Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 119 | 191 | 241 | 304 |
| 1440p QHD | 229 | 347 | 377 | 410 |
| 1080p Full HD | 337 | 404 | 439 | 478 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Measured FPS Breakdown
At 1920x1080, the Intel Core i5-10400F and NVIDIA GeForce RTX 5090 combination delivers extremely high frame rates across all presets. The Low preset averages 478 FPS, while High reaches 404 FPS. Medium sits between them at 439 FPS with a recorded minimum of 373 FPS and maximum of 505 FPS. Ultra is the most demanding preset at this resolution, yet it still produces 337 FPS on average. The gap from Low to Ultra is 141 FPS, indicating that even the heaviest settings leave substantial headroom above the 60 FPS playability threshold.
Moving to 2560x1440, the same pattern holds but with slightly lower absolute numbers. Low averages 410 FPS, High drops to 347 FPS, and Medium runs at 377 FPS with a minimum of 320 FPS and maximum of 433 FPS. Ultra at 1440p averages 229 FPS. The difference between Low and Ultra here is 181 FPS, a larger spread than at 1080p, which suggests the GPU is still the dominant factor at this resolution, but the CPU begins to show its influence at the highest settings.
At 3840x2160, the frame rates remain exceptionally high for a game of this type. Low averages 304 FPS, Medium averages 241 FPS with a minimum of 205 FPS and maximum of 277 FPS, High averages 191 FPS, and Ultra averages 119 FPS. The scaling from 1080p to 4K at Ultra settings is from 337 FPS down to 119 FPS, a reduction of 218 FPS. Even at the most demanding combination tested, 4K Ultra, the average FPS is still nearly double the 60 FPS threshold. The minimum FPS recorded at 4K Medium, 205 FPS, is well above what most displays can refresh.
FAQ
Q: Can this system maintain 60 FPS at 4K with Ultra settings?
A: Yes. The measured average at 3840x2160 with Ultra settings is 119 FPS, which is 59 FPS above the 60 FPS playability threshold. The database lists Ultra as the best playable settings at 4K.
Q: What is the fastest preset at 1080p?
A: The Low preset at 1920x1080 produces the highest average frame rate in the recorded data at 478 FPS. Medium is close behind at 439 FPS, and High reaches 404 FPS.
Q: How does the frame rate scale from 1080p to 4K on the same preset?
A: At Medium settings, the average FPS drops from 439 at 1920x1080 to 377 at 2560x1440, then to 241 at 3840x2160. At Ultra settings, the drop is from 337 at 1080p to 229 at 1440p and 119 at 4K.
Q: Are there any settings where the frame rate dips below 60 FPS?
A: No. Every resolution and preset combination in the measured data shows an average FPS above 60. The lowest recorded average is 119 FPS at 4K Ultra, and the lowest recorded minimum is 205 FPS at 4K Medium.
Q: Does the database show a minimum FPS for all presets?
A: No. Minimum and maximum FPS values are only provided for Medium settings at each resolution. For Low, High, and Ultra presets, only the average FPS is recorded.
Q: Which resolution shows the largest difference between Low and Ultra?
A: At 2560x1440, the difference between Low (410 FPS) and Ultra (229 FPS) is 181 FPS. At 1920x1080, the spread is 141 FPS, and at 3840x2160, it is 185 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 337 FPS. There is no preset in the measured data that falls below the playability threshold, so the recommendation is the highest quality option.
At 2560x1440, Ultra is again the best choice, averaging 229 FPS. The margin over the 60 FPS threshold is 169 FPS, meaning there is considerable room for even more demanding mods or shader packs without dropping below playable levels.
At 3840x2160, Ultra averages 119 FPS, which clears the threshold by 59 FPS. This is the tightest margin in the dataset, but it is still comfortable. For users who prefer higher refresh rates, High at 191 FPS or Medium at 241 FPS are also viable options, but the maximum visual quality preset remains fully playable.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-10400F, based on average benchmark scores, include the Intel Xeon 6756E with a score of 14163 and a delta of 0.2 percent, the Intel Core 7 160UL at 14232 with a delta of -0.3 percent, the AMD EPYC 7552 at 14115 with a delta of 0.5 percent, and the AMD Ryzen 3 7320C at 14277 with a delta of -0.6 percent. These CPUs sit within a very narrow band of the i5-10400F's average score of 14185, so in CPU-bound scenarios, any of these processors would produce nearly identical frame pacing. The Xeon and EPYC parts are server-class chips, but their single-thread and multi-thread performance in this game's workload would be statistically indistinguishable from the i5-10400F based on the recorded aggregate scores.
On the GPU side, the NVIDIA GeForce RTX 5090 has an average benchmark score of 79842 and ranks in the 92nd percentile among all GPUs. Its nearest rivals are the NVIDIA Tesla P100 PCIe 16 GB at 79605 with a delta of 0.3 percent, the NVIDIA Tesla P100 PCIe 12 GB at 79396 with a delta of 0.6 percent, the AMD Radeon RX 6850M XT at 78940 with a delta of 1.1 percent, and the AMD Radeon Pro Vega 64X at 80959 with a delta of -1.4 percent. These deltas are all within 1.4 percent of the RTX 5090's score, so in GPU-bound scenes, any of these alternatives would deliver essentially the same frame rates. However, the Tesla and Radeon Pro cards are not consumer gaming products, so their driver support and feature sets may differ in practice, even if raw compute scores align.
CPU and GPU Roles
Minecraft is often considered a CPU-sensitive game, but the recorded data for this combination reveals a more nuanced picture. The frame rate scales strongly with resolution, which is the classic signature of a GPU-bound workload. At Medium settings, the average FPS drops from 439 at 1080p to 377 at 1440p, a 14 percent reduction, and then to 241 at 4K, a further 36 percent reduction. If the CPU were the limiting factor, the frame rate would remain nearly flat as resolution increases, because the same CPU work is required regardless of pixel count.
The GPU's role becomes even clearer when comparing presets at a fixed resolution. At 4K, moving from Low to Ultra reduces the average FPS from 304 to 119, a drop of 185 FPS. That is a massive change driven entirely by GPU load, since the CPU work in Minecraft does not change dramatically with graphics settings. At 1080p, the same preset change only reduces FPS from 478 to 337, a drop of 141 FPS. The smaller absolute drop at 1080p suggests that at lower resolutions, the CPU begins to impose a ceiling on performance, preventing the GPU from fully stretching its legs.
The i5-10400F, with its 6 cores and 12 threads, has a Cinebench R23 multicore score of 10283 and a single-core score of 1451. Minecraft's render thread is heavily single-thread dependent, so the single-core performance is the more relevant metric here. The PassMark single-thread score of 2541 and the 3DMark single-thread score of 688 place it in a range where it can feed the RTX 5090 enough data at 1080p to reach 478 FPS on Low, but the GPU is clearly the dominant component at 4K, where the RTX 5090's 104.8 TFLOPS of FP32 compute and 1.79 TB/s memory bandwidth are fully utilized.
At 1440p, the balance shifts. The gap between Low and Ultra is 181 FPS, larger than at 1080p but smaller than at 4K. This indicates that at 1440p, both components are contributing meaningfully: the CPU handles the simulation and entity logic while the GPU renders the scene. For players using high render distances or complex redstone machinery, the CPU would become more relevant, but the measured data shows that even the most demanding preset at 4K stays well above 60 FPS.
The Verdict
This PC can run Minecraft with exceptional headroom at every resolution and preset combination recorded in the database. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra averaging 337 FPS. At 2560x1440, Ultra averages 229 FPS, which is nearly four times the playability threshold. At 3840x2160, Ultra averages 119 FPS, still comfortably above 60 FPS.
The verdictByResolution data confirms that every resolution tested supports all four settings presets as playable. The best settings at 4K are Ultra, with an average FPS of 119. At 1440p, Ultra averages 229 FPS, and at 1080p, Ultra averages 337 FPS. There is no scenario in the measured data where this combination drops below the 60 FPS playability threshold, even at the most demanding setting and the highest resolution.
The RTX 5090, with its 32 GB of GDDR7 memory and 512-bit memory bus, provides more than enough bandwidth for Minecraft's texture streaming and chunk loading. The i5-10400F, while not a top-tier CPU by today's standards, delivers sufficient single-thread performance to avoid bottlenecking the GPU at 1080p and 1440p. The only potential concern is at very high frame rates above 300 FPS, where CPU limitations could cap performance, but this is far beyond the 60 FPS threshold that defines playability in this analysis.
How This Combo Ranks
The combination of the Intel Core i5-10400F and NVIDIA GeForce RTX 5090 ranks 596th out of 3710 tested combos in Minecraft, placing it in the top 16 percent of the database. This is a strong ranking, driven almost entirely by the GPU's enormous compute advantage. The RTX 5090 ranks in the 92nd percentile among all GPUs, while the i5-10400F ranks in the 68th percentile among all CPUs. The disparity in percentiles explains why the combo does not rank higher: the CPU is a mid-range part from 2020, while the GPU is a flagship from 2025.
The rank of 596 out of 3710 means that 3114 tested combinations produced lower frame rates in this game, while 595 produced higher ones. Given that the RTX 5090 is one of the fastest consumer GPUs in the database, any combo ranked above this one likely pairs the same GPU with a faster CPU, or uses an even more powerful GPU that has not yet been fully cataloged. For the purposes of playing Minecraft, the ranking is somewhat academic: the measured FPS at every preset and resolution is so far above the playability threshold that the difference between rank 596 and rank 1 would be invisible on most monitors, since both would exceed 300 FPS at 1080p and 200 FPS at 1440p.
The database shows that this CPU-GPU pairing is heavily skewed toward GPU-bound performance. The i5-10400F's aggregate benchmark score of 14185 places it in the same performance class as server processors like the Xeon 6756E and EPYC 7552, but those chips are designed for throughput, not gaming. In Minecraft, the single-thread performance matters more, and the i5-10400F's 3DMark single-thread score of 688 is adequate for the game's engine. The overall ranking reflects the fact that Minecraft is not a demanding title for modern hardware, so even a mid-range CPU paired with a flagship GPU produces frame rates that saturate virtually any display on the market.