Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 40 | 51 | 64 |
| 1440p QHD | 48 | 77 | 98 | 123 |
| 1080p Full HD | 77 | 123 | 155 | 195 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Measured FPS Breakdown
The recorded data for this AMD Ryzen 5 5600G and Intel Arc B370 combination in Minecraft shows a clear pattern: performance scales predictably with resolution and preset level. At 1920x1080, the system delivers its strongest results, with the Low preset reaching an average of 195 FPS. The Medium preset averages 155 FPS, with a recorded minimum of 131 FPS and maximum of 178 FPS. High settings average 123 FPS, while Ultra drops to 77 FPS. Every preset at this resolution clears the 60 FPS playability threshold by a substantial margin, with Ultra nearly 28% above the threshold.
Moving to 2560x1440, the averages step down but remain comfortable. Low settings produce 123 FPS, Medium averages 98 FPS with a range of 83 to 112 FPS, and High reaches 77 FPS. Ultra at this resolution averages 48 FPS, which falls below the 60 FPS threshold, making it the only non-playable preset at 1440p. The gap between High and Ultra here is notable: 77 FPS down to 48 FPS represents a 38% drop when moving from High to Ultra, suggesting that the Ultra preset introduces rendering demands that this integrated graphics solution cannot sustain at the higher pixel count.
At 3840x2160, the picture changes more dramatically. Low settings average 64 FPS, just barely clearing the 60 FPS threshold. Medium averages 51 FPS with a recorded minimum of 43 FPS and maximum of 59 FPS, meaning even the peak frame rate at Medium stays below the playability line. High settings fall to 40 FPS, and Ultra drops to 25 FPS. The scaling from Low to Ultra at 4K shows a 61% reduction in average frame rate, indicating that the GPU becomes the dominant constraint at this resolution.
The minimum and maximum frame data is only recorded for Medium presets across all three resolutions. At 1080p Medium, the 131 to 178 FPS range shows relatively consistent frame delivery. At 1440p Medium, the 83 to 112 FPS range maintains a 29 FPS spread. At 4K Medium, the 43 to 59 FPS range shows that the system never reaches 60 FPS even at its peak, confirming that Medium at 4K is unplayable by the database's threshold.
FAQ
Q: Can this PC run Minecraft at 60 FPS on a 4K monitor?
A: Only with the Low preset. The measured average at 3840x2160 with Low settings is 64 FPS. Medium averages 51 FPS, High averages 40 FPS, and Ultra averages 25 FPS, all below the 60 FPS playability threshold.
Q: What is the best preset at 2560x1440 that stays above 60 FPS?
A: High settings, which average 77 FPS. Medium averages 98 FPS and Low averages 123 FPS, all playable. Ultra averages 48 FPS and fails the threshold.
Q: Does the Ultra preset ever reach 60 FPS at any resolution?
A: Yes, but only at 1920x1080. The measured average at 1080p Ultra is 77 FPS. At 1440p Ultra the average is 48 FPS, and at 4K Ultra it drops to 25 FPS.
Q: How does the frame rate change from Medium to High at 4K?
A: Medium at 3840x2160 averages 51 FPS with a range of 43 to 59 FPS. High at the same resolution averages 40 FPS, an 11 FPS reduction, or roughly 22% lower than Medium.
Q: What is the highest average FPS recorded for this combination?
A: The highest average is 195 FPS, achieved at 1920x1080 with Low settings. The next highest is 155 FPS at 1080p Medium, followed by 123 FPS at both 1080p High and 1440p Low.
Q: At which resolution does the system first fail to maintain 60 FPS on Medium settings?
A: At 3840x2160. Medium at 4K averages 51 FPS, with a minimum of 43 FPS and maximum of 59 FPS. At 1440p Medium averages 98 FPS and at 1080p Medium averages 155 FPS, both comfortably above the threshold.
Similar Performance Alternatives
The database places the AMD Ryzen 5 5600G's CPU performance at the 74th percentile among all tested processors, with an average benchmark score of 21088. Its nearest rivals in the CPU rankings are the Intel Core i3-1220P with an average score of 21066 (0.1% lower), the Intel Core Ultra 7 256V at 21112 (0.1% higher), the AMD Ryzen 5 7530U at 21133 (0.2% higher), and the Intel Core Ultra 7 155U at 21174 (0.4% higher). These four processors all sit within a 0.5% band of the Ryzen 5 5600G's aggregate score, meaning any of them would likely deliver nearly identical CPU-bound frame rates in Minecraft when paired with the same GPU.
The GPU side tells a different story. The Intel Arc B370 ranks at the 5th percentile among all tested GPUs, with an average benchmark score of 1184 from its single recorded 3DMark Steel Nomad DX12 test. Its nearest rivals are all older discrete and mobile parts: the ATI Mobility Radeon HD 5570 at 1186 (0.2% higher), the ATI Radeon HD 5770 at 1190 (0.5% higher), the AMD Radeon HD 7650M at 1192 (0.7% higher), and the AMD FirePro M2000 at 1168 (1.4% lower). These deltas are all under 1.5%, so a system swapping the Arc B370 for any of these GPUs would likely produce nearly indistinguishable Minecraft frame rates, particularly at higher resolutions where the GPU is the limiting factor.
The Ryzen 5 5600G also carries integrated Radeon Vega 7 graphics, but the measured data in this page uses the Intel Arc B370 as the active GPU. If a user relied solely on the integrated Vega 7, the results would not reflect the figures shown here. The CPU's 3DMark scores, including 5451 for 16 threads and 872 for single thread, indicate that the processor side of this combination is far stronger than the GPU side, which is consistent with the FPS scaling pattern observed across resolutions.
The Verdict
The database defines 60 FPS as the playability threshold, and the verdict by resolution is clear. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at an average of 77 FPS. This is the only resolution where the most demanding preset clears the threshold.
At 2560x1440, three presets are playable: Low at 123 FPS, Medium at 98 FPS, and High at 77 FPS. The best playable settings are High, which average 77 FPS. Ultra at 1440p averages 48 FPS and is not playable.
At 3840x2160, only Low settings qualify as playable, averaging 64 FPS. Medium, High, and Ultra all fall short at 51, 40, and 25 FPS respectively. The best settings at 4K are Low, with a margin of only 4 FPS above the threshold.
This PC can run Minecraft, but the experience depends heavily on the display resolution. At 1080p, it handles even Ultra settings with room to spare. At 1440p, it demands a reduction to High or lower. At 4K, users must accept Low settings and still sit close to the 60 FPS line. The data suggests that 1080p is the intended sweet spot for this combination, while 4K is only marginally viable at minimal graphical fidelity.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average of 64 FPS. Medium at this resolution averages 51 FPS, so there is no headroom to raise quality without crossing below the threshold.
At 2560x1440, the best settings are High, averaging 77 FPS. This leaves a 17 FPS buffer above the threshold, but the jump to Ultra drops the average to 48 FPS, a 29 FPS loss that makes Ultra unplayable at this resolution.
At 1920x1080, the best settings are Ultra, averaging 77 FPS. This matches the High preset average at 1440p exactly, which is an interesting coincidence in the data. Ultra at 1080p is playable with a 17 FPS margin above the threshold.
For users prioritizing frame rate stability, the Medium preset at 1080p offers the narrowest min-max spread in the entire dataset: 131 to 178 FPS, a 47 FPS range. The Medium presets at 1440p and 4K have spreads of 29 FPS and 16 FPS respectively, showing that variance narrows as resolution increases, even as averages decline.
How This Combo Ranks
In the database's Minecraft-specific results, this AMD Ryzen 5 5600G and Intel Arc B370 combination ranks 3408 out of 3710 tested combos. That places it in the bottom 8% of all systems tested for this game. The ranking reflects the GPU's weak standing: the Arc B370 sits at the 5th percentile among all GPUs, while the CPU sits at the 74th percentile. The combination of a strong processor and a very weak graphics solution produces a system that is heavily GPU-limited in most scenarios.
The ranking position suggests that most other combinations in the database deliver higher Minecraft frame rates. However, the measured results still show playable performance at 1080p across all presets and at 1440p up to High settings. The low rank does not mean the system fails to run the game; it means that most other tested combinations do better. The gap between the CPU's percentile (74) and the GPU's percentile (5) is unusually wide, which explains why the system's Minecraft performance tracks the GPU's limitations so closely at higher resolutions.
CPU and GPU Roles
The data reveals how the balance of CPU and GPU influence shifts across resolutions. At 1920x1080, the system achieves 195 FPS on Low and 123 FPS on High, with Ultra at 77 FPS. The CPU's strong single-thread performance, as indicated by its 3DMark single-thread score of 872 and Geekbench single-core score of 1801, appears sufficient to feed the GPU at this resolution. The frame rates at 1080p suggest that the GPU is the primary limiter even here, since the Ultra preset's 77 FPS is far below what the CPU alone could likely sustain.
At 2560x1440, the averages drop by 37% to 47% compared to their 1080p counterparts across the same presets. Low falls from 195 to 123 FPS, Medium from 155 to 98 FPS, High from 123 to 77 FPS, and Ultra from 77 to 48 FPS. This uniform scaling indicates that the GPU's pixel throughput is the dominant factor; the CPU is not becoming the bottleneck at 1440p because the reductions are consistent across all presets.
At 3840x2160, the scaling becomes more severe. Low drops from 123 FPS at 1440p to 64 FPS at 4K, a 48% reduction. Medium falls from 98 to 51 FPS (48% lower), High from 77 to 40 FPS (48% lower), and Ultra from 48 to 25 FPS (48% lower). The nearly identical percentage drops across all presets when moving from 1440p to 4K confirm that the GPU is entirely saturated at 4K, regardless of the graphical workload. The CPU's role becomes negligible at this resolution.
The preset scaling within each resolution also points to GPU dominance. At 1080p, moving from Low to Ultra reduces the average from 195 to 77 FPS, a 60% drop. At 1440p, the same preset range drops from 123 to 48 FPS, a 61% reduction. At 4K, it drops from 64 to 25 FPS, a 61% reduction. The consistency of these percentages across resolutions indicates that the GPU's performance curve is stable relative to its own limits, and that the CPU is never the binding constraint in this game for this combination.
The CPU's multi-threaded capabilities, including a Cinebench R23 multi-core score of 10551 and Passmark multithread score of 19717, are far above what Minecraft typically demands. The game's single-thread-heavy rendering pipeline is served well by the Ryzen 5 5600G's Zen 3 architecture and 3.90 GHz base clock with 4.40 GHz boost. The bottleneck sits entirely on the Intel Arc B370's 1280 shading units and 6.144 TFLOPS of FP32 throughput, which are modest figures reflected in its 5th percentile GPU ranking.