Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Minecraft
Sandbox 2011

Minecraft

40%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
216 FPS
Ultra 1080p Measured
85 FPS

1440p (2K / QHD)

Low 1440p Measured
136 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
28 FPS
7.4ms Frame Time
11ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,554
Your CPU 27,896
Graphics Card
Required 26,954
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 45 56 71
1440p QHD 54 86 108 136
1080p Full HD 85 136 171 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 136
1920x1080 Low 216
1920x1080 Medium 171
1920x1080 Ultra 85
2560x1440 High 86
2560x1440 Low 136
2560x1440 Medium 108
2560x1440 Ultra 54
3840x2160 High 45
3840x2160 Low 71
3840x2160 Medium 56
3840x2160 Ultra 28

Performance Analysis: Minecraft on Your System

Measured FPS Breakdown

The recorded data for Minecraft across three resolutions and four settings tiers shows a clear pattern: this combination delivers playable frame rates at 1080p and 1440p, but struggles at 4K with higher presets. The measurements are consistent with the hardware profile, where the CPU is a strong desktop part while the GPU sits in a much lower performance class.

At 1920x1080, the results are strong across every preset. The Low preset achieves an average of 216 FPS, which is the highest recorded number for this combination. Medium drops to an average of 171 FPS with a minimum of 146 FPS and a maximum of 197 FPS. High comes in at 136 FPS average. Ultra, the most demanding preset, still holds an average of 85 FPS. Notably, the minimum FPS data is only recorded for the Medium preset at this resolution, so the other presets do not have recorded minimum or maximum values in the database.

Moving to 2560x1440, the frame rates scale down noticeably but remain comfortable for most presets. Low averages 136 FPS, High averages 86 FPS, and Medium averages 108 FPS with a minimum of 92 FPS and a maximum of 124 FPS. Ultra drops to 54 FPS average, which falls below the 60 FPS playable threshold. The gap between Low and Ultra at this resolution is 82 FPS, indicating that the preset choice heavily influences performance.

At 3840x2160, the picture changes dramatically. Low is the only preset that stays above the 60 FPS threshold, averaging 71 FPS. Medium averages 56 FPS with a minimum of 48 FPS and a maximum of 65 FPS, meaning it can dip below playability during demanding scenes. High averages 45 FPS, and Ultra averages only 28 FPS. The scaling from 1440p to 4K is severe: High drops from 86 FPS to 45 FPS, a reduction of 41 FPS, while Low drops from 136 FPS to 71 FPS.

The 1080p Medium preset provides the only complete min/max data in the entire set, with a spread of 51 FPS between its minimum of 146 FPS and maximum of 197 FPS. This suggests that even when frame rates fluctuate, the combination maintains a solid buffer above the 60 FPS threshold at that resolution. At 1440p Medium, the spread is narrower at 32 FPS, from 92 to 124 FPS, but the minimum still clears 60 FPS comfortably.

FAQ

Q: Can this system run Minecraft at 4K with playable frame rates?

A: Yes, but only at the Low preset. The recorded data shows 71 FPS average at 3840x2160 with Low settings. Medium falls to 56 FPS average, which is below the 60 FPS playable threshold, and High and Ultra are significantly lower at 45 FPS and 28 FPS respectively.

Q: What is the highest preset that stays above 60 FPS at 1440p?

A: High is the most demanding preset that clears the threshold at 2560x1440, with an average of 86 FPS. Medium averages 108 FPS and Low averages 136 FPS, but Ultra drops to 54 FPS, which is not playable by the 60 FPS standard.

Q: How does the Ultra preset perform at 1080p?

A: At 1920x1080, Ultra averages 85 FPS, which clears the playable threshold by a comfortable margin. This is the only resolution where Ultra is listed as playable in the verdict data.

Q: Is there a preset where the minimum FPS is recorded and what does it show?

A: The database records minimum FPS only for the Medium preset at each resolution. At 1080p, the minimum is 146 FPS; at 1440p, it is 92 FPS; at 4K, it is 48 FPS. The 4K figure is the only recorded minimum below the 60 FPS threshold.

Q: How much performance is lost when moving from 1080p to 1440p on the High preset?

A: High at 1920x1080 averages 136 FPS, while High at 2560x1440 averages 86 FPS. This represents a 50 FPS reduction, or roughly 37% lower performance, when increasing resolution by one step.

Q: Does the Low preset ever drop below 60 FPS at any resolution?

A: No. The recorded data shows Low averaging 216 FPS at 1080p, 136 FPS at 1440p, and 71 FPS at 4K. All three values are above the 60 FPS playable threshold.

Best Settings per Resolution

The verdict data identifies the most demanding preset that stays at or above 60 FPS at each resolution.

At 3840x2160, the best settings are Low, with an average of 71 FPS. This is the only preset at 4K that clears the threshold. Medium falls short at 56 FPS, so users at this resolution must accept the lowest preset for playable performance.

At 2560x1440, the best settings are High, with an average of 86 FPS. This provides a substantial visual upgrade over Low while still maintaining a healthy margin above the 60 FPS line. Medium is also viable at 108 FPS, but High is the highest preset that qualifies.

At 1920x1080, the best settings are Ultra, with an average of 85 FPS. This is the only resolution where the maximum preset is playable. The combination of the CPU's strong single-thread performance and the lower pixel count allows the system to run Minecraft at its most demanding settings while staying above the threshold.

The Verdict

The recorded verdict data is clear about what this combination can achieve. At 3840x2160, only Low is playable, averaging 71 FPS. At 2560x1440, three presets qualify: High at 86 FPS, Low at 136 FPS, and Medium at 108 FPS. At 1920x1080, all four presets are playable: High at 136 FPS, Low at 216 FPS, Medium at 171 FPS, and Ultra at 85 FPS.

The answer to whether this PC can run Minecraft is conditional on resolution and settings. At 1080p, it runs the game at every preset, including Ultra. At 1440p, it runs the game well up to High, but Ultra falls short. At 4K, it only runs the game at Low settings. The combination ranks 3282 out of 3710 tested combos in the game's database, placing it in the lower portion of the field. This ranking reflects the GPU's limited capabilities, as the CPU is a much stronger component.

Users with a 1080p display will have a smooth experience at any preset. Users with a 1440p display should stick to High or lower. Users with a 4K display must use Low settings, and even then, the margin above 60 FPS is only 11 FPS, leaving little headroom for demanding scenes.

Similar Performance Alternatives

The nearest rivals for the CPU provide context for its standing. The AMD Ryzen 7 5800X3D has an average benchmark score of 27896, which is nearly identical to the AMD Ryzen 7 6800U at 27887, a delta of 0%. The Intel Core i9-10900K scores 27872, which is 0.1% lower, and the AMD Ryzen AI 5 PRO 340 scores 27932, which is 0.1% higher. The Intel Core i5-12600KF scores 27799, a 0.3% difference. These deltas are all within a fraction of a percent, meaning any of these CPUs would behave very similarly in Minecraft, where single-thread performance often matters more than core count.

The GPU tells a very different story. The Intel Arc B390 has an average benchmark score of 1482, placing it at the 9th percentile among all GPUs. Its nearest rivals are all low-end NVIDIA parts. The GeForce GT 520MX scores 1463, a 1.3% difference, and the GeForce 800M scores 1460, a 1.5% difference. The GeForce GT 625 OEM scores 1446, a 2.5% difference, and the GeForce GT 710 scores 1443, a 2.7% difference. These are all decades-old or entry-level parts, which explains why the combination ranks so low in the game's combo list. The GPU is the limiting factor in this pairing.

How This Combo Ranks

In the database of tested combinations for Minecraft, this pairing of the AMD Ryzen 7 5800X3D and the Intel Arc B390 ranks 3282 out of 3710. This places it in the bottom 12% of all tested combos. The rank is driven almost entirely by the GPU, which sits at the 9th percentile among all GPUs, while the CPU sits at the 80th percentile among all CPUs.

The measured FPS data supports this interpretation. At 1080p, the system can push 216 FPS on Low, which suggests the CPU is capable of feeding the GPU with enough frames. However, at 4K, the performance collapses to 28 FPS on Ultra, which is consistent with a GPU that lacks the raw pixel throughput for high resolutions. The GPU's pixel rate is recorded as 60.00 GPixel/s, and its texture rate is 120.0 GTexel/s, but the benchmark result of 1482 in 3DMark Steel Nomad (DX12) places it in a very low performance class.

The combination's rank of 3282 means that most other tested systems deliver better performance in Minecraft. However, the rank should not be read as a verdict on the CPU, which is a capable part in its own right. The data shows that the CPU's nearest rivals are all within 0.3% of its average score, making it a competitive mid-to-high-end processor. The GPU, by contrast, has rivals that are all within 2.7% of its score, but those rivals are all low-end parts from previous generations.

CPU and GPU Roles

The division of labor between the CPU and GPU in this combination is stark. The CPU, the AMD Ryzen 7 5800X3D, has strong benchmark scores: a Cinebench R23 multi-core score of 14317 and a single-core score of 1452, plus a Geekbench multi-core score of 11765 and a single-core score of 2017. These numbers indicate a processor that can handle both threaded workloads and single-thread tasks well. Minecraft is a game that often relies on a single main thread for game logic, so the CPU's single-core performance is relevant.

The GPU, the Intel Arc B390, has a single recorded benchmark: a 3DMark Steel Nomad DX12 score of 1482. This score places it at the 9th percentile among all GPUs, which is very low. The GPU's memory is system shared, meaning it relies on the system RAM rather than dedicated VRAM, and its bandwidth is system dependent. This architecture is typical of integrated graphics, which explains the poor performance at higher resolutions.

The scaling between resolutions reveals which component matters more. At 1080p Low, the system averages 216 FPS. At 1440p Low, it averages 136 FPS, a drop of 80 FPS. At 4K Low, it averages 71 FPS, another drop of 65 FPS. This steep scaling with resolution is a classic sign of GPU-bound performance. The CPU is capable of generating frames faster than the GPU can render them, especially at higher pixel counts.

The preset scaling tells a similar story. At 4K, going from Low to Medium drops the average from 71 FPS to 56 FPS, and going to Ultra drops it to 28 FPS. At 1080p, the same preset range goes from 216 FPS to 85 FPS. The GPU's limited pixel rate and texture rate become the bottleneck as both resolution and settings increase.

The CPU's role is most visible at 1080p Low, where the system reaches 216 FPS. This is a frame rate that many discrete GPUs would struggle to reach, indicating that the CPU is not holding back performance at lower resolutions. However, the GPU's low percentile score means that it cannot sustain high frame rates at 1440p or 4K with demanding presets. For users prioritizing resolution or visual quality, the GPU is the component that needs upgrading. For users playing at 1080p with lower settings, the CPU provides ample headroom.