Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 69 | 87 | 110 |
| 1440p QHD | 82 | 132 | 166 | 210 |
| 1080p Full HD | 131 | 209 | 263 | 332 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Measured FPS Breakdown
The recorded data for Minecraft with the AMD Ryzen 5 4600G and Intel Arc B570 shows a wide performance envelope across three resolutions and four quality presets. Starting at 1920x1080, the combination delivers extremely high frame rates at every setting. Low settings produce an average of 332 FPS, which is the highest recorded figure for this combo. Medium settings average 263 FPS, with a minimum of 224 FPS and a maximum of 303 FPS. High settings drop to an average of 209 FPS, while Ultra still holds an average of 131 FPS. No minimum or maximum values are recorded for Low, High, or Ultra at this resolution, but the averages alone indicate a system that is nowhere near stressed at 1080p.
Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 210 FPS, Medium averages 166 FPS with a minimum of 141 FPS and a maximum of 191 FPS, High averages 132 FPS, and Ultra averages 82 FPS. The gap between Low and Ultra at 1440p is substantial, roughly 128 FPS, which shows that the Ultra preset demands significantly more from the hardware. At 1440p, even the most demanding preset stays well above 60 FPS, so the system retains a comfortable margin.
At 3840x2160, the performance curve becomes more interesting. Low settings average 110 FPS, Medium averages 87 FPS with a minimum of 74 FPS and a maximum of 100 FPS, and High averages 69 FPS. Ultra, however, falls to an average of 43 FPS, which is below the 60 FPS playable threshold. This is the only recorded configuration where the combo fails to hold 60 FPS. The data indicates that 4K Ultra is too demanding for this pairing, while 4K High remains playable with an average of 69 FPS.
Across all resolutions, the pattern is consistent: Lower presets deliver far more headroom, while Ultra at 4K is the sole outlier. The measured values suggest that Minecraft scales predictably with resolution and settings, with the gap between 1080p and 1440p being smaller than the gap between 1440p and 4K at equivalent presets.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 131 FPS. Since the minimum FPS for Ultra is not recorded, the average is the operative figure, and it clears the 60 FPS threshold by a wide margin. There is no reason to drop below Ultra at this resolution, as even the heaviest setting leaves ample performance on the table.
At 2560x1440, the best setting is also Ultra, with an average of 82 FPS. This is above the 60 FPS threshold, though with less headroom than at 1080p. The recorded data shows that all presets at 1440p are playable, but Ultra is the maximum quality option that still maintains fluid frame rates. If a user prefers maximum fidelity, Ultra is the choice.
For 3840x2160, the best setting that stays at or above 60 FPS is High, with an average of 69 FPS. Ultra drops to 43 FPS, which fails the playable threshold, so High is the highest quality preset that remains viable. Medium, at 87 FPS, and Low, at 110 FPS, are also playable, but High offers the best visual quality among the playable options. The verdict data confirms this: High is the recommended setting for 4K, with an average FPS of 69.
CPU and GPU Roles
The relative roles of the CPU and GPU in this game can be inferred from how frame rates scale across resolutions and presets. Minecraft is known for being sensitive to single-threaded CPU performance, but in this dataset, the CPU and GPU must be considered as a pair. The Ryzen 5 4600G has a single-thread benchmark score of 726 in 3dmark, which is modest compared to its multi-thread scores, but the Arc B570 provides the bulk of the rendering power.
Looking at the scaling from 1080p to 1440p, the average FPS drops by roughly 37 to 40 percent across presets. For example, Low settings drop from 332 FPS at 1080p to 210 FPS at 1440p, a reduction of about 37 percent. Medium drops from 263 to 166, about 37 percent, and High drops from 209 to 132, about 37 percent. This consistent scaling suggests that the GPU is the limiting factor as resolution increases, because pixel count grows proportionally.
From 1440p to 4K, the drops become larger in percentage terms. Low drops from 210 to 110 FPS, a 48 percent reduction. Medium drops from 166 to 87, a 48 percent reduction. High drops from 132 to 69, a 48 percent reduction. The larger drop at 4K indicates that the GPU is under even more pressure, and the CPU has less influence at higher resolutions.
The role of the CPU becomes more apparent at lower resolutions and lower presets. At 1080p Low, the system reaches 332 FPS, which is likely close to the CPU's limit for frame generation. The single-thread score of 726 from 3dmark suggests that the Ryzen 5 4600G can feed frames quickly, but it is not a top-tier single-thread performer. At 1080p Ultra, the average drops to 131 FPS, which is still high but shows that the GPU is doing more work.
The recorded data also shows that the Ultra preset at 4K is the only failing configuration, with an average of 43 FPS. This indicates that the GPU, specifically the Arc B570 with its 11.52 TFLOPS of FP32 performance, runs out of headroom at 4K Ultra. The CPU is not the bottleneck at that point, because the frame rate is far below what the CPU could deliver at lower resolutions.
In summary, the GPU is the dominant factor at 1440p and 4K, while the CPU matters more at 1080p, especially at lower presets. The Ryzen 5 4600G's multi-thread score of 13593 in Cinebench R23 is respectable for a six-core part, but Minecraft's rendering load falls primarily on the GPU as resolution increases.
The Verdict
This PC can run Minecraft, and it does so with authority at most resolutions and presets. The verdict data is clear: at 1920x1080, all four presets are playable, with the best setting being Ultra at an average of 131 FPS. At 2560x1440, all four presets are also playable, with Ultra averaging 82 FPS. At 3840x2160, High, Medium, and Low are playable, with High averaging 69 FPS. Ultra at 4K is the only configuration that fails to reach 60 FPS, with an average of 43 FPS.
For a user with a 1080p monitor, this system is overkill. Even Ultra settings deliver more than double the 60 FPS threshold. For 1440p, the system is still very strong, with Ultra averaging 82 FPS, which leaves room for dips without dropping below 60. For 4K, the system is adequate but not maxed out: High settings hold 69 FPS on average, but Ultra is not playable.
The practical takeaway is that this combo is best suited for 1080p and 1440p gaming, with 4K possible only if the user is willing to cap quality at High. The overall combo rank in the database is 2955 out of 3710, placing it in the lower half of tested combinations, but for Minecraft specifically, the game is lightweight enough that the ranking does not reflect the actual experience.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly. For the AMD Ryzen 5 4600G, the closest match is the AMD Ryzen 3 PRO 5355GE, with an average benchmark score of 17482, a delta of 0.1 percent from the 4600G's 17507. The Intel Core 7 150U scores 17395, a delta of 0.6 percent, meaning it is slightly slower. The AMD Ryzen 3 8300GE scores 17614, a delta of -0.6 percent, meaning it is slightly faster. The Intel Core i3-14100T scores 17648, a delta of -0.8 percent, also slightly faster. These differences are all within one percent, so any of these CPUs would deliver nearly identical CPU-bound performance in Minecraft.
For the Intel Arc B570, the nearest rival is the NVIDIA GeForce RTX 3070 Mobile, with an average score of 20534, a delta of 0.1 percent from the B570's 20556. The Intel Arc A750 scores 20582, a delta of -0.1 percent, meaning it is essentially the same. The NVIDIA Quadro M4000M scores 20480, a delta of 0.4 percent, and the AMD Radeon R9 M390X scores 20662, a delta of -0.5 percent. All four GPUs sit within a 0.5 percent band of the B570, so any of them would produce nearly identical frame rates in Minecraft at the same settings.
In practical terms, if a user swaps the 4600G for an i3-14100T or a Ryzen 3 8300GE, the FPS numbers would change by less than one percent. Similarly, swapping the Arc B570 for an Arc A750 or an RTX 3070 Mobile would result in negligible performance differences. The data suggests that this specific pairing is not unique in its performance class, and users with any of these alternative components can expect comparable results.
FAQ
Q: Can this PC run Minecraft at 60 FPS on Ultra settings at 1080p?
A: Yes, the measured average FPS at 1920x1080 with Ultra settings is 131 FPS, which is well above the 60 FPS playable threshold.
Q: What is the best setting for 4K gaming with this hardware?
A: The best setting that stays at or above 60 FPS at 3840x2160 is High, with an average of 69 FPS. Ultra drops to 43 FPS and is not playable.
Q: How does the Ryzen 5 4600G compare to its nearest CPU rival?
A: The Ryzen 5 4600G has an average benchmark score of 17507, while the closest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, a delta of 0.1 percent. The Intel Core i3-14100T is 0.8 percent faster with a score of 17648.
Q: Is the GPU or the CPU more important for Minecraft at 1440p?
A: At 2560x1440, the GPU is the primary factor, as frame rates drop by about 37 percent from 1080p to 1440p across presets. The CPU still matters at lower resolutions, but the GPU dominates at higher resolutions.
Q: What is the lowest playable setting at 4K?
A: Low settings at 3840x2160 average 110 FPS, which is playable. Medium averages 87 FPS, and High averages 69 FPS. All three are above the 60 FPS threshold, while Ultra is not.
Q: How does the Arc B570 compare to the Arc A750?
A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582, a delta of -0.1 percent. The two GPUs are effectively identical in performance for this game.