure in the entire dataset. The Medium preset records a range of 154 FPS between its minimum of 438 and maximum of 592, which is the largest variance observed. This is consistent with CPU bottlenecking, where frame rates fluctuate based on what is happening in the game world. The gap from Low to Medium is 45 FPS, from Medium to High is 41 FPS, and from High to Ultra is 112 FPS. The Ultra preset at 362 FPS is still enormously fast, and even the minimum recorded value of 438 FPS at Medium is more than seven times the playable threshold.

The pattern across all resolutions is consistent: Low and Medium presets produce frame rates in the 300 to 560 FPS range, High produces 191 to 474 FPS, and Ultra produces 119 to 362 FPS. The Medium preset is the only one with complete min and max data, and its variance increases as resolution decreases, which aligns with the CPU becoming more of a factor at higher frame rates.

FAQ

Q: Is the Intel Core i5-11400F and RTX 5090 combination playable for Minecraft at 4K?

A: Yes, every preset is playable at 3840x2160. The Ultra preset averages 119 FPS, High averages 191 FPS, Medium averages 241 FPS, and Low averages 304 FPS. All of these are above the 60 FPS playable threshold.

Q: What is the best setting to use at 1440p?

A: The Ultra preset is the best choice at 2560x1440, as it delivers an average of 229 FPS while providing the highest visual quality. There is no reason to lower settings at this resolution since even the most demanding preset is nearly four times the playable threshold.

Q: Why does the frame rate not scale proportionally when going from 1440p to 1080p?

A: The data shows diminishing returns at 1080p. Low settings go from 480 FPS at 1440p to 560 FPS at 1080p, which is only a 17% increase despite a 56% reduction in pixel count. This indicates the Intel Core i5-11400F becomes the limiting factor at very high frame rates.

Q: How does the RTX 5090 compare to its nearest rivals in the database?

A: The RTX 5090 has an average benchmark score of 79842. The NVIDIA Tesla P100 PCIe 16 GB is 0.3% slower, the Tesla P100 PCIe 12 GB is 0.6% slower, the AMD Radeon RX 6850M XT is 1.1% slower, and the AMD Radeon Pro Vega 64X is 1.4% faster. These are all very close in overall GPU performance.

Q: What is the highest average frame rate recorded for this system?

A: The highest average is 560 FPS, which occurs at 1920x1080 with the Low preset. The Medium preset at 1080p reaches 515 FPS on average, with a recorded maximum of 592 FPS.

Q: Does the CPU hold back the GPU at any resolution?

A: Yes, the data indicates CPU limitation at 1080p. The frame rate increase from 1440p to 1080p is much smaller than the pixel count reduction would suggest, and the variance in the Medium preset grows at lower resolutions. At 4K and 1440p, the GPU is the primary factor, but at 1080p the i5-11400F caps the system around 500 to 560 FPS.