Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 132 | 166 | 210 |
| 1440p QHD | 158 | 253 | 318 | 360 |
| 1080p Full HD | 250 | 356 | 386 | 420 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains at least 60 FPS is Ultra, which records an average of 82 FPS. This is comfortably above the playable threshold of 60 FPS, leaving headroom for scene complexity spikes common in sandbox worlds. High settings at this resolution average 132 FPS, Medium averages 166 FPS, and Low reaches 210 FPS, all well within playable territory.
At 2560x1440, Ultra again is the highest preset that clears 60 FPS, delivering an average of 158 FPS. The step down to High yields 253 FPS, Medium produces 318 FPS, and Low tops out at 360 FPS. The gap between Ultra and High at this resolution is 95 FPS, which indicates that the Ultra preset imposes a substantial load increase, yet the hardware still handles it with significant margin.
At 1920x1080, Ultra remains the most demanding playable setting with an average of 250 FPS. High averages 356 FPS, Medium averages 386 FPS, and Low reaches 420 FPS. Across all three resolutions, the combination is never constrained by the 60 FPS threshold, even at the highest preset. The recorded data shows that the limiting factor is not playability but rather the choice between maximum visual fidelity and higher frame rates for high-refresh displays.
CPU and GPU Roles
Benchmark results indicate that this game is heavily GPU-bound at higher resolutions, but the CPU becomes more relevant as resolution drops and frame rates climb. At 3840x2160, the difference between Low (210 FPS) and Ultra (82 FPS) is 128 FPS, a 61% reduction. At 2560x1440, the same preset swing goes from 360 FPS to 158 FPS, a 56% reduction. At 1920x1080, Low produces 420 FPS while Ultra produces 250 FPS, a 40% reduction. The shrinking percentage gap at lower resolutions suggests that the CPU begins to assert a stronger influence on maximum achievable frame rates, since the GPU has less work per frame.
The scaling from 1080p to 4K at Ultra settings illustrates this shift clearly. At Ultra, the average FPS drops from 250 at 1920x1080 to 82 at 3840x2160, a 67% decrease. At Low settings, the drop is from 420 to 210, a 50% decrease. The larger relative drop at Ultra indicates that the GPU is the primary bottleneck when rendering complexity is high. Conversely, the smaller relative drop at Low indicates that the CPU is more involved when the GPU load is light, since the frame rate ceiling is approached.
The AMD Ryzen 5 2600 has six cores and twelve threads with a boost clock of 3.90 GHz, and its benchmark scores place it in the 75th percentile among all CPUs. The NVIDIA GeForce RTX 4070 sits in the 81st percentile among all GPUs. In this title, the GPU's percentile advantage is modest, but the game's rendering demands scale strongly with resolution, which favors the GPU's role at 4K. At 1080p, the CPU's single-thread performance, reflected in its Geekbench single-core score of 1154 and Passmark single-thread score of 2239, becomes more relevant because the GPU can produce very high frame rates that demand frequent draw call submissions.
FAQ
Q: Can this PC run Minecraft at Ultra settings in 4K?
A: Yes. At 3840x2160 with Ultra settings, the recorded average FPS is 82, which is above the 60 FPS playable threshold.
Q: What is the best preset for 1440p gaming?
A: Ultra is the most demanding preset that stays above 60 FPS at 2560x1440, with an average of 158 FPS. High, Medium, and Low also all clear the threshold, averaging 253, 318, and 360 FPS respectively.
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: The average FPS falls from 250 at 1920x1080 to 82 at 3840x2160, a 67% reduction at the Ultra preset.
Q: Which component is more important for this game at 1080p?
A: At 1920x1080, the CPU becomes more influential because the GPU can achieve very high frame rates. The frame rate at Low settings reaches 420 FPS, which suggests CPU-bound behavior in lighter rendering scenarios.
Q: Are there any settings at 4K that drop below 60 FPS?
A: No. All four recorded presets at 3840x2160, Low, Medium, High, and Ultra, stay above 60 FPS. The lowest average is 82 FPS at Ultra.
Q: What are the minimum and maximum FPS values recorded at Medium settings?
A: At 1920x1080 Medium, the recorded range is 328 to 444 FPS. At 2560x1440 Medium, the range is 270 to 366 FPS. At 3840x2160 Medium, the range is 141 to 191 FPS. Other presets do not have min/max data recorded.
Similar Performance Alternatives
For the CPU, the nearest rival in the database is the Intel Core Ultra 5 228V, which scores 21,440 on average, a 0.2% difference from the Ryzen 5 2600's 21,484 average. The Intel Core i9-11900H scores 21,367, a 0.5% difference, and the Intel Xeon D-1746TER scores 21,635, a -0.7% difference. The AMD EPYC 9454 scores 21,223, a 1.2% difference. These processors would produce nearly identical CPU-bound behavior in this game, meaning frame rates at lower resolutions and lighter presets would be very close to what the Ryzen 5 2600 delivers.
For the GPU, the nearest rival is the NVIDIA Tesla P4 with an average score of 37,628, a 0.1% difference from the RTX 4070's 37,648. The AMD Radeon RX Vega 56 scores 37,507, a 0.4% difference, and the AMD Radeon PRO W6400 scores 37,157, a 1.3% difference. The NVIDIA GeForce RTX 4080 Mobile scores 38,135, a -1.3% difference. Systems pairing any of these GPUs with a comparable CPU would exhibit similar frame rates in Minecraft, particularly at higher resolutions where the GPU dominates the rendering pipeline.
How This Combo Ranks
This particular CPU and GPU combination ranks 1275 out of 3710 tested combos in the database for Minecraft. That places it in the upper third of all tested configurations. The rank reflects the balance between the CPU's 75th percentile standing and the GPU's 81st percentile standing. Given that the game is not exceptionally demanding on either component at typical settings, this ranking indicates a configuration that provides ample performance for the vast majority of use cases, including high-resolution play.
The Verdict
The data shows that this PC can run Minecraft at or above 60 FPS at every resolution and preset combination recorded. At 3840x2160, the best playable setting is Ultra with an average of 82 FPS. At 2560x1440, the best playable setting is also Ultra, averaging 158 FPS. At 1920x1080, Ultra averages 250 FPS. There are no recorded settings that fall below the 60 FPS playable threshold, which makes this combination suitable for high-refresh displays even at 4K with maximum settings. The only consideration is whether the user prefers even higher frame rates over the visual quality provided by the Ultra preset.
Measured FPS Breakdown
At 1920x1080, Low settings produce an average of 420 FPS. Medium settings produce an average of 386 FPS, with a minimum of 328 and a maximum of 444. High settings produce an average of 356 FPS. Ultra settings produce an average of 250 FPS.
At 2560x1440, Low settings produce an average of 360 FPS. Medium settings produce an average of 318 FPS, with a minimum of 270 and a maximum of 366. High settings produce an average of 253 FPS. Ultra settings produce an average of 158 FPS.
At 3840x2160, Low settings produce an average of 210 FPS. Medium settings produce an average of 166 FPS, with a minimum of 141 and a maximum of 191. High settings produce an average of 132 FPS. Ultra settings produce an average of 82 FPS.
The pattern across all resolutions is consistent: Medium is the only preset with min/max data recorded, and the spread between minimum and maximum is roughly 15% to 20% of the average. The largest absolute spread is at 1920x1080 Medium, where the difference between minimum and maximum is 116 FPS. The smallest absolute spread is at 3840x2160 Medium, where the difference is 50 FPS. These ranges suggest that frame pacing is stable, with no recorded dips near the 60 FPS threshold.