Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
86 FPS
Ultra 1080p Measured
48 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
28 FPS
20ms Frame Time
30ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 64,640
Graphics Card
Required 27,967
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 50
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 Ultra 48
2560x1440 High 41
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 Ultra 39
3840x2160 High 30
3840x2160 Low 51
3840x2160 Medium 40
3840x2160 Ultra 28

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core Ultra 7 265 and Intel Arc B570 combination presents a specific performance profile for Microsoft Flight Simulator, a title known for its demanding simulation workload. The data indicates a system that can deliver playable frame rates at lower resolutions and settings, but which struggles to maintain the 60 FPS playability threshold at higher resolutions. This analysis breaks down the measured performance, component roles, and provides context on how this combo compares to other tested hardware.

FAQ

Q: What is the highest resolution at which this system can maintain an average of 60 FPS or more?

A: The data shows that the system achieves playable performance at 2560x1440 and 1920x1080. At 2560x1440, the "Low" preset delivers an average of 69 FPS, while at 1920x1080, the "Medium" preset achieves an average of 67 FPS. The "Low" preset at 1920x1080 averages 86 FPS.

Q: Can this PC run Microsoft Flight Simulator at 4K (3840x2160) with playable frame rates?

A: No. According to the measured FPS data, none of the tested presets at 3840x2160 reach the 60 FPS playable threshold. The "Low" preset comes closest with an average of 51 FPS, while the "High" and "Ultra" presets average 30 FPS and 28 FPS respectively. The verdict for this resolution confirms there are no playable settings.

Q: How does the Intel Core Ultra 7 265 compare to its nearest rival, the AMD EPYC 4464P?

A: The benchmark data shows the AMD EPYC 4464P has an average score of 64823, which is 0.3% higher than the Intel Core Ultra 7 265's average score. This makes the EPYC 4464P slightly faster in synthetic CPU benchmarks, but the difference is minimal and unlikely to be noticeable in most gaming scenarios.

Q: What is the performance difference between the Intel Arc B570 and the Intel Arc A750?

A: The Intel Arc A750 has an average benchmark score of 20582, which is 0.1% higher than the Intel Arc B570's score. This indicates that the Arc A750 is marginally faster in raw GPU compute benchmarks, making the two cards nearly identical in overall performance.

Q: What is the best graphics preset for a smooth experience at 1920x1080?

A: The "Medium" preset is the most demanding setting that stays at or above 60 FPS, with an average of 67 FPS. While "Low" offers a higher average of 86 FPS, "Medium" provides a better visual quality while still clearing the playability threshold.

Q: At 2560x1440, what is the only playable preset?

A: The "Low" preset is the only configuration that achieves an average FPS above 60 at this resolution, with a measured 69 FPS. All other presets, including "Medium" at 54 FPS, fall below the playable threshold.

CPU and GPU Roles

The benchmark data for Microsoft Flight Simulator reveals a complex interplay between the CPU and GPU responsibilities, with the balance shifting significantly based on resolution and graphical preset. At 1920x1080 with "Low" settings, the system achieves 86 FPS, which suggests that the workload is well-balanced and neither component is a severe bottleneck. However, as the resolution increases to 2560x1440, the frame rate drops to 69 FPS on the same "Low" preset, a decline of 19.8%. This scaling pattern continues to 3840x2160, where the "Low" preset yields only 51 FPS, a further 26.1% reduction from the 1440p result.

This progressive frame rate decline with increasing resolution points to the GPU becoming the primary limiting factor at higher pixel counts. The Intel Arc B570's performance, with its 10 GB of GDDR6 memory and 380.0 GB/s bandwidth, appears insufficient to sustain 60 FPS at 4K even on the lowest settings. The GPU's role is further emphasized when examining the "Ultra" preset scaling: from 48 FPS at 1080p to 39 FPS at 1440p, and finally to 28 FPS at 4K. The consistent drop across all resolutions indicates a GPU-bound scenario at higher quality settings.

Conversely, the CPU's role becomes more apparent at lower resolutions and settings. The Intel Core Ultra 7 265, with its 20 cores and 20 threads, provides substantial processing power. The relatively small performance gap between the "Low" preset at 1080p (86 FPS) and the "Medium" preset at 1080p (67 FPS) suggests that the CPU can handle the increased simulation load without becoming the primary bottleneck. However, the simulation's CPU-intensive nature is evident when comparing the "Medium" preset at 1080p (67 FPS) to the "High" preset at 1080p (50 FPS); the jump in graphical quality causes a 25.4% frame rate reduction, demonstrating that the GPU is still the limiting factor even at 1080p.

The data suggests a system where the CPU is capable of feeding the GPU adequately at lower resolutions, but the GPU's performance ceiling is reached quickly as resolution and quality settings increase. The 3840x2160 results, where even the "Low" preset cannot reach 60 FPS, clearly indicate a GPU-limited scenario. For players seeking higher frame rates at 1440p or above, the Intel Arc B570 would need to be paired with a more powerful GPU, as the Core Ultra 7 265's processing capabilities are not the limiting factor in this configuration.

Best Settings per Resolution

Based on the measured FPS data, the optimal settings for a 60 FPS or higher experience vary significantly by resolution.

At 3840x2160, no graphical preset achieves the 60 FPS playable threshold. The "Low" preset comes closest with an average of 51 FPS, followed by "Medium" at 40 FPS, "High" at 30 FPS, and "Ultra" at 28 FPS. The data indicates that this resolution is not viable for a smooth experience with this hardware combination.

For 2560x1440, the "Low" preset is the only setting that provides a playable frame rate, achieving an average of 69 FPS. The "Medium" preset falls short with an average of 54 FPS (min 46, max 62), while "High" and "Ultra" average 41 FPS and 39 FPS respectively. Players at this resolution must use the lowest settings to maintain smooth gameplay.

At 1920x1080, more options are available. The "Medium" preset is the most demanding that stays above 60 FPS, with an average of 67 FPS (min 57, max 77). The "Low" preset provides a higher average of 86 FPS, but "Medium" offers a better balance of visual quality and performance. The "High" preset averages 50 FPS, and "Ultra" averages 48 FPS, both falling below the playable threshold.

Similar Performance Alternatives

The benchmark data provides context for how this combination of components compares to other hardware. The Intel Core Ultra 7 265's nearest rivals in CPU performance include the AMD EPYC 4464P, which scores 0.3% higher, and the Intel Core Ultra 7 265F, which scores 0.3% lower. The AMD EPYC 7343 is 0.7% slower, while the AMD EPYC 9124 is 0.7% faster. These differences are negligible, meaning any of these CPUs would likely produce similar frame rates in Microsoft Flight Simulator when paired with the same GPU.

On the GPU side, the Intel Arc B570's closest rival is the Intel Arc A750, which performs 0.1% better. The NVIDIA GeForce RTX 3070 Mobile is 0.1% faster, the AMD Radeon R9 M390X is 0.5% faster, and the NVIDIA Quadro M4000M is 0.4% slower. Given these marginal deltas, users could expect near-identical game performance from any of these GPUs in this specific title.

A system pairing the Intel Core Ultra 7 265 with an Intel Arc A750 would behave almost identically to the tested combo, with the A750's slightly higher average score potentially translating to a fractional FPS improvement. Similarly, swapping the CPU for an AMD EPYC 4464P would have a negligible impact on the overall gaming experience, as the CPU is not the primary bottleneck at higher resolutions in this simulation title. For users looking at the full package, any of these near-identical alternatives would deliver a comparable experience in Microsoft Flight Simulator.

The Verdict

The benchmark results provide a clear answer on whether this PC can run Microsoft Flight Simulator. The system is capable of running the game, but with significant limitations on resolution and visual quality.

At 3840x2160, the system cannot achieve playable performance at any settings. The best average FPS is 51 on "Low", which falls below the 60 FPS playable threshold. The verdict confirms that no playable settings exist at this resolution.

At 2560x1440, the system can run the game with the "Low" preset, achieving an average of 69 FPS. This is the only playable setting at this resolution, and it provides a smooth experience. The "Medium" preset at 54 FPS is borderline but does not meet the playable threshold.

At 1920x1080, the system offers more flexibility. The "Medium" preset is the best playable option, averaging 67 FPS, with the "Low" preset providing a higher average of 86 FPS. Both settings deliver a smooth gaming experience. The "High" and "Ultra" presets, at 50 FPS and 48 FPS respectively, are not playable.

In summary, this PC can run Microsoft Flight Simulator at 1080p with medium settings or 1440p with low settings, both maintaining an average of at least 60 FPS. For users willing to accept lower visual quality, the system is viable, but it cannot handle the game at 4K or with higher graphical presets.

How This Combo Ranks

The Intel Core Ultra 7 265 + Intel Arc B570 combination ranks 2988 out of 3714 tested combos for Microsoft Flight Simulator. This places the system in the bottom 19.5% of all tested configurations, indicating that it is a lower-performing combination for this specific game.

This ranking is consistent with the measured FPS data, which shows the system struggling to maintain 60 FPS at resolutions above 1080p. The combo's performance is limited primarily by the Intel Arc B570 GPU, which ranks in the 65th percentile among all GPUs but is outclassed by many higher-end cards in this simulation title. The CPU, ranking in the 93rd percentile, is a stronger component but cannot compensate for the GPU's limitations.

For context, the CPU's nearest rivals, such as the AMD EPYC 4464P, would not change the ranking significantly if paired with the same GPU, as the performance deltas are under 1%. The GPU's nearest rivals, including the Intel Arc A750 and NVIDIA GeForce RTX 3070 Mobile, would also produce similar rankings. This indicates that the combo's position in the rankings is primarily a result of the GPU's overall performance tier rather than any specific pairing advantage.

Measured FPS Breakdown

The following table details the measured average, minimum, and maximum FPS for each resolution and settings combination:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 30 | - | - |

| 3840x2160 | Low | 51 | - | - |

| 3840x2160 | Medium | 40 | 34 | 46 |

| 3840x2160 | Ultra | 28 | - | - |

| 2560x1440 | High | 41 | - | - |

| 2560x1440 | Low | 69 | - | - |

| 2560x1440 | Medium | 54 | 46 | 62 |

| 2560x1440 | Ultra | 39 | - | - |

| 1920x1080 | High | 50 | - | - |

| 1920x1080 | Low | 86 | - | - |

| 1920x1080 | Medium | 67 | 57 | 77 |

| 1920x1080 | Ultra | 48 | - | - |

The data shows that the "Medium" preset is the only one with recorded min and max FPS values, providing insight into frame time consistency. At 1920x1080, the "Medium" preset fluctuates between 57 and 77 FPS, indicating some variability but generally staying within the playable range. At 2560x1440, the "Medium" preset dips to 46 FPS, confirming it is not reliably playable. At 3840x2160, the "Medium" preset ranges from 34 to 46 FPS, showing significant inconsistency at that resolution.

Without min/max data for other presets, the average FPS serves as the primary indicator of performance. The "Low" presets at 1080p (86 FPS) and 1440p (69 FPS) are the only configurations that provide comfortable margins above the 60 FPS threshold, while the "Medium" preset at 1080p (67 FPS) is the highest quality setting that remains playable.