Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 23 | 30 |
| 1440p QHD | 23 | 24 | 32 | 41 |
| 1080p Full HD | 28 | 30 | 39 | 50 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
Best Settings per Resolution
The recorded data shows that this combination of the Intel Core Ultra 7 265K and the Intel Arc B370 cannot achieve the playable threshold of 60 FPS at any resolution or preset in Microsoft Flight Simulator. The verdict fields for all three resolutions list no playable settings, and every measured average frame rate falls below the 60 FPS threshold. The most demanding preset that stays at or above 60 FPS does not exist for this pairing, so the practical conclusion is that this hardware is not suited for smooth flight simulation at the tested settings.
At 3840x2160, the highest average frame rate recorded is 30 FPS, which occurs at Low settings. The Medium preset produces 23 FPS, High produces 18 FPS, and Ultra produces 17 FPS. None of these approach the 60 FPS threshold, and even the lowest preset leaves a substantial performance gap. The data indicates that 4K resolution is entirely outside the playable range for this configuration.
At 2560x1440, the best recorded average is 41 FPS at Low settings. Medium delivers 32 FPS, High delivers 24 FPS, and Ultra delivers 23 FPS. While the Low preset at 1440p is the closest any configuration gets to playable performance, it still falls 19 FPS short of the 60 FPS threshold. The verdict field confirms that no settings at this resolution are considered playable.
At 1920x1080, the strongest result is 50 FPS at Low settings. Medium produces 39 FPS, High produces 30 FPS, and Ultra produces 28 FPS. The 1080p Low preset is the single best result across the entire measurement set, but it remains 10 FPS below the playable threshold. The verdict field again lists no playable settings for this resolution.
In summary, there is no resolution and preset combination where the average frame rate reaches 60 FPS. The best case scenario, 1080p Low, delivers 50 FPS. Users seeking 60 FPS would need to consider lower resolutions, reduced rendering scales, or fundamentally different hardware. The data is unambiguous: this CPU and GPU pairing does not meet the playable standard for Microsoft Flight Simulator at any of the three tested resolutions.
CPU and GPU Roles
The performance scaling across resolutions reveals how the Intel Arc B370 becomes the dominant constraint as pixel count rises. The Intel Core Ultra 7 265K is a high-end desktop processor with 20 cores, 20 threads, a boost clock of 5.50 GHz, and a 94th percentile ranking against all CPUs. Its synthetic benchmark scores, including a Cinebench R23 multi-core score of 35850 and a single-core score of 2020, place it far above the demands of most gaming workloads. The integrated Arc Xe-LPG Graphics 64EU in the CPU is not the relevant graphics engine here; the separate Arc B370 GPU is the limiting factor.
The Intel Arc B370 is an integrated-class graphics solution with a 5th percentile ranking against all GPUs, a 3DMark Steel Nomad DX12 score of 1184, and a FP32 throughput of 6.144 TFLOPS. Its nearest rivals include the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000, all of which are older or lower-tier parts. This GPU sits in a performance class that is simply not designed for modern flight simulation at high frame rates.
The resolution scaling data supports this interpretation. Moving from 1920x1080 Low (50 FPS) to 2560x1440 Low (41 FPS) represents an 18% drop in frame rate. Moving from 2560x1440 Low (41 FPS) to 3840x2160 Low (30 FPS) represents a 27% drop. The declining frame rates as resolution increases are characteristic of a GPU-bound scenario. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions because the CPU workload per frame would not change dramatically with pixel count. Instead, the consistent degradation with higher pixel counts indicates that the Arc B370's rendering throughput is the primary limitation.
The preset scaling tells a similar story. At 1080p, moving from Low (50 FPS) to Medium (39 FPS) is a 22% drop, Medium to High (30 FPS) is a 23% drop, and High to Ultra (28 FPS) is a 7% drop. At 1440p, the same progression goes from 41 to 32 to 24 to 23 FPS. At 4K, it goes from 30 to 23 to 18 to 17 FPS. The fact that Ultra presets produce nearly identical frame rates at 1440p and 4K (23 vs 17 FPS) suggests that the GPU is saturated and additional rendering work has diminishing returns.
The CPU's role in this pairing is comparatively minor. The Core Ultra 7 265K has ample multi-threaded and single-threaded capability to feed a much faster GPU. The PassMark multi-thread score of 58594 and PassMark single-thread score of 4928 indicate a processor with strong headroom. In a game like Microsoft Flight Simulator, which is known for heavy CPU simulation workloads, this CPU would likely hold its own if paired with a more powerful discrete GPU. The recorded data, however, shows that the Arc B370 cannot translate that CPU capability into high frame rates.
At lower resolutions, the CPU's influence becomes slightly more visible. The gap between 1080p Low (50 FPS) and 1440p Low (41 FPS) is smaller than the gap between 1440p Low and 4K Low (30 FPS), which suggests that at 1080p, some portion of the frame time is influenced by CPU simulation and draw call processing. But even at 1080p, the frame rate is far below what this CPU could support with a stronger GPU. The bottleneck remains the Arc B370 at every tested resolution.
Measured FPS Breakdown
The database contains 12 measured frame rate entries for this configuration, covering three resolutions and four settings presets. Min and max frame rates are only recorded for the Medium preset at each resolution; the other presets list only average values.
At 3840x2160, the results are as follows. Low settings produce an average of 30 FPS. Medium settings produce an average of 23 FPS, with a minimum of 20 and a maximum of 27. High settings produce an average of 18 FPS. Ultra settings produce an average of 17 FPS. The spread between the lowest and highest average at 4K is 13 FPS, from Ultra at 17 to Low at 30. The Medium preset's recorded range, 20 to 27 FPS, shows that even the best-case frame times at 4K remain below 30 FPS.
At 2560x1440, Low settings deliver an average of 41 FPS. Medium settings deliver an average of 32 FPS, with a minimum of 27 and a maximum of 36. High settings deliver an average of 24 FPS. Ultra settings deliver an average of 23 FPS. The range across presets at 1440p is 18 FPS, from Ultra at 23 to Low at 41. The Medium preset's minimum of 27 FPS is notable because it is higher than the 4K Medium average of 23 FPS, reinforcing the resolution penalty.
At 1920x1080, Low settings produce the best result in the entire dataset: 50 FPS. Medium settings produce 39 FPS, with a minimum of 33 and a maximum of 45. High settings produce 30 FPS. Ultra settings produce 28 FPS. The range across presets at 1080p is 22 FPS, from Ultra at 28 to Low at 50. The Medium preset's maximum of 45 FPS is the highest recorded frame rate in any measurement, but it still falls short of the 60 FPS threshold.
Comparing across resolutions at the same preset provides additional context. At Low settings, frame rates go from 50 FPS at 1080p to 41 FPS at 1440p to 30 FPS at 4K. At Medium settings, they go from 39 to 32 to 23 FPS. At High settings, they go from 30 to 24 to 18 FPS. At Ultra settings, they go from 28 to 23 to 17 FPS. The pattern is consistent: every preset loses roughly 20 to 30 percent of its average frame rate when moving from 1080p to 1440p, and another 25 to 30 percent when moving from 1440p to 4K.
The min and max data for the Medium preset at each resolution show that frame pacing is relatively stable. At 1080p Medium, the range is 33 to 45, a spread of 12 FPS. At 1440p Medium, the range is 27 to 36, a spread of 9 FPS. At 4K Medium, the range is 20 to 27, a spread of 7 FPS. The narrowing range at higher resolutions suggests that the GPU is consistently saturated, leaving less variation between frames. Lower resolutions allow more fluctuation, likely due to CPU-side simulation variability.
None of the recorded minimums approach the 60 FPS threshold. The highest minimum is 33 FPS at 1080p Medium. The lowest maximum is 27 FPS at 4K Medium. Users would experience frame rates in the 17 to 50 FPS range depending on their chosen resolution and preset, with no configuration reaching the playable benchmark.
FAQ
Q: Can this hardware run Microsoft Flight Simulator at 60 FPS?
A: No. The recorded data shows no playable settings at any resolution. The best average frame rate is 50 FPS at 1080p Low, which is 10 FPS below the 60 FPS threshold. The verdict fields for 3840x2160, 2560x1440, and 1920x1080 all list no playable settings.
Q: What is the best performing preset and resolution combination?
A: The highest average frame rate in the dataset is 50 FPS, achieved at 1920x1080 with Low settings. The next best is 41 FPS at 2560x1440 Low, followed by 39 FPS at 1920x1080 Medium.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Low settings, the average frame rate drops from 50 FPS at 1080p to 30 FPS at 4K, a 40% reduction. At Medium settings, it drops from 39 to 23 FPS. At High settings, it drops from 30 to 18 FPS. At Ultra settings, it drops from 28 to 17 FPS.
Q: Is the CPU or the GPU the limiting factor?
A: The GPU is the limiting factor. The Intel Arc B370 ranks in the 5th percentile against all GPUs and produces 6.144 TFLOPS, while the Intel Core Ultra 7 265K ranks in the 94th percentile against all CPUs. Frame rates decline consistently as resolution increases, which indicates GPU-bound rendering. The CPU has a Cinebench R23 multi-core score of 35850 and a PassMark single-thread score of 4928, suggesting it has far more capability than this GPU can utilize.
Q: How does the Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 has an average benchmark score of 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 at 1186 (0.2% faster), the ATI Radeon HD 5770 at 1190 (0.5% faster), the AMD Radeon HD 7650M at 1192 (0.7% faster), and the AMD FirePro M2000 at 1168 (1.4% slower). These are all older or lower-tier GPUs, which contextualizes the Arc B370's performance class.
Q: What are the frame time ranges at Medium settings?
A: At 1920x1080 Medium, the recorded range is 33 to 45 FPS. At 2560x1440 Medium, the range is 27 to 36 FPS. At 3840x2160 Medium, the range is 20 to 27 FPS. The spread narrows as resolution increases, indicating consistent GPU saturation at higher pixel counts.
Similar Performance Alternatives
The nearest rivals for the Intel Core Ultra 7 265K, based on average benchmark scores, are all close in performance. The Intel Xeon 6511P scores 71051, which is 0.2% below the Core Ultra 7 265K's average score of 70879. The Intel Xeon Platinum 8270 scores 71370, which is 0.7% below. The Intel Core i7-14700KF scores 70163, which is 1% above. The AMD Ryzen 7 9700F scores 69996, which is 1.3% above. In practical terms, any of these CPUs would behave nearly identically to the Core Ultra 7 265K when paired with the Arc B370, because the GPU is the performance bottleneck. The CPU's influence on frame rates in Microsoft Flight Simulator would be indistinguishable across this group.
The nearest rivals for the Intel Arc B370 are dramatically different in market position. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% above the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% above. The AMD Radeon HD 7650M scores 1192, 0.7% above. The AMD FirePro M2000 scores 1168, 1.4% below. These GPUs are all from older generations or mobile platforms, and their proximity in benchmark scores indicates that the Arc B370 delivers performance in a similar class. Users upgrading from any of these GPUs to the Arc B370 would see essentially no frame rate difference in Microsoft Flight Simulator.
The implications for the game are straightforward. If a system currently uses any of the CPU rivals listed above, swapping to the Core Ultra 7 265K would not change the measured frame rates because the Arc B370 cannot push beyond 50 FPS even at the lowest settings. Likewise, if a system uses any of the GPU rivals listed above, the Arc B370 would not provide a meaningful improvement. The benchmark data places the entire group in the same performance envelope.
For users considering this combo, the recorded data suggests that the CPU is not the issue. The Core Ultra 7 265K sits in the 94th percentile of all CPUs and has strong multi-core and single-core scores. The problem is the GPU. The Arc B370's nearest rivals are all low-end parts from earlier eras, and its 5th percentile ranking against all GPUs confirms that it is not competitive with modern discrete graphics solutions. Any of the CPU alternatives listed here would perform the same in this game, and any of the GPU alternatives would perform similarly to the Arc B370.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265K and the Intel Arc B370 ranks 3428 out of 3714 tested combos in Microsoft Flight Simulator. This places the configuration in the bottom 8% of all tested hardware pairings. The rank is heavily influenced by the GPU, which ranks in the 5th percentile against all GPUs, while the CPU ranks in the 94th percentile against all CPUs. The massive gap between CPU capability and GPU capability means the combo's overall position is dragged down by its weakest component.
The rank of 3428 out of 3714 means that only 286 tested combos perform worse in this game. The vast majority of systems in the database deliver higher average frame rates. This is consistent with the measured FPS data, which shows no playable settings at any resolution. A combo that cannot reach 60 FPS at 1080p Low will naturally rank near the bottom of a database that includes many more capable GPU pairings.
The CPU's high percentile ranking does not rescue the combo's position. The Core Ultra 7 265K, despite being a 20-core, 20-thread Arrow Lake processor with a 5.50 GHz boost clock and a 94th percentile ranking, cannot overcome a GPU that sits in the 5th percentile with a 3DMark Steel Nomad score of 1184. In the context of gaming performance, the GPU is the decisive factor, and the Arc B370 is a severe constraint.
The nearest CPU rivals all rank in similar percentile territory to the Core Ultra 7 265K, which means that swapping the CPU for an Intel Xeon 6511P, Intel Xeon Platinum 8270, Intel Core i7-14700KF, or AMD Ryzen 7 9700F would not meaningfully change the combo's position. The delta percentages among these CPUs range from 0.2% to 1.3%, well within the noise of game performance. The combo rank would remain near 3428 regardless of which CPU from this group is selected.
The nearest GPU rivals, by contrast, are all low-end parts, and their benchmark scores are nearly identical to the Arc B370. The 0.2% to 1.4% deltas among the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 mean that any of these GPUs would produce essentially the same frame rates in Microsoft Flight Simulator. The combo rank would stay in the same bottom-tier region.
In summary, the data indicates that this combo is not suitable for Microsoft Flight Simulator at the 60 FPS threshold. The 3428 rank out of 3714 combos, the absence of any playable settings in the verdict fields, and the maximum recorded average of 50 FPS at 1080p Low all point to the same conclusion. The Intel Core Ultra 7 265K is a capable CPU, but the Intel Arc B370 is a severe bottleneck that prevents the system from delivering playable performance in this flight simulator. Users with this hardware should expect frame rates in the 17 to 50 FPS range depending on resolution and preset, with no configuration reaching the 60 FPS target.