Instant compatibility check with FPS benchmarks and optimization tips
Minecraft
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 45 | 56 | 71 |
| 1440p QHD | 54 | 86 | 108 | 136 |
| 1080p Full HD | 85 | 136 | 171 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Minecraft on Your System
Measured FPS Breakdown
The recorded data for this AMD Ryzen 5 2600 and Intel Arc B390 combination shows a clear, resolution-dependent performance curve across Minecraft's four presets. At 1920x1080, the pairing is overwhelmingly capable. The Low preset delivers an average of 216 FPS, which is the highest recorded average across all resolutions and settings in the database. Medium follows at 171 FPS, with a minimum of 146 FPS and a maximum of 197 FPS, indicating a stable frame delivery even under load. High drops to 136 FPS, while Ultra, the most demanding preset at this resolution, still maintains a robust 85 FPS average. No minimum or maximum values were recorded for Low, High, or Ultra at 1080p, but the averages alone place every preset well above the 60 FPS playability threshold.
Moving to 2560x1440, the performance remains strong but the gap between presets widens. Low produces 136 FPS, identical to the High preset average at 1080p, which suggests that the CPU is beginning to exert more influence as resolution scales. Medium averages 108 FPS, with a recorded minimum of 92 FPS and a maximum of 124 FPS, demonstrating consistent frame pacing. High settles at 86 FPS, which is still comfortably playable. Ultra, however, falls to 54 FPS, just below the 60 FPS threshold, making it the first preset at this resolution that cannot sustain smooth gameplay.
At 3840x2160, the picture changes dramatically. Low is the only preset that clears 60 FPS, averaging 71 FPS. Medium averages 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS, meaning it dips below playability even though its average is close. High drops to 45 FPS, and Ultra falls to 28 FPS, a steep decline that indicates the integrated Arc B390 is struggling with the pixel throughput required at 4K. The data shows a consistent pattern: as resolution increases, the average FPS for each preset decreases, but the rate of decline accelerates sharply between 1440p and 4K.
CPU and GPU Roles
The benchmark results indicate a shifting balance between the Ryzen 5 2600 and the Arc B390 as resolution changes. At 1920x1080, the GPU appears to be the primary constraint, but the CPU still matters. The jump from Low to Ultra at 1080p, from 216 FPS to 85 FPS, represents a 61% reduction in average frame rate, which is typical of a GPU-bound scenario at lower resolutions. However, the Ryzen 5 2600, with its 6 cores and 12 threads, has enough headroom to feed the GPU effectively, as evidenced by the fact that even Ultra stays above 85 FPS.
At 2560x1440, the balance shifts. The Low preset drops from 216 FPS at 1080p to 136 FPS, a 37% decrease, while Ultra drops from 85 FPS to 54 FPS, a 36% decrease. The proportional similarity suggests that the GPU is now the dominant factor, as the resolution increase demands more from the rendering pipeline. The CPU's role becomes less critical because the frame rate ceiling is lowered by the GPU's throughput limits. The Arc B390's 7.680 TFLOPS of FP32 performance and its 24 ROPs are likely the limiting factors here, as the pixel fill rate of 60.00 GPixel/s is fixed regardless of resolution.
At 3840x2160, the GPU is unequivocally the bottleneck. The Low preset manages 71 FPS, but Medium, High, and Ultra fall to 56, 45, and 28 FPS respectively. The scaling from 1440p to 4K shows a 48% drop for Low (136 to 71 FPS) and a 48% drop for Ultra (54 to 28 FPS). This consistent halving suggests that the GPU is being saturated by the 4K pixel count, and the CPU's contribution becomes negligible. The Ryzen 5 2600's PassMark single-thread score of 2239 and its Cinebench R15 single-core score of 157.3 are adequate for Minecraft's largely single-threaded rendering logic, but they cannot compensate for the GPU's limited shading units and texture units. The data implies that this combo is GPU-limited at 4K, CPU-limited only at very high frame rates below 1080p, and balanced at 1440p where both components contribute to the final output.
FAQ
Q: Can this PC run Minecraft at 1920x1080 with the Ultra preset?
A: Yes. The recorded average FPS at 1080p Ultra is 85 FPS, which is 25 FPS above the 60 FPS playable threshold. This is the most demanding preset at this resolution, and it remains playable.
Q: What is the best playable preset at 2560x1440?
A: The High preset is the most demanding option that stays at or above 60 FPS, averaging 86 FPS. Ultra drops to 54 FPS, which is below the playable threshold, so High is the recommended ceiling.
Q: Is 4K gaming possible with this hardware?
A: Only at Low settings. The 3840x2160 Low preset averages 71 FPS, which is playable. Medium averages 56 FPS, High averages 45 FPS, and Ultra averages 28 FPS, all of which fall short of the 60 FPS threshold.
Q: How does the Arc B390 compare to its nearest GPU rivals?
A: The Arc B390's 3DMark Steel Nomad DX12 score of 1482 is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443). These are all very close scores, indicating similar raw performance levels.
Q: What is the Ryzen 5 2600's standing among all tested CPUs?
A: The CPU sits at the 75th percentile among all CPUs in the database, with an average benchmark score of 21484. Its nearest rival is the Intel Core Ultra 5 228V, which scores 21440, a mere 0.2% difference.
Q: Does the 4K Medium preset ever hit 60 FPS?
A: No. The average is 56 FPS, and the recorded maximum is 65 FPS, but the minimum is 48 FPS. The average falls below the 60 FPS threshold, so it is not considered playable despite occasional spikes above 60 FPS.
The Verdict
This PC can run Minecraft, but the experience depends heavily on resolution. At 1920x1080, every preset, including Ultra, clears the 60 FPS threshold. The database shows that Ultra averages 85 FPS, meaning a smooth, high-detail experience is achievable. At 2560x1440, the verdict is more nuanced: High, Low, and Medium all stay above 60 FPS, with High averaging 86 FPS, but Ultra falls to 54 FPS, which is not playable. At 3840x2160, only Low is playable, averaging 71 FPS. Medium, High, and Ultra all fail to reach 60 FPS, with averages of 56, 45, and 28 FPS respectively. The verdict by resolution is clear: 1080p is fully playable across all settings, 1440p is playable up to High, and 4K is only viable at Low. The Arc B390's integrated nature, sharing system memory and drawing 80 W, limits its 4K potential, but the Ryzen 5 2600's 6-core, 12-thread configuration provides enough processing power to avoid becoming the primary bottleneck at standard gaming resolutions.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average of 71 FPS. This is the only playable option at 4K, and it offers a 11 FPS margin above the threshold. At 2560x1440, the best settings are High, averaging 86 FPS. This provides a 26 FPS buffer over the 60 FPS threshold while delivering significantly better visual quality than Medium or Low. At 1920x1080, the best settings are Ultra, averaging 85 FPS. This is the most demanding preset available, and it still maintains a 25 FPS margin, making it the optimal choice for maximum visual fidelity. The data suggests that users should prioritize resolution over preset quality: at 1080p, Ultra is viable; at 1440p, High is the ceiling; at 4K, Low is the only option.
How This Combo Ranks
The database ranks this combination as 3282 out of 3710 tested combos for Minecraft. This places it in the lower 11.5% of all configurations, which is a poor showing for a game as popular and scalable as Minecraft. The ranking reflects the Arc B390's limited performance, as its percentile vs all GPUs is only 9th, meaning it outperforms just 9% of GPUs in the database. The CPU, by contrast, is at the 75th percentile, indicating that the processor is not the limiting factor in this pairing. The low combo rank is almost entirely attributable to the GPU's modest 3DMark Steel Nomad score of 1482 and its 7.680 TFLOPS of FP32 throughput. For a game that can run on integrated graphics in many systems, this dedicated, albeit integrated, GPU solution still manages to keep most presets playable at 1080p and 1440p, but the overall rank shows that many other combinations would deliver higher frame rates.
Similar Performance Alternatives
The nearest CPU rivals for the Ryzen 5 2600, based on average benchmark scores, include the Intel Core Ultra 5 228V, which scores 21440 (a 0.2% difference), and the Intel Core i9-11900H, which scores 21367 (a 0.5% difference). On the higher side, the Intel Xeon D-1746TER scores 21635 (0.7% higher), and the AMD EPYC 9454 scores 21223 (1.2% lower). These CPUs would behave nearly identically in Minecraft, as their benchmark scores are within 1.2% of the Ryzen 5 2600's 21484 average. For the GPU, the nearest rivals are all NVIDIA parts: the GT 520MX scores 1463 (1.3% lower), the GeForce 800M scores 1460 (1.5% lower), the GT 625 OEM scores 1446 (2.5% lower), and the GT 710 scores 1443 (2.7% lower). The Arc B390's 1482 score is the highest of this group, but the differences are small enough that swapping to any of these GPUs would result in nearly identical Minecraft frame rates. The data implies that users with any of these rival components would see similar performance characteristics, particularly at 1440p and 4K where the GPU's limitations dominate.