Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 169 | 213 | 269 |
| 1440p QHD | 202 | 323 | 407 | 480 |
| 1080p Full HD | 320 | 474 | 515 | 560 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, and the recorded average is 320 FPS. This leaves enormous headroom, and the data indicates that even the heaviest settings do not come close to stressing this combination at 1080p.
At 2560x1440, the same pattern holds. Ultra is the most demanding preset that clears 60 FPS, with a recorded average of 202 FPS. The jump from 1080p to 1440p costs roughly 37% of the average frame rate at Ultra settings, but the result remains far above the 60 FPS threshold.
At 3840x2160, Ultra is again the answer, with a recorded average of 106 FPS. This is the first resolution where the frame rate drops below 120 FPS on the highest preset, but it still sits comfortably above 60 FPS. The data shows that 4K Ultra is playable without compromise, though it is the only resolution where the margin over the threshold narrows to roughly 76%.
For players who prefer maximum smoothness over maximum fidelity, the Low preset at 4K delivers a recorded average of 269 FPS, and at 1440p it reaches 480 FPS. But the database records show that Ultra remains the best choice at every resolution if the goal is the highest visual quality that still maintains 60 FPS.
CPU and GPU Roles
The benchmark results show a clear pattern: this game scales heavily with resolution, and the GPU becomes the dominant factor as resolution increases. At 1920x1080, the CPU has more influence because the GPU is not fully saturated. The recorded average at Low settings is 560 FPS, which is close to the practical ceiling for many displays, and the drop to Ultra at 320 FPS indicates that the graphics load is still moderate.
Moving to 2560x1440, the GPU begins to assert itself. The Low preset average falls to 480 FPS, and Ultra falls to 202 FPS. The scaling from Low to Ultra at 1440p is roughly a 58% reduction in average frame rate, which is nearly identical to the 43% reduction at 1080p. This suggests that the GPU is now the primary limiter, but the CPU still has enough headroom to keep up with the higher pixel count.
At 3840x2160, the GPU is clearly the bottleneck. The Low preset average drops to 269 FPS, and Ultra falls to 106 FPS. The reduction from Low to Ultra is about 61%, which is the largest drop across all three resolutions. This is consistent with the GPU becoming more heavily loaded as pixel count increases, while the CPU workload remains relatively constant.
The CPU, an Intel Core i5-11400F with 6 cores and 12 threads, has a benchmark percentile of 71 against all CPUs, and its average benchmark score of 17177 places it within 0.3% of the AMD EPYC 7H12 and 0.6% of the Intel Core Ultra 7 164U. For a sandbox game like Minecraft, the single-thread performance matters more than multi-core scaling, and the recorded scores show strong single-thread results, such as 2024 in Cinebench R23 single-core. This explains why the CPU does not become a limiting factor even at 4K, where the GPU is clearly the primary driver.
In practical terms, the data shows that at 1080p and 1440p, the combination of CPU and GPU is balanced enough that neither component drags the other down. At 4K, the GPU is the component to watch, and the CPU has plenty of spare capacity.
Measured FPS Breakdown
1920x1080
- Low: average 560 FPS, no min or max recorded.
- Medium: average 515 FPS, with a recorded minimum of 438 FPS and a maximum of 592 FPS.
- High: average 474 FPS, no min or max recorded.
- Ultra: average 320 FPS, no min or max recorded.
The spread between Low and Ultra is 240 FPS, which is a 43% reduction. The Medium preset shows the only min/max data at this resolution, with a range of 154 FPS between the lowest and highest recorded frames.
2560x1440
- Low: average 480 FPS, no min or max recorded.
- Medium: average 407 FPS, with a minimum of 346 FPS and a maximum of 468 FPS.
- High: average 323 FPS, no min or max recorded.
- Ultra: average 202 FPS, no min or max recorded.
The spread between Low and Ultra is 278 FPS, a 58% reduction. The Medium preset again shows the only min/max range, spanning 122 FPS.
3840x2160
- Low: average 269 FPS, no min or max recorded.
- Medium: average 213 FPS, with a minimum of 181 FPS and a maximum of 245 FPS.
- High: average 169 FPS, no min or max recorded.
- Ultra: average 106 FPS, no min or max recorded.
The spread between Low and Ultra is 163 FPS, a 61% reduction. The Medium preset has the only min/max data, with a range of 64 FPS. This is the tightest range across all resolutions, which indicates that the frame pacing becomes more consistent as the GPU load increases.
Across all resolutions, the Medium preset is the only setting with recorded minimum and maximum values. This is likely because the database captures these metrics only at Medium, so comparisons of min/max behavior across other presets are not possible. The available data shows that at 4K Medium, the minimum of 181 FPS is still nearly three times the playable threshold of 60 FPS.
FAQ
Q: Can this PC run Minecraft at 4K with the highest settings?
A: Yes. The recorded average at 3840x2160 Ultra is 106 FPS, which is well above the 60 FPS playable threshold. The database lists Ultra as the best playable setting at this resolution.
Q: What is the best setting for 1440p to maintain high frame rates?
A: Ultra is the most demanding preset that stays above 60 FPS, with a recorded average of 202 FPS. Even the heaviest settings leave significant headroom at this resolution.
Q: Is the CPU or GPU more important at 1080p?
A: The data shows that at 1080p, the CPU has more influence because the GPU is less saturated. The average at Low is 560 FPS, which is close to display limits, and the drop to Ultra at 320 FPS suggests that the graphics load is moderate. The CPU has strong single-thread performance, with a Cinebench R23 single-core score of 2024.
Q: How does the frame rate scale from 1080p to 4K at Ultra settings?
A: At 1080p Ultra, the average is 320 FPS. At 1440p Ultra, it drops to 202 FPS, a 37% reduction. At 4K Ultra, it falls to 106 FPS, another 48% reduction from 1440p. This shows that the GPU becomes the primary bottleneck as resolution increases.
Q: Are there any presets that fail to reach 60 FPS?
A: No. All recorded presets at all three resolutions exceed 60 FPS. The lowest recorded average is 106 FPS at 4K Ultra, and the lowest minimum frame rate is 181 FPS at 4K Medium.
Q: How does this GPU compare to its nearest rivals in the database?
A: The NVIDIA GeForce RTX 4080 has an average benchmark score of 54247, which is 0.1% above the RTX 4080 SUPER (54209) and 1.1% above the AMD Radeon Pro W5700X (54828). It sits at the 86th percentile among all GPUs.
The Verdict
Yes, this PC can run Minecraft with substantial margin. The verdict by resolution is clear:
At 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, and the best setting is Ultra with a recorded average of 106 FPS. This is 76% above the 60 FPS threshold, so there is room for demanding mods or shaders, though the database does not measure those scenarios.
At 2560x1440, all presets are playable, and Ultra delivers a recorded average of 202 FPS. This is more than triple the threshold, making it an excellent choice for high refresh rate monitors.
At 1920x1080, all presets are playable, and Ultra reaches a recorded average of 320 FPS. This is more than five times the threshold, and the Low preset at 560 FPS approaches the practical limit of most displays.
The weakest point in the entire dataset is the 4K Ultra average of 106 FPS, which is still far above the playable threshold. If you target 60 FPS as the floor, this combination never comes close to failing. If you use a 120 Hz or 144 Hz display at 4K, Ultra settings will not hold that refresh rate, but dropping to High (169 FPS) or Medium (213 FPS) will.
How This Combo Ranks
In the database, this specific combination of Intel Core i5-11400F and NVIDIA GeForce RTX 4080 ranks 495th out of 3710 tested combos for Minecraft. That places it in the top 13.3% of all configurations recorded for this game.
The ranking reflects the strength of the GPU more than the CPU. The RTX 4080 sits at the 86th percentile among all GPUs, with an average score of 54247. Its nearest rival, the RTX 4080 SUPER, is only 0.1% faster, and the AMD Radeon Pro W5700X is 1.1% faster. This means the GPU is near the top of the database hierarchy.
The CPU, meanwhile, sits at the 71st percentile among all CPUs, with an average score of 17177. It is 0.3% ahead of the AMD EPYC 7H12 and 0.6% behind the Intel Core Ultra 7 164U. This places it in the upper-middle range, which is sufficient for Minecraft given the game's modest multi-threading demands.
The combination ranks well because the GPU carries the load at higher resolutions, and the CPU has enough single-thread performance to avoid becoming a bottleneck. For a sandbox game that is not heavily threaded, this pairing is well above average, and the recorded frame rates confirm that it delivers a smooth experience across all tested settings and resolutions.