Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 74 | 93 | 117 |
| 1440p QHD | 88 | 141 | 177 | 224 |
| 1080p Full HD | 139 | 223 | 281 | 355 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
The AMD Ryzen 5 5600 and NVIDIA GeForce RTX 2060 combination delivers a remarkably strong performance profile in Minecraft, with the recorded data showing that this pairing handles the game’s default rendering workloads with substantial headroom across nearly all tested configurations. The benchmark results indicate that the primary constraint shifts between resolutions, but the overall picture is one of consistent playability, with only the most demanding 4K Ultra preset dipping below the 60 FPS threshold.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High, which records an average of 74 FPS. The data shows a clear progression in this resolution: Low averages 117 FPS, Medium averages 93 FPS with a minimum of 79 FPS and a maximum of 107 FPS, and High sits at 74 FPS. The Ultra preset falls to 46 FPS, which is below the playable threshold, so High is the ceiling for 4K.
At 2560x1440, the situation improves dramatically. The most demanding preset that stays above 60 FPS is Ultra, which records an average of 88 FPS. The scaling here is steep, as Low averages 224 FPS, Medium averages 177 FPS (with a minimum of 151 FPS and a maximum of 204 FPS), and High averages 141 FPS. Ultra at 88 FPS is comfortably playable, and even the minimum frame rate at Medium remains far above the threshold.
At 1920x1080, the most demanding preset that clears 60 FPS is also Ultra, with an average of 139 FPS. This resolution shows the highest headroom of all: Low averages 355 FPS, Medium averages 281 FPS (with a minimum of 239 FPS and a maximum of 323 FPS), and High averages 223 FPS. The Ultra preset at 139 FPS is nearly two and a half times the playable threshold, indicating that the combination is never stressed at 1080p.
The pattern across resolutions suggests that the RTX 2060’s 6 GB GDDR6 memory and 336.0 GB/s bandwidth are sufficient for the game’s texture and chunk-loading demands, with the 4K Ultra preset being the only configuration that requires more graphics throughput than the card can provide.
CPU and GPU Roles
The recorded data reveals a nuanced division of labor between the Ryzen 5 5600 and the RTX 2060. At 1920x1080, the frame rates are exceptionally high across all presets, with Low reaching 355 FPS and even Ultra hitting 139 FPS. These numbers indicate that the CPU’s single-thread performance, which is strong for a Zen 3 architecture part, is the primary driver at this resolution. The Ryzen 5 5600’s 3dmark_single_thread score of 882 and passmark_single_thread score of 3256 support this interpretation, as Minecraft’s rendering pipeline is heavily dependent on a single core for world generation and entity updates.
As resolution increases to 2560x1440, the GPU begins to take on a larger role. The frame rate drop from Low to Ultra is more pronounced here, going from 224 FPS to 88 FPS, which is a 61% reduction in performance. This scaling suggests that the RTX 2060’s pixel throughput, measured at 80.64 GPixel/s, becomes a limiting factor as the number of pixels rendered increases. The GPU’s passmark_g3d score of 14111 places it in the 58th percentile of all GPUs, indicating that it is a mid-range part that handles 1440p well but not with the same ease as 1080p.
At 3840x2160, the GPU’s role becomes dominant. The frame rate drops from 117 FPS at Low to 46 FPS at Ultra, a 61% decline that mirrors the 1440p pattern but with lower absolute values. The fact that Medium at 4K still holds 93 FPS while Ultra falls to 46 FPS shows that the RTX 2060’s 1920 shading units and 48 ROPs are the bottleneck at this resolution. The CPU, meanwhile, remains underutilized, as evidenced by the fact that the frame rate at 1080p Low (355 FPS) is significantly higher than at 4K Low (117 FPS), despite the CPU having the same workload potential.
The data implies that for this game, the CPU is the main driver at 1080p, the GPU becomes the primary constraint at 1440p, and at 4K the GPU is almost entirely responsible for the performance ceiling.
Measured FPS Breakdown
The full set of measured frames per second reveals the performance envelope of this combination. At 1920x1080, the settings ladder is as follows: Low averages 355 FPS, Medium averages 281 FPS with a minimum of 239 FPS and a maximum of 323 FPS, High averages 223 FPS, and Ultra averages 139 FPS. The minimum values at Medium are notably high, indicating consistent frame pacing without significant drops.
At 2560x1440, the numbers are lower but still robust: Low averages 224 FPS, Medium averages 177 FPS with a minimum of 151 FPS and a maximum of 204 FPS, High averages 141 FPS, and Ultra averages 88 FPS. The spread between minimum and maximum at Medium is 53 FPS, which is a narrower range than at 1080p Medium (84 FPS), suggesting that the GPU’s workload at 1440p is more uniform.
At 3840x2160, the data shows the clearest stratification: Low averages 117 FPS, Medium averages 93 FPS with a minimum of 79 FPS and a maximum of 107 FPS, High averages 74 FPS, and Ultra averages 46 FPS. The Medium preset at 4K is the only configuration with recorded minimum and maximum values, and its minimum of 79 FPS is still above the playable threshold, which is a notable data point for anyone considering 4K gaming on this hardware.
Across all resolutions, the Ultra preset shows the largest relative drop from the next-lower setting. At 1080p, going from High to Ultra reduces the average from 223 FPS to 139 FPS, a 38% decrease. At 1440p, the drop from High to Ultra is from 141 FPS to 88 FPS, a 38% decrease. At 4K, the drop is from 74 FPS to 46 FPS, a 38% decrease. This consistent pattern suggests that the Ultra preset applies a uniform additional load that scales with resolution.
FAQ
Q: Can this PC run Minecraft at 4K with High settings?
A: Yes. The recorded data shows an average of 74 FPS at 3840x2160 with High settings, which is above the 60 FPS playable threshold. Ultra settings at 4K fall to 46 FPS, so High is the recommended ceiling.
Q: What is the best setting for 1440p gaming?
A: Ultra settings at 2560x1440 produce an average of 88 FPS, which is well above the playable threshold. This is the most demanding preset that remains playable at this resolution.
Q: How does the frame rate scale from 1080p to 4K at Medium settings?
A: At 1920x1080 Medium, the average is 281 FPS. At 2560x1440 Medium, it drops to 177 FPS. At 3840x2160 Medium, it further drops to 93 FPS. This represents a 67% reduction from 1080p to 4K.
Q: Is the RTX 2060 the bottleneck at 4K?
A: The data suggests yes. The frame rate at 4K Low (117 FPS) is much lower than at 1080p Low (355 FPS), while the CPU workload is identical. The GPU’s pixel rate of 80.64 GPixel/s appears to be the limiting factor at higher resolutions.
Q: What is the minimum frame rate at 1440p Medium?
A: The recorded minimum is 151 FPS at 2560x1440 with Medium settings. This is significantly above the 60 FPS threshold, indicating smooth performance without drops below playability.
Q: Does the Ultra preset ever fall below 60 FPS?
A: Yes, but only at 3840x2160. The 4K Ultra preset averages 46 FPS, which is below the playable threshold. At both 1440p and 1080p, Ultra settings maintain averages above 60 FPS (88 FPS and 139 FPS, respectively).
The Verdict
The verdict data is unambiguous: this PC can run Minecraft with high confidence. At 1920x1080, all four presets clear the 60 FPS threshold, with the most demanding Ultra preset averaging 139 FPS. At 2560x1440, all four presets also remain playable, with Ultra averaging 88 FPS. At 3840x2160, the situation is slightly more restrictive: High, Medium, and Low are all playable, with High averaging 74 FPS, but Ultra drops to 46 FPS, which is below the threshold.
The playable settings at 4K include High (74 FPS), Low (117 FPS), and Medium (93 FPS), while at both 1440p and 1080p, the entire settings range is playable. The data indicates that the only configuration that fails to reach 60 FPS is 4K Ultra, which is an extreme setting for this hardware class. For standard gaming scenarios, this combination offers substantial headroom, making it a reliable choice for Minecraft across most display resolutions.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 2060 ranks 2881 out of 3710 tested combinations in the database for this game. This places it in the lower-middle portion of all tested hardware pairings, which is an interesting result given the high frame rates recorded. The rank suggests that while this specific CPU and GPU pair performs well in absolute terms, there are many other combinations that achieve even higher frame rates in Minecraft, likely due to the game’s strong preference for high single-thread CPU performance.
The CPU’s percentileVsAllCpus of 74 indicates that the Ryzen 5 5600 is in the top quarter of all CPUs tested, while the GPU’s percentileVsAllGpus of 58 places it slightly above the median. The combination rank of 2881 out of 3710 implies that the GPU’s mid-range position drags the overall rank down, even though the CPU is relatively strong. The data suggests that pairing a better GPU with this CPU would likely improve the rank significantly, as the CPU has headroom to drive higher frame rates.
Similar Performance Alternatives
The nearest rivals in the database provide context for what other hardware would behave similarly. For the CPU, the AMD Ryzen 5 5600’s closest matches are the Intel Core Ultra 7 258V with a delta of 0.1%, the AMD Ryzen 5 8500G with a delta of 0.2%, the AMD EPYC 9454P with a delta of 0.2%, and the AMD EPYC 7713 with a delta of 0.5%. These alternatives have average benchmark scores within half a percent of the Ryzen 5 5600, meaning that in CPU-bound scenarios like Minecraft at 1080p, they would produce nearly identical frame rates.
For the GPU, the RTX 2060’s nearest rivals are the NVIDIA GeForce GTX 580 with a delta of 0%, the AMD Radeon 680M with a delta of 0.1%, the NVIDIA GeForce RTX 3050 OEM with a delta of 0.6%, and the AMD Radeon RX 7600 with a delta of 0.8%. These GPUs have average benchmark scores that are essentially tied with the RTX 2060, so swapping to any of them would result in very similar performance in GPU-bound scenarios, such as 4K gaming. Notably, the GTX 580 is an older architecture, but its comparable score indicates that Minecraft’s workload is not heavily dependent on modern GPU features like ray tracing or tensor cores, which the RTX 2060 has but the GTX 580 does not.
In practical terms, a system with the Ryzen 5 5600 paired with any of these rival GPUs would deliver within a percentage point of the frame rates recorded here. Similarly, keeping the RTX 2060 and swapping the CPU to one of its rivals would maintain the same performance profile at 1080p, where the CPU is the primary driver. The data shows that this hardware class is well-matured, with multiple options producing equivalent results in Minecraft.