Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 34 | 45 | 58 |
| 1440p QHD | 44 | 46 | 61 | 78 |
| 1080p Full HD | 54 | 57 | 76 | 97 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core Ultra 7 265 and Intel Arc B580 combination delivers a strictly mid-range experience in Microsoft Flight Simulator, with performance heavily dictated by resolution and preset. The data shows a clear ceiling: 60 FPS is achievable only at 1440p and 1080p with Medium settings, while 4K remains out of reach for smooth play. At 1440p Medium, the combo averages 61 FPS with a minimum of 52 FPS, barely crossing the playable threshold. At 1080p Medium, the average jumps to 76 FPS with a minimum of 64 FPS, providing a more comfortable margin. Ultra settings are not viable at any resolution, with averages falling to 44 FPS at 1440p and 54 FPS at 1080p. The Arc B580’s 12 GB memory and 456.0 GB/s bandwidth help at lower presets, but the GPU’s raw compute (13.67 TFLOPS) limits high-detail workloads. The CPU, with 20 cores and a 5.30 GHz boost clock, is not the bottleneck; its Cinebench R23 multi-core score of 42216 places it in the 93rd percentile among all CPUs.
Measured FPS Breakdown
The measured FPS data reveals a consistent pattern: the Intel Arc B580 scales predictably with resolution and settings, but hits a hard wall at higher presets. At 3840x2160 (4K), the combo averages 34 FPS on High, 45 FPS on Medium (with min/max of 38/52), 58 FPS on Low, and 32 FPS on Ultra. None of these averages reach the 60 FPS playable threshold. The 4K Low preset comes closest at 58 FPS, but the lack of min/max data suggests instability. The delta between Medium and High at 4K is 11 FPS, indicating that the B580 cannot sustain detailed flight scenes at this resolution.
At 2560x1440, the situation improves. Low settings produce a 78 FPS average, while Medium hits 61 FPS with a minimum of 52 FPS and a maximum of 70 FPS. High drops to 46 FPS, and Ultra falls to 44 FPS. The gap between Medium and High is 15 FPS, a significant jump that suggests the B580’s 80 ROPs and 427.2 GTexel/s texture rate are insufficient for high-detail terrain at 1440p. The 61 FPS average at Medium is marginal; the 52 FPS minimum shows that heavy cloud or city scenes will dip below 60.
At 1920x1080, the combo performs best. Low settings yield 97 FPS, Medium averages 76 FPS (min 64, max 87), High averages 57 FPS, and Ultra averages 54 FPS. The Medium preset is the sweet spot, with a 64 FPS minimum that stays above the playable threshold. The drop from Medium to High is 19 FPS, the largest single-step decline in the dataset. This indicates that High settings introduce shader or geometry complexity that the B580’s 20 RT cores and 2560 shading units cannot handle efficiently. Ultra at 1080p is only 3 FPS slower than High, suggesting a bottleneck shift toward the CPU or memory bandwidth.
Across all resolutions, the data shows no min/max values for Low and High presets, which implies these runs were either stable or not logged. The Medium preset at every resolution includes min/max data, revealing that 1080p Medium is the only configuration with a minimum above 60 FPS. The 4K Medium minimum of 38 FPS and 1440p Medium minimum of 52 FPS confirm that this combo is best suited for 1080p gaming.
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, are all server-class parts. The AMD EPYC 4464P scores 64823, just 0.3% higher than the Core Ultra 7 265’s 64640 average. The Intel Core Ultra 7 265F scores 64438, a 0.3% deficit. The AMD EPYC 7343 scores 64202 (0.7% lower), and the AMD EPYC 9124 scores 65104 (0.7% higher). These deltas are all within 1%, meaning any of these CPUs would deliver nearly identical frame rates in Microsoft Flight Simulator. The 265F is the closest match, being the same chip without integrated graphics. The EPYC parts have different memory architectures but similar compute throughput for this workload.
For the GPU, the Intel Arc B580’s nearest rivals are a mix of older and newer cards. The AMD Radeon RX 580 2048SP scores 23061, a 0.2% deficit from the B580’s 23021 average. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower. The RTX 3080 scores 23172, 0.7% higher, and the NVIDIA P106-100 scores 23249, 1.0% higher. In practice, the RTX 2080 would deliver similar FPS at 1080p Medium (around 76 FPS), while the RTX 3080 might push 4-5 FPS higher due to its larger memory bandwidth. The RX 580 2048SP, despite being older, would behave almost identically in this title, meaning users upgrading from that card would see no FPS gain. The P106-100, a mining card, would also match the B580’s performance, though driver support may differ.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K?
A: No. The data shows 4K averages of 34 FPS on High, 45 FPS on Medium, 58 FPS on Low, and 32 FPS on Ultra. None reach the 60 FPS playable threshold. The 4K Low preset at 58 FPS is the closest, but it still falls short.
Q: What is the best preset for 1440p?
A: Medium is the best playable preset at 2560x1440, averaging 61 FPS with a 52 FPS minimum. Low is also playable at 78 FPS, but Medium provides better visual quality while staying above 60 FPS on average.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The Intel Core Ultra 7 265 scores 42216 in Cinebench R23 multi-core, placing it in the 93rd percentile among all CPUs. The measured FPS drops align with GPU limitations, not CPU performance, as shown by the steep decline from Medium to High settings.
Q: How does the Arc B580 compare to an RTX 2080 in this game?
A: The B580’s average benchmark score is 23021, which is 0.6% higher than the RTX 2080’s 22895. In practice, both cards would deliver nearly identical FPS at the same settings, so users should expect similar frame rates.
Q: Is Ultra settings ever playable?
A: No. Ultra averages 32 FPS at 4K, 44 FPS at 1440p, and 54 FPS at 1080p. All are below 60 FPS. The 1080p Ultra setting is only 3 FPS slower than High, indicating a hard performance ceiling.
Q: What is the average FPS at 1080p Medium?
A: The average is 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. This is the only configuration in the dataset where the minimum FPS stays above the 60 FPS playable threshold.
The Verdict
This PC can run Microsoft Flight Simulator, but only under specific conditions. The verdict by resolution shows no playable settings at 3840x2160, meaning 4K is off the table. At 2560x1440, the playable settings are Low and Medium, with Medium being the best option at 61 FPS average. At 1920x1080, Low and Medium are playable, with Medium at 76 FPS average. The 60 FPS threshold is cleared at 1440p Medium and 1080p Medium, but with different margins: 1440p Medium has a 52 FPS minimum that dips below 60, while 1080p Medium has a 64 FPS minimum that stays above. For a consistent experience, 1080p Medium is the safest choice. High settings are not playable at any resolution, and Ultra is strictly for screenshots, not flight sessions. The combo’s rank of 2788 out of 3714 tested combinations places it in the lower-middle tier, meaning it outperforms roughly 25% of systems but lags behind the majority.
How This Combo Ranks
The Intel Core Ultra 7 265 and Intel Arc B580 combination ranks 2788th out of 3714 tested combos for Microsoft Flight Simulator. This places it in the 25th percentile of all systems tested, indicating that most other configurations deliver higher frame rates. The CPU’s 93rd percentile ranking does not compensate for the GPU’s 68th percentile ranking; the B580 is the limiting factor. In the context of the 3714 combos, this system sits closer to the bottom than the top, but it is not the worst. The 2788 rank means there are 926 combos that perform worse, so the system is capable of running the game at playable settings, just not at high visual fidelity. The data confirms that this is a mid-range pairing, suitable for 1080p and entry-level 1440p gaming, but not for high-refresh or high-resolution flight simulation.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 76 FPS and a minimum of 64 FPS. This is the optimal balance of visual quality and performance. High settings drop to 57 FPS average, which is below the threshold, so Medium is the clear choice.
For 2560x1440, the best playable preset is Medium, averaging 61 FPS with a 52 FPS minimum. While the average clears 60 FPS, the minimum does not, meaning there will be occasional dips below the threshold. Low settings at 78 FPS are smoother but offer reduced visual fidelity. Users seeking a locked 60 FPS should consider Low, while those who tolerate occasional dips can use Medium.
For 3840x2160, there are no playable settings. The closest is Low at 58 FPS average, but this is below the 60 FPS threshold and lacks min/max data to confirm stability. The data suggests that 4K is not viable with this hardware, and users should stick to 1440p or 1080p. The Medium preset at 4K averages 45 FPS, which is playable in a non-competitive sense, but it fails the defined 60 FPS threshold.