Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minecraft
Sandbox 2011

Minecraft

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
560 FPS
Ultra 1080p Measured
354 FPS

1440p (2K / QHD)

Low 1440p Measured
480 FPS
Ultra 1440p Measured
223 FPS

4K (Ultra HD)

Low 4K Measured
297 FPS
Ultra 4K Measured
117 FPS
2.1ms Frame Time
3ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,554
Your CPU 17,177
Graphics Card
Required 26,954
Your GPU 60,347

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 117 187 235 297
1440p QHD 223 357 442 480
1080p Full HD 354 474 515 560

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 474
1920x1080 Low 560
1920x1080 Medium 515
1920x1080 Ultra 354
2560x1440 High 357
2560x1440 Low 480
2560x1440 Medium 442
2560x1440 Ultra 223
3840x2160 High 187
3840x2160 Low 297
3840x2160 Medium 235
3840x2160 Ultra 117

Performance Analysis: Minecraft on Your System

Measured FPS Breakdown

The recorded data for Minecraft with the Intel Core i5-11400F and NVIDIA GeForce RTX 4090 shows exceptionally high frame rates across all tested configurations. At 1920x1080, the lowest measured average is 354 FPS at Ultra settings, while Low settings reach 560 FPS. The Medium preset at this resolution records an average of 515 FPS, with a minimum of 438 FPS and a maximum of 592 FPS. High settings produce 474 FPS on average. These figures indicate the combination is far beyond the playable threshold of 60 FPS at every preset.

Moving to 2560x1440, the average frame rates remain very high. Ultra settings deliver 223 FPS, High settings produce 357 FPS, Medium settings reach 442 FPS, and Low settings achieve 480 FPS. The Medium preset at this resolution has recorded minimum and maximum values of 375 FPS and 508 FPS respectively. The drop from 1080p to 1440p is noticeable but modest in percentage terms, with the Ultra preset declining from 354 FPS to 223 FPS, a reduction of approximately 37 percent.

At 3840x2160, the frame rates stay well above 60 FPS even at the most demanding preset. Ultra settings average 117 FPS, High settings average 187 FPS, Medium settings average 235 FPS, and Low settings average 297 FPS. The Medium preset at 4K shows a minimum of 200 FPS and a maximum of 270 FPS. The scaling from 1440p to 4K is more pronounced: the Ultra preset drops from 223 FPS to 117 FPS, roughly a 48 percent reduction, while the Low preset falls from 480 FPS to 297 FPS, about a 38 percent reduction.

Across all resolutions, the pattern is consistent: Low settings yield the highest frame rates, followed by Medium, then High, with Ultra as the most demanding. The gaps between presets widen at higher resolutions. At 1080p, the difference between Low and Ultra is 206 FPS. At 1440p, that difference grows to 257 FPS. At 4K, the spread reaches 180 FPS, though the absolute values are lower. The data shows no configuration falls below 117 FPS on average, which means every measured setting and resolution clears the 60 FPS threshold by a substantial margin.

Best Settings per Resolution

For each resolution, the most demanding preset that stays at or above 60 FPS is Ultra, and the recorded average frame rates are far above that threshold. At 1920x1080, Ultra settings produce an average of 354 FPS. At 2560x1440, Ultra settings produce an average of 223 FPS. At 3840x2160, Ultra settings produce an average of 117 FPS. In all three cases, the minimum recorded values, where available, also stay well above 60 FPS. The Medium preset at 1080p records a minimum of 438 FPS, at 1440p a minimum of 375 FPS, and at 4K a minimum of 200 FPS. Since even Ultra far exceeds the playable threshold, there is no need to reduce settings for playability reasons.

The choice of best settings, therefore, is not constrained by performance but by user preference for visual quality versus frame rate headroom. At 4K, Ultra at 117 FPS still provides a comfortable margin above 60 FPS, leaving room for demanding scenes or modded content that may lower performance. At 1440p, Ultra at 223 FPS offers substantial headroom. At 1080p, Ultra at 354 FPS is effectively limited by the display refresh rate in most cases, since few monitors can display that many frames per second. The data indicates that the combination can drive the maximum preset at every resolution without approaching the playable threshold.

CPU and GPU Roles

The benchmark results reveal how the CPU and GPU split responsibilities for Minecraft at different resolutions. The Intel Core i5-11400F has 6 cores and 12 threads, with a base clock of 2.60 GHz and a boost clock of 4.40 GHz. Its single-thread performance, as measured by Cinebench R23, is 2024 points, while its multi-core score is 14340 points. The NVIDIA GeForce RTX 4090 has 16384 shading units and a boost clock of 2520 MHz, with a pixel rate of 443.5 GPixel/s and a texture rate of 1,290.2 GTexel/s. These specifications suggest the GPU is massively overprovisioned for a game like Minecraft, which is known for being sensitive to single-thread CPU performance.

The scaling between resolutions confirms this interpretation. At 1080p, the average frame rates are extremely high, ranging from 354 to 560 FPS depending on settings. At 1440p, the averages drop to between 223 and 480 FPS. At 4K, they drop further to between 117 and 297 FPS. The reduction from 1080p to 1440p is approximately 37 percent for Ultra, 25 percent for High, 14 percent for Medium, and 14 percent for Low. The reduction from 1440p to 4K is approximately 48 percent for Ultra, 48 percent for High, 47 percent for Medium, and 38 percent for Low. These percentage drops indicate that resolution scaling has a stronger effect at higher settings, which is typical of GPU-bound scenarios.

However, the absolute frame rates are so high that even at 4K Ultra, the GPU is not fully saturated. The CPU, with its 12 MB of shared L3 cache and single-thread score of 2024 in Cinebench R23, likely becomes a limiting factor at lower resolutions where the GPU could theoretically produce even more frames. The fact that 1080p Low reaches 560 FPS while 1080p Ultra reaches 354 FPS suggests that the game's rendering load at Ultra settings, including lighting and shadow calculations, engages the GPU more heavily. At Low settings, the CPU's single-thread performance may cap the frame rate. Comparing the 1080p Low result of 560 FPS to the 1440p Low result of 480 FPS shows only a 14 percent drop, which is smaller than the resolution increase would imply if the GPU were the sole bottleneck. This indicates that at Low settings, the CPU is playing a larger role, and the GPU has spare capacity.

At 4K Ultra, the GPU is more heavily utilized, but the 117 FPS average is still far above the 60 FPS threshold. The RTX 4090, with 24 GB of GDDR6X memory and 1.01 TB/s of bandwidth, has ample resources for this game. The CPU's role appears more significant at lower resolutions and lower settings, where frame rates are highest, while the GPU becomes more relevant at higher resolutions and higher settings. Overall, the data shows a balanced enough combination that neither component prevents the game from running smoothly at any measured configuration, but the CPU is likely the primary limiter at 1080p, while the GPU becomes more prominent at 4K.

FAQ

Q: What is the highest average frame rate recorded for this combination?

A: The highest average frame rate is 560 FPS, recorded at 1920x1080 with Low settings.

Q: Can this PC run Minecraft at 4K with Ultra settings?

A: Yes. At 3840x2160 with Ultra settings, the average frame rate is 117 FPS, which is well above the 60 FPS playable threshold.

Q: How does the frame rate scale from 1080p to 1440p at Ultra settings?

A: At 1920x1080 Ultra, the average is 354 FPS. At 2560x1440 Ultra, the average drops to 223 FPS, a reduction of approximately 37 percent.

Q: What is the minimum frame rate recorded at 1440p Medium settings?

A: The minimum frame rate at 2560x1440 with Medium settings is 375 FPS, with a maximum of 508 FPS and an average of 442 FPS.

Q: Is there any measured configuration that falls below 60 FPS?

A: No. The lowest average frame rate across all resolutions and settings is 117 FPS, which occurs at 3840x2160 with Ultra settings. The lowest recorded minimum is 200 FPS at 3840x2160 with Medium settings.

Q: How does the RTX 4090 compare to its nearest rivals in benchmark scores?

A: The RTX 4090 has an average benchmark score of 60347. Its nearest rival, the Intel Arc Pro A60, scores 60326, a delta of 0 percent. The AMD Radeon Pro W6600M scores 61896, which is 2.5 percent higher, while the AMD Radeon PRO V710 scores 58657, which is 2.9 percent lower.

Similar Performance Alternatives

For the CPU, the Intel Core i5-11400F has an average benchmark score of 17177. The nearest rivals in the database are closely matched. The AMD EPYC 7H12 scores 17120, which is 0.3 percent lower. The Intel Core i5-12450H scores 17239, which is 0.4 percent higher. The AMD Ryzen 3 PRO 8300G scores 17278, which is 0.6 percent higher. The Intel Core Ultra 7 164U scores 17074, which is 0.6 percent lower. These deltas are all within 1 percent, meaning any of these CPUs would deliver nearly identical performance in Minecraft, subject to architectural differences in single-thread behavior that the aggregate score does not fully capture.

For the GPU, the NVIDIA GeForce RTX 4090 has an average benchmark score of 60347. The nearest rivals include the Intel Arc Pro A60 with a score of 60326, a delta of 0 percent. The AMD Radeon Pro Vega 48 scores 60140, which is 0.3 percent lower. The AMD Radeon Pro W6600M scores 61896, which is 2.5 percent higher. The AMD Radeon PRO V710 scores 58657, which is 2.9 percent lower. These alternatives would produce similar frame rates in Minecraft, though the RTX 4090's specific features, such as its 24 GB memory and 1.01 TB/s bandwidth, may not be replicated by these rivals. The data shows that swapping the CPU or GPU for a nearest rival would result in negligible changes to overall benchmark scores, and by extension, similar gameplay performance.

How This Combo Ranks

The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 4090 ranks 304 out of 3710 tested combos in the database for Minecraft. This places it in the top 8.2 percent of all tested configurations. The high ranking is driven primarily by the GPU, which sits in the 88th percentile among all GPUs, while the CPU sits in the 71st percentile among all CPUs. The GPU's massive performance headroom compensates for the CPU's more modest standing. The rank of 304 indicates that a large number of tested combos achieve lower frame rates in this game, while a smaller set of combinations, likely featuring newer or higher-end CPUs, rank above it. Given that the game's frame rates are already far above the 60 FPS threshold at all measured settings, the rank reflects performance headroom rather than playability. The combination is clearly in the upper tier of systems for this title.

The Verdict

The data shows that this PC can run Minecraft exceptionally well at every tested resolution and preset. At 1920x1080, the best settings are Ultra, with an average of 354 FPS. At 2560x1440, the best settings are also Ultra, with an average of 223 FPS. At 3840x2160, Ultra settings remain the best choice, delivering an average of 117 FPS. All three resolutions clear the 60 FPS playable threshold by wide margins, and even the most demanding configuration, 4K Ultra, provides nearly double the required frame rate. The minimum recorded values, where available, also stay far above 60 FPS, with the lowest being 200 FPS at 4K Medium. The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 4090 is more than sufficient for Minecraft, and users can run the game at maximum settings at any resolution without concern for performance drops below playability. The only practical limitation would be the refresh rate of the display, since the frame rates exceed what most monitors can show.