Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minecraft
Sandbox 2011

Minecraft

25%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
195 FPS
Ultra 1080p Measured
77 FPS

1440p (2K / QHD)

Low 1440p Measured
123 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
25 FPS
8.1ms Frame Time
12ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,554
Your CPU 17,177
Graphics Card
Required 26,954
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 51 64
1440p QHD 48 77 98 123
1080p Full HD 77 123 155 195

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 123
1920x1080 Low 195
1920x1080 Medium 155
1920x1080 Ultra 77
2560x1440 High 77
2560x1440 Low 123
2560x1440 Medium 98
2560x1440 Ultra 48
3840x2160 High 40
3840x2160 Low 64
3840x2160 Medium 51
3840x2160 Ultra 25

Performance Analysis: Minecraft on Your System

Best Settings per Resolution

For Minecraft, the recorded data establishes a 60 FPS playability threshold. The most demanding preset that maintains at least 60 FPS average varies significantly across resolutions.

At 3840x2160 (4K), the only setting that clears the threshold is Low, which delivers an average of 64 FPS. Medium falls short at 51 FPS average, High drops to 40 FPS, and Ultra bottoms out at 25 FPS. The gap between Low and Medium is 13 FPS, indicating a steep scaling cost when moving beyond the lowest preset.

At 2560x1440 (1440p), the best playable setting is High, achieving 77 FPS average. Low runs at 123 FPS, and Medium sits at 98 FPS, but High remains the most demanding preset that stays above 60 FPS. Ultra drops to 48 FPS, missing the threshold by a clear margin.

At 1920x1080 (1080p), the best playable setting is Ultra, which averages 77 FPS. High reaches 123 FPS, Medium hits 155 FPS, and Low peaks at 195 FPS. Interestingly, the Ultra preset at 1080p produces the same 77 FPS average as High at 1440p, suggesting that resolution scaling and preset scaling interact in a non-linear way for this configuration.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide a reference point for what other hardware would deliver comparable results in this game.

For the Intel Core i5-11400F, the database places it at the 71st percentile among all CPUs with an average benchmark score of 17177. The closest competitors are:

  • AMD EPYC 7H12: average score 17120, a delta of +0.3% relative to the i5-11400F. This server-class processor scores nearly identically, meaning multi-threaded workloads would behave similarly.
  • Intel Core i5-12450H: average score 17239, a delta of -0.4%. This mobile chip is slightly ahead in synthetic tests, but the difference is negligible for gaming.
  • AMD Ryzen 3 PRO 8300G: average score 17278, a delta of -0.6%. Again, the margin is small enough that Minecraft performance would be effectively indistinguishable.
  • Intel Core Ultra 7 164U: average score 17074, a delta of +0.6%. This low-power part trails by less than one percent.

For the Intel Arc B370, the GPU sits at only the 5th percentile among all GPUs, with an average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rivals are all older discrete and mobile parts:

  • ATI Mobility Radeon HD 5570: average score 1186, a delta of -0.2%. This legacy mobile GPU is essentially tied with the Arc B370.
  • ATI Radeon HD 5770: average score 1190, a delta of -0.5%. A desktop card from a previous era, still within half a percent.
  • AMD Radeon HD 7650M: average score 1192, a delta of -0.7%. Another older mobile part, slightly ahead.
  • AMD FirePro M2000: average score 1168, a delta of +1.4%. This workstation mobile GPU trails by a small margin.

The data indicates that the Arc B370's performance class is comparable to integrated graphics from roughly a decade ago, at least in synthetic DX12 workloads. In Minecraft specifically, the measured FPS figures show it can handle the game at lower presets, but users coming from any of these rival GPUs should expect similar framerate behavior.

Measured FPS Breakdown

The recorded measurements cover three resolutions and four settings presets, with average FPS reported for all combinations. Minimum and maximum FPS are only available for the Medium preset at each resolution.

3840x2160 (4K):

  • Low: 64 FPS average
  • Medium: 51 FPS average, with a minimum of 43 and maximum of 59
  • High: 40 FPS average
  • Ultra: 25 FPS average

The Medium preset at 4K shows a narrow range between its minimum and maximum, with a spread of 16 FPS. The average sits nearly centered, indicating relatively stable frame pacing under load.

2560x1440 (1440p):

  • Low: 123 FPS average
  • Medium: 98 FPS average, with a minimum of 83 and maximum of 112
  • High: 77 FPS average
  • Ultra: 48 FPS average

At 1440p, the Medium preset exhibits a spread of 29 FPS between its minimum and maximum. The average of 98 FPS is closer to the maximum than the minimum, suggesting that the GPU spends more time at higher framerates but occasionally dips under load.

1920x1080 (1080p):

  • Low: 195 FPS average
  • Medium: 155 FPS average, with a minimum of 131 and maximum of 178
  • High: 123 FPS average
  • Ultra: 77 FPS average

The 1080p Medium preset shows a spread of 47 FPS, the widest range recorded across all resolutions. The average of 155 FPS sits above the midpoint between minimum and maximum, indicating that most frames land near the upper end of the range.

Scaling from 1080p to 1440p to 4K is consistent: each resolution step roughly halves the framerate at the same preset. For example, High goes from 123 FPS at 1080p to 77 FPS at 1440p to 40 FPS at 4K. Low goes from 195 to 123 to 64. This pattern suggests the GPU is the primary bottleneck as resolution increases, which is expected for a part with system-shared memory.

The Verdict

This PC can run Minecraft, but the playable experience depends heavily on the chosen resolution and settings.

At 1920x1080, the system clears 60 FPS at every preset, including Ultra with a 77 FPS average. This is the only resolution where the full settings range is playable. Users prioritizing visual fidelity should run Ultra at 1080p without concern.

At 2560x1440, three presets are playable: Low (123 FPS), Medium (98 FPS), and High (77 FPS). Ultra falls below the threshold at 48 FPS. The best visual quality that stays above 60 FPS is High, which still provides a comfortable margin above the threshold.

At 3840x2160, only Low is playable, with a 64 FPS average. Medium, High, and Ultra all miss the 60 FPS target, with averages of 51, 40, and 25 FPS respectively. The margin at Low is slim, only 4 FPS above the threshold, so users at 4K should expect occasional dips below 60 FPS during complex scenes.

The verdict is clear: this combo is a 1080p and 1440p machine for Minecraft, with 4K limited to the lowest preset. The Ultra preset at 1080p and High at 1440p both deliver the same 77 FPS average, making either a reasonable choice depending on display resolution.

CPU and GPU Roles

The data reveals a clear division of labor between the Intel Core i5-11400F and the Intel Arc B370 across resolutions.

At 1920x1080, the CPU is the dominant factor. The framerates are high enough across all presets (77 to 195 FPS) that the GPU is rarely saturated. The i5-11400F, with its 6 cores and 12 threads, provides sufficient single-thread performance for Minecraft's physics and world-generation logic. The 3DMark single-thread score of 868 and PassMark single-thread score of 2981 indicate capable per-core performance. The jump from 155 FPS at Medium to 195 FPS at Low shows that even at 1080p, reducing GPU load can unlock additional headroom, but the CPU still sets the ceiling.

At 2560x1440, the balance shifts toward the GPU. The framerates drop from 123 FPS at Low to 48 FPS at Ultra, a scaling pattern that is characteristic of GPU-bound rendering. The CPU still matters, as evidenced by the 77 FPS at High being identical to the 1080p Ultra figure, but the GPU's limited fill rate and bandwidth (system shared memory) become the limiting factor as pixel count rises.

At 3840x2160, the GPU is almost entirely responsible for performance. The framerates collapse to 25-64 FPS across presets, with the 3DMark Steel Nomad score of 1184 placing the Arc B370 in the bottom 5% of all GPUs. The CPU's role diminishes because the GPU cannot generate frames fast enough to demand more from the processor. The 6.144 TFLOPS FP32 throughput and 48.00 GPixel/s pixel rate are simply insufficient for modern resolutions when paired with system-shared memory bandwidth.

The scaling between resolutions confirms this: 1080p to 1440p reduces framerates by roughly 35-40% at the same preset, while 1440p to 4K reduces them by another 45-50%. This consistent degradation points to the GPU as the bottleneck at higher resolutions, while the CPU's 12 threads and 12 MB L3 cache keep the game logic running smoothly at lower resolutions.

FAQ

Q: Can this PC run Minecraft at 4K resolution?

A: Only at the Low preset, which averages 64 FPS. Medium averages 51 FPS, High averages 40 FPS, and Ultra averages 25 FPS, all below the 60 FPS threshold.

Q: What is the best settings preset at 1440p for staying above 60 FPS?

A: High settings, which deliver a 77 FPS average. Low runs at 123 FPS and Medium at 98 FPS, but High is the most demanding preset that remains playable.

Q: How does the Intel Arc B370 compare to its closest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it within 0.7% of the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), and AMD Radeon HD 7650M (1192). It is 1.4% ahead of the AMD FirePro M2000 (1168).

Q: Is the Ultra preset ever playable with this combo?

A: Only at 1080p, where it averages 77 FPS. At 1440p Ultra averages 48 FPS, and at 4K Ultra averages 25 FPS, both below the 60 FPS threshold.

Q: Which component limits performance more in Minecraft?

A: At 1080p, the CPU is the primary factor, as framerates remain high across all presets. At 1440p and 4K, the GPU becomes the bottleneck, with framerates dropping sharply as resolution increases.

Q: What is the FPS range for the Medium preset across resolutions?

A: At 4K, the range is 43 to 59 with an average of 51. At 1440p, the range is 83 to 112 with an average of 98. At 1080p, the range is 131 to 178 with an average of 155.

How This Combo Ranks

The combination of the Intel Core i5-11400F and Intel Arc B370 ranks 3408 out of 3710 tested combos in Minecraft, placing it in the bottom 8% of all configurations in the database. This low ranking is driven primarily by the GPU, which sits at the 5th percentile among all GPUs with an average benchmark score of 1184.

The CPU, by contrast, is a mid-range performer at the 71st percentile among all CPUs. Its Cinebench R23 multicore score of 14340 and single-core score of 2024 demonstrate solid processing power, but the GPU cannot translate that into high framerates at demanding settings.

The rank of 3408 means that 302 other tested combos perform worse in this game. However, the practical impact is limited to resolution and preset selection: the combo is fully playable at 1080p across all settings, and at 1440p up to High. Only at 4K does the low rank become a real limitation, restricting users to Low settings.

For context, the GPU's nearest rivals, such as the ATI Radeon HD 5770, are legacy parts from a different era, yet they score within one percent of the Arc B370. This suggests that while the combo ranks poorly against modern hardware, its actual Minecraft performance is adequate for mainstream 1080p and 1440p gaming, provided users are willing to adjust settings accordingly.